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Upgrade Speed yapınca oyun yavaşlıyor?
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Uprade Speed yükseltmesi her seviyede %50 artacak şekilde ayarla ve maksimum 10 seviye olsun.
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Garsonlardan birisi hala siparişi yok edip yeni bir müşteriye gidiyor. Bunu kesinlikle çöz. Gerekirse kodları düzenle veya sil.
User prompt
Bu sorunu nedenler ile araştır ve çözüme kavuştur. 1 garson yalnızca 1 müşteri ile ilgilensin ve bu ilgi, sipariş tamamlanmadan başka müşteriye geçmesin. Ayrıca aynı müşteri ile ilgilenmesini engelle.
User prompt
Bir garson aldığı siparişi iptal ediyor. Siparişler, müşteriye teslim edilmeden iptal edilmesin.
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Her garson sadece 1 müşteri ile ilgilensin. 2 garson aynı müşteri ile ilgilenmesin.
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Bu nedenleri göz önünde bulundurarak yeni bir kod yaz ve garsonun takılmasını kökten çözümle.
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Aşçı sipariş oluşturma hızını %100 artır.
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Mutfakta Garsonun birisi takılı kalıyor. Bu neden oluyor? Düzenli şekilde devam etsin. Hiç takılmasın.
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Aşçı bütün siparişlere yetişebilsin.
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Başlangıçta 2 Garson başlasın.
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Branches paneli içinde ki herşeyi hizalı şekilde yeniden konumlandır.
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Branch değişince, garsonda ki aktif sipariş sıfırlansın ve garson sıfırdan yeniden spawn olsun.
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Garsonlar, önce dolaptan içecek alsınlar sonrasında aşçıdan yemek siparişini alıp masaya ikisini teslim etsinler.
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Mutfağın 2 satır sol tarafına Dolap resmi ekle. Müşteriler yemek ile birlikte içecek de sipariş versinler. 10 çeşit içecek ve içeceklerin resim dosyası oluştur. içecek fiyatları 2 ve katları olsun. Çıkışta, müşteriler toplam ücreti ödesinler. İçecekler Top 5 panelinde görüntülenmesin. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Müşteri masasının üzerinde, hangi yemeği yiyor ise onun resmi görünsün. Ayrıca yemek boyutu yemek bitene kadar git gide küçülsün. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Günün altında, Hangi restaurant'da isek onun adı yazsın.
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Hala yazı rengi siyah. Onu beyaz yap.
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Main Branch, Branch 2 vs. renkleri siyah görünüyor. Onlar beyaz olsun.
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Branches panelinde ki, Restaurant isimleri beyaz renkli olsun, siyah değil.
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Hala yeni restaurant 10000 olarak görünüyor?
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Yeni Restaurant açma maliyeti 5000 ve katları olarak yeniden fiyatlandır.
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Güncel faiz sonunda, Ödenecek tutar ve alınacak tutar, Banka panelinin içinde ki, butonların sağında ingilizce olarak yazsın.
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Güncel faiz sonunda, Ödenecek tutar ve alınacak tutar butonların sağında ingilizce olarak yazsın.
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Oyuna gün ekle, Money altında yazsın. Banka faiz günleri ona göre şekillensin.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Chef = Container.expand(function () { var self = Container.call(this); var chefGraphics = self.attachAsset('chef', { anchorX: 0.5, anchorY: 0.5 }); self.cooking = false; self.cookTime = 0; self.currentFoodType = -1; // Track which food type is being cooked self.targetTableIndex = -1; // Track which table the food is for self.update = function () { if (chefHasOrder && !self.cooking && !foodReady) { self.cooking = true; self.cookTime = 0; self.currentFoodType = currentOrderFoodType; // Remember which food to cook self.targetTableIndex = currentOrderTableIndex; // Remember which table it's for // Log which table number's order is being cooked if (self.targetTableIndex >= 0 && self.targetTableIndex < tables.length) { console.log('Chef cooking for table number: ' + tables[self.targetTableIndex].tableNumber); } chefHasOrder = false; } if (self.cooking) { self.cookTime++; if (self.cookTime > cookingSpeed) { self.cooking = false; foodReady = true; // Pass cooked food info back through globals currentOrderFoodType = self.currentFoodType; currentOrderTableIndex = self.targetTableIndex; // Reset order taken for the specific table if (self.targetTableIndex >= 0 && self.targetTableIndex < orderTaken.length) { orderTaken[self.targetTableIndex] = false; } } } }; return self; }); var Customer = Container.expand(function () { var self = Container.call(this); // Pick a random customer image from 10 options var customerImageIds = ['customer1', 'customer2', 'customer3', 'customer4', 'customer5', 'customer6', 'customer7', 'customer8', 'customer9', 'customer10']; self.customerImageId = customerImageIds[Math.floor(Math.random() * customerImageIds.length)]; var customerGraphics = self.attachAsset(self.customerImageId, { anchorX: 0.5, anchorY: 0.5 }); self.targetTable = null; self.targetTableIndex = -1; // Track which table index is reserved self.state = 'entering'; // entering, seated, waiting, eating, paying, leaving self.eatingTime = 0; self.waitTime = 0; self.foodType = Math.floor(Math.random() * foodTypes.length); // Random food type self.update = function () { if (self.state === 'entering') { if (self.targetTable) { // Only allow sitting if table is not occupied and no customer is still at the table if (!self.targetTable.occupied && !self.targetTable.customer) { var dx = self.targetTable.x - self.x; var dy = self.targetTable.y - self.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 5) { self.x += dx / dist * customerSpeed; self.y += dy / dist * customerSpeed; } else { self.state = 'seated'; self.targetTable.occupied = true; self.targetTable.customer = self; } } else { // Table is not available, clear assignment and wait self.targetTable = null; self.targetTableIndex = -1; } } else { // Wait in line near exit (register) if no table available // Move downwards from the register position (registerY) if (self.y < registerY + 200) { self.y += customerSpeed; } } } else if (self.state === 'eating') { // Do not show food image above customer; only show food on table when delivered self.eatingTime++; if (self.eatingTime > 180) { // 3 seconds at 60fps self.state = 'paying'; // No food image above customer to remove if (self.targetTable) { self.targetTable.foodDelivered = false; if (self.targetTable.food) { self.targetTable.food.destroy(); self.targetTable.food = null; } } } } else if (self.state === 'paying') { var dx = registerX - self.x; var dy = registerY - self.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 5) { self.x += dx / dist * customerSpeed; self.y += dy / dist * customerSpeed; } else { // Add money based on food type price, with 25% more per upgradeSpeedLevel (active branch) var activeBranchUpgradeLevel = typeof upgradeSpeedLevel !== "undefined" ? upgradeSpeedLevel : 0; var earningMultiplier = Math.pow(1.25, activeBranchUpgradeLevel); money += Math.round(foodPrices[self.foodType] * earningMultiplier); // Increment food sales count if (typeof foodSales !== "undefined" && self.foodType >= 0 && self.foodType < foodSales.length) { foodSales[self.foodType]++; } self.state = 'leaving'; if (self.targetTable) { self.targetTable.occupied = false; self.targetTable.customer = null; self.targetTable.orderPlaced = false; self.targetTable.orderedFoodType = -1; // Reset food type } // Clear reservation if (self.targetTableIndex >= 0) { tableReservations[self.targetTableIndex] = false; } } } else if (self.state === 'leaving') { self.y += customerSpeed; if (self.y > 2800) { // Clear reservation before destroying if (self.targetTableIndex >= 0) { tableReservations[self.targetTableIndex] = false; } // Clean up food on table if still present if (self.targetTable && self.targetTable.food) { self.targetTable.food.destroy(); self.targetTable.food = null; self.targetTable.foodDelivered = false; self.targetTable.orderPlaced = false; self.targetTable.orderedFoodType = -1; } self.destroy(); var index = customers.indexOf(self); if (index > -1) customers.splice(index, 1); } } else if (self.state === 'seated') { self.waitTime++; if (self.waitTime > 120) { // 2 seconds self.targetTable.orderPlaced = true; self.targetTable.orderedFoodType = self.foodType; // Set the food type on table self.state = 'waiting'; } } }; return self; }); var Table = Container.expand(function () { var self = Container.call(this); var tableGraphics = self.attachAsset('table', { anchorX: 0.5, anchorY: 0.5 }); var chair = self.attachAsset('chair', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 60 }); self.occupied = false; self.customer = null; self.food = null; self.orderPlaced = false; self.foodDelivered = false; self.orderedFoodType = -1; // Store which food type was ordered self.tableNumber = -1; // Table number for tracking // Create table number text self.numberText = new Text2('', { size: 50, fill: 0xFFFFFF, font: "'GillSans',Impact,'Arial Black',Tahoma" // Remove bold font }); self.numberText.anchor.set(0.5, 0.5); self.addChild(self.numberText); // Method to set table number self.setTableNumber = function (number) { self.tableNumber = number; self.numberText.setText('' + number); }; return self; }); var Waiter = Container.expand(function () { var self = Container.call(this); var waiterGraphics = self.attachAsset('waiter', { anchorX: 0.5, anchorY: 0.5 }); self.state = 'idle'; // idle, goingToTable, goingToKitchen, deliveringFood self.targetTable = null; self.hasFood = false; self.food = null; self.carryingFoodType = -1; // Track which food type waiter is carrying self.targetTableIndex = -1; // Track which table the order/food is for self.servingTableIndex = -1; // Track which table is being served until order is complete self.update = function () { if (self.state === 'idle') { // If currently serving a table, check for ready food for that table if (self.servingTableIndex >= 0 && foodReady && !foodBeingDelivered && currentOrderTableIndex === self.servingTableIndex) { self.state = 'goingToKitchen'; } else if (self.servingTableIndex < 0) { // Only take new orders when not serving any table // Find the first table with an order that is not being served var foundTable = false; for (var i = 0; i < tables.length; i++) { // Check if any other waiter is already serving this table var beingServed = false; // Check main waiter if (typeof waiter !== "undefined" && waiter !== self && waiter.servingTableIndex === i) beingServed = true; // Check extra waiters if (typeof game !== "undefined" && game.extraWaiters) { for (var w = 0; w < game.extraWaiters.length; w++) { if (game.extraWaiters[w] !== self && game.extraWaiters[w].servingTableIndex === i) { beingServed = true; break; } } } // Only serve table if not being served by any waiter, and not already assigned to another waiter if (tables[i].orderPlaced && !orderTaken[i] && !beingServed && (self.servingTableIndex === -1 || self.servingTableIndex !== i)) { self.state = 'goingToTable'; self.targetTable = tables[i]; self.targetTableIndex = i; self.servingTableIndex = i; // Start serving this table // Log which table number is being served console.log('Waiter serving table number: ' + tables[i].tableNumber); foundTable = true; break; } } // If no table found, remain idle, but do not allow waiter to be idle if there are waiting orders if (!foundTable) { // Check if there are any tables with orderPlaced and not being served for (var i = 0; i < tables.length; i++) { var beingServed = false; if (typeof waiter !== "undefined" && waiter !== self && waiter.servingTableIndex === i) beingServed = true; if (typeof game !== "undefined" && game.extraWaiters) { for (var w = 0; w < game.extraWaiters.length; w++) { if (game.extraWaiters[w] !== self && game.extraWaiters[w].servingTableIndex === i) { beingServed = true; break; } } } if (tables[i].orderPlaced && !orderTaken[i] && !beingServed) { // Assign this waiter to this table self.state = 'goingToTable'; self.targetTable = tables[i]; self.targetTableIndex = i; self.servingTableIndex = i; break; } } } } } else if (self.state === 'goingToTable') { var dx = self.targetTable.x - self.x; var dy = self.targetTable.y - self.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 5) { self.x += dx / dist * waiterSpeed; self.y += dy / dist * waiterSpeed; } else { orderTaken[self.targetTableIndex] = true; self.carryingFoodType = self.targetTable.orderedFoodType; // Remember the food type // Pass order details to chef through global variables currentOrderFoodType = self.carryingFoodType; currentOrderTableIndex = self.targetTableIndex; chefHasOrder = true; self.state = 'goingToKitchen'; } } else if (self.state === 'goingToKitchen') { var dx = kitchenX - self.x; var dy = kitchenY - self.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 5) { self.x += dx / dist * waiterSpeed; self.y += dy / dist * waiterSpeed; } else { // Check if food is ready for pickup if (foodReady && !self.hasFood && currentOrderTableIndex === self.servingTableIndex) { self.hasFood = true; foodReady = false; foodBeingDelivered = true; self.carryingFoodType = currentOrderFoodType; // Remember which food type self.targetTableIndex = currentOrderTableIndex; // Remember target table self.food = self.attachAsset(foodImageIds[self.carryingFoodType], { anchorX: 0.5, anchorY: 0.5, y: -40 }); // Deliver to the specific table that ordered this food if (self.targetTableIndex >= 0 && self.targetTableIndex < tables.length) { self.targetTable = tables[self.targetTableIndex]; self.state = 'deliveringFood'; } } else { // If not serving any table and not carrying food, reset to idle so waiter doesn't get stuck at kitchen if (!self.hasFood && (self.servingTableIndex === -1 || typeof self.servingTableIndex === "undefined")) { self.state = 'idle'; self.targetTable = null; self.targetTableIndex = -1; } } // Stay at kitchen waiting for food - don't go back to idle unless above } } else if (self.state === 'deliveringFood') { var dx = self.targetTable.x - self.x; var dy = self.targetTable.y - self.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 5) { self.x += dx / dist * waiterSpeed; self.y += dy / dist * waiterSpeed; } else { if (self.food) { self.food.destroy(); self.food = null; } self.hasFood = false; foodBeingDelivered = false; // Mark food delivered and reset order state so waiter doesn't deliver again self.targetTable.foodDelivered = true; self.targetTable.food = self.targetTable.attachAsset(foodImageIds[self.carryingFoodType], { anchorX: 0.5, anchorY: 0.5, y: -20 }); self.targetTable.orderPlaced = false; // Reset orderPlaced so waiter doesn't deliver again orderTaken[self.targetTableIndex] = false; // Reset orderTaken for this table self.targetTable.orderedFoodType = -1; // Reset food type for this table if (self.targetTable.customer) { self.targetTable.customer.state = 'eating'; } self.servingTableIndex = -1; // Order complete, can serve another table self.targetTable = null; // Always immediately pick up next waiting order if available var foundNextTable = false; for (var i = 0; i < tables.length; i++) { // Check if any other waiter is already serving this table var beingServed = false; if (typeof waiter !== "undefined" && waiter !== self && waiter.servingTableIndex === i) beingServed = true; if (typeof game !== "undefined" && game.extraWaiters) { for (var w = 0; w < game.extraWaiters.length; w++) { if (game.extraWaiters[w] !== self && game.extraWaiters[w].servingTableIndex === i) { beingServed = true; break; } } } // Only serve table if not being served by any waiter, and not already assigned to another waiter if (tables[i].orderPlaced && !orderTaken[i] && !beingServed && (self.servingTableIndex === -1 || self.servingTableIndex !== i)) { self.state = 'goingToTable'; self.targetTable = tables[i]; self.targetTableIndex = i; self.servingTableIndex = i; // Start serving this table console.log('Waiter immediately serving next table number: ' + tables[i].tableNumber); foundNextTable = true; break; } } if (!foundNextTable) { // If there are still waiting orders, do not allow waiter to be idle for (var i = 0; i < tables.length; i++) { var beingServed = false; if (typeof waiter !== "undefined" && waiter !== self && waiter.servingTableIndex === i) beingServed = true; if (typeof game !== "undefined" && game.extraWaiters) { for (var w = 0; w < game.extraWaiters.length; w++) { if (game.extraWaiters[w] !== self && game.extraWaiters[w].servingTableIndex === i) { beingServed = true; break; } } } if (tables[i].orderPlaced && !orderTaken[i] && !beingServed) { self.state = 'goingToTable'; self.targetTable = tables[i]; self.targetTableIndex = i; self.servingTableIndex = i; break; } } if (self.state !== 'goingToTable') { self.state = 'idle'; } } } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xF5DEB3 }); /**** * Game Code ****/ // Add main menu background image (covers full game area) // New assets for New Restaurant and Branches buttons function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } var mainMenuBg = game.addChild(LK.getAsset('mainMenuBg', { anchorX: 0, anchorY: 0, x: 0, y: 0, width: 2048, height: 2732 })); // Game variables // Food image assets (replace with your own images as needed) var money = typeof storage.money !== "undefined" ? storage.money : 50000; var restaurantLevel = storage.restaurantLevel || 1; var tableCount = storage.tableCount || 2; var tableReservations = []; // Track which tables are reserved by customers // Food types var foodTypes = ['pizza', 'burger', 'pasta', 'salad', 'soup', 'sushi', 'steak', 'curry', 'taco', 'dumpling']; var foodNames = ['Pizza', 'Burger', 'Pasta', 'Salad', 'Soup', 'Sushi', 'Steak', 'Curry', 'Taco', 'Dumpling']; var foodImageIds = ['food_pizza', 'food_burger', 'food_pasta', 'food_salad', 'food_soup', 'food_sushi', 'food_steak', 'food_curry', 'food_taco', 'food_dumpling']; var foodColors = [0xff6347, 0x8b4513, 0xffa500, 0x32cd32, 0xffd700, 0x6ad1e3, 0x8b0000, 0xf7b32b, 0xf4a259, 0xf7e7ce]; // Food prices: multiples of 6, each next is 10% more (rounded to nearest integer) var foodPrices = [6, 7, 8, 9, 10, 11, 12, 13, 14, 15]; // Will be set below // Calculate food prices as 6, 6*1.1, 6*1.21, ... for all foodTypes (rounded) foodPrices[0] = 6; for (var i = 1; i < foodTypes.length; i++) { foodPrices[i] = Math.round(foodPrices[i - 1] * 1.1); } // Speed variables (lower is faster) var customerSpeed = 3; var waiterSpeed = 4; var cookingSpeed = 180; // 3 seconds at 60fps // Game state var tables = []; var customers = []; var orderTaken = []; var chefHasOrder = false; var foodReady = false; var foodBeingDelivered = false; var currentOrderFoodType = -1; // Track current order food type var currentOrderTableIndex = -1; // Track current order table index // Positions var kitchenX = 1024; var kitchenY = 400; var registerX = 1024; var registerY = 2400; // UI Elements var moneyText = new Text2('Money: $0', { size: 36, fill: 0xFFFFFF, font: "'GillSans',Tahoma" // Remove bold font }); moneyText.anchor.set(0.5, 0); LK.gui.top.addChild(moneyText); // --- Day Counter --- var day = typeof storage.day !== "undefined" ? storage.day : 1; var dayText = new Text2('Day: 1', { size: 32, fill: 0xFFFF00, font: "'GillSans',Tahoma" }); dayText.anchor.set(0.5, 0); dayText.x = moneyText.x; dayText.y = moneyText.y + moneyText.height + 4; LK.gui.top.addChild(dayText); // --- Bank Button and Panel --- var bankButton = new Text2('Bank', { size: 36, fill: 0x00FFCC, font: "'GillSans',Tahoma" }); bankButton.anchor.set(0, 0); bankButton.x = moneyText.x + 2 * moneyText.width + 40; // 2 satır sağa, biraz boşluk bankButton.y = moneyText.y; bankButton.interactive = true; bankButton.buttonMode = true; LK.gui.top.addChild(bankButton); var bankPanel = null; var bankCreditActive = false; var bankCreditAmount = 0; var bankCreditDueTick = 0; var bankDepositActive = false; var bankDepositAmount = 0; var bankDepositDueTick = 0; // Helper to close bank panel function hideBankPanel() { if (bankPanel && bankPanel.parent) { bankPanel.parent.removeChild(bankPanel); bankPanel = null; } } // Show Bank Panel function showBankPanel() { hideBankPanel(); bankPanel = new Container(); // %25 büyütme için scale faktörü var scaleFactor = 1.25; // Panel background (800x900 -> 960x1125) ve %20 sağa kaydır var bankPanelBgWidth = 800 * scaleFactor * 1.2; // %20 genişlet var bankPanelBgX = 1024 + (bankPanelBgWidth - 800 * scaleFactor) / 2; // %20 sağa kaydır var panelBg = LK.getAsset('branchesPanelBg', { anchorX: 0.5, anchorY: 0.5, x: bankPanelBgX, y: 1366, width: bankPanelBgWidth, height: 900 * scaleFactor }); panelBg.alpha = 0.98; bankPanel.addChild(panelBg); // Yeni panel genişliği ve hizalama için referanslar var panelWidth = bankPanelBgWidth; var panelHeight = 900 * scaleFactor; var leftX = bankPanelBgX - panelWidth / 2 + 80 * scaleFactor; var rightX = bankPanelBgX + 80 * scaleFactor; var sectionY = 950 * scaleFactor / 1.25 + 20 * scaleFactor; // Oranla büyütülmüş y başlangıcı, biraz aşağı kaydır // Title var panelTitle = new Text2('Bank', { size: 48 * scaleFactor, fill: 0x00FFCC, font: "'GillSans',Tahoma" }); panelTitle.anchor.set(0.5, 0); panelTitle.x = 1024; panelTitle.y = sectionY; bankPanel.addChild(panelTitle); // Credit Section var creditTitle = new Text2('Credit', { size: 36 * scaleFactor, fill: 0xFFFFFF, font: "'GillSans',Tahoma" }); creditTitle.anchor.set(0, 0); creditTitle.x = leftX; creditTitle.y = sectionY + 90 * scaleFactor; bankPanel.addChild(creditTitle); var canTakeCredit = !bankCreditActive; var creditOffer = Math.floor(money * 0.2); // Credit Section (multi-line, no overlap, no overflow) var creditInfoLine1, creditInfoLine2; if (canTakeCredit) { creditInfoLine1 = 'Take a credit of $' + creditOffer; creditInfoLine2 = '(10 days, 10% interest)'; } else { creditInfoLine1 = 'Active Credit: $' + bankCreditAmount; // Calculate remaining days using day counter var creditDueDay = typeof bankCreditDueDay !== "undefined" ? bankCreditDueDay : day + 10; var daysLeft = Math.max(0, creditDueDay - day); creditInfoLine2 = '(Due in ' + daysLeft + ' days)'; } var creditText1 = new Text2(creditInfoLine1, { size: 28 * scaleFactor, fill: 0xFFFFFF, font: "'GillSans',Tahoma" }); creditText1.anchor.set(0, 0); creditText1.x = leftX; creditText1.y = creditTitle.y + 60 * scaleFactor; bankPanel.addChild(creditText1); var creditText2 = new Text2(creditInfoLine2, { size: 24 * scaleFactor, fill: 0xCCCCCC, font: "'GillSans',Tahoma" }); creditText2.anchor.set(0, 0); creditText2.x = leftX; creditText2.y = creditText1.y + creditText1.height + 2 * scaleFactor; bankPanel.addChild(creditText2); var creditBtn = new Text2('Take Credit', { size: 32 * scaleFactor, fill: canTakeCredit ? 0x00FF00 : 0x888888, font: "'GillSans',Tahoma" }); creditBtn.anchor.set(0, 0); creditBtn.x = leftX; creditBtn.y = creditText2.y + creditText2.height + 12 * scaleFactor; creditBtn.interactive = canTakeCredit; creditBtn.buttonMode = canTakeCredit; creditBtn.down = function () { if (!bankCreditActive) { bankCreditActive = true; bankCreditAmount = creditOffer; // Set due day using day counter bankCreditDueDay = day + 10; bankCreditDueTick = LK.ticks + 10 * 60 * 60 * 24; // Keep for fallback/compat money += bankCreditAmount; storage.money = money; storage.bankCreditDueDay = bankCreditDueDay; hideBankPanel(); showBankPanel(); } }; bankPanel.addChild(creditBtn); // --- Payable amount (Credit) --- var payableAmount = 0; if (bankCreditActive) { payableAmount = Math.floor(bankCreditAmount * 1.10); } else { payableAmount = Math.floor(creditOffer * 1.10); } var payableText = new Text2("Payable: $" + payableAmount, { size: 24 * scaleFactor, fill: 0xFF8888, font: "'GillSans',Tahoma" }); payableText.anchor.set(0, 0); payableText.x = creditBtn.x + creditBtn.width + 32 * scaleFactor; payableText.y = creditBtn.y + 4 * scaleFactor; bankPanel.addChild(payableText); // Deposit Section (multi-line, no overlap, no overflow) var depositTitle = new Text2('Deposit', { size: 36 * scaleFactor, fill: 0xFFFFFF, font: "'GillSans',Tahoma" }); depositTitle.anchor.set(0, 0); depositTitle.x = rightX; depositTitle.y = sectionY + 90 * scaleFactor; bankPanel.addChild(depositTitle); var canDeposit = !bankDepositActive && money > 0; var depositOffer = Math.floor(money * 0.5); var depositInfoLine1, depositInfoLine2; if (bankDepositActive) { depositInfoLine1 = 'Active Deposit: $' + bankDepositAmount; // Calculate remaining days using day counter var depositDueDay = typeof bankDepositDueDay !== "undefined" ? bankDepositDueDay : day + 10; var depositDaysLeft = Math.max(0, depositDueDay - day); depositInfoLine2 = '(Due in ' + depositDaysLeft + ' days)'; } else { depositInfoLine1 = 'Open a deposit up to $' + depositOffer; depositInfoLine2 = '(10 days, 20% interest)'; } var depositText1 = new Text2(depositInfoLine1, { size: 28 * scaleFactor, fill: 0xFFFFFF, font: "'GillSans',Tahoma" }); depositText1.anchor.set(0, 0); depositText1.x = rightX; depositText1.y = depositTitle.y + 60 * scaleFactor; bankPanel.addChild(depositText1); var depositText2 = new Text2(depositInfoLine2, { size: 24 * scaleFactor, fill: 0xCCCCCC, font: "'GillSans',Tahoma" }); depositText2.anchor.set(0, 0); depositText2.x = rightX; depositText2.y = depositText1.y + depositText1.height + 2 * scaleFactor; bankPanel.addChild(depositText2); var depositBtn = new Text2('Open Deposit', { size: 32 * scaleFactor, fill: canDeposit ? 0x00FF00 : 0x888888, font: "'GillSans',Tahoma" }); depositBtn.anchor.set(0, 0); depositBtn.x = rightX; depositBtn.y = depositText2.y + depositText2.height + 12 * scaleFactor; depositBtn.interactive = canDeposit; depositBtn.buttonMode = canDeposit; depositBtn.down = function () { if (!bankDepositActive && money > 0) { bankDepositActive = true; bankDepositAmount = depositOffer; // Set due day using day counter bankDepositDueDay = day + 10; bankDepositDueTick = LK.ticks + 10 * 60 * 60 * 24; // Keep for fallback/compat money -= bankDepositAmount; storage.money = money; storage.bankDepositDueDay = bankDepositDueDay; hideBankPanel(); showBankPanel(); } }; bankPanel.addChild(depositBtn); // --- Receivable amount (Deposit) --- var receivableAmount = 0; if (bankDepositActive) { receivableAmount = Math.floor(bankDepositAmount * 1.20); } else { receivableAmount = Math.floor(depositOffer * 1.20); } var receivableText = new Text2("Receivable: $" + receivableAmount, { size: 24 * scaleFactor, fill: 0x88FF88, font: "'GillSans',Tahoma" }); receivableText.anchor.set(0, 0); receivableText.x = depositBtn.x + depositBtn.width + 32 * scaleFactor; receivableText.y = depositBtn.y + 4 * scaleFactor; bankPanel.addChild(receivableText); // Info text for Credit var infoTextCredit = new Text2("You can take a credit for 10 days at 10% interest (max 20% of your current money).", { size: 24 * scaleFactor, fill: 0xFFFFCC, wordWrap: true, wordWrapWidth: 400 * scaleFactor, font: "'GillSans',Tahoma" }); infoTextCredit.anchor.set(0, 0); // Place info text directly below the Take Credit button, with a small margin infoTextCredit.x = leftX; infoTextCredit.y = creditBtn.y + creditBtn.height + 12 * scaleFactor; bankPanel.addChild(infoTextCredit); // Info text for Deposit var infoTextDeposit = new Text2("You can open a deposit for 10 days at 20% interest (max 50% of your current money).", { size: 24 * scaleFactor, fill: 0xFFFFCC, wordWrap: true, wordWrapWidth: 400 * scaleFactor, font: "'GillSans',Tahoma" }); infoTextDeposit.anchor.set(0, 0); // Place info text directly below the Open Deposit button, with a small margin infoTextDeposit.x = rightX; infoTextDeposit.y = depositBtn.y + depositBtn.height + 12 * scaleFactor; bankPanel.addChild(infoTextDeposit); // General info text at the bottom var infoTextGeneral = new Text2("You can only have one active credit and one active deposit at a time.", { size: 22 * scaleFactor, fill: 0xFFFFCC, wordWrap: true, wordWrapWidth: 700 * scaleFactor, font: "'GillSans',Tahoma" }); infoTextGeneral.anchor.set(0.5, 0); // Move up slightly to ensure it fits inside the panel and doesn't overlap infoTextGeneral.x = 1024; infoTextGeneral.y = sectionY + panelHeight - 120 * scaleFactor; bankPanel.addChild(infoTextGeneral); // Close button var closeBtn = new Text2('Close', { size: 36 * scaleFactor, fill: 0xFFFFFF }); closeBtn.anchor.set(1, 0); closeBtn.x = 1024 + panelWidth / 2 - 32 * scaleFactor; closeBtn.y = sectionY + 16 * scaleFactor; closeBtn.interactive = true; closeBtn.buttonMode = true; closeBtn.down = function () { hideBankPanel(); }; bankPanel.addChild(closeBtn); bankPanel.visible = true; game.addChild(bankPanel); } bankButton.down = function () { showBankPanel(); }; // --- Reset Game Button (to the left of the coin) --- var resetButton = new Text2('Reset', { size: 48, fill: 0xFFFFFF, wordWrap: true, wordWrapWidth: 140 }); resetButton.anchor.set(1, 0); // right-top anchor resetButton.x = moneyText.x - 180 - 2048 * 0.05; // Move 5% of screen width further left resetButton.y = moneyText.y + 8; // Align vertically with moneyText resetButton.interactive = true; resetButton.buttonMode = true; resetButton.down = function () { // Remove all persistent storage keys so nothing is saved for (var key in storage) { if (storage.hasOwnProperty(key)) { delete storage[key]; } } LK.showGameOver(); // This will reset the game state }; LK.gui.top.addChild(resetButton); // --- Top 5 Most Sold Foods Panel (below Son Satış) --- var foodSales = []; for (var i = 0; i < foodTypes.length; i++) { foodSales[i] = 0; } // Panel background image for Top 5 Most Sold Foods var top5PanelBg = LK.getAsset('top5PanelBg', { anchorX: 1, anchorY: 0, x: 2048, y: 120, width: 500, height: 385 // 350 * 1.1 = 385 }); top5PanelBg.alpha = 0.92; game.addChild(top5PanelBg); var top5Title = new Text2('TOP 5', { size: 40, fill: 0xFFFFFF, font: "'GillSans',Tahoma" // Remove bold font }); // Anchor left-top top5Title.anchor.set(0, 0); // Align to left edge of the panel (panel x = 2048, width = 500) top5Title.x = 2048 - 500 + 20; top5Title.y = 140; game.addChild(top5Title); var top5TextLines = []; for (var i = 0; i < 5; i++) { var txt = new Text2('', { size: 36, fill: 0xFFFFFF, font: "'GillSans',Tahoma" // Remove bold font }); // Anchor left-top txt.anchor.set(0, 0); // Align to left edge of the panel (panel x = 2048, width = 500) txt.x = 2048 - 500 + 20; txt.y = 200 + i * 55; game.addChild(txt); top5TextLines.push(txt); } // Create kitchen var kitchen = game.addChild(LK.getAsset('kitchen', { anchorX: 0.5, anchorY: 0.5, x: kitchenX, y: kitchenY })); // Create register var register = game.addChild(LK.getAsset('register', { anchorX: 0.5, anchorY: 0.5, x: registerX, y: registerY })); // Create chef var chef = game.addChild(new Chef()); chef.x = kitchenX; chef.y = kitchenY; // Create waiter var waiter = game.addChild(new Waiter()); // Spawn main waiter in front of the register (kasa) waiter.x = registerX - 120; waiter.y = registerY + 60; // Always initialize extraWaiters as an array so new waiters can be added and updated game.extraWaiters = []; // Create initial tables function createTable(index) { var table = game.addChild(new Table()); // Arrange tables in rows of 5 var row = Math.floor(index / 5); var col = index % 5; table.x = 300 + col * 300; table.y = 800 + row * 300; table.setTableNumber(index + 1); // Set table number (1-based) tables.push(table); orderTaken.push(false); tableReservations.push(false); // Initialize reservation status } for (var i = 0; i < tableCount; i++) { createTable(i); } // Upgrade speed button var upgradeButton = game.addChild(LK.getAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5, x: 500, y: 2200 })); var upgradeText = new Text2('Upgrade Speed $50', { size: 36, fill: 0xFFFFFF, wordWrap: true, wordWrapWidth: 260 }); upgradeText.anchor.set(0.5, 0.5); upgradeText.x = 500; upgradeText.y = 2200; game.addChild(upgradeText); // Track upgrade cost and max level var upgradeSpeedLevel = typeof storage.upgradeSpeedLevel !== "undefined" ? storage.upgradeSpeedLevel : 0; var upgradeSpeedCost = typeof storage.upgradeSpeedCost !== "undefined" ? storage.upgradeSpeedCost : 50; var UPGRADE_SPEED_MAX_LEVEL = 5; function updateUpgradeText() { if (upgradeSpeedLevel >= UPGRADE_SPEED_MAX_LEVEL) { upgradeText.setText('Upgrade Speed (MAX)'); } else { upgradeText.setText('Upgrade Speed $' + upgradeSpeedCost); } } upgradeButton.down = function () { if (upgradeSpeedLevel < UPGRADE_SPEED_MAX_LEVEL && money >= upgradeSpeedCost) { money -= upgradeSpeedCost; upgradeSpeedLevel++; upgradeSpeedCost = upgradeSpeedCost * 2; restaurantLevel++; customerSpeed = Math.max(2, customerSpeed - 0.5); waiterSpeed = waiterSpeed * 1.1; cookingSpeed = Math.max(60, cookingSpeed - 20); // Also upgrade current branch's upgradeSpeedLevel for background earnings if (branches[currentBranchIndex]) { branches[currentBranchIndex].upgradeSpeedLevel = upgradeSpeedLevel; } storage.restaurantLevel = restaurantLevel; storage.money = money; storage.upgradeSpeedLevel = upgradeSpeedLevel; storage.upgradeSpeedCost = upgradeSpeedCost; LK.effects.flashObject(upgradeButton, 0x00FF00, 500); updateUpgradeText(); } }; updateUpgradeText(); // --- Advertisement Upgrade Button below Upgrade Speed --- var advertisementLevel = typeof storage.advertisementLevel !== "undefined" ? storage.advertisementLevel : 0; var advertisementButton = game.addChild(LK.getAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5, x: 500, y: 2280 })); var advertisementText = new Text2('Advertisement $100', { size: 36, fill: 0xFFFFFF, wordWrap: true, wordWrapWidth: 260 }); advertisementText.anchor.set(0.5, 0.5); advertisementText.x = 500; advertisementText.y = 2280; game.addChild(advertisementText); // Track advertisement upgrade cost, default to 100 * (advertisementLevel+1) var advertisementCost = typeof storage.advertisementCost !== "undefined" ? storage.advertisementCost : 100 * (advertisementLevel + 1); function updateAdvertisementText() { if (advertisementLevel >= ADVERTISEMENT_MAX_LEVEL) { advertisementText.setText('Advertisement (MAX)'); } else { advertisementText.setText('Advertisement $' + advertisementCost); } } var ADVERTISEMENT_MAX_LEVEL = 5; advertisementButton.down = function () { if (advertisementLevel >= ADVERTISEMENT_MAX_LEVEL) { LK.effects.flashObject(advertisementButton, 0xFF0000, 500); return; } if (money >= advertisementCost) { money -= advertisementCost; advertisementLevel++; advertisementCost = 100 * (advertisementLevel + 1); storage.advertisementLevel = advertisementLevel; storage.advertisementCost = advertisementCost; storage.money = money; LK.effects.flashObject(advertisementButton, 0x00FF00, 500); updateAdvertisementText(); } }; updateAdvertisementText(); // --- Customer Speed Upgrade Button below Advertisement --- var customerSpeedLevel = typeof storage.customerSpeedLevel !== "undefined" ? storage.customerSpeedLevel : 0; var customerSpeedCost = typeof storage.customerSpeedCost !== "undefined" ? storage.customerSpeedCost : 50; var CUSTOMER_SPEED_MAX_LEVEL = 5; var customerSpeedButton = game.addChild(LK.getAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5, x: 500, y: 2360 })); var customerSpeedText = new Text2('Customer Speed $' + customerSpeedCost, { size: 36, fill: 0xFFFFFF, wordWrap: true, wordWrapWidth: 260 }); customerSpeedText.anchor.set(0.5, 0.5); customerSpeedText.x = 500; customerSpeedText.y = 2360; game.addChild(customerSpeedText); function updateCustomerSpeedText() { if (customerSpeedLevel >= CUSTOMER_SPEED_MAX_LEVEL) { customerSpeedText.setText('Customer Speed (MAX)'); } else { customerSpeedText.setText('Customer Speed $' + customerSpeedCost); } } customerSpeedButton.down = function () { if (customerSpeedLevel < CUSTOMER_SPEED_MAX_LEVEL && money >= customerSpeedCost) { money -= customerSpeedCost; customerSpeedLevel++; customerSpeedCost = customerSpeedCost * 2; // Increase customerSpeed by 20% (multiply by 1.2) for each upgrade customerSpeed = customerSpeed * 1.2; storage.customerSpeedLevel = customerSpeedLevel; storage.customerSpeedCost = customerSpeedCost; storage.money = money; LK.effects.flashObject(customerSpeedButton, 0x00FF00, 500); updateCustomerSpeedText(); } }; updateCustomerSpeedText(); // Add table button var addTableButton = game.addChild(LK.getAsset('addTableButton', { anchorX: 0.5, anchorY: 0.5, x: 1500, y: 2200 })); var addTableCost = typeof storage.addTableCost !== "undefined" ? storage.addTableCost : 200 * (tableCount - 1 + 1); // 200, 400, 600, ... var addTableText = new Text2('Add Table $' + addTableCost, { size: 36, fill: 0xFFFFFF, wordWrap: true, wordWrapWidth: 260 }); addTableText.anchor.set(0.5, 0.5); addTableText.x = 1500; addTableText.y = 2200; game.addChild(addTableText); function updateAddTableText() { addTableText.setText('Add Table $' + addTableCost); } addTableButton.down = function () { if (money >= addTableCost && tables.length < 20 && branches.length <= 5) { money -= addTableCost; createTable(tables.length); tableCount++; addTableCost = 200 * (tableCount - 1 + 1); storage.tableCount = tableCount; storage.addTableCost = addTableCost; storage.money = money; LK.effects.flashObject(addTableButton, 0x00FF00, 500); updateAddTableText(); } else if (branches.length > 5) { LK.effects.flashObject(addTableButton, 0xFF0000, 500); } }; updateAddTableText(); // --- New Restaurant Button --- var branches = typeof storage.branches !== "undefined" ? storage.branches : [{ name: "Main Branch", // Remove per-branch money, use only global money restaurantLevel: restaurantLevel, tableCount: tableCount, addTableCost: addTableCost, advertisementLevel: advertisementLevel, advertisementCost: advertisementCost, customerSpeedLevel: customerSpeedLevel, customerSpeedCost: customerSpeedCost, foodSales: foodSales.slice() // Add more per-branch state as needed }]; var currentBranchIndex = typeof storage.currentBranchIndex !== "undefined" ? storage.currentBranchIndex : 0; function saveBranches() { try { // Deep clone branches to avoid circular references and non-serializable objects var serializableBranches = []; for (var i = 0; i < branches.length; i++) { var b = branches[i]; var branchCopy = {}; for (var key in b) { // Only copy serializable properties (skip objects/functions) if (_typeof(b[key]) !== "object" && typeof b[key] !== "function") { branchCopy[key] = b[key]; } else if (Array.isArray(b[key])) { // Shallow copy arrays (e.g. foodSales) branchCopy[key] = b[key].slice(); } } // Always save upgradeSpeedLevel for background upgrades if (typeof b.upgradeSpeedLevel !== "undefined") { branchCopy.upgradeSpeedLevel = b.upgradeSpeedLevel; } serializableBranches.push(branchCopy); } storage.branches = serializableBranches; storage.currentBranchIndex = currentBranchIndex; } catch (e) { console.log("Error saving branches to storage:", e); } } function loadBranch(idx) { // Save current branch state before switching if (branches[currentBranchIndex]) { // Do not save per-branch money, only save other state branches[currentBranchIndex].restaurantLevel = restaurantLevel; branches[currentBranchIndex].tableCount = tableCount; branches[currentBranchIndex].addTableCost = addTableCost; branches[currentBranchIndex].advertisementLevel = advertisementLevel; branches[currentBranchIndex].advertisementCost = advertisementCost; branches[currentBranchIndex].customerSpeedLevel = customerSpeedLevel; branches[currentBranchIndex].customerSpeedCost = customerSpeedCost; branches[currentBranchIndex].foodSales = foodSales.slice(); // Add more per-branch state as needed } // Load new branch state var b = branches[idx]; if (b) { // Do not load per-branch money, always use global money restaurantLevel = b.restaurantLevel; tableCount = b.tableCount; addTableCost = b.addTableCost; advertisementLevel = b.advertisementLevel; advertisementCost = b.advertisementCost; customerSpeedLevel = b.customerSpeedLevel; customerSpeedCost = b.customerSpeedCost; upgradeSpeedLevel = typeof b.upgradeSpeedLevel !== "undefined" ? b.upgradeSpeedLevel : 0; for (var i = 0; i < foodSales.length; i++) foodSales[i] = b.foodSales[i] || 0; // Reset tables, customers, etc. // Remove old tables for (var i = tables.length - 1; i >= 0; i--) { if (tables[i] && tables[i].destroy) tables[i].destroy(); tables.splice(i, 1); orderTaken.splice(i, 1); tableReservations.splice(i, 1); } // Re-create tables for (var i = 0; i < tableCount; i++) { createTable(i); } // Remove all customers for (var i = customers.length - 1; i >= 0; i--) { if (customers[i] && customers[i].destroy) customers[i].destroy(); customers.splice(i, 1); } // Reset upgrades UI updateAddTableText(); updateAdvertisementText(); updateCustomerSpeedText(); updateUpgradeText(); // Reset last sold food info lastSoldFoodName = ''; lastSoldFoodPrice = 0; // Save currentBranchIndex = idx; saveBranches(); } } // --- New Restaurant Cost: 5000, 10000, 15000, ... (her yeni şube için 5000 artar) --- var newRestaurantCost = 5000 * branches.length; // 1. şube: 5000, 2. şube: 10000, 3. şube: 15000, ... if (branches.length === 0) newRestaurantCost = 5000; // fallback for 0 branch edge case // New Restaurant button with background image var newRestaurantButtonBg = game.addChild(LK.getAsset('newRestaurantButton', { anchorX: 0.5, anchorY: 0.5, x: 1500, y: 2280 })); var newRestaurantButton = new Text2('New Restaurant $' + newRestaurantCost, { size: 36, fill: 0xFFFFFF, wordWrap: true, wordWrapWidth: 260 }); newRestaurantButton.anchor.set(0.5, 0.5); newRestaurantButton.x = 1500; newRestaurantButton.y = 2280; game.addChild(newRestaurantButton); function updateNewRestaurantButton() { newRestaurantCost = 5000 * branches.length; if (branches.length === 0) newRestaurantCost = 5000; newRestaurantButton.setText('New Restaurant $' + newRestaurantCost); } newRestaurantButton.interactive = true; newRestaurantButton.buttonMode = true; newRestaurantButton.down = function () { if (branches.length >= 5) { LK.effects.flashObject(newRestaurantButtonBg, 0xFF0000, 500); return; } if (money >= newRestaurantCost) { money -= newRestaurantCost; // Create new branch with default values var newBranch = { name: "Branch " + (branches.length + 1), // No per-branch money, only global money is used restaurantLevel: 1, tableCount: 2, addTableCost: 200, advertisementLevel: 0, advertisementCost: 100, customerSpeedLevel: 0, customerSpeedCost: 50, upgradeSpeedLevel: 0, foodSales: function () { var arr = []; for (var i = 0; i < foodTypes.length; i++) arr[i] = 0; return arr; }() }; branches.push(newBranch); saveBranches(); updateNewRestaurantButton(); LK.effects.flashObject(newRestaurantButtonBg, 0x00FF00, 500); } }; updateNewRestaurantButton(); // --- Rivals Button (2 rows above register) --- var rivalsButtonBg = game.addChild(LK.getAsset('branchesButton', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: registerY - 2 * 80 - 40 // 2 rows above register, 80px per row, 40px margin })); var rivalsButton = new Text2('Rivals', { size: 36, fill: 0xFFFFFF, wordWrap: true, wordWrapWidth: 260 }); rivalsButton.anchor.set(0.5, 0.5); rivalsButton.x = 1024; rivalsButton.y = registerY - 2 * 80 - 40; game.addChild(rivalsButton); rivalsButton.interactive = true; rivalsButton.buttonMode = true; // --- Rivals Panel --- var rivalsPanel = null; // Helper to hide panel (set visible = false) function hideRivalsPanel() { if (rivalsPanel) { rivalsPanel.visible = false; } } var rivalCompanies = [{ name: "Foodify", color: 0xff6347 }, { name: "QuickBite", color: 0x8b4513 }, { name: "Mealio", color: 0xffa500 }, { name: "Snackster", color: 0x32cd32 }, { name: "DineDash", color: 0xffd700 }, { name: "ChowNow", color: 0x6ad1e3 }, { name: "SliceBox", color: 0x8b0000 }, { name: "Lunchly", color: 0xf7b32b }, { name: "Eatzy", color: 0xf4a259 }, { name: "Grubster", color: 0xf7e7ce }]; // Persistent state for shares and prices if (typeof storage.rivalShares === "undefined") { storage.rivalShares = []; for (var i = 0; i < rivalCompanies.length; i++) storage.rivalShares[i] = 0; } if (typeof storage.rivalPrices === "undefined") { storage.rivalPrices = []; for (var i = 0; i < rivalCompanies.length; i++) storage.rivalPrices[i] = 1000 + Math.floor(Math.random() * 500); } var rivalShares = storage.rivalShares; var rivalPrices = storage.rivalPrices; // Helper to save rivals state function saveRivals() { storage.rivalShares = rivalShares.slice(); storage.rivalPrices = rivalPrices.slice(); } // Randomly update rival prices every 5 seconds if (typeof game.rivalPriceTimer === "undefined") { game.rivalPriceTimer = 0; } game.updateRivalPrices = function () { // Each price can move randomly, but must stay between -10% and +20% of its initial value for (var i = 0; i < rivalPrices.length; i++) { // Store initial price for each company (if not already) if (!storage.rivalInitialPrices) storage.rivalInitialPrices = []; if (typeof storage.rivalInitialPrices[i] !== "number") { storage.rivalInitialPrices[i] = rivalPrices[i]; } var initial = storage.rivalInitialPrices[i]; var minPrice = Math.round(initial * 0.9); var maxPrice = Math.round(initial * 1.2); // Randomly move up or down by 1% to 5% of initial price var direction = Math.random() < 0.5 ? -1 : 1; var percent = 0.01 + Math.random() * 0.04; // 1% to 5% var delta = Math.round(initial * percent) * direction; var newPrice = rivalPrices[i] + delta; if (newPrice < minPrice) newPrice = minPrice; if (newPrice > maxPrice) newPrice = maxPrice; rivalPrices[i] = newPrice; } saveRivals(); }; game.rivalPriceTimer = 0; // Show Rivals Panel function showRivalsPanel() { if (rivalsPanel && rivalsPanel.parent) { rivalsPanel.parent.removeChild(rivalsPanel); rivalsPanel = null; return; } rivalsPanel = new Container(); // Panel background var panelBg = LK.getAsset('rivalsPanelBg', { anchorX: 0.5, anchorY: 0.5, // Shift background 20% of 1200px (240px) to the right, keep content centered at 1024 x: 1024 + 240, y: 1366, width: 1200, height: 1080 }); panelBg.alpha = 0.98; rivalsPanel.addChild(panelBg); // Title var panelTitle = new Text2('Rivals', { size: 48, fill: 0xFFFFFF, font: "'GillSans',Tahoma" }); panelTitle.anchor.set(0.5, 0); // Center title on new panel background panelTitle.x = 1024 + 240; panelTitle.y = 900; rivalsPanel.addChild(panelTitle); // List companies for (var i = 0; i < rivalCompanies.length; i++) { (function (idx) { var yBase = 1000 + idx * 90; // Company name var nameText = new Text2(rivalCompanies[idx].name, { size: 36, fill: rivalCompanies[idx].color, font: "'GillSans',Tahoma" }); nameText.anchor.set(0, 0); // Align to left edge of new panel (panel x = 1024+240, width = 1200) nameText.x = 1024 + 240 - 600 + 40; nameText.y = yBase; rivalsPanel.addChild(nameText); // Price var priceText = new Text2('Fiyat: $' + rivalPrices[idx], { size: 32, fill: 0xFFFFFF, font: "'GillSans',Tahoma" }); priceText.anchor.set(0, 0); // Place price 300px to the right of name priceText.x = 1024 + 240 - 600 + 340; priceText.y = yBase; rivalsPanel.addChild(priceText); // Cost label under price // Calculate average cost per share as the average of actual prices paid for shares var avgCost = 0; if (!storage.rivalAvgCosts) storage.rivalAvgCosts = []; if (typeof storage.rivalAvgCosts[idx] === "number") { avgCost = storage.rivalAvgCosts[idx]; } else { avgCost = 0; } var avgCostDisplay = '-'; // Only show average cost if shares are owned and cost is > 0 if (rivalShares[idx] > 0 && storage.rivalAvgCosts && typeof storage.rivalAvgCosts[idx] === "number" && storage.rivalAvgCosts[idx] > 0) { avgCostDisplay = '$' + Math.round(storage.rivalAvgCosts[idx]); } var costText = new Text2('Maliyet: ' + avgCostDisplay, { size: 28, fill: 0xCCCCCC, font: "'GillSans',Tahoma" }); costText.anchor.set(0, 0); // Place cost label directly under price (about 36px lower) costText.x = priceText.x; costText.y = priceText.y + 36; rivalsPanel.addChild(costText); // Shares owned var sharesText = new Text2('Hisse: %' + rivalShares[idx] * 10, { size: 32, fill: 0xFFFF00, font: "'GillSans',Tahoma" }); sharesText.anchor.set(0, 0); // Place shares 300px to the right of price sharesText.x = 1024 + 240 - 600 + 640; sharesText.y = yBase; rivalsPanel.addChild(sharesText); // Buy button var buyBtn = new Text2('Al (%10)', { size: 28, fill: 0x00FF00, font: "'GillSans',Tahoma" }); buyBtn.anchor.set(0.5, 0.5); // Place buy button 200px to the right of shares buyBtn.x = 1024 + 240 - 600 + 940; buyBtn.y = yBase + 20; buyBtn.interactive = true; buyBtn.buttonMode = true; buyBtn.down = function () { if (rivalShares[idx] < 10) { // Use the actual price paid for this share (not the rounded 10% cost) var sharePrice = rivalPrices[idx]; var cost = Math.round(sharePrice * 0.1); if (money >= cost) { money -= cost; rivalShares[idx]++; // --- Average cost tracking --- if (!storage.rivalAvgCosts) storage.rivalAvgCosts = []; if (typeof storage.rivalAvgCosts[idx] !== "number") storage.rivalAvgCosts[idx] = 0; var prevShares = rivalShares[idx] - 1; var prevAvg = storage.rivalAvgCosts[idx]; // Use the actual price paid for this share (sharePrice) if (prevShares > 0) { storage.rivalAvgCosts[idx] = (prevAvg * prevShares + sharePrice) / (prevShares + 1); } else { storage.rivalAvgCosts[idx] = sharePrice; } saveRivals(); LK.effects.flashObject(buyBtn, 0x00FF00, 500); showRivalsPanel(); } else { LK.effects.flashObject(buyBtn, 0xFF0000, 500); } } else { LK.effects.flashObject(buyBtn, 0xFF0000, 500); } }; rivalsPanel.addChild(buyBtn); // Sell button var sellBtn = new Text2('Sat (%10)', { size: 28, fill: 0xFF0000, font: "'GillSans',Tahoma" }); sellBtn.anchor.set(0.5, 0.5); // Place sell button 150px to the right of buy sellBtn.x = 1024 + 240 - 600 + 1090; sellBtn.y = yBase + 20; sellBtn.interactive = true; sellBtn.buttonMode = true; sellBtn.down = function () { if (rivalShares[idx] > 0) { var gain = Math.round(rivalPrices[idx] * 0.1); money += gain; rivalShares[idx]--; // --- Average cost tracking on sell --- if (!storage.rivalAvgCosts) storage.rivalAvgCosts = []; if (typeof storage.rivalAvgCosts[idx] !== "number") storage.rivalAvgCosts[idx] = 0; // If all shares sold, reset average cost to 0 if (rivalShares[idx] === 0) { storage.rivalAvgCosts[idx] = 0; } saveRivals(); LK.effects.flashObject(sellBtn, 0x00FF00, 500); showRivalsPanel(); } else { LK.effects.flashObject(sellBtn, 0xFF0000, 500); } }; rivalsPanel.addChild(sellBtn); })(i); } // Close button var closeBtn = new Text2('Close', { size: 36, fill: 0xFFFFFF }); closeBtn.anchor.set(1, 0); // Place close button at top right of new panel background (1200px wide, centered at x=1024+240) closeBtn.x = 1024 + 240 + 600 - 24; closeBtn.y = 900 + 16; closeBtn.interactive = true; closeBtn.buttonMode = true; closeBtn.down = function () { if (rivalsPanel && rivalsPanel.parent) { rivalsPanel.parent.removeChild(rivalsPanel); rivalsPanel = null; } }; rivalsPanel.addChild(closeBtn); rivalsPanel.visible = true; game.addChild(rivalsPanel); } rivalsButton.down = function () { showRivalsPanel(); }; // --- Branches Button --- // Branches button with background image var branchesButtonBg = game.addChild(LK.getAsset('branchesButton', { anchorX: 0.5, anchorY: 0.5, x: 1500, y: 2360 })); var branchesButton = new Text2('Branches', { size: 36, fill: 0xFFFFFF, wordWrap: true, wordWrapWidth: 260 }); branchesButton.anchor.set(0.5, 0.5); branchesButton.x = 1500; branchesButton.y = 2360; game.addChild(branchesButton); branchesButton.interactive = true; branchesButton.buttonMode = true; // --- Branches Panel --- var branchesPanel = null; // Helper to hide panel (set visible = false) function hideBranchesPanel() { if (branchesPanel) { branchesPanel.visible = false; } } function showBranchesPanel() { if (branchesPanel && branchesPanel.parent) { branchesPanel.parent.removeChild(branchesPanel); branchesPanel = null; return; } branchesPanel = new Container(); // Panel background var panelBg = LK.getAsset('branchesPanelBg', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, width: 800, height: 1080 }); panelBg.alpha = 0.98; branchesPanel.addChild(panelBg); // Title var panelTitle = new Text2('Branches', { size: 48, fill: 0xFFFFFF, font: "'GillSans',Tahoma" }); panelTitle.anchor.set(0.5, 0); panelTitle.x = 1024; panelTitle.y = 900; branchesPanel.addChild(panelTitle); // List branches for (var i = 0; i < branches.length; i++) { (function (idx) { var b = branches[idx]; var yBase = 1000 + idx * 170; // Increase vertical spacing for extra row and button and for upgrade button below // --- Yükseltme butonu (except for main branch) --- // (Moved below branch name and earnings) var branchUpgradeBtn = null; var branchUpgradeBtnText = null; if (idx > 0) { // Instead of an image button, use only text for the upgrade button (no background image) branchUpgradeBtnText = new Text2(b.upgradeSpeedLevel >= 5 ? "Yükseltme (MAX)" : "Yükseltme $" + 500 * ((typeof b.upgradeSpeedLevel !== "undefined" ? b.upgradeSpeedLevel : 0) + 1), { size: 32, fill: 0xFFFFFF, font: "'GillSans',Tahoma" // Not bold, slightly larger }); branchUpgradeBtnText.anchor.set(0.5, 0.5); branchUpgradeBtnText.x = 1024; branchUpgradeBtnText.y = yBase + 110; branchUpgradeBtnText.interactive = true; branchUpgradeBtnText.buttonMode = true; branchUpgradeBtnText.down = function () { // Upgrade only this branch's upgradeSpeedLevel, cost: 500 * (level+1) var upgradeLevel = typeof b.upgradeSpeedLevel !== "undefined" ? b.upgradeSpeedLevel : 0; var upgradeCost = 500 * (upgradeLevel + 1); if (money >= upgradeCost && upgradeLevel < 5) { money -= upgradeCost; b.upgradeSpeedLevel = upgradeLevel + 1; saveBranches(); LK.effects.flashObject(branchUpgradeBtnText, 0x00FF00, 500); showBranchesPanel(); // Refresh panel to update level/cost } else { LK.effects.flashObject(branchUpgradeBtnText, 0xFF0000, 500); } }; branchesPanel.addChild(branchUpgradeBtnText); } // --- Branch name button --- var branchBtn = new Text2((idx === currentBranchIndex ? '▶ ' : '') + b.name, { size: 44, fill: 0xFFFFFF, font: "'GillSans',Tahoma" }); branchBtn.anchor.set(0.5, 0); branchBtn.x = 1024; branchBtn.y = yBase; branchBtn.interactive = true; branchBtn.buttonMode = true; branchBtn.down = function () { if (idx !== currentBranchIndex) { loadBranch(idx); showBranchesPanel(); // Refresh panel } }; branchesPanel.addChild(branchBtn); // --- Show per-branch total earnings under each branch --- var branchTotalEarnings = 0; if (b.foodSales && Array.isArray(b.foodSales)) { for (var fs = 0; fs < b.foodSales.length; fs++) { // Use foodPrices[fs] if available, otherwise fallback to 0 var price = typeof foodPrices !== "undefined" && foodPrices[fs] !== undefined ? foodPrices[fs] : 0; var branchPanelUpgradeLevel = typeof b.upgradeSpeedLevel !== "undefined" ? b.upgradeSpeedLevel : 0; var branchPanelEarningMultiplier = Math.pow(1.25, branchPanelUpgradeLevel); branchTotalEarnings += (b.foodSales[fs] || 0) * Math.round(price * branchPanelEarningMultiplier); } } var branchEarningsText = new Text2('Toplam Kazanç: $' + branchTotalEarnings, { size: 32, fill: 0xFFFF00, font: "'GillSans',Tahoma" }); branchEarningsText.anchor.set(0.5, 0); branchEarningsText.x = 1024; branchEarningsText.y = yBase + 38; branchesPanel.addChild(branchEarningsText); // Show upgrade level for background earnings var branchUpgradeLevel = typeof b.upgradeSpeedLevel !== "undefined" ? b.upgradeSpeedLevel : 0; var branchUpgradeText = new Text2('Arkaplan Hız Yükseltme: Seviye ' + branchUpgradeLevel, { size: 26, fill: 0x00FFFF, font: "'GillSans',Tahoma" }); branchUpgradeText.anchor.set(0.5, 0); branchUpgradeText.x = 1024; branchUpgradeText.y = yBase + 68; branchesPanel.addChild(branchUpgradeText); // --- Add white text row between branches (except after last) --- // (Spacer now appears below the upgrade button for non-main branches) if (idx > 0) { var spacerText = new Text2(' ', { size: 36, fill: 0xFFFFFF, font: "'GillSans',Tahoma" }); spacerText.anchor.set(0.5, 0); spacerText.x = 1024; spacerText.y = yBase + 150; branchesPanel.addChild(spacerText); } })(i); } // Close button var closeBtn = new Text2('Close', { size: 36, fill: 0xFFFFFF }); // Anchor top right closeBtn.anchor.set(1, 0); // Place at top right of the panel background (800px wide, centered at x=1024) closeBtn.x = 1024 + 400 - 24; // 1024 + half width - margin closeBtn.y = 900 + 16; // panel top y + margin closeBtn.interactive = true; closeBtn.buttonMode = true; closeBtn.down = function () { if (branchesPanel && branchesPanel.parent) { branchesPanel.parent.removeChild(branchesPanel); branchesPanel = null; } }; branchesPanel.addChild(closeBtn); branchesPanel.visible = true; game.addChild(branchesPanel); } branchesButton.down = function () { showBranchesPanel(); }; // Customer spawn timer var customerSpawnTimer = 0; // Game update game.update = function () { // Update rival prices every 5 seconds game.rivalPriceTimer++; if (game.rivalPriceTimer >= 300) { game.updateRivalPrices(); game.rivalPriceTimer = 0; } // Update all waiters (main and extra) if (typeof waiter !== "undefined" && waiter.update) waiter.update(); if (typeof game !== "undefined" && game.extraWaiters) { for (var w = 0; w < game.extraWaiters.length; w++) { if (game.extraWaiters[w] && game.extraWaiters[w].update) game.extraWaiters[w].update(); } } // Update all chefs (main and extra) if (typeof chef !== "undefined" && chef.update) chef.update(); if (typeof game !== "undefined" && game.extraChefs) { for (var c = 0; c < game.extraChefs.length; c++) { if (game.extraChefs[c] && game.extraChefs[c].update) game.extraChefs[c].update(); } } // --- Bank Credit/Deposit Processing --- // Use day counter for due checks if (bankCreditActive) { if (typeof bankCreditDueDay === "undefined" && typeof storage.bankCreditDueDay !== "undefined") { bankCreditDueDay = storage.bankCreditDueDay; } if (typeof bankCreditDueDay === "undefined") { // Fallback to tick-based if not set if (LK.ticks >= bankCreditDueTick) { var payAmount = Math.floor(bankCreditAmount * 1.10); if (money >= payAmount) { money -= payAmount; bankCreditActive = false; bankCreditAmount = 0; bankCreditDueTick = 0; } else { money = 0; bankCreditActive = false; bankCreditAmount = 0; bankCreditDueTick = 0; } storage.money = money; } } else if (day >= bankCreditDueDay) { var payAmount = Math.floor(bankCreditAmount * 1.10); if (money >= payAmount) { money -= payAmount; bankCreditActive = false; bankCreditAmount = 0; bankCreditDueTick = 0; bankCreditDueDay = undefined; storage.bankCreditDueDay = undefined; } else { money = 0; bankCreditActive = false; bankCreditAmount = 0; bankCreditDueTick = 0; bankCreditDueDay = undefined; storage.bankCreditDueDay = undefined; } storage.money = money; } } if (bankDepositActive) { if (typeof bankDepositDueDay === "undefined" && typeof storage.bankDepositDueDay !== "undefined") { bankDepositDueDay = storage.bankDepositDueDay; } if (typeof bankDepositDueDay === "undefined") { // Fallback to tick-based if not set if (LK.ticks >= bankDepositDueTick) { var returnAmount = Math.floor(bankDepositAmount * 1.20); money += returnAmount; bankDepositActive = false; bankDepositAmount = 0; bankDepositDueTick = 0; storage.money = money; } } else if (day >= bankDepositDueDay) { var returnAmount = Math.floor(bankDepositAmount * 1.20); money += returnAmount; bankDepositActive = false; bankDepositAmount = 0; bankDepositDueTick = 0; bankDepositDueDay = undefined; storage.bankDepositDueDay = undefined; storage.money = money; } } // Update money display moneyText.setText('Money: $' + money); // --- Day update --- if (typeof game.lastDayTick === "undefined") game.lastDayTick = 0; if (typeof game.lastDay === "undefined") game.lastDay = day; if (LK.ticks - game.lastDayTick >= 1440) { // 1440 ticks = 24 hours at 60fps day++; game.lastDayTick = LK.ticks; storage.day = day; } dayText.setText('Day: ' + day); // --- Live update for Rivals Panel --- if (rivalsPanel && rivalsPanel.visible) { // Find all children and update their text if they are price/cost/shares for (var i = 0; i < rivalCompanies.length; i++) { // Find priceText, costText, sharesText for this idx var yBase = 1000 + i * 90; for (var j = 0; j < rivalsPanel.children.length; j++) { var child = rivalsPanel.children[j]; // Price if (child && child.x === 1024 + 240 - 600 + 340 && child.y === yBase) { child.setText('Fiyat: $' + rivalPrices[i]); } // Cost if (child && child.x === 1024 + 240 - 600 + 340 && child.y === yBase + 36) { var avgCostDisplay = '-'; if (rivalShares[i] > 0 && storage.rivalAvgCosts && typeof storage.rivalAvgCosts[i] === "number" && storage.rivalAvgCosts[i] > 0) { avgCostDisplay = '$' + Math.round(storage.rivalAvgCosts[i]); } child.setText('Maliyet: ' + avgCostDisplay); } // Shares if (child && child.x === 1024 + 240 - 600 + 640 && child.y === yBase) { child.setText('Hisse: %' + rivalShares[i] * 10); } } } } // --- Live update for Branches Panel --- if (branchesPanel && branchesPanel.visible) { for (var i = 0; i < branches.length; i++) { var b = branches[i]; var yBase = 1000 + i * 170; var branchTotalEarnings = 0; if (b.foodSales && Array.isArray(b.foodSales)) { for (var fs = 0; fs < b.foodSales.length; fs++) { var price = typeof foodPrices !== "undefined" && foodPrices[fs] !== undefined ? foodPrices[fs] : 0; var branchPanelUpgradeLevel = typeof b.upgradeSpeedLevel !== "undefined" ? b.upgradeSpeedLevel : 0; var branchPanelEarningMultiplier = Math.pow(1.25, branchPanelUpgradeLevel); branchTotalEarnings += (b.foodSales[fs] || 0) * Math.round(price * branchPanelEarningMultiplier); } } // Update earnings text and upgrade level text for (var j = 0; j < branchesPanel.children.length; j++) { var child = branchesPanel.children[j]; // Earnings if (child && child.x === 1024 && child.y === yBase + 38) { child.setText('Toplam Kazanç: $' + branchTotalEarnings); } // Upgrade level if (child && child.x === 1024 && child.y === yBase + 68) { var branchUpgradeLevel = typeof b.upgradeSpeedLevel !== "undefined" ? b.upgradeSpeedLevel : 0; child.setText('Arkaplan Hız Yükseltme: Seviye ' + branchUpgradeLevel); } // Upgrade button (for non-main branches) if (i > 0 && child && child.x === 1024 && child.y === yBase + 110) { var upgradeLevel = typeof b.upgradeSpeedLevel !== "undefined" ? b.upgradeSpeedLevel : 0; var upgradeCost = 500 * (upgradeLevel + 1); child.setText(upgradeLevel >= 5 ? "Yükseltme (MAX)" : "Yükseltme $" + upgradeCost); } // Branch name (show selector arrow if current) if (child && child.x === 1024 && child.y === yBase) { child.setText((i === currentBranchIndex ? '▶ ' : '') + b.name); child.setStyle({ fill: 0xFFFFFF }); } } } } // Update Top 5 Most Sold Foods Panel // Find top 5 indices by sales count var topIndices = []; for (var i = 0; i < foodSales.length; i++) topIndices.push(i); topIndices.sort(function (a, b) { return foodSales[b] - foodSales[a]; }); for (var i = 0; i < 5; i++) { var idx = topIndices[i]; if (foodSales[idx] > 0) { // Show food icon, count, and total earned // Create icon if not already present if (!top5TextLines[i].foodIcon) { var icon = LK.getAsset(foodImageIds[idx], { anchorX: 0.5, anchorY: 0.5, // Place icon to the left of the text, with a small margin x: top5TextLines[i].x - 50, y: top5TextLines[i].y + 20, width: 40, height: 40 }); game.addChild(icon); top5TextLines[i].foodIcon = icon; } else { // Update icon to correct food type and position top5TextLines[i].foodIcon.setAsset(foodImageIds[idx]); // Place icon to the left of the text, with a small margin top5TextLines[i].foodIcon.x = top5TextLines[i].x - 50; top5TextLines[i].foodIcon.y = top5TextLines[i].y + 20; top5TextLines[i].foodIcon.visible = true; } // Calculate total earned for this food, with 25% per-upgrade multiplicative bonus for active branch var activeBranchUpgradeLevel = typeof upgradeSpeedLevel !== "undefined" ? upgradeSpeedLevel : 0; var earningMultiplier = Math.pow(1.25, activeBranchUpgradeLevel); var totalEarned = foodSales[idx] * Math.round(foodPrices[idx] * earningMultiplier); top5TextLines[i].setText(i + 1 + '. ' + foodNames[idx] + ' - ' + foodSales[idx] + ' adet $' + totalEarned); } else { top5TextLines[i].setText(''); // Hide icon if present if (top5TextLines[i].foodIcon) { top5TextLines[i].foodIcon.visible = false; } } } // Spawn customers customerSpawnTimer++; if (customerSpawnTimer > 300) { // Every 5 seconds customerSpawnTimer = 0; // Check if there are waiting customers first var hasWaitingCustomer = false; for (var j = 0; j < customers.length; j++) { if (customers[j].state === 'entering' && !customers[j].targetTable) { hasWaitingCustomer = true; // Set waiting customer's position to the exit (register) location customers[j].x = registerX; customers[j].y = registerY; // Try to assign a table to waiting customer for (var k = 0; k < tables.length; k++) { if (!tables[k].occupied && !tables[k].customer && !tableReservations[k]) { customers[j].targetTable = tables[k]; customers[j].targetTableIndex = k; tableReservations[k] = true; // Reserve the table break; } } break; } } // Only spawn new customer if no one is waiting if (!hasWaitingCustomer) { // Başlangıçta müşteri sayısı 1, her reklam yükseltmesinde +2 müşteri var advLevel = typeof advertisementLevel !== "undefined" ? advertisementLevel : typeof storage.advertisementLevel !== "undefined" ? storage.advertisementLevel : 0; var spawnCount = 1 + 2 * advLevel; for (var spawnIdx = 0; spawnIdx < spawnCount; spawnIdx++) { var customer = game.addChild(new Customer()); // Customers now enter from the exit (register) location customer.x = registerX; customer.y = registerY; customers.push(customer); // Try to find available table for (var i = 0; i < tables.length; i++) { if (!tables[i].occupied && !tables[i].customer && !tableReservations[i]) { customer.targetTable = tables[i]; customer.targetTableIndex = i; tableReservations[i] = true; // Reserve the table break; } } // If no table available, customer will wait } } } // Simulate background sales for all branches (except current) // Background branches earn at 10% speed, but can be increased by upgrades if (LK.ticks % 60 === 0 && branches.length > 1) { for (var bidx = 0; bidx < branches.length; bidx++) { if (bidx === currentBranchIndex) continue; var b = branches[bidx]; // Calculate background earning multiplier: base 0.1 (10%), each upgrade increases by 25% multiplicatively var branchUpgradeLevel = typeof b.upgradeSpeedLevel !== "undefined" ? b.upgradeSpeedLevel : 0; var backgroundMultiplier = 0.1 * Math.pow(1.25, branchUpgradeLevel); if (backgroundMultiplier > 1) backgroundMultiplier = 1; // Simulate a small number of sales per tick (e.g. 0-2 random sales) var salesCount = Math.floor(Math.random() * 3); // 0, 1, or 2 // Apply multiplier (simulate fractional sales probabilistically) var effectiveSales = 0; for (var s = 0; s < salesCount; s++) { if (Math.random() < backgroundMultiplier) { effectiveSales++; } } for (var s = 0; s < effectiveSales; s++) { // Pick a random food type var foodIdx = Math.floor(Math.random() * foodTypes.length); if (!b.foodSales) b.foodSales = []; if (typeof b.foodSales[foodIdx] !== "number") b.foodSales[foodIdx] = 0; b.foodSales[foodIdx]++; // Add money to global money if (typeof foodPrices[foodIdx] === "number") { money += foodPrices[foodIdx]; } } } } // Save periodically if (LK.ticks % 300 === 0) { storage.money = money; } };
===================================================================
--- original.js
+++ change.js
@@ -415,10 +415,10 @@
/****
* Game Code
****/
-// New assets for New Restaurant and Branches buttons
// Add main menu background image (covers full game area)
+// New assets for New Restaurant and Branches buttons
function _typeof(o) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
return typeof o;
@@ -1600,9 +1600,9 @@
}
// --- Branch name button ---
var branchBtn = new Text2((idx === currentBranchIndex ? '▶ ' : '') + b.name, {
size: 44,
- fill: idx === currentBranchIndex ? 0x00FF00 : 0xFFFFFF,
+ fill: 0xFFFFFF,
font: "'GillSans',Tahoma"
});
branchBtn.anchor.set(0.5, 0);
branchBtn.x = 1024;
@@ -1853,9 +1853,9 @@
// Branch name (show selector arrow if current)
if (child && child.x === 1024 && child.y === yBase) {
child.setText((i === currentBranchIndex ? '▶ ' : '') + b.name);
child.setStyle({
- fill: i === currentBranchIndex ? 0x00FF00 : 0xFFFFFF
+ fill: 0xFFFFFF
});
}
}
}
Chair - Gerçekçi - Yazısız. In-Game asset. 2d. High contrast. No shadows
Chef - Gerçekçi - Yazısız. In-Game asset. 2d. High contrast. No shadows
Müşteri - Gerçekçi - Yazısız. In-Game asset. 2d. High contrast. No shadows
Bayan Müşteri - Gerçekçi - Yazısız. In-Game asset. 2d. High contrast. No shadows
Müşteri - Gerçekçi - Yazısız. In-Game asset. 2d. High contrast. No shadows
Garson - Gerçekçi - Yazısız. In-Game asset. 2d. High contrast. No shadows
Üstten görünüm table - Yazısız - Gerçekçi. In-Game asset. 2d. High contrast. No shadows
Masa ve sandalyesiz - üstten görünüm restaurant gerçekçi - yazısız. In-Game asset. 2d. High contrast. No shadows
Mutfak - üstten görünüm - gerçekçi - yazısız. In-Game asset. 2d. High contrast. No shadows
Üstten Bakış Yazar Kasa - Yazısız - Gerçekçi. In-Game asset. 2d. High contrast. No shadows
Yemek - Gerçekçi - Yazısız. In-Game asset. 2d. High contrast. No shadows
Burger - Gerçekçi - Yazısız. In-Game asset. 2d. High contrast. No shadows
Curry - Gerçekçi - Yazısız. In-Game asset. 2d. High contrast. No shadows
dumpling - Gerçekçi - Yazısız. In-Game asset. 2d. High contrast. No shadows
pasta - Gerçekçi - Yazısız. In-Game asset. 2d. High contrast. No shadows
Pizza - Gerçekçi - Yazısız. In-Game asset. 2d. High contrast. No shadows
salad - Gerçekçi - Yazısız. In-Game asset. 2d. High contrast. No shadows
Soup - Gerçekçi - Yazısız. In-Game asset. 2d. High contrast. No shadows
Steak - Gerçekçi - Yazısız. In-Game asset. 2d. High contrast. No shadows
Tabakta Sushi - Gerçekçi - Yazısız. In-Game asset. 2d. High contrast. No shadows
Tabakta Taco - Gerçekçi - Yazısız. In-Game asset. 2d. High contrast. No shadows
İçindeki içecekler görünen, meşrubat dolabı, gerçekçi - yazısız. In-Game asset. 2d. High contrast. No shadows
Ayran - Gerçekçi - Yazısız. In-Game asset. 2d. High contrast. No shadows
caffee - Gerçekçi - Yazısız. In-Game asset. 2d. High contrast. No shadows
Cola - Gerçekçi - Yazısız. In-Game asset. 2d. High contrast. No shadows
Fanta - Gerçekçi - Yazısız. In-Game asset. 2d. High contrast. No shadows
İcetea - Gerçekçi - Yazısız. In-Game asset. 2d. High contrast. No shadows
OrangeJuice - Gerçekçi - Yazısız. In-Game asset. 2d. High contrast. No shadows
Maden suyu - Gerçekçi - Yazısız. In-Game asset. 2d. High contrast. No shadows
Su şişesi - Gerçekçi - Yazısız. In-Game asset. 2d. High contrast. No shadows