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Game Genres Research sayfasına Back butonu ekle
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Araştırma sayfalarına da Back butonu ekle
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Geri butonunu sayfaların en alt kısmına ekle ve boyutunu diğer boyutlar ile eşitle.
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Herhangi bir sayfaya girdiğimiz de geri butonu görünsün.
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Oyuna Yükselt isminde buton ekle. İçerisine Stüdyo seviyesi ekle. Stüdyo seviyesi yükseldikçe yeni çalışan satın alabilelim. Stüdyo seviyesi yükseltme maliyeti olsun. Her çalışanın sadece 1 tane özellik geliştirme özelliği olsun. Bizim kendi ana karakterimiz olsun. Ana karakterimiz Her özellikten 1 tane geliştirme puanına sahip olsun. Ana karakterimizin seviyesini Yükselt butonunun içine ekle. Her seviyede daha güzel oyun yapsın ve her seviyenin kendisine göre maliyeti olsun.
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Kazanılan score puanını %95 azalt.
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Kazanç oranı çok yüksek. Genel oyun Kazancını %95 oranında düşür.
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Oyun isminin sayfa butonunu, oyun geliştirme ekranının ilk botunu yap.
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Oyun oluşturma ekranında ki market trend ve toplam ücret yazıları alt alta gelsin.
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Oyun oluşturma ekranında bulunan özellikleri seçmek için butonlar ekle. Bu butonlara oyun oluşturma içinde ki özellikleri taşı. Hangi özelliği seçecek isek butonuna basıp sayfasına girelim.
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'game.addChild(notification);' Line Number: 1419
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'push')' in or related to this line: 'gameState.researchedFeatures[research.category].push(research.name);' Line Number: 1412
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Başlangıç parası 10000 olsun
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Market trendleri, oyunun türüne göre şekillensin. Oyuna birçok özellik ve tür ekle. Ama araştırma yapılması için ana ekrana araştırma butonu ekle. Araştırma butonuna girince, Ses, Grafik, Gameplay ve oyun türü hakkında butonlar oluştur. Bu butonların içine ayrı ayrı 20 çeşit değişik araştırma özellikleri ekle. Bu özellikleri araştırmadan oyun oluştururken seçme ekranında görünmesin.
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Özelliklerin tamamını %5 aşağı taşı.
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Total cost kısmını, market trend yazısının 1 satır yukarısına taşı.
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Özelliklerin tamamını 1 satır aşağı kaydır
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Market trend yazısı start development bir satır yukarısına taşı.
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Satış oranları çok yüksek. Oyunlarda ki skor oranları çok yüksek. Oyun özellikleri eklemenin bir maliyeti olsun. Para çok kolay kazanılıyor. Oyunu bayağı zorlaştır. Ayrıca market trend konusu, özellik seçerken görünsün.
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Seçilen isim oyunun yukarı kenarında görünsün.
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Oyuna "Bütün Çıkarılan Oyunlar" butonu ekle. Bu botuna basınca geçmişe dönük oyunların listesi görüntülensin. Oradan istediğimiz bir oyuna Basınca geçmişe dönük, hangi oyunu, nasıl özellikle ve hangi çalışanlarla yaptığımız, hangi gün çıkarttığımız ve ne kadar kopya sattı gibi birçok şeyin yazdığı bir sayfaya gitsin.
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Başlangıçta yalnızca 1 çalışan işe alabilelim. İlerde çalışan sayı güncellemesi yaparak yeni çalışanlar alabileceğiz. Çalışan fiyatlarını 500 ve katları olarak belirle.
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Oyunun ana sayfasına yeni bir buton ekle. Bu butona basınca yapacağımız oyunun ismini yazalım veya yapacağımız oyunun ismini rastgele sistem belirlesin.
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Oyuna gün zamanı ekle. Oyun ilk çıktığı gün, çok satsın gün geçtikçe satış oranı düşsün ve bu trend ve doğru tercihler sonucu, oyunun geliştirilme sürecine bağlı olarak değişkenlik göstersin. En sonda da oyun hiç satılmaz duruma gelince, "Oyununuz piyasadan çekildi ve toplam bu kadar kopya sattı" diye bildiri gelsin.
Code edit (1 edits merged)
Please save this source code
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Button = Container.expand(function () { var self = Container.call(this); var bg = self.attachAsset('button', { anchorX: 0.5, anchorY: 0.5 }); var label = new Text2('Button', { size: 40, fill: 0xFFFFFF }); label.anchor.set(0.5, 0.5); self.addChild(label); self.setLabel = function (text) { label.setText(text); }; self.down = function () { tween(bg, { scaleX: 0.95, scaleY: 0.95 }, { duration: 100 }); LK.getSound('select').play(); }; self.up = function () { tween(bg, { scaleX: 1, scaleY: 1 }, { duration: 100 }); if (self.onClick) { self.onClick(); } }; return self; }); var DeveloperCard = Container.expand(function () { var self = Container.call(this); var bg = self.attachAsset('card', { anchorX: 0.5, anchorY: 0.5 }); var icon = self.attachAsset('developerIcon', { anchorX: 0.5, anchorY: 0.5, y: -100 }); var nameText = new Text2('Developer', { size: 30, fill: 0xFFFFFF }); nameText.anchor.set(0.5, 0.5); nameText.y = -20; self.addChild(nameText); var specialtyText = new Text2('Graphics', { size: 25, fill: 0xFFC107 }); specialtyText.anchor.set(0.5, 0.5); specialtyText.y = 20; self.addChild(specialtyText); var costText = new Text2('Cost: $100', { size: 25, fill: 0x4CAF50 }); costText.anchor.set(0.5, 0.5); costText.y = 60; self.addChild(costText); var skillText = new Text2('Skill: 5', { size: 25, fill: 0x2196F3 }); skillText.anchor.set(0.5, 0.5); skillText.y = 100; self.addChild(skillText); self.developerData = null; self.setDeveloper = function (data) { self.developerData = data; nameText.setText(data.name); specialtyText.setText(data.specialty); costText.setText('Cost: $' + data.cost); skillText.setText('Skill: ' + data.skill); var specialtyColors = { 'Graphics': 0xff5722, 'Sound': 0x9c27b0, 'Gameplay': 0x2196f3 }; icon.tint = specialtyColors[data.specialty] || 0xffc107; }; self.down = function () { if (self.onClick) { self.onClick(self.developerData); } }; return self; }); var FeatureCard = Container.expand(function () { var self = Container.call(this); var bg = self.attachAsset('card', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.8, scaleY: 0.8 }); var icon = self.attachAsset('featureIcon', { anchorX: 0.5, anchorY: 0.5, y: -80 }); var nameText = new Text2('Feature', { size: 25, fill: 0xFFFFFF }); nameText.anchor.set(0.5, 0.5); nameText.y = -20; self.addChild(nameText); var typeText = new Text2('Type', { size: 20, fill: 0x2196F3 }); typeText.anchor.set(0.5, 0.5); typeText.y = 10; self.addChild(typeText); var pointsText = new Text2('Points: 0', { size: 20, fill: 0x4CAF50 }); pointsText.anchor.set(0.5, 0.5); pointsText.y = 40; self.addChild(pointsText); self.featureData = null; self.selected = false; self.setFeature = function (data) { self.featureData = data; nameText.setText(data.name); typeText.setText(data.type); pointsText.setText('Points: ' + data.basePoints + ' | Cost: $' + data.cost); var typeColors = { 'Graphics': 0xff5722, 'Sound': 0x9c27b0, 'Gameplay': 0x2196f3 }; icon.tint = typeColors[data.type] || 0xffc107; }; self.setSelected = function (selected) { self.selected = selected; bg.tint = selected ? 0xe94560 : 0xffffff; }; self.down = function () { if (self.onClick) { self.onClick(self); } }; return self; }); var GameHistoryCard = Container.expand(function () { var self = Container.call(this); var bg = self.attachAsset('card', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 0.6 }); var nameText = new Text2('Game Name', { size: 30, fill: 0xFFFFFF }); nameText.anchor.set(0.5, 0.5); nameText.y = -30; self.addChild(nameText); var salesText = new Text2('Sales: 0', { size: 25, fill: 0x4CAF50 }); salesText.anchor.set(0.5, 0.5); salesText.y = 10; self.addChild(salesText); self.gameData = null; self.setGameData = function (data) { self.gameData = data; nameText.setText(data.name); var salesInfo = data.currentDailySales > 0 ? 'Sales: ' + data.totalSales + ' (Active)' : 'Sales: ' + data.totalSales + ' (Ended)'; salesText.setText(salesInfo); bg.tint = data.currentDailySales > 0 ? 0x0f3460 : 0x16213e; }; self.down = function () { if (self.onClick) { self.onClick(self.gameData); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ // Game state var gameState = { money: 600, developers: [], currentProject: null, completedGames: 0, marketTrends: [], currentDay: 1, releasedGames: [], maxHireableDevelopers: 1, gameHistory: [] }; // Current game name being created var currentGameName = ''; // Game name display at top var gameNameDisplay = new Text2('', { size: 45, fill: 0xFFFFFF }); gameNameDisplay.anchor.set(0.5, 0); gameNameDisplay.y = 10; LK.gui.top.addChild(gameNameDisplay); // Available developers pool var developerPool = [{ name: 'Alex', specialty: 'Graphics', skill: 3, cost: 500 }, { name: 'Sam', specialty: 'Sound', skill: 4, cost: 1000 }, { name: 'Jordan', specialty: 'Gameplay', skill: 5, cost: 1500 }, { name: 'Morgan', specialty: 'Graphics', skill: 6, cost: 2000 }, { name: 'Casey', specialty: 'Sound', skill: 7, cost: 2500 }, { name: 'Drew', specialty: 'Gameplay', skill: 8, cost: 3000 }]; // Available features var featurePool = [{ name: 'Pixel Art', type: 'Graphics', basePoints: 3, cost: 100 }, { name: '3D Models', type: 'Graphics', basePoints: 5, cost: 300 }, { name: 'Particle Effects', type: 'Graphics', basePoints: 4, cost: 200 }, { name: 'Soundtrack', type: 'Sound', basePoints: 3, cost: 150 }, { name: 'Voice Acting', type: 'Sound', basePoints: 6, cost: 400 }, { name: 'Sound Effects', type: 'Sound', basePoints: 4, cost: 200 }, { name: 'RPG Elements', type: 'Gameplay', basePoints: 5, cost: 250 }, { name: 'Multiplayer', type: 'Gameplay', basePoints: 7, cost: 500 }, { name: 'Puzzles', type: 'Gameplay', basePoints: 4, cost: 200 }, { name: 'Open World', type: 'Gameplay', basePoints: 8, cost: 600 }]; // UI Elements var moneyText = new Text2('Money: $600', { size: 50, fill: 0x4CAF50 }); moneyText.anchor.set(1, 0); LK.gui.topRight.addChild(moneyText); var developersText = new Text2('Developers: 0', { size: 40, fill: 0xFFFFFF }); developersText.anchor.set(1, 0); developersText.y = 60; LK.gui.topRight.addChild(developersText); var gamesText = new Text2('Games Released: 0', { size: 40, fill: 0xFFC107 }); gamesText.anchor.set(1, 0); gamesText.y = 110; LK.gui.topRight.addChild(gamesText); var dayText = new Text2('Day: 1', { size: 40, fill: 0x2196F3 }); dayText.anchor.set(1, 0); dayText.y = 160; LK.gui.topRight.addChild(dayText); // Main menu container var mainMenu = new Container(); game.addChild(mainMenu); var titleText = new Text2('Game Dev Studio', { size: 80, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 300; mainMenu.addChild(titleText); var hireDeveloperBtn = new Button(); hireDeveloperBtn.setLabel('Hire Developer'); hireDeveloperBtn.x = 1024; hireDeveloperBtn.y = 600; hireDeveloperBtn.onClick = showHireMenu; mainMenu.addChild(hireDeveloperBtn); var startProjectBtn = new Button(); startProjectBtn.setLabel('Start Project'); startProjectBtn.x = 1024; startProjectBtn.y = 750; startProjectBtn.onClick = showProjectMenu; mainMenu.addChild(startProjectBtn); var nameGameBtn = new Button(); nameGameBtn.setLabel('Name Your Game'); nameGameBtn.x = 1024; nameGameBtn.y = 900; nameGameBtn.onClick = showNameGameMenu; mainMenu.addChild(nameGameBtn); var allGamesBtn = new Button(); allGamesBtn.setLabel('All Released Games'); allGamesBtn.x = 1024; allGamesBtn.y = 1050; allGamesBtn.onClick = showAllGamesMenu; mainMenu.addChild(allGamesBtn); // Name game menu container var nameGameMenu = new Container(); nameGameMenu.visible = false; game.addChild(nameGameMenu); var nameGameTitle = new Text2('Name Your Game', { size: 60, fill: 0xFFFFFF }); nameGameTitle.anchor.set(0.5, 0.5); nameGameTitle.x = 1024; nameGameTitle.y = 200; nameGameMenu.addChild(nameGameTitle); var gameNameInput = new Text2('', { size: 50, fill: 0x4CAF50 }); gameNameInput.anchor.set(0.5, 0.5); gameNameInput.x = 1024; gameNameInput.y = 400; nameGameMenu.addChild(gameNameInput); var inputPrompt = new Text2('Tap to enter game name', { size: 30, fill: 0xFFFFFF }); inputPrompt.anchor.set(0.5, 0.5); inputPrompt.x = 1024; inputPrompt.y = 500; nameGameMenu.addChild(inputPrompt); var randomNameBtn = new Button(); randomNameBtn.setLabel('Random Name'); randomNameBtn.x = 1024; randomNameBtn.y = 700; randomNameBtn.onClick = generateRandomName; nameGameMenu.addChild(randomNameBtn); var confirmNameBtn = new Button(); confirmNameBtn.setLabel('Confirm Name'); confirmNameBtn.x = 1024; confirmNameBtn.y = 850; confirmNameBtn.onClick = confirmGameName; nameGameMenu.addChild(confirmNameBtn); var backFromNameBtn = new Button(); backFromNameBtn.setLabel('Back'); backFromNameBtn.x = 1024; backFromNameBtn.y = 1000; backFromNameBtn.onClick = function () { nameGameMenu.visible = false; mainMenu.visible = true; gameNameInput.setText(''); currentGameName = ''; }; nameGameMenu.addChild(backFromNameBtn); // Simple tap-to-edit name input var nameInputBg = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 1 }); nameInputBg.x = 1024; nameInputBg.y = 400; nameInputBg.alpha = 0.3; nameGameMenu.addChild(nameInputBg); nameInputBg.interactive = true; nameInputBg.down = function () { // Simulate simple text input with preset options var names = ['Game Studio Pro', 'Developer Tycoon', 'Code Master', 'Pixel Dreams', 'Game Maker Plus']; var randomIndex = Math.floor(Math.random() * names.length); currentGameName = names[randomIndex]; gameNameInput.setText(currentGameName); LK.getSound('select').play(); }; // Move gameNameInput to be on top nameGameMenu.removeChild(gameNameInput); nameGameMenu.addChild(gameNameInput); // All games menu container var allGamesMenu = new Container(); allGamesMenu.visible = false; game.addChild(allGamesMenu); var allGamesTitle = new Text2('All Released Games', { size: 60, fill: 0xFFFFFF }); allGamesTitle.anchor.set(0.5, 0.5); allGamesTitle.x = 1024; allGamesTitle.y = 200; allGamesMenu.addChild(allGamesTitle); var noGamesText = new Text2('No games released yet', { size: 40, fill: 0xFFFFFF }); noGamesText.anchor.set(0.5, 0.5); noGamesText.x = 1024; noGamesText.y = 600; noGamesText.visible = false; allGamesMenu.addChild(noGamesText); var backFromAllGamesBtn = new Button(); backFromAllGamesBtn.setLabel('Back'); backFromAllGamesBtn.x = 1024; backFromAllGamesBtn.y = 2400; backFromAllGamesBtn.onClick = function () { allGamesMenu.visible = false; mainMenu.visible = true; }; allGamesMenu.addChild(backFromAllGamesBtn); // Game detail view container var gameDetailView = new Container(); gameDetailView.visible = false; game.addChild(gameDetailView); var detailBackBtn = new Button(); detailBackBtn.setLabel('Back to Games List'); detailBackBtn.x = 1024; detailBackBtn.y = 2400; detailBackBtn.onClick = function () { gameDetailView.visible = false; allGamesMenu.visible = true; }; gameDetailView.addChild(detailBackBtn); // Hire menu container var hireMenu = new Container(); hireMenu.visible = false; game.addChild(hireMenu); var hireTitle = new Text2('Hire Developer', { size: 60, fill: 0xFFFFFF }); hireTitle.anchor.set(0.5, 0.5); hireTitle.x = 1024; hireTitle.y = 200; hireMenu.addChild(hireTitle); var backFromHireBtn = new Button(); backFromHireBtn.setLabel('Back'); backFromHireBtn.x = 1024; backFromHireBtn.y = 2400; backFromHireBtn.onClick = function () { hireMenu.visible = false; mainMenu.visible = true; }; hireMenu.addChild(backFromHireBtn); // Project menu container var projectMenu = new Container(); projectMenu.visible = false; game.addChild(projectMenu); var projectTitle = new Text2('New Project', { size: 60, fill: 0xFFFFFF }); projectTitle.anchor.set(0.5, 0.5); projectTitle.x = 1024; projectTitle.y = 200; projectMenu.addChild(projectTitle); var selectFeaturesText = new Text2('Select 5 Features:', { size: 40, fill: 0xFFFFFF }); selectFeaturesText.anchor.set(0.5, 0.5); selectFeaturesText.x = 1024; selectFeaturesText.y = 300; projectMenu.addChild(selectFeaturesText); var startDevelopmentBtn = new Button(); startDevelopmentBtn.setLabel('Start Development'); startDevelopmentBtn.x = 1024; startDevelopmentBtn.y = 2200; startDevelopmentBtn.onClick = startDevelopment; projectMenu.addChild(startDevelopmentBtn); var backFromProjectBtn = new Button(); backFromProjectBtn.setLabel('Back'); backFromProjectBtn.x = 1024; backFromProjectBtn.y = 2350; backFromProjectBtn.onClick = function () { projectMenu.visible = false; mainMenu.visible = true; selectedFeatures = []; featureCards.forEach(function (card) { card.setSelected(false); }); }; projectMenu.addChild(backFromProjectBtn); // Development screen var developmentScreen = new Container(); developmentScreen.visible = false; game.addChild(developmentScreen); var devTitle = new Text2('Developing Game', { size: 60, fill: 0xFFFFFF }); devTitle.anchor.set(0.5, 0.5); devTitle.x = 1024; devTitle.y = 200; developmentScreen.addChild(devTitle); var targetScoreText = new Text2('Target Score: 100', { size: 40, fill: 0xFFFFFF }); targetScoreText.anchor.set(0.5, 0.5); targetScoreText.x = 1024; targetScoreText.y = 400; developmentScreen.addChild(targetScoreText); var currentScoreText = new Text2('Current Score: 0', { size: 40, fill: 0x4CAF50 }); currentScoreText.anchor.set(0.5, 0.5); currentScoreText.x = 1024; currentScoreText.y = 500; developmentScreen.addChild(currentScoreText); var progressBarBg = LK.getAsset('progressBar', { anchorX: 0.5, anchorY: 0.5 }); progressBarBg.x = 1024; progressBarBg.y = 700; developmentScreen.addChild(progressBarBg); var progressBarFill = LK.getAsset('progressFill', { anchorX: 0, anchorY: 0.5 }); progressBarFill.x = 624; progressBarFill.y = 700; progressBarFill.scaleX = 0; developmentScreen.addChild(progressBarFill); var releaseBtn = new Button(); releaseBtn.setLabel('Release Game!'); releaseBtn.x = 1024; releaseBtn.y = 900; releaseBtn.visible = false; releaseBtn.onClick = releaseGame; developmentScreen.addChild(releaseBtn); // Market trends display var trendsContainer = new Container(); trendsContainer.x = 1024; trendsContainer.y = 1200; developmentScreen.addChild(trendsContainer); var trendsTitle = new Text2('Market Trends:', { size: 35, fill: 0xFF5722 }); trendsTitle.anchor.set(0.5, 0.5); trendsContainer.addChild(trendsTitle); // Arrays for UI elements var developerCards = []; var featureCards = []; var selectedFeatures = []; // Functions function updateUI() { moneyText.setText('Money: $' + gameState.money); developersText.setText('Developers: ' + gameState.developers.length); gamesText.setText('Games Released: ' + gameState.completedGames); dayText.setText('Day: ' + gameState.currentDay); } function showNameGameMenu() { mainMenu.visible = false; nameGameMenu.visible = true; currentGameName = ''; gameNameInput.setText(''); } function generateRandomName() { var prefixes = ['Super', 'Mega', 'Ultra', 'Epic', 'Legendary', 'Amazing', 'Incredible', 'Fantastic']; var genres = ['Adventure', 'Quest', 'Battle', 'World', 'Kingdom', 'Legend', 'Saga', 'Chronicles']; var suffixes = ['2000', 'X', 'Plus', 'HD', 'Remastered', 'Ultimate', 'Deluxe', 'Pro']; var name = prefixes[Math.floor(Math.random() * prefixes.length)] + ' ' + genres[Math.floor(Math.random() * genres.length)] + ' ' + suffixes[Math.floor(Math.random() * suffixes.length)]; currentGameName = name; gameNameInput.setText(name); LK.getSound('select').play(); } function confirmGameName() { if (currentGameName && currentGameName.length > 0) { // Store the game name for later use nameGameMenu.visible = false; mainMenu.visible = true; LK.getSound('success').play(); // Update game name display gameNameDisplay.setText('Next Game: ' + currentGameName); // Show confirmation message var confirmText = new Text2('Next game will be: ' + currentGameName, { size: 30, fill: 0x4CAF50 }); confirmText.anchor.set(0.5, 0.5); confirmText.x = 1024; confirmText.y = 1050; confirmText.alpha = 0; mainMenu.addChild(confirmText); tween(confirmText, { alpha: 1 }, { duration: 500, onFinish: function onFinish() { LK.setTimeout(function () { tween(confirmText, { alpha: 0 }, { duration: 500, onFinish: function onFinish() { confirmText.destroy(); } }); }, 2000); } }); } } function showAllGamesMenu() { mainMenu.visible = false; allGamesMenu.visible = true; // Clear existing game cards var cardsToRemove = []; allGamesMenu.children.forEach(function (child) { if (child instanceof GameHistoryCard) { cardsToRemove.push(child); } }); cardsToRemove.forEach(function (card) { card.destroy(); }); // Show all games (both active and completed) var allGames = gameState.releasedGames.concat(gameState.gameHistory); if (allGames.length === 0) { noGamesText.visible = true; } else { noGamesText.visible = false; allGames.forEach(function (game, index) { var card = new GameHistoryCard(); card.setGameData(game); card.x = 1024; card.y = 400 + index * 150; card.onClick = showGameDetail; allGamesMenu.addChild(card); }); } } function showGameDetail(gameData) { allGamesMenu.visible = false; gameDetailView.visible = true; // Clear previous content for (var i = gameDetailView.children.length - 1; i >= 0; i--) { if (gameDetailView.children[i] !== detailBackBtn) { gameDetailView.children[i].destroy(); } } // Game title var titleText = new Text2(gameData.name, { size: 60, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 200; gameDetailView.addChild(titleText); // Release info var releaseText = new Text2('Released on Day ' + gameData.releaseDay, { size: 35, fill: 0x2196F3 }); releaseText.anchor.set(0.5, 0.5); releaseText.x = 1024; releaseText.y = 300; gameDetailView.addChild(releaseText); // Sales info var salesStatus = gameData.currentDailySales > 0 ? 'Active' : 'Ended'; var salesText = new Text2('Total Sales: ' + gameData.totalSales + ' copies (' + salesStatus + ')', { size: 35, fill: 0x4CAF50 }); salesText.anchor.set(0.5, 0.5); salesText.x = 1024; salesText.y = 380; gameDetailView.addChild(salesText); // Score info var scoreText = new Text2('Score: ' + Math.floor(gameData.score) + ' / ' + gameData.targetScore, { size: 35, fill: 0xFFC107 }); scoreText.anchor.set(0.5, 0.5); scoreText.x = 1024; scoreText.y = 460; gameDetailView.addChild(scoreText); // Features title var featuresTitle = new Text2('Features Used:', { size: 40, fill: 0xFFFFFF }); featuresTitle.anchor.set(0.5, 0.5); featuresTitle.x = 1024; featuresTitle.y = 600; gameDetailView.addChild(featuresTitle); // Display features gameData.features.forEach(function (feature, index) { var featureText = new Text2('• ' + feature.name + ' (' + feature.type + ')', { size: 30, fill: 0x2196F3 }); featureText.anchor.set(0.5, 0.5); featureText.x = 1024; featureText.y = 680 + index * 40; gameDetailView.addChild(featureText); }); // Developers title var devsTitle = new Text2('Developed by:', { size: 40, fill: 0xFFFFFF }); devsTitle.anchor.set(0.5, 0.5); devsTitle.x = 1024; devsTitle.y = 1000; gameDetailView.addChild(devsTitle); // Display developers if stored if (gameData.developers) { gameData.developers.forEach(function (dev, index) { var devText = new Text2('• ' + dev.name + ' (' + dev.specialty + ', Skill: ' + dev.skill + ')', { size: 30, fill: 0xFFC107 }); devText.anchor.set(0.5, 0.5); devText.x = 1024; devText.y = 1080 + index * 40; gameDetailView.addChild(devText); }); } } function showHireMenu() { mainMenu.visible = false; hireMenu.visible = true; // Clear existing cards developerCards.forEach(function (card) { card.destroy(); }); developerCards = []; // Show available developers info var infoText = new Text2('Available Developers: ' + gameState.maxHireableDevelopers, { size: 35, fill: 0xFFC107 }); infoText.anchor.set(0.5, 0.5); infoText.x = 1024; infoText.y = 350; hireMenu.addChild(infoText); // Create developer cards var availableDevelopers = developerPool.filter(function (dev) { return !gameState.developers.some(function (hired) { return hired.name === dev.name; }); }); // Only show developers up to the current max hireable limit var developersToShow = availableDevelopers.slice(0, gameState.maxHireableDevelopers); developersToShow.forEach(function (dev, index) { var card = new DeveloperCard(); card.setDeveloper(dev); card.x = 512 + index % 3 * 350; card.y = 600 + Math.floor(index / 3) * 450; card.onClick = function (developer) { if (gameState.money >= developer.cost) { gameState.money -= developer.cost; gameState.developers.push(developer); updateUI(); LK.getSound('hire').play(); showHireMenu(); // Refresh menu } }; hireMenu.addChild(card); developerCards.push(card); }); } function showProjectMenu() { if (gameState.developers.length === 0) { return; } mainMenu.visible = false; projectMenu.visible = true; selectedFeatures = []; // Clear existing cards featureCards.forEach(function (card) { card.destroy(); }); featureCards = []; // Generate and display market trends gameState.marketTrends = []; var trendTypes = ['Graphics', 'Sound', 'Gameplay']; for (var i = 0; i < 2; i++) { var trend = trendTypes[Math.floor(Math.random() * trendTypes.length)]; gameState.marketTrends.push(trend); } // Total cost display var totalCostText = new Text2('Total Cost: $0', { size: 35, fill: 0x4CAF50 }); totalCostText.anchor.set(0.5, 0.5); totalCostText.x = 1024; totalCostText.y = 400; projectMenu.addChild(totalCostText); // Display trends at top var trendsText = new Text2('Market Trends: ' + gameState.marketTrends.join(' & ') + ' are hot!', { size: 35, fill: 0xFF5722 }); trendsText.anchor.set(0.5, 0.5); trendsText.x = 1024; trendsText.y = 450; projectMenu.addChild(trendsText); // Create feature cards featurePool.forEach(function (feature, index) { var card = new FeatureCard(); card.setFeature(feature); card.x = 400 + index % 4 * 250; card.y = 737 + Math.floor(index / 4) * 350; // Highlight trending features if (gameState.marketTrends.indexOf(feature.type) !== -1) { var trendIcon = LK.getAsset('trendIcon', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.3, scaleY: 0.3 }); trendIcon.x = 100; trendIcon.y = -100; card.addChild(trendIcon); } card.onClick = function (clickedCard) { if (clickedCard.selected) { clickedCard.setSelected(false); selectedFeatures = selectedFeatures.filter(function (f) { return f !== clickedCard.featureData; }); } else if (selectedFeatures.length < 5) { clickedCard.setSelected(true); selectedFeatures.push(clickedCard.featureData); LK.getSound('select').play(); } // Update total cost var totalCost = 0; selectedFeatures.forEach(function (f) { totalCost += f.cost; }); totalCostText.setText('Total Cost: $' + totalCost); }; projectMenu.addChild(card); featureCards.push(card); }); } function startDevelopment() { if (selectedFeatures.length !== 5) { return; } // Calculate total cost var totalCost = 0; selectedFeatures.forEach(function (feature) { totalCost += feature.cost; }); // Check if player can afford if (gameState.money < totalCost) { return; } // Deduct costs gameState.money -= totalCost; updateUI(); projectMenu.visible = false; developmentScreen.visible = true; // Display trends for (var i = trendsContainer.children.length - 1; i > 0; i--) { trendsContainer.children[i].destroy(); } gameState.marketTrends.forEach(function (trend, index) { var trendText = new Text2(trend + ' is trending!', { size: 30, fill: 0xFF5722 }); trendText.anchor.set(0.5, 0.5); trendText.y = 40 + index * 35; trendsContainer.addChild(trendText); }); // Calculate target score var baseTarget = 100 + gameState.completedGames * 50; targetScoreText.setText('Target Score: ' + baseTarget); // Start project gameState.currentProject = { features: selectedFeatures, targetScore: baseTarget, currentScore: 0, developmentSpeed: 0 }; // Calculate development speed var totalSpeed = 0; gameState.developers.forEach(function (dev) { totalSpeed += dev.skill * 0.5; }); gameState.currentProject.developmentSpeed = totalSpeed; LK.getSound('develop').play(); releaseBtn.visible = false; progressBarFill.scaleX = 0; } function releaseGame() { var project = gameState.currentProject; // Calculate final score with bonuses var finalScore = project.currentScore; // Trend bonus var trendMultiplier = 1; project.features.forEach(function (feature) { if (gameState.marketTrends.indexOf(feature.type) !== -1) { finalScore *= 1.5; trendMultiplier += 0.3; } }); // Calculate initial sales potential var baseSalesMultiplier = 20; if (finalScore >= project.targetScore) { baseSalesMultiplier = 40; } var initialDailySales = Math.floor(finalScore / project.targetScore * baseSalesMultiplier * trendMultiplier); var gameName = currentGameName && currentGameName.length > 0 ? currentGameName : 'Game #' + (gameState.completedGames + 1); var releasedGame = { name: gameName, releaseDay: gameState.currentDay, score: finalScore, targetScore: project.targetScore, initialDailySales: initialDailySales, currentDailySales: initialDailySales, totalSales: 0, features: project.features, trendBonus: trendMultiplier, developers: gameState.developers.slice() }; // Reset game name after use currentGameName = ''; gameNameDisplay.setText(''); gameState.releasedGames.push(releasedGame); // Success check if (finalScore >= project.targetScore) { gameState.money += Math.floor(finalScore * 2); gameState.completedGames++; LK.getSound('success').play(); LK.setScore(gameState.completedGames); if (gameState.completedGames >= 10) { LK.showYouWin(); } } else { gameState.money += Math.floor(finalScore * 0.5); } LK.getSound('release').play(); // Reset gameState.currentProject = null; developmentScreen.visible = false; mainMenu.visible = true; updateUI(); } // Game update var dayTimer = 0; game.update = function () { // Day progression (every 3 seconds = 1 day) dayTimer++; if (dayTimer >= 180) { // 60 fps * 3 seconds dayTimer = 0; gameState.currentDay++; updateUI(); // Process game sales for (var i = gameState.releasedGames.length - 1; i >= 0; i--) { var game = gameState.releasedGames[i]; var daysSinceRelease = gameState.currentDay - game.releaseDay; // Calculate sales decline var declineRate = 0.75; // Base 25% daily decline // Better games decline slower if (game.score >= game.targetScore * 1.5) { declineRate = 0.85; } else if (game.score >= game.targetScore) { declineRate = 0.80; } // Apply trend bonus to decline rate declineRate += (game.trendBonus - 1) * 0.03; declineRate = Math.min(declineRate, 0.90); // Calculate current day sales game.currentDailySales = Math.floor(game.initialDailySales * Math.pow(declineRate, daysSinceRelease)); // Add to total sales and money if (game.currentDailySales > 0) { game.totalSales += game.currentDailySales; var revenue = Math.floor(game.currentDailySales * 5); gameState.money += revenue; } else { // Game no longer selling - remove from market var removedGame = gameState.releasedGames.splice(i, 1)[0]; gameState.gameHistory.push(removedGame); // Show notification var notification = new Container(); game.addChild(notification); var bg = LK.getAsset('card', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 1.2 }); bg.tint = 0x0f3460; notification.addChild(bg); var titleText = new Text2(game.name + ' removed from market', { size: 35, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.y = -30; notification.addChild(titleText); var salesText = new Text2('Total copies sold: ' + game.totalSales, { size: 30, fill: 0x4CAF50 }); salesText.anchor.set(0.5, 0.5); salesText.y = 20; notification.addChild(salesText); notification.x = 1024; notification.y = 1366; notification.alpha = 0; // Animate notification tween(notification, { alpha: 1, y: 1000 }, { duration: 500, onFinish: function onFinish() { LK.setTimeout(function () { tween(notification, { alpha: 0 }, { duration: 500, onFinish: function onFinish() { notification.destroy(); } }); }, 2000); } }); } } updateUI(); } if (gameState.currentProject && developmentScreen.visible) { var project = gameState.currentProject; // Development progress if (project.currentScore < project.targetScore * 10) { // Calculate points per tick var pointsPerTick = project.developmentSpeed / 30; // Feature synergy bonus var synergy = 1; project.features.forEach(function (feature) { gameState.developers.forEach(function (dev) { if (dev.specialty === feature.type) { synergy += 0.1; } }); }); project.currentScore += pointsPerTick * synergy; // Update UI currentScoreText.setText('Current Score: ' + Math.floor(project.currentScore)); var progress = Math.min(project.currentScore / (project.targetScore * 10), 1); progressBarFill.scaleX = progress; // Show release button when ready if (progress >= 1 && !releaseBtn.visible) { releaseBtn.visible = true; tween(releaseBtn, { scaleX: 1.1, scaleY: 1.1 }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { tween(releaseBtn, { scaleX: 1, scaleY: 1 }, { duration: 500 }); } }); } } } // Check game over if (gameState.money < 100 && gameState.developers.length === 0 && !gameState.currentProject) { LK.showGameOver(); } }; // Initialize updateUI();
===================================================================
--- original.js
+++ change.js
@@ -883,9 +883,9 @@
featurePool.forEach(function (feature, index) {
var card = new FeatureCard();
card.setFeature(feature);
card.x = 400 + index % 4 * 250;
- card.y = 600 + Math.floor(index / 4) * 350;
+ card.y = 737 + Math.floor(index / 4) * 350;
// Highlight trending features
if (gameState.marketTrends.indexOf(feature.type) !== -1) {
var trendIcon = LK.getAsset('trendIcon', {
anchorX: 0.5,