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Game Genres Research sayfasına Back butonu ekle
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Araştırma sayfalarına da Back butonu ekle
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Geri butonunu sayfaların en alt kısmına ekle ve boyutunu diğer boyutlar ile eşitle.
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Herhangi bir sayfaya girdiğimiz de geri butonu görünsün.
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Oyuna Yükselt isminde buton ekle. İçerisine Stüdyo seviyesi ekle. Stüdyo seviyesi yükseldikçe yeni çalışan satın alabilelim. Stüdyo seviyesi yükseltme maliyeti olsun. Her çalışanın sadece 1 tane özellik geliştirme özelliği olsun. Bizim kendi ana karakterimiz olsun. Ana karakterimiz Her özellikten 1 tane geliştirme puanına sahip olsun. Ana karakterimizin seviyesini Yükselt butonunun içine ekle. Her seviyede daha güzel oyun yapsın ve her seviyenin kendisine göre maliyeti olsun.
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Kazanılan score puanını %95 azalt.
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Kazanç oranı çok yüksek. Genel oyun Kazancını %95 oranında düşür.
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Oyun isminin sayfa butonunu, oyun geliştirme ekranının ilk botunu yap.
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Oyun oluşturma ekranında ki market trend ve toplam ücret yazıları alt alta gelsin.
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Oyun oluşturma ekranında bulunan özellikleri seçmek için butonlar ekle. Bu butonlara oyun oluşturma içinde ki özellikleri taşı. Hangi özelliği seçecek isek butonuna basıp sayfasına girelim.
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'game.addChild(notification);' Line Number: 1419
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'push')' in or related to this line: 'gameState.researchedFeatures[research.category].push(research.name);' Line Number: 1412
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Başlangıç parası 10000 olsun
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Market trendleri, oyunun türüne göre şekillensin. Oyuna birçok özellik ve tür ekle. Ama araştırma yapılması için ana ekrana araştırma butonu ekle. Araştırma butonuna girince, Ses, Grafik, Gameplay ve oyun türü hakkında butonlar oluştur. Bu butonların içine ayrı ayrı 20 çeşit değişik araştırma özellikleri ekle. Bu özellikleri araştırmadan oyun oluştururken seçme ekranında görünmesin.
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Özelliklerin tamamını %5 aşağı taşı.
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Total cost kısmını, market trend yazısının 1 satır yukarısına taşı.
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Özelliklerin tamamını 1 satır aşağı kaydır
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Market trend yazısı start development bir satır yukarısına taşı.
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Satış oranları çok yüksek. Oyunlarda ki skor oranları çok yüksek. Oyun özellikleri eklemenin bir maliyeti olsun. Para çok kolay kazanılıyor. Oyunu bayağı zorlaştır. Ayrıca market trend konusu, özellik seçerken görünsün.
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Seçilen isim oyunun yukarı kenarında görünsün.
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Oyuna "Bütün Çıkarılan Oyunlar" butonu ekle. Bu botuna basınca geçmişe dönük oyunların listesi görüntülensin. Oradan istediğimiz bir oyuna Basınca geçmişe dönük, hangi oyunu, nasıl özellikle ve hangi çalışanlarla yaptığımız, hangi gün çıkarttığımız ve ne kadar kopya sattı gibi birçok şeyin yazdığı bir sayfaya gitsin.
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Başlangıçta yalnızca 1 çalışan işe alabilelim. İlerde çalışan sayı güncellemesi yaparak yeni çalışanlar alabileceğiz. Çalışan fiyatlarını 500 ve katları olarak belirle.
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Oyunun ana sayfasına yeni bir buton ekle. Bu butona basınca yapacağımız oyunun ismini yazalım veya yapacağımız oyunun ismini rastgele sistem belirlesin.
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Oyuna gün zamanı ekle. Oyun ilk çıktığı gün, çok satsın gün geçtikçe satış oranı düşsün ve bu trend ve doğru tercihler sonucu, oyunun geliştirilme sürecine bağlı olarak değişkenlik göstersin. En sonda da oyun hiç satılmaz duruma gelince, "Oyununuz piyasadan çekildi ve toplam bu kadar kopya sattı" diye bildiri gelsin.
Code edit (1 edits merged)
Please save this source code
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Button = Container.expand(function () {
var self = Container.call(this);
var bg = self.attachAsset('button', {
anchorX: 0.5,
anchorY: 0.5
});
var label = new Text2('Button', {
size: 40,
fill: 0xFFFFFF
});
label.anchor.set(0.5, 0.5);
self.addChild(label);
self.setLabel = function (text) {
label.setText(text);
};
self.down = function () {
tween(bg, {
scaleX: 0.95,
scaleY: 0.95
}, {
duration: 100
});
LK.getSound('select').play();
};
self.up = function () {
tween(bg, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
if (self.onClick) {
self.onClick();
}
};
return self;
});
var DeveloperCard = Container.expand(function () {
var self = Container.call(this);
var bg = self.attachAsset('card', {
anchorX: 0.5,
anchorY: 0.5
});
var icon = self.attachAsset('developerIcon', {
anchorX: 0.5,
anchorY: 0.5,
y: -100
});
var nameText = new Text2('Developer', {
size: 30,
fill: 0xFFFFFF
});
nameText.anchor.set(0.5, 0.5);
nameText.y = -20;
self.addChild(nameText);
var specialtyText = new Text2('Graphics', {
size: 25,
fill: 0xFFC107
});
specialtyText.anchor.set(0.5, 0.5);
specialtyText.y = 20;
self.addChild(specialtyText);
var costText = new Text2('Cost: $100', {
size: 25,
fill: 0x4CAF50
});
costText.anchor.set(0.5, 0.5);
costText.y = 60;
self.addChild(costText);
var skillText = new Text2('Skill: 5', {
size: 25,
fill: 0x2196F3
});
skillText.anchor.set(0.5, 0.5);
skillText.y = 100;
self.addChild(skillText);
self.developerData = null;
self.setDeveloper = function (data) {
self.developerData = data;
nameText.setText(data.name);
specialtyText.setText(data.specialty);
costText.setText('Cost: $' + data.cost);
skillText.setText('Skill: ' + data.skill);
var specialtyColors = {
'Graphics': 0xff5722,
'Sound': 0x9c27b0,
'Gameplay': 0x2196f3
};
icon.tint = specialtyColors[data.specialty] || 0xffc107;
};
self.down = function () {
if (self.onClick) {
self.onClick(self.developerData);
}
};
return self;
});
var FeatureCard = Container.expand(function () {
var self = Container.call(this);
var bg = self.attachAsset('card', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.8,
scaleY: 0.8
});
var icon = self.attachAsset('featureIcon', {
anchorX: 0.5,
anchorY: 0.5,
y: -80
});
var nameText = new Text2('Feature', {
size: 25,
fill: 0xFFFFFF
});
nameText.anchor.set(0.5, 0.5);
nameText.y = -20;
self.addChild(nameText);
var typeText = new Text2('Type', {
size: 20,
fill: 0x2196F3
});
typeText.anchor.set(0.5, 0.5);
typeText.y = 10;
self.addChild(typeText);
var pointsText = new Text2('Points: 0', {
size: 20,
fill: 0x4CAF50
});
pointsText.anchor.set(0.5, 0.5);
pointsText.y = 40;
self.addChild(pointsText);
self.featureData = null;
self.selected = false;
self.setFeature = function (data) {
self.featureData = data;
nameText.setText(data.name);
typeText.setText(data.type);
pointsText.setText('Points: ' + data.basePoints + ' | Cost: $' + data.cost);
var typeColors = {
'Graphics': 0xff5722,
'Sound': 0x9c27b0,
'Gameplay': 0x2196f3
};
icon.tint = typeColors[data.type] || 0xffc107;
};
self.setSelected = function (selected) {
self.selected = selected;
bg.tint = selected ? 0xe94560 : 0xffffff;
};
self.down = function () {
if (self.onClick) {
self.onClick(self);
}
};
return self;
});
var GameHistoryCard = Container.expand(function () {
var self = Container.call(this);
var bg = self.attachAsset('card', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.5,
scaleY: 0.6
});
var nameText = new Text2('Game Name', {
size: 30,
fill: 0xFFFFFF
});
nameText.anchor.set(0.5, 0.5);
nameText.y = -30;
self.addChild(nameText);
var salesText = new Text2('Sales: 0', {
size: 25,
fill: 0x4CAF50
});
salesText.anchor.set(0.5, 0.5);
salesText.y = 10;
self.addChild(salesText);
self.gameData = null;
self.setGameData = function (data) {
self.gameData = data;
nameText.setText(data.name);
var salesInfo = data.currentDailySales > 0 ? 'Sales: ' + data.totalSales + ' (Active)' : 'Sales: ' + data.totalSales + ' (Ended)';
salesText.setText(salesInfo);
bg.tint = data.currentDailySales > 0 ? 0x0f3460 : 0x16213e;
};
self.down = function () {
if (self.onClick) {
self.onClick(self.gameData);
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a1a2e
});
/****
* Game Code
****/
// Game state
var gameState = {
money: 600,
developers: [],
currentProject: null,
completedGames: 0,
marketTrends: [],
currentDay: 1,
releasedGames: [],
maxHireableDevelopers: 1,
gameHistory: []
};
// Current game name being created
var currentGameName = '';
// Game name display at top
var gameNameDisplay = new Text2('', {
size: 45,
fill: 0xFFFFFF
});
gameNameDisplay.anchor.set(0.5, 0);
gameNameDisplay.y = 10;
LK.gui.top.addChild(gameNameDisplay);
// Available developers pool
var developerPool = [{
name: 'Alex',
specialty: 'Graphics',
skill: 3,
cost: 500
}, {
name: 'Sam',
specialty: 'Sound',
skill: 4,
cost: 1000
}, {
name: 'Jordan',
specialty: 'Gameplay',
skill: 5,
cost: 1500
}, {
name: 'Morgan',
specialty: 'Graphics',
skill: 6,
cost: 2000
}, {
name: 'Casey',
specialty: 'Sound',
skill: 7,
cost: 2500
}, {
name: 'Drew',
specialty: 'Gameplay',
skill: 8,
cost: 3000
}];
// Available features
var featurePool = [{
name: 'Pixel Art',
type: 'Graphics',
basePoints: 3,
cost: 100
}, {
name: '3D Models',
type: 'Graphics',
basePoints: 5,
cost: 300
}, {
name: 'Particle Effects',
type: 'Graphics',
basePoints: 4,
cost: 200
}, {
name: 'Soundtrack',
type: 'Sound',
basePoints: 3,
cost: 150
}, {
name: 'Voice Acting',
type: 'Sound',
basePoints: 6,
cost: 400
}, {
name: 'Sound Effects',
type: 'Sound',
basePoints: 4,
cost: 200
}, {
name: 'RPG Elements',
type: 'Gameplay',
basePoints: 5,
cost: 250
}, {
name: 'Multiplayer',
type: 'Gameplay',
basePoints: 7,
cost: 500
}, {
name: 'Puzzles',
type: 'Gameplay',
basePoints: 4,
cost: 200
}, {
name: 'Open World',
type: 'Gameplay',
basePoints: 8,
cost: 600
}];
// UI Elements
var moneyText = new Text2('Money: $600', {
size: 50,
fill: 0x4CAF50
});
moneyText.anchor.set(1, 0);
LK.gui.topRight.addChild(moneyText);
var developersText = new Text2('Developers: 0', {
size: 40,
fill: 0xFFFFFF
});
developersText.anchor.set(1, 0);
developersText.y = 60;
LK.gui.topRight.addChild(developersText);
var gamesText = new Text2('Games Released: 0', {
size: 40,
fill: 0xFFC107
});
gamesText.anchor.set(1, 0);
gamesText.y = 110;
LK.gui.topRight.addChild(gamesText);
var dayText = new Text2('Day: 1', {
size: 40,
fill: 0x2196F3
});
dayText.anchor.set(1, 0);
dayText.y = 160;
LK.gui.topRight.addChild(dayText);
// Main menu container
var mainMenu = new Container();
game.addChild(mainMenu);
var titleText = new Text2('Game Dev Studio', {
size: 80,
fill: 0xFFFFFF
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 1024;
titleText.y = 300;
mainMenu.addChild(titleText);
var hireDeveloperBtn = new Button();
hireDeveloperBtn.setLabel('Hire Developer');
hireDeveloperBtn.x = 1024;
hireDeveloperBtn.y = 600;
hireDeveloperBtn.onClick = showHireMenu;
mainMenu.addChild(hireDeveloperBtn);
var startProjectBtn = new Button();
startProjectBtn.setLabel('Start Project');
startProjectBtn.x = 1024;
startProjectBtn.y = 750;
startProjectBtn.onClick = showProjectMenu;
mainMenu.addChild(startProjectBtn);
var nameGameBtn = new Button();
nameGameBtn.setLabel('Name Your Game');
nameGameBtn.x = 1024;
nameGameBtn.y = 900;
nameGameBtn.onClick = showNameGameMenu;
mainMenu.addChild(nameGameBtn);
var allGamesBtn = new Button();
allGamesBtn.setLabel('All Released Games');
allGamesBtn.x = 1024;
allGamesBtn.y = 1050;
allGamesBtn.onClick = showAllGamesMenu;
mainMenu.addChild(allGamesBtn);
// Name game menu container
var nameGameMenu = new Container();
nameGameMenu.visible = false;
game.addChild(nameGameMenu);
var nameGameTitle = new Text2('Name Your Game', {
size: 60,
fill: 0xFFFFFF
});
nameGameTitle.anchor.set(0.5, 0.5);
nameGameTitle.x = 1024;
nameGameTitle.y = 200;
nameGameMenu.addChild(nameGameTitle);
var gameNameInput = new Text2('', {
size: 50,
fill: 0x4CAF50
});
gameNameInput.anchor.set(0.5, 0.5);
gameNameInput.x = 1024;
gameNameInput.y = 400;
nameGameMenu.addChild(gameNameInput);
var inputPrompt = new Text2('Tap to enter game name', {
size: 30,
fill: 0xFFFFFF
});
inputPrompt.anchor.set(0.5, 0.5);
inputPrompt.x = 1024;
inputPrompt.y = 500;
nameGameMenu.addChild(inputPrompt);
var randomNameBtn = new Button();
randomNameBtn.setLabel('Random Name');
randomNameBtn.x = 1024;
randomNameBtn.y = 700;
randomNameBtn.onClick = generateRandomName;
nameGameMenu.addChild(randomNameBtn);
var confirmNameBtn = new Button();
confirmNameBtn.setLabel('Confirm Name');
confirmNameBtn.x = 1024;
confirmNameBtn.y = 850;
confirmNameBtn.onClick = confirmGameName;
nameGameMenu.addChild(confirmNameBtn);
var backFromNameBtn = new Button();
backFromNameBtn.setLabel('Back');
backFromNameBtn.x = 1024;
backFromNameBtn.y = 1000;
backFromNameBtn.onClick = function () {
nameGameMenu.visible = false;
mainMenu.visible = true;
gameNameInput.setText('');
currentGameName = '';
};
nameGameMenu.addChild(backFromNameBtn);
// Simple tap-to-edit name input
var nameInputBg = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2,
scaleY: 1
});
nameInputBg.x = 1024;
nameInputBg.y = 400;
nameInputBg.alpha = 0.3;
nameGameMenu.addChild(nameInputBg);
nameInputBg.interactive = true;
nameInputBg.down = function () {
// Simulate simple text input with preset options
var names = ['Game Studio Pro', 'Developer Tycoon', 'Code Master', 'Pixel Dreams', 'Game Maker Plus'];
var randomIndex = Math.floor(Math.random() * names.length);
currentGameName = names[randomIndex];
gameNameInput.setText(currentGameName);
LK.getSound('select').play();
};
// Move gameNameInput to be on top
nameGameMenu.removeChild(gameNameInput);
nameGameMenu.addChild(gameNameInput);
// All games menu container
var allGamesMenu = new Container();
allGamesMenu.visible = false;
game.addChild(allGamesMenu);
var allGamesTitle = new Text2('All Released Games', {
size: 60,
fill: 0xFFFFFF
});
allGamesTitle.anchor.set(0.5, 0.5);
allGamesTitle.x = 1024;
allGamesTitle.y = 200;
allGamesMenu.addChild(allGamesTitle);
var noGamesText = new Text2('No games released yet', {
size: 40,
fill: 0xFFFFFF
});
noGamesText.anchor.set(0.5, 0.5);
noGamesText.x = 1024;
noGamesText.y = 600;
noGamesText.visible = false;
allGamesMenu.addChild(noGamesText);
var backFromAllGamesBtn = new Button();
backFromAllGamesBtn.setLabel('Back');
backFromAllGamesBtn.x = 1024;
backFromAllGamesBtn.y = 2400;
backFromAllGamesBtn.onClick = function () {
allGamesMenu.visible = false;
mainMenu.visible = true;
};
allGamesMenu.addChild(backFromAllGamesBtn);
// Game detail view container
var gameDetailView = new Container();
gameDetailView.visible = false;
game.addChild(gameDetailView);
var detailBackBtn = new Button();
detailBackBtn.setLabel('Back to Games List');
detailBackBtn.x = 1024;
detailBackBtn.y = 2400;
detailBackBtn.onClick = function () {
gameDetailView.visible = false;
allGamesMenu.visible = true;
};
gameDetailView.addChild(detailBackBtn);
// Hire menu container
var hireMenu = new Container();
hireMenu.visible = false;
game.addChild(hireMenu);
var hireTitle = new Text2('Hire Developer', {
size: 60,
fill: 0xFFFFFF
});
hireTitle.anchor.set(0.5, 0.5);
hireTitle.x = 1024;
hireTitle.y = 200;
hireMenu.addChild(hireTitle);
var backFromHireBtn = new Button();
backFromHireBtn.setLabel('Back');
backFromHireBtn.x = 1024;
backFromHireBtn.y = 2400;
backFromHireBtn.onClick = function () {
hireMenu.visible = false;
mainMenu.visible = true;
};
hireMenu.addChild(backFromHireBtn);
// Project menu container
var projectMenu = new Container();
projectMenu.visible = false;
game.addChild(projectMenu);
var projectTitle = new Text2('New Project', {
size: 60,
fill: 0xFFFFFF
});
projectTitle.anchor.set(0.5, 0.5);
projectTitle.x = 1024;
projectTitle.y = 200;
projectMenu.addChild(projectTitle);
var selectFeaturesText = new Text2('Select 5 Features:', {
size: 40,
fill: 0xFFFFFF
});
selectFeaturesText.anchor.set(0.5, 0.5);
selectFeaturesText.x = 1024;
selectFeaturesText.y = 300;
projectMenu.addChild(selectFeaturesText);
var startDevelopmentBtn = new Button();
startDevelopmentBtn.setLabel('Start Development');
startDevelopmentBtn.x = 1024;
startDevelopmentBtn.y = 2200;
startDevelopmentBtn.onClick = startDevelopment;
projectMenu.addChild(startDevelopmentBtn);
var backFromProjectBtn = new Button();
backFromProjectBtn.setLabel('Back');
backFromProjectBtn.x = 1024;
backFromProjectBtn.y = 2350;
backFromProjectBtn.onClick = function () {
projectMenu.visible = false;
mainMenu.visible = true;
selectedFeatures = [];
featureCards.forEach(function (card) {
card.setSelected(false);
});
};
projectMenu.addChild(backFromProjectBtn);
// Development screen
var developmentScreen = new Container();
developmentScreen.visible = false;
game.addChild(developmentScreen);
var devTitle = new Text2('Developing Game', {
size: 60,
fill: 0xFFFFFF
});
devTitle.anchor.set(0.5, 0.5);
devTitle.x = 1024;
devTitle.y = 200;
developmentScreen.addChild(devTitle);
var targetScoreText = new Text2('Target Score: 100', {
size: 40,
fill: 0xFFFFFF
});
targetScoreText.anchor.set(0.5, 0.5);
targetScoreText.x = 1024;
targetScoreText.y = 400;
developmentScreen.addChild(targetScoreText);
var currentScoreText = new Text2('Current Score: 0', {
size: 40,
fill: 0x4CAF50
});
currentScoreText.anchor.set(0.5, 0.5);
currentScoreText.x = 1024;
currentScoreText.y = 500;
developmentScreen.addChild(currentScoreText);
var progressBarBg = LK.getAsset('progressBar', {
anchorX: 0.5,
anchorY: 0.5
});
progressBarBg.x = 1024;
progressBarBg.y = 700;
developmentScreen.addChild(progressBarBg);
var progressBarFill = LK.getAsset('progressFill', {
anchorX: 0,
anchorY: 0.5
});
progressBarFill.x = 624;
progressBarFill.y = 700;
progressBarFill.scaleX = 0;
developmentScreen.addChild(progressBarFill);
var releaseBtn = new Button();
releaseBtn.setLabel('Release Game!');
releaseBtn.x = 1024;
releaseBtn.y = 900;
releaseBtn.visible = false;
releaseBtn.onClick = releaseGame;
developmentScreen.addChild(releaseBtn);
// Market trends display
var trendsContainer = new Container();
trendsContainer.x = 1024;
trendsContainer.y = 1200;
developmentScreen.addChild(trendsContainer);
var trendsTitle = new Text2('Market Trends:', {
size: 35,
fill: 0xFF5722
});
trendsTitle.anchor.set(0.5, 0.5);
trendsContainer.addChild(trendsTitle);
// Arrays for UI elements
var developerCards = [];
var featureCards = [];
var selectedFeatures = [];
// Functions
function updateUI() {
moneyText.setText('Money: $' + gameState.money);
developersText.setText('Developers: ' + gameState.developers.length);
gamesText.setText('Games Released: ' + gameState.completedGames);
dayText.setText('Day: ' + gameState.currentDay);
}
function showNameGameMenu() {
mainMenu.visible = false;
nameGameMenu.visible = true;
currentGameName = '';
gameNameInput.setText('');
}
function generateRandomName() {
var prefixes = ['Super', 'Mega', 'Ultra', 'Epic', 'Legendary', 'Amazing', 'Incredible', 'Fantastic'];
var genres = ['Adventure', 'Quest', 'Battle', 'World', 'Kingdom', 'Legend', 'Saga', 'Chronicles'];
var suffixes = ['2000', 'X', 'Plus', 'HD', 'Remastered', 'Ultimate', 'Deluxe', 'Pro'];
var name = prefixes[Math.floor(Math.random() * prefixes.length)] + ' ' + genres[Math.floor(Math.random() * genres.length)] + ' ' + suffixes[Math.floor(Math.random() * suffixes.length)];
currentGameName = name;
gameNameInput.setText(name);
LK.getSound('select').play();
}
function confirmGameName() {
if (currentGameName && currentGameName.length > 0) {
// Store the game name for later use
nameGameMenu.visible = false;
mainMenu.visible = true;
LK.getSound('success').play();
// Update game name display
gameNameDisplay.setText('Next Game: ' + currentGameName);
// Show confirmation message
var confirmText = new Text2('Next game will be: ' + currentGameName, {
size: 30,
fill: 0x4CAF50
});
confirmText.anchor.set(0.5, 0.5);
confirmText.x = 1024;
confirmText.y = 1050;
confirmText.alpha = 0;
mainMenu.addChild(confirmText);
tween(confirmText, {
alpha: 1
}, {
duration: 500,
onFinish: function onFinish() {
LK.setTimeout(function () {
tween(confirmText, {
alpha: 0
}, {
duration: 500,
onFinish: function onFinish() {
confirmText.destroy();
}
});
}, 2000);
}
});
}
}
function showAllGamesMenu() {
mainMenu.visible = false;
allGamesMenu.visible = true;
// Clear existing game cards
var cardsToRemove = [];
allGamesMenu.children.forEach(function (child) {
if (child instanceof GameHistoryCard) {
cardsToRemove.push(child);
}
});
cardsToRemove.forEach(function (card) {
card.destroy();
});
// Show all games (both active and completed)
var allGames = gameState.releasedGames.concat(gameState.gameHistory);
if (allGames.length === 0) {
noGamesText.visible = true;
} else {
noGamesText.visible = false;
allGames.forEach(function (game, index) {
var card = new GameHistoryCard();
card.setGameData(game);
card.x = 1024;
card.y = 400 + index * 150;
card.onClick = showGameDetail;
allGamesMenu.addChild(card);
});
}
}
function showGameDetail(gameData) {
allGamesMenu.visible = false;
gameDetailView.visible = true;
// Clear previous content
for (var i = gameDetailView.children.length - 1; i >= 0; i--) {
if (gameDetailView.children[i] !== detailBackBtn) {
gameDetailView.children[i].destroy();
}
}
// Game title
var titleText = new Text2(gameData.name, {
size: 60,
fill: 0xFFFFFF
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 1024;
titleText.y = 200;
gameDetailView.addChild(titleText);
// Release info
var releaseText = new Text2('Released on Day ' + gameData.releaseDay, {
size: 35,
fill: 0x2196F3
});
releaseText.anchor.set(0.5, 0.5);
releaseText.x = 1024;
releaseText.y = 300;
gameDetailView.addChild(releaseText);
// Sales info
var salesStatus = gameData.currentDailySales > 0 ? 'Active' : 'Ended';
var salesText = new Text2('Total Sales: ' + gameData.totalSales + ' copies (' + salesStatus + ')', {
size: 35,
fill: 0x4CAF50
});
salesText.anchor.set(0.5, 0.5);
salesText.x = 1024;
salesText.y = 380;
gameDetailView.addChild(salesText);
// Score info
var scoreText = new Text2('Score: ' + Math.floor(gameData.score) + ' / ' + gameData.targetScore, {
size: 35,
fill: 0xFFC107
});
scoreText.anchor.set(0.5, 0.5);
scoreText.x = 1024;
scoreText.y = 460;
gameDetailView.addChild(scoreText);
// Features title
var featuresTitle = new Text2('Features Used:', {
size: 40,
fill: 0xFFFFFF
});
featuresTitle.anchor.set(0.5, 0.5);
featuresTitle.x = 1024;
featuresTitle.y = 600;
gameDetailView.addChild(featuresTitle);
// Display features
gameData.features.forEach(function (feature, index) {
var featureText = new Text2('• ' + feature.name + ' (' + feature.type + ')', {
size: 30,
fill: 0x2196F3
});
featureText.anchor.set(0.5, 0.5);
featureText.x = 1024;
featureText.y = 680 + index * 40;
gameDetailView.addChild(featureText);
});
// Developers title
var devsTitle = new Text2('Developed by:', {
size: 40,
fill: 0xFFFFFF
});
devsTitle.anchor.set(0.5, 0.5);
devsTitle.x = 1024;
devsTitle.y = 1000;
gameDetailView.addChild(devsTitle);
// Display developers if stored
if (gameData.developers) {
gameData.developers.forEach(function (dev, index) {
var devText = new Text2('• ' + dev.name + ' (' + dev.specialty + ', Skill: ' + dev.skill + ')', {
size: 30,
fill: 0xFFC107
});
devText.anchor.set(0.5, 0.5);
devText.x = 1024;
devText.y = 1080 + index * 40;
gameDetailView.addChild(devText);
});
}
}
function showHireMenu() {
mainMenu.visible = false;
hireMenu.visible = true;
// Clear existing cards
developerCards.forEach(function (card) {
card.destroy();
});
developerCards = [];
// Show available developers info
var infoText = new Text2('Available Developers: ' + gameState.maxHireableDevelopers, {
size: 35,
fill: 0xFFC107
});
infoText.anchor.set(0.5, 0.5);
infoText.x = 1024;
infoText.y = 350;
hireMenu.addChild(infoText);
// Create developer cards
var availableDevelopers = developerPool.filter(function (dev) {
return !gameState.developers.some(function (hired) {
return hired.name === dev.name;
});
});
// Only show developers up to the current max hireable limit
var developersToShow = availableDevelopers.slice(0, gameState.maxHireableDevelopers);
developersToShow.forEach(function (dev, index) {
var card = new DeveloperCard();
card.setDeveloper(dev);
card.x = 512 + index % 3 * 350;
card.y = 600 + Math.floor(index / 3) * 450;
card.onClick = function (developer) {
if (gameState.money >= developer.cost) {
gameState.money -= developer.cost;
gameState.developers.push(developer);
updateUI();
LK.getSound('hire').play();
showHireMenu(); // Refresh menu
}
};
hireMenu.addChild(card);
developerCards.push(card);
});
}
function showProjectMenu() {
if (gameState.developers.length === 0) {
return;
}
mainMenu.visible = false;
projectMenu.visible = true;
selectedFeatures = [];
// Clear existing cards
featureCards.forEach(function (card) {
card.destroy();
});
featureCards = [];
// Generate and display market trends
gameState.marketTrends = [];
var trendTypes = ['Graphics', 'Sound', 'Gameplay'];
for (var i = 0; i < 2; i++) {
var trend = trendTypes[Math.floor(Math.random() * trendTypes.length)];
gameState.marketTrends.push(trend);
}
// Display trends at top
var trendsText = new Text2('Market Trends: ' + gameState.marketTrends.join(' & ') + ' are hot!', {
size: 35,
fill: 0xFF5722
});
trendsText.anchor.set(0.5, 0.5);
trendsText.x = 1024;
trendsText.y = 400;
projectMenu.addChild(trendsText);
// Total cost display
var totalCostText = new Text2('Total Cost: $0', {
size: 35,
fill: 0x4CAF50
});
totalCostText.anchor.set(0.5, 0.5);
totalCostText.x = 1024;
totalCostText.y = 450;
projectMenu.addChild(totalCostText);
// Create feature cards
featurePool.forEach(function (feature, index) {
var card = new FeatureCard();
card.setFeature(feature);
card.x = 400 + index % 4 * 250;
card.y = 950 + Math.floor(index / 4) * 350;
// Highlight trending features
if (gameState.marketTrends.indexOf(feature.type) !== -1) {
var trendIcon = LK.getAsset('trendIcon', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.3,
scaleY: 0.3
});
trendIcon.x = 100;
trendIcon.y = -100;
card.addChild(trendIcon);
}
card.onClick = function (clickedCard) {
if (clickedCard.selected) {
clickedCard.setSelected(false);
selectedFeatures = selectedFeatures.filter(function (f) {
return f !== clickedCard.featureData;
});
} else if (selectedFeatures.length < 5) {
clickedCard.setSelected(true);
selectedFeatures.push(clickedCard.featureData);
LK.getSound('select').play();
}
// Update total cost
var totalCost = 0;
selectedFeatures.forEach(function (f) {
totalCost += f.cost;
});
totalCostText.setText('Total Cost: $' + totalCost);
};
projectMenu.addChild(card);
featureCards.push(card);
});
}
function startDevelopment() {
if (selectedFeatures.length !== 5) {
return;
}
// Calculate total cost
var totalCost = 0;
selectedFeatures.forEach(function (feature) {
totalCost += feature.cost;
});
// Check if player can afford
if (gameState.money < totalCost) {
return;
}
// Deduct costs
gameState.money -= totalCost;
updateUI();
projectMenu.visible = false;
developmentScreen.visible = true;
// Display trends
for (var i = trendsContainer.children.length - 1; i > 0; i--) {
trendsContainer.children[i].destroy();
}
gameState.marketTrends.forEach(function (trend, index) {
var trendText = new Text2(trend + ' is trending!', {
size: 30,
fill: 0xFF5722
});
trendText.anchor.set(0.5, 0.5);
trendText.y = 40 + index * 35;
trendsContainer.addChild(trendText);
});
// Calculate target score
var baseTarget = 100 + gameState.completedGames * 50;
targetScoreText.setText('Target Score: ' + baseTarget);
// Start project
gameState.currentProject = {
features: selectedFeatures,
targetScore: baseTarget,
currentScore: 0,
developmentSpeed: 0
};
// Calculate development speed
var totalSpeed = 0;
gameState.developers.forEach(function (dev) {
totalSpeed += dev.skill * 0.5;
});
gameState.currentProject.developmentSpeed = totalSpeed;
LK.getSound('develop').play();
releaseBtn.visible = false;
progressBarFill.scaleX = 0;
}
function releaseGame() {
var project = gameState.currentProject;
// Calculate final score with bonuses
var finalScore = project.currentScore;
// Trend bonus
var trendMultiplier = 1;
project.features.forEach(function (feature) {
if (gameState.marketTrends.indexOf(feature.type) !== -1) {
finalScore *= 1.5;
trendMultiplier += 0.3;
}
});
// Calculate initial sales potential
var baseSalesMultiplier = 20;
if (finalScore >= project.targetScore) {
baseSalesMultiplier = 40;
}
var initialDailySales = Math.floor(finalScore / project.targetScore * baseSalesMultiplier * trendMultiplier);
var gameName = currentGameName && currentGameName.length > 0 ? currentGameName : 'Game #' + (gameState.completedGames + 1);
var releasedGame = {
name: gameName,
releaseDay: gameState.currentDay,
score: finalScore,
targetScore: project.targetScore,
initialDailySales: initialDailySales,
currentDailySales: initialDailySales,
totalSales: 0,
features: project.features,
trendBonus: trendMultiplier,
developers: gameState.developers.slice()
};
// Reset game name after use
currentGameName = '';
gameNameDisplay.setText('');
gameState.releasedGames.push(releasedGame);
// Success check
if (finalScore >= project.targetScore) {
gameState.money += Math.floor(finalScore * 2);
gameState.completedGames++;
LK.getSound('success').play();
LK.setScore(gameState.completedGames);
if (gameState.completedGames >= 10) {
LK.showYouWin();
}
} else {
gameState.money += Math.floor(finalScore * 0.5);
}
LK.getSound('release').play();
// Reset
gameState.currentProject = null;
developmentScreen.visible = false;
mainMenu.visible = true;
updateUI();
}
// Game update
var dayTimer = 0;
game.update = function () {
// Day progression (every 3 seconds = 1 day)
dayTimer++;
if (dayTimer >= 180) {
// 60 fps * 3 seconds
dayTimer = 0;
gameState.currentDay++;
updateUI();
// Process game sales
for (var i = gameState.releasedGames.length - 1; i >= 0; i--) {
var game = gameState.releasedGames[i];
var daysSinceRelease = gameState.currentDay - game.releaseDay;
// Calculate sales decline
var declineRate = 0.75; // Base 25% daily decline
// Better games decline slower
if (game.score >= game.targetScore * 1.5) {
declineRate = 0.85;
} else if (game.score >= game.targetScore) {
declineRate = 0.80;
}
// Apply trend bonus to decline rate
declineRate += (game.trendBonus - 1) * 0.03;
declineRate = Math.min(declineRate, 0.90);
// Calculate current day sales
game.currentDailySales = Math.floor(game.initialDailySales * Math.pow(declineRate, daysSinceRelease));
// Add to total sales and money
if (game.currentDailySales > 0) {
game.totalSales += game.currentDailySales;
var revenue = Math.floor(game.currentDailySales * 5);
gameState.money += revenue;
} else {
// Game no longer selling - remove from market
var removedGame = gameState.releasedGames.splice(i, 1)[0];
gameState.gameHistory.push(removedGame);
// Show notification
var notification = new Container();
game.addChild(notification);
var bg = LK.getAsset('card', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2,
scaleY: 1.2
});
bg.tint = 0x0f3460;
notification.addChild(bg);
var titleText = new Text2(game.name + ' removed from market', {
size: 35,
fill: 0xFFFFFF
});
titleText.anchor.set(0.5, 0.5);
titleText.y = -30;
notification.addChild(titleText);
var salesText = new Text2('Total copies sold: ' + game.totalSales, {
size: 30,
fill: 0x4CAF50
});
salesText.anchor.set(0.5, 0.5);
salesText.y = 20;
notification.addChild(salesText);
notification.x = 1024;
notification.y = 1366;
notification.alpha = 0;
// Animate notification
tween(notification, {
alpha: 1,
y: 1000
}, {
duration: 500,
onFinish: function onFinish() {
LK.setTimeout(function () {
tween(notification, {
alpha: 0
}, {
duration: 500,
onFinish: function onFinish() {
notification.destroy();
}
});
}, 2000);
}
});
}
}
updateUI();
}
if (gameState.currentProject && developmentScreen.visible) {
var project = gameState.currentProject;
// Development progress
if (project.currentScore < project.targetScore * 10) {
// Calculate points per tick
var pointsPerTick = project.developmentSpeed / 30;
// Feature synergy bonus
var synergy = 1;
project.features.forEach(function (feature) {
gameState.developers.forEach(function (dev) {
if (dev.specialty === feature.type) {
synergy += 0.1;
}
});
});
project.currentScore += pointsPerTick * synergy;
// Update UI
currentScoreText.setText('Current Score: ' + Math.floor(project.currentScore));
var progress = Math.min(project.currentScore / (project.targetScore * 10), 1);
progressBarFill.scaleX = progress;
// Show release button when ready
if (progress >= 1 && !releaseBtn.visible) {
releaseBtn.visible = true;
tween(releaseBtn, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 500,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(releaseBtn, {
scaleX: 1,
scaleY: 1
}, {
duration: 500
});
}
});
}
}
}
// Check game over
if (gameState.money < 100 && gameState.developers.length === 0 && !gameState.currentProject) {
LK.showGameOver();
}
};
// Initialize
updateUI(); ===================================================================
--- original.js
+++ change.js
@@ -867,25 +867,25 @@
fill: 0xFF5722
});
trendsText.anchor.set(0.5, 0.5);
trendsText.x = 1024;
- trendsText.y = 350;
+ trendsText.y = 400;
projectMenu.addChild(trendsText);
// Total cost display
var totalCostText = new Text2('Total Cost: $0', {
size: 35,
fill: 0x4CAF50
});
totalCostText.anchor.set(0.5, 0.5);
totalCostText.x = 1024;
- totalCostText.y = 400;
+ totalCostText.y = 450;
projectMenu.addChild(totalCostText);
// Create feature cards
featurePool.forEach(function (feature, index) {
var card = new FeatureCard();
card.setFeature(feature);
card.x = 400 + index % 4 * 250;
- card.y = 600 + Math.floor(index / 4) * 350;
+ card.y = 950 + Math.floor(index / 4) * 350;
// Highlight trending features
if (gameState.marketTrends.indexOf(feature.type) !== -1) {
var trendIcon = LK.getAsset('trendIcon', {
anchorX: 0.5,