User prompt
oyun sonsuza kadar gitsin
User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(house, {' Line Number: 280 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Mesafe 6000e gelince oyun duruyor bunu düzelt
User prompt
Distance 6000 olunca eve girsin evdede babaanne annemizi karşılasın
User prompt
Rastgeme gelilen engellerin arasını biraz daha azalt
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Rastgele olarak bazı engelleri arta arda koy
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anne de engellerden zıplasın
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anne geri hiç gitmesin
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her hasar yediğimizde anne biraz daha hızlansın
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anne ekrandan hiç çıkmasın
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anne biraz daha hızlı olsun
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karakterimiz biraz daha fazla zıplasın
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her 100 distancede platformu daha hızlandır
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'distanceTxt.style.fill = color;' Line Number: 153
Code edit (1 edits merged)
Please save this source code
User prompt
Infinite Escape Run
Initial prompt
anneden kaçtığımız bir vector tarzında koşu oynu yap
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Mother = Container.expand(function () { var self = Container.call(this); var motherGraphics = self.attachAsset('mother', { anchorX: 0.5, anchorY: 1.0 }); self.targetDistance = 400; self.currentDistance = 400; self.catchUpSpeed = 2; self.fallBackSpeed = 1; self.update = function () { var diff = self.targetDistance - self.currentDistance; if (diff > 0) { self.currentDistance += Math.min(diff, self.fallBackSpeed); } else if (diff < 0) { self.currentDistance += Math.max(diff, -self.catchUpSpeed); } }; return self; }); var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 1.0 }); self.speed = 8; self.passed = false; self.update = function () { self.x -= self.speed; }; return self; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 1.0 }); self.isJumping = false; self.jumpSpeed = 0; self.groundY = 0; self.gravity = 1.2; self.jumpPower = -18; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.jumpSpeed = self.jumpPower; LK.getSound('jump').play(); } }; self.update = function () { if (self.isJumping) { self.jumpSpeed += self.gravity; self.y += self.jumpSpeed; if (self.y >= self.groundY) { self.y = self.groundY; self.isJumping = false; self.jumpSpeed = 0; } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var groundY = 2732 - 200; var gameSpeed = 8; var baseGameSpeed = 8; var obstacles = []; var obstacleSpawnTimer = 0; var obstacleSpawnDelay = 90; var minObstacleSpawnDelay = 45; var speedIncreaseTimer = 0; var isGameRunning = true; // Create ground var ground = game.addChild(LK.getAsset('ground', { anchorX: 0, anchorY: 0, x: 0, y: groundY })); // Create player var player = game.addChild(new Player()); player.x = 400; player.y = groundY; player.groundY = groundY; // Create mother var mother = game.addChild(new Mother()); mother.x = player.x - mother.currentDistance; mother.y = groundY; // Create score display var scoreTxt = new Text2('Distance: 0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create distance indicator var distanceTxt = new Text2('Safe Distance', { size: 60, fill: 0x4CAF50 }); distanceTxt.anchor.set(0.5, 0); distanceTxt.y = 120; LK.gui.top.addChild(distanceTxt); function spawnObstacle() { var obstacle = new Obstacle(); obstacle.x = 2048 + 100; obstacle.y = groundY; obstacle.speed = gameSpeed; obstacles.push(obstacle); game.addChild(obstacle); } function updateDistanceIndicator() { var distance = mother.currentDistance; var color = 0x4CAF50; // Green - safe var text = "Safe Distance"; if (distance < 150) { color = 0xF44336; // Red - danger text = "DANGER!"; } else if (distance < 250) { color = 0xFF9800; // Orange - warning text = "Getting Close!"; } distanceTxt.tint = color; distanceTxt.setText(text); } // Touch controls game.down = function (x, y, obj) { if (isGameRunning) { player.jump(); } }; game.update = function () { if (!isGameRunning) return; // Update score based on distance traveled LK.setScore(LK.getScore() + 1); scoreTxt.setText('Distance: ' + LK.getScore()); // Increase game speed over time speedIncreaseTimer++; if (speedIncreaseTimer >= 300) { speedIncreaseTimer = 0; gameSpeed += 0.5; obstacleSpawnDelay = Math.max(minObstacleSpawnDelay, obstacleSpawnDelay - 2); } // Spawn obstacles obstacleSpawnTimer++; if (obstacleSpawnTimer >= obstacleSpawnDelay) { obstacleSpawnTimer = 0; spawnObstacle(); } // Update obstacles and check collisions for (var i = obstacles.length - 1; i >= 0; i--) { var obstacle = obstacles[i]; obstacle.speed = gameSpeed; // Check if obstacle passed player (score bonus) if (!obstacle.passed && obstacle.x < player.x - 50) { obstacle.passed = true; mother.targetDistance = Math.min(500, mother.targetDistance + 15); } // Check collision with player if (player.intersects(obstacle) && !player.isJumping) { // Player hit obstacle LK.getSound('hit').play(); LK.effects.flashObject(player, 0xFF0000, 300); mother.targetDistance = Math.max(50, mother.targetDistance - 40); obstacle.destroy(); obstacles.splice(i, 1); continue; } // Remove off-screen obstacles if (obstacle.x < -100) { obstacle.destroy(); obstacles.splice(i, 1); } } // Update mother position mother.x = player.x - mother.currentDistance; // Update distance indicator updateDistanceIndicator(); // Check if mother caught player if (mother.currentDistance <= 80) { isGameRunning = false; LK.effects.flashScreen(0xFF0000, 1000); LK.setTimeout(function () { LK.showGameOver(); }, 500); } };
===================================================================
--- original.js
+++ change.js
@@ -130,18 +130,18 @@
game.addChild(obstacle);
}
function updateDistanceIndicator() {
var distance = mother.currentDistance;
- var color = "#4CAF50"; // Green - safe
+ var color = 0x4CAF50; // Green - safe
var text = "Safe Distance";
if (distance < 150) {
- color = "#F44336"; // Red - danger
+ color = 0xF44336; // Red - danger
text = "DANGER!";
} else if (distance < 250) {
- color = "#FF9800"; // Orange - warning
+ color = 0xFF9800; // Orange - warning
text = "Getting Close!";
}
- distanceTxt.style.fill = color;
+ distanceTxt.tint = color;
distanceTxt.setText(text);
}
// Touch controls
game.down = function (x, y, obj) {