User prompt
Do not show a car above the track
User prompt
Show car above the track like coins
User prompt
Show a celebration after every 100 points
User prompt
Show a starting message in start of game saying " Collect all treasures "
User prompt
Add collecting coins also in game to gain more points
Initial prompt
Beast racing
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Car class representing the player's car var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0; self.maxSpeed = 10; self.acceleration = 0.2; self.deceleration = 0.1; self.update = function () { self.y -= self.speed; if (self.speed > 0) { self.speed -= self.deceleration; } }; }); // Coin class representing coins on the track var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 5; // Move coin downwards }; }); // Obstacle class representing obstacles on the track var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 5; // Move obstacle downwards }; }); // Track class representing the racing track var Track = Container.expand(function () { var self = Container.call(this); var trackGraphics = self.attachAsset('track', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Logic for moving the track to simulate car movement }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Show a starting message var startMessage = new Text2('Collect all treasures', { size: 150, fill: "#ffffff" }); startMessage.anchor.set(0.5, 0); startMessage.x = 2048 / 2; startMessage.y = 2732 / 2; game.addChild(startMessage); // Remove the starting message after 3 seconds LK.setTimeout(function () { startMessage.destroy(); }, 3000); // Initialize game elements var playerCar = game.addChild(new Car()); playerCar.x = 2048 / 2; playerCar.y = 2732 - 200; var track = game.addChild(new Track()); track.x = 2048 / 2; track.y = 2732 / 2; var obstacles = []; var coins = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to handle car movement function handleMove(x, y, obj) { playerCar.x = x; } // Function to update game state game.update = function () { playerCar.update(); track.update(); // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (obstacles[i].y > 2732) { obstacles[i].destroy(); obstacles.splice(i, 1); } if (playerCar.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Spawn new obstacles if (LK.ticks % 60 == 0) { var newObstacle = new Obstacle(); newObstacle.x = Math.random() * 2048; newObstacle.y = -50; obstacles.push(newObstacle); game.addChild(newObstacle); var newCoin = new Coin(); newCoin.x = Math.random() * 2048; newCoin.y = -50; coins.push(newCoin); game.addChild(newCoin); } // Update coins for (var i = coins.length - 1; i >= 0; i--) { coins[i].update(); if (coins[i].y > 2732) { coins[i].destroy(); coins.splice(i, 1); } if (playerCar.intersects(coins[i])) { coins[i].destroy(); coins.splice(i, 1); score += 10; // Increase score by 10 when player collects a coin } } // Update score scoreTxt.setText(score); // Show a celebration after every 100 points if (score % 100 == 0 && score > 0) { var celebrationMessage = new Text2('Hooray! 100 points!', { size: 150, fill: "#ffffff" }); celebrationMessage.anchor.set(0.5, 0); celebrationMessage.x = 2048 / 2; celebrationMessage.y = 2732 / 2; game.addChild(celebrationMessage); // Remove the celebration message after 3 seconds LK.setTimeout(function () { celebrationMessage.destroy(); }, 3000); } }; // Event listeners for touch controls game.down = function (x, y, obj) { handleMove(x, y, obj); }; game.move = function (x, y, obj) { handleMove(x, y, obj); }; game.up = function (x, y, obj) { // Stop car acceleration playerCar.speed = 0; };
===================================================================
--- original.js
+++ change.js
@@ -48,14 +48,8 @@
var trackGraphics = self.attachAsset('track', {
anchorX: 0.5,
anchorY: 0.5
});
- // Add car asset above the track
- var carGraphics = self.attachAsset('car', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- carGraphics.y = -carGraphics.height / 2; // Position the car above the track
self.update = function () {
// Logic for moving the track to simulate car movement
};
});
A sports car from top view (2d). Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A stone from top view (2d). Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A chest for 2d game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.