/**** * Classes ****/ // The assets will be automatically created and loaded by the LK engine // Class for the Player var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Player movement logic goes here }; }); // Class for the Puzzle Pieces var PuzzlePiece = Container.expand(function () { var self = Container.call(this); var puzzlePieceGraphics = self.attachAsset('puzzlePiece', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Puzzle piece movement logic goes here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize the player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 / 2; // Initialize the puzzle pieces var puzzlePieces = []; for (var i = 0; i < 10; i++) { var puzzlePiece = game.addChild(new PuzzlePiece()); puzzlePiece.x = Math.random() * 2048; puzzlePiece.y = Math.random() * 2732; puzzlePieces.push(puzzlePiece); } // Game update function game.update = function () { // Check for collisions between the player and the puzzle pieces for (var i = puzzlePieces.length - 1; i >= 0; i--) { if (player.intersects(puzzlePieces[i])) { // Remove the puzzle piece from the game puzzlePieces[i].destroy(); puzzlePieces.splice(i, 1); } } // Check if all puzzle pieces have been collected if (puzzlePieces.length === 0) { // Show game over LK.showGameOver(); } }; // Handle player movement game.move = function (x, y, obj) { player.x = x; player.y = y; };
/****
* Classes
****/
// The assets will be automatically created and loaded by the LK engine
// Class for the Player
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Player movement logic goes here
};
});
// Class for the Puzzle Pieces
var PuzzlePiece = Container.expand(function () {
var self = Container.call(this);
var puzzlePieceGraphics = self.attachAsset('puzzlePiece', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Puzzle piece movement logic goes here
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize the player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 / 2;
// Initialize the puzzle pieces
var puzzlePieces = [];
for (var i = 0; i < 10; i++) {
var puzzlePiece = game.addChild(new PuzzlePiece());
puzzlePiece.x = Math.random() * 2048;
puzzlePiece.y = Math.random() * 2732;
puzzlePieces.push(puzzlePiece);
}
// Game update function
game.update = function () {
// Check for collisions between the player and the puzzle pieces
for (var i = puzzlePieces.length - 1; i >= 0; i--) {
if (player.intersects(puzzlePieces[i])) {
// Remove the puzzle piece from the game
puzzlePieces[i].destroy();
puzzlePieces.splice(i, 1);
}
}
// Check if all puzzle pieces have been collected
if (puzzlePieces.length === 0) {
// Show game over
LK.showGameOver();
}
};
// Handle player movement
game.move = function (x, y, obj) {
player.x = x;
player.y = y;
};