User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'self.addChild(tharGraphics);' Line Number: 37
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'self.addChild.call(self, tharGraphics);' Line Number: 37
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'self.addChild(tharGraphics);' Line Number: 37
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'self.addChild.call(self, tharGraphics);' Line Number: 37
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'self.addChild(tharGraphics);' Line Number: 36
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'var tharGraphics = self.attachAsset('thar', {' Line Number: 32
Initial prompt
Hindustani vehicles simulator
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Vehicle class to represent different vehicles
var Vehicle = Container.expand(function () {
var self = Container.call(this);
self.speed = 0;
self.direction = 0;
self.update = function () {
self.x += self.speed * Math.cos(self.direction);
self.y += self.speed * Math.sin(self.direction);
};
self.setSpeed = function (newSpeed) {
self.speed = newSpeed;
};
self.setDirection = function (newDirection) {
self.direction = newDirection;
};
});
// Thar class extending Vehicle
var Thar = Vehicle.expand(function () {
var self = Vehicle.call(this);
var tharGraphics = self.attachAsset('thar', {
anchorX: 0.5,
anchorY: 0.5
});
});
// Scorpio class extending Vehicle
var Scorpio = Vehicle.expand(function () {
var self = Vehicle.call(this);
var scorpioGraphics = self.attachAsset('scorpio', {
anchorX: 0.5,
anchorY: 0.5
});
});
// Fortuner class extending Vehicle
var Fortuner = Vehicle.expand(function () {
var self = Vehicle.call(this);
var fortunerGraphics = self.attachAsset('fortuner', {
anchorX: 0.5,
anchorY: 0.5
});
});
// Bullet class extending Vehicle
var BulletBike = Vehicle.expand(function () {
var self = Vehicle.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize vehicles
var thar = game.addChild(new Thar());
thar.x = 1024; // Center horizontally
thar.y = 1366; // Center vertically
var fortuner = game.addChild(new Fortuner());
fortuner.x = 1024;
fortuner.y = 1566;
var scorpio = game.addChild(new Scorpio());
scorpio.x = 1024;
scorpio.y = 1766;
var bulletBike = game.addChild(new BulletBike());
bulletBike.x = 1024;
bulletBike.y = 1966;
// Array to hold all vehicles
var vehicles = [thar, fortuner, scorpio, bulletBike];
// Function to handle vehicle movement
function handleMove(x, y, obj) {
vehicles.forEach(function (vehicle) {
if (vehicle.intersects(obj)) {
vehicle.setSpeed(5);
vehicle.setDirection(Math.atan2(y - vehicle.y, x - vehicle.x));
}
});
}
// Event listeners for game
game.down = function (x, y, obj) {
handleMove(x, y, obj);
};
game.move = function (x, y, obj) {
handleMove(x, y, obj);
};
game.up = function (x, y, obj) {
vehicles.forEach(function (vehicle) {
vehicle.setSpeed(0);
});
};
// Update function for game
game.update = function () {
vehicles.forEach(function (vehicle) {
vehicle.update();
});
};
Mahindra scorpio in black color and realistic. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Mahindra thar 4×4 in black color and realistic. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Toyota fortunar in white colour and full realistic. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Royal Enfield bullet in black colour and full realistic. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.