/****
* Classes
****/
// Block class
var Block = Container.expand(function () {
  var self = Container.call(this);
  var blockGraphics = self.attachAsset('block', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Block logic goes here
  };
});
// The assets will be automatically created and loaded by the LK engine
// Player class
var Player = Container.expand(function () {
  var self = Container.call(this);
  var playerGraphics = self.attachAsset('player', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Player movement logic goes here
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
// Initialize player and blocks
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 / 2;
var blocks = [];
for (var i = 0; i < 10; i++) {
  for (var j = 0; j < 10; j++) {
    var block = game.addChild(new Block());
    block.x = i * 200;
    block.y = j * 200;
    blocks.push(block);
  }
}
// Game update function
game.update = function () {
  // Game logic goes here
};
// Touch events
game.down = function (x, y, obj) {
  // Touch down logic goes here
};
game.move = function (x, y, obj) {
  // Touch move logic goes here
};
game.up = function (x, y, obj) {
  // Touch up logic goes here
}; /****
* Classes
****/
// Block class
var Block = Container.expand(function () {
  var self = Container.call(this);
  var blockGraphics = self.attachAsset('block', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Block logic goes here
  };
});
// The assets will be automatically created and loaded by the LK engine
// Player class
var Player = Container.expand(function () {
  var self = Container.call(this);
  var playerGraphics = self.attachAsset('player', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Player movement logic goes here
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
// Initialize player and blocks
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 / 2;
var blocks = [];
for (var i = 0; i < 10; i++) {
  for (var j = 0; j < 10; j++) {
    var block = game.addChild(new Block());
    block.x = i * 200;
    block.y = j * 200;
    blocks.push(block);
  }
}
// Game update function
game.update = function () {
  // Game logic goes here
};
// Touch events
game.down = function (x, y, obj) {
  // Touch down logic goes here
};
game.move = function (x, y, obj) {
  // Touch move logic goes here
};
game.up = function (x, y, obj) {
  // Touch up logic goes here
};