/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Ball class var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = 5; self.speedY = -5; self.update = function () { self.x += self.speedX; self.y += self.speedY; // Bounce off walls if (self.x <= 0 || self.x >= 2048) { self.speedX *= -1; } if (self.y <= 0) { self.speedY *= -1; } }; }); // Brick class var Brick = Container.expand(function () { var self = Container.call(this); var brickGraphics = self.attachAsset('brick', { anchorX: 0.5, anchorY: 0.5 }); self.hit = function () { // Logic for when a brick is hit self.destroy(); }; }); // Paddle class var Paddle = Container.expand(function () { var self = Container.call(this); var paddleGraphics = self.attachAsset('paddle', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Paddle movement logic can be added here }; }); // Score Text class var ScoreText = Text2.expand(function () { var self = Text2.call(this); self = new Text2('0', { size: 150, fill: "#FFFFFF", backgroundColor: "rgb(255, 255, 255)" }); self.update = function () { self.setText(score); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game elements var ball = game.addChild(new Ball()); var score = 0; ball.x = 1024; // Center horizontally ball.y = 2000; // Start near the bottom // Add the score text to the game var scoreText = LK.gui.top.addChild(new ScoreText()); scoreText.anchor.set(0.5, 0); // Center the score text horizontally // Add the name PRASHANTH to the game var nameText = new Text2('PRASHANTH', { size: 150, fill: "#FFFFFF", backgroundColor: "rgb(255, 255, 255)" }); nameText.anchor.set(0.5, 0); // Center the name text horizontally LK.gui.top.addChild(nameText); var paddle = game.addChild(new Paddle()); paddle.x = 1024; // Center horizontally paddle.y = 2500; // Position near the bottom var bricks = []; for (var i = 0; i < 5; i++) { for (var j = 0; j < 10; j++) { var brick = new Brick(); brick.x = 200 + j * 150; brick.y = 100 + i * 100; bricks.push(brick); game.addChild(brick); } } // Game update loop game.update = function () { ball.update(); paddle.update(); // Check for ball-paddle collision if (ball.intersects(paddle)) { ball.speedY *= -1; } // Check for ball-brick collision for (var i = bricks.length - 1; i >= 0; i--) { if (ball.intersects(bricks[i])) { ball.speedY *= -1; bricks[i].hit(); bricks.splice(i, 1); score += 2; } } // Check if all bricks are destroyed if (bricks.length == 0) { for (var i = 0; i < 6; i++) { for (var j = 0; j < 12; j++) { var brick = new Brick(); brick.x = 200 + j * 150; brick.y = 100 + i * 100; bricks.push(brick); game.addChild(brick); } } } // Check for game over if (ball.y > 2732) { LK.showGameOver(); } }; // Paddle control game.move = function (x, y, obj) { paddle.x = x; };
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Ball class
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = 5;
self.speedY = -5;
self.update = function () {
self.x += self.speedX;
self.y += self.speedY;
// Bounce off walls
if (self.x <= 0 || self.x >= 2048) {
self.speedX *= -1;
}
if (self.y <= 0) {
self.speedY *= -1;
}
};
});
// Brick class
var Brick = Container.expand(function () {
var self = Container.call(this);
var brickGraphics = self.attachAsset('brick', {
anchorX: 0.5,
anchorY: 0.5
});
self.hit = function () {
// Logic for when a brick is hit
self.destroy();
};
});
// Paddle class
var Paddle = Container.expand(function () {
var self = Container.call(this);
var paddleGraphics = self.attachAsset('paddle', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Paddle movement logic can be added here
};
});
// Score Text class
var ScoreText = Text2.expand(function () {
var self = Text2.call(this);
self = new Text2('0', {
size: 150,
fill: "#FFFFFF",
backgroundColor: "rgb(255, 255, 255)"
});
self.update = function () {
self.setText(score);
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize game elements
var ball = game.addChild(new Ball());
var score = 0;
ball.x = 1024; // Center horizontally
ball.y = 2000; // Start near the bottom
// Add the score text to the game
var scoreText = LK.gui.top.addChild(new ScoreText());
scoreText.anchor.set(0.5, 0); // Center the score text horizontally
// Add the name PRASHANTH to the game
var nameText = new Text2('PRASHANTH', {
size: 150,
fill: "#FFFFFF",
backgroundColor: "rgb(255, 255, 255)"
});
nameText.anchor.set(0.5, 0); // Center the name text horizontally
LK.gui.top.addChild(nameText);
var paddle = game.addChild(new Paddle());
paddle.x = 1024; // Center horizontally
paddle.y = 2500; // Position near the bottom
var bricks = [];
for (var i = 0; i < 5; i++) {
for (var j = 0; j < 10; j++) {
var brick = new Brick();
brick.x = 200 + j * 150;
brick.y = 100 + i * 100;
bricks.push(brick);
game.addChild(brick);
}
}
// Game update loop
game.update = function () {
ball.update();
paddle.update();
// Check for ball-paddle collision
if (ball.intersects(paddle)) {
ball.speedY *= -1;
}
// Check for ball-brick collision
for (var i = bricks.length - 1; i >= 0; i--) {
if (ball.intersects(bricks[i])) {
ball.speedY *= -1;
bricks[i].hit();
bricks.splice(i, 1);
score += 2;
}
}
// Check if all bricks are destroyed
if (bricks.length == 0) {
for (var i = 0; i < 6; i++) {
for (var j = 0; j < 12; j++) {
var brick = new Brick();
brick.x = 200 + j * 150;
brick.y = 100 + i * 100;
bricks.push(brick);
game.addChild(brick);
}
}
}
// Check for game over
if (ball.y > 2732) {
LK.showGameOver();
}
};
// Paddle control
game.move = function (x, y, obj) {
paddle.x = x;
};