Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
add The name PRASHANTH in the game
User prompt
Add The Score Board in the game with the white color board the score is black color text
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'self.update = function () {' Line Number: 62
User prompt
the score board should be
User prompt
in this game the score board should be if the ball hits to the brick the for one brick 2 points and the game have to replace the bricks if finished have to add more than before
Initial prompt
brick ball
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Ball class var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = 5; self.speedY = -5; self.update = function () { self.x += self.speedX; self.y += self.speedY; // Bounce off walls if (self.x <= 0 || self.x >= 2048) { self.speedX *= -1; } if (self.y <= 0) { self.speedY *= -1; } }; }); // Brick class var Brick = Container.expand(function () { var self = Container.call(this); var brickGraphics = self.attachAsset('brick', { anchorX: 0.5, anchorY: 0.5 }); self.hit = function () { // Logic for when a brick is hit self.destroy(); }; }); // Paddle class var Paddle = Container.expand(function () { var self = Container.call(this); var paddleGraphics = self.attachAsset('paddle', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Paddle movement logic can be added here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game elements var ball = game.addChild(new Ball()); var score = 0; ball.x = 1024; // Center horizontally ball.y = 2000; // Start near the bottom var paddle = game.addChild(new Paddle()); paddle.x = 1024; // Center horizontally paddle.y = 2500; // Position near the bottom var bricks = []; for (var i = 0; i < 5; i++) { for (var j = 0; j < 10; j++) { var brick = new Brick(); brick.x = 200 + j * 150; brick.y = 100 + i * 100; bricks.push(brick); game.addChild(brick); } } // Game update loop game.update = function () { ball.update(); paddle.update(); // Check for ball-paddle collision if (ball.intersects(paddle)) { ball.speedY *= -1; } // Check for ball-brick collision for (var i = bricks.length - 1; i >= 0; i--) { if (ball.intersects(bricks[i])) { ball.speedY *= -1; bricks[i].hit(); bricks.splice(i, 1); score += 2; } } // Check if all bricks are destroyed if (bricks.length == 0) { for (var i = 0; i < 6; i++) { for (var j = 0; j < 12; j++) { var brick = new Brick(); brick.x = 200 + j * 150; brick.y = 100 + i * 100; bricks.push(brick); game.addChild(brick); } } } // Check for game over if (ball.y > 2732) { LK.showGameOver(); } }; // Paddle control game.move = function (x, y, obj) { paddle.x = x; };
===================================================================
--- original.js
+++ change.js
@@ -1,101 +1,115 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
// Ball class
var Ball = Container.expand(function () {
- var self = Container.call(this);
- var ballGraphics = self.attachAsset('ball', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speedX = 5;
- self.speedY = -5;
- self.update = function () {
- self.x += self.speedX;
- self.y += self.speedY;
- // Bounce off walls
- if (self.x <= 0 || self.x >= 2048) {
- self.speedX *= -1;
- }
- if (self.y <= 0) {
- self.speedY *= -1;
- }
- };
+ var self = Container.call(this);
+ var ballGraphics = self.attachAsset('ball', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speedX = 5;
+ self.speedY = -5;
+ self.update = function () {
+ self.x += self.speedX;
+ self.y += self.speedY;
+ // Bounce off walls
+ if (self.x <= 0 || self.x >= 2048) {
+ self.speedX *= -1;
+ }
+ if (self.y <= 0) {
+ self.speedY *= -1;
+ }
+ };
});
// Brick class
var Brick = Container.expand(function () {
- var self = Container.call(this);
- var brickGraphics = self.attachAsset('brick', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.hit = function () {
- // Logic for when a brick is hit
- self.destroy();
- };
+ var self = Container.call(this);
+ var brickGraphics = self.attachAsset('brick', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.hit = function () {
+ // Logic for when a brick is hit
+ self.destroy();
+ };
});
// Paddle class
var Paddle = Container.expand(function () {
- var self = Container.call(this);
- var paddleGraphics = self.attachAsset('paddle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Paddle movement logic can be added here
- };
+ var self = Container.call(this);
+ var paddleGraphics = self.attachAsset('paddle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Paddle movement logic can be added here
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize game elements
var ball = game.addChild(new Ball());
+var score = 0;
ball.x = 1024; // Center horizontally
ball.y = 2000; // Start near the bottom
var paddle = game.addChild(new Paddle());
paddle.x = 1024; // Center horizontally
paddle.y = 2500; // Position near the bottom
var bricks = [];
for (var i = 0; i < 5; i++) {
- for (var j = 0; j < 10; j++) {
- var brick = new Brick();
- brick.x = 200 + j * 150;
- brick.y = 100 + i * 100;
- bricks.push(brick);
- game.addChild(brick);
- }
+ for (var j = 0; j < 10; j++) {
+ var brick = new Brick();
+ brick.x = 200 + j * 150;
+ brick.y = 100 + i * 100;
+ bricks.push(brick);
+ game.addChild(brick);
+ }
}
// Game update loop
game.update = function () {
- ball.update();
- paddle.update();
- // Check for ball-paddle collision
- if (ball.intersects(paddle)) {
- ball.speedY *= -1;
- }
- // Check for ball-brick collision
- for (var i = bricks.length - 1; i >= 0; i--) {
- if (ball.intersects(bricks[i])) {
- ball.speedY *= -1;
- bricks[i].hit();
- bricks.splice(i, 1);
- }
- }
- // Check for game over
- if (ball.y > 2732) {
- LK.showGameOver();
- }
+ ball.update();
+ paddle.update();
+ // Check for ball-paddle collision
+ if (ball.intersects(paddle)) {
+ ball.speedY *= -1;
+ }
+ // Check for ball-brick collision
+ for (var i = bricks.length - 1; i >= 0; i--) {
+ if (ball.intersects(bricks[i])) {
+ ball.speedY *= -1;
+ bricks[i].hit();
+ bricks.splice(i, 1);
+ score += 2;
+ }
+ }
+ // Check if all bricks are destroyed
+ if (bricks.length == 0) {
+ for (var i = 0; i < 6; i++) {
+ for (var j = 0; j < 12; j++) {
+ var brick = new Brick();
+ brick.x = 200 + j * 150;
+ brick.y = 100 + i * 100;
+ bricks.push(brick);
+ game.addChild(brick);
+ }
+ }
+ }
+ // Check for game over
+ if (ball.y > 2732) {
+ LK.showGameOver();
+ }
};
// Paddle control
game.move = function (x, y, obj) {
- paddle.x = x;
+ paddle.x = x;
};
\ No newline at end of file