Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
add The name PRASHANTH in the game
User prompt
Add The Score Board in the game with the white color board the score is black color text
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'self.update = function () {' Line Number: 62
User prompt
the score board should be
User prompt
in this game the score board should be if the ball hits to the brick the for one brick 2 points and the game have to replace the bricks if finished have to add more than before
Initial prompt
brick ball
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Ball class var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = 5; self.speedY = -5; self.update = function () { self.x += self.speedX; self.y += self.speedY; // Bounce off walls if (self.x <= 0 || self.x >= 2048) { self.speedX *= -1; } if (self.y <= 0) { self.speedY *= -1; } }; }); // Brick class var Brick = Container.expand(function () { var self = Container.call(this); var brickGraphics = self.attachAsset('brick', { anchorX: 0.5, anchorY: 0.5 }); self.hit = function () { // Logic for when a brick is hit self.destroy(); }; }); // Paddle class var Paddle = Container.expand(function () { var self = Container.call(this); var paddleGraphics = self.attachAsset('paddle', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Paddle movement logic can be added here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game elements var ball = game.addChild(new Ball()); ball.x = 1024; // Center horizontally ball.y = 2000; // Start near the bottom var paddle = game.addChild(new Paddle()); paddle.x = 1024; // Center horizontally paddle.y = 2500; // Position near the bottom var bricks = []; for (var i = 0; i < 5; i++) { for (var j = 0; j < 10; j++) { var brick = new Brick(); brick.x = 200 + j * 150; brick.y = 100 + i * 100; bricks.push(brick); game.addChild(brick); } } // Game update loop game.update = function () { ball.update(); paddle.update(); // Check for ball-paddle collision if (ball.intersects(paddle)) { ball.speedY *= -1; } // Check for ball-brick collision for (var i = bricks.length - 1; i >= 0; i--) { if (ball.intersects(bricks[i])) { ball.speedY *= -1; bricks[i].hit(); bricks.splice(i, 1); } } // Check for game over if (ball.y > 2732) { LK.showGameOver(); } }; // Paddle control game.move = function (x, y, obj) { paddle.x = x; };
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Ball class
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = 5;
self.speedY = -5;
self.update = function () {
self.x += self.speedX;
self.y += self.speedY;
// Bounce off walls
if (self.x <= 0 || self.x >= 2048) {
self.speedX *= -1;
}
if (self.y <= 0) {
self.speedY *= -1;
}
};
});
// Brick class
var Brick = Container.expand(function () {
var self = Container.call(this);
var brickGraphics = self.attachAsset('brick', {
anchorX: 0.5,
anchorY: 0.5
});
self.hit = function () {
// Logic for when a brick is hit
self.destroy();
};
});
// Paddle class
var Paddle = Container.expand(function () {
var self = Container.call(this);
var paddleGraphics = self.attachAsset('paddle', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Paddle movement logic can be added here
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize game elements
var ball = game.addChild(new Ball());
ball.x = 1024; // Center horizontally
ball.y = 2000; // Start near the bottom
var paddle = game.addChild(new Paddle());
paddle.x = 1024; // Center horizontally
paddle.y = 2500; // Position near the bottom
var bricks = [];
for (var i = 0; i < 5; i++) {
for (var j = 0; j < 10; j++) {
var brick = new Brick();
brick.x = 200 + j * 150;
brick.y = 100 + i * 100;
bricks.push(brick);
game.addChild(brick);
}
}
// Game update loop
game.update = function () {
ball.update();
paddle.update();
// Check for ball-paddle collision
if (ball.intersects(paddle)) {
ball.speedY *= -1;
}
// Check for ball-brick collision
for (var i = bricks.length - 1; i >= 0; i--) {
if (ball.intersects(bricks[i])) {
ball.speedY *= -1;
bricks[i].hit();
bricks.splice(i, 1);
}
}
// Check for game over
if (ball.y > 2732) {
LK.showGameOver();
}
};
// Paddle control
game.move = function (x, y, obj) {
paddle.x = x;
};