/**** * Classes ****/ // MythicalCreature class var MythicalCreature = Container.expand(function () { var self = Container.call(this); var creatureGraphics = self.attachAsset('creature', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { // Update logic for MythicalCreature self.y += self.speed; }; }); // Puzzle class var Puzzle = Container.expand(function () { var self = Container.call(this); var puzzleGraphics = self.attachAsset('puzzle', { anchorX: 0.5, anchorY: 0.5 }); self.solve = function () { // Logic to solve the puzzle }; }); //<Assets used in the game will automatically appear here> // Timewalker class var Timewalker = Container.expand(function () { var self = Container.call(this); var timewalkerGraphics = self.attachAsset('timewalker', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Update logic for Timewalker }; self.move = function (x, y) { self.x = x; self.y = y; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game elements var timewalker = game.addChild(new Timewalker()); timewalker.x = 1024; timewalker.y = 1366; var creatures = []; var puzzles = []; // Create initial creatures and puzzles for (var i = 0; i < 5; i++) { var creature = new MythicalCreature(); creature.x = Math.random() * 2048; creature.y = Math.random() * 1366; creatures.push(creature); game.addChild(creature); } for (var i = 0; i < 3; i++) { var puzzle = new Puzzle(); puzzle.x = Math.random() * 2048; puzzle.y = Math.random() * 1366; puzzles.push(puzzle); game.addChild(puzzle); } // Handle game move events game.move = function (x, y, obj) { timewalker.move(x, y); }; // Update game logic game.update = function () { // Update creatures for (var i = 0; i < creatures.length; i++) { creatures[i].update(); if (timewalker.intersects(creatures[i])) { // Handle battle logic creatures[i].destroy(); creatures.splice(i, 1); i--; } } // Check for puzzle interactions for (var i = 0; i < puzzles.length; i++) { if (timewalker.intersects(puzzles[i])) { puzzles[i].solve(); puzzles[i].destroy(); puzzles.splice(i, 1); i--; } } }; // Add score display var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Update score function updateScore() { scoreTxt.setText(LK.getScore()); } // Set interval to update score var scoreInterval = LK.setInterval(updateScore, 1000);
/****
* Classes
****/
// MythicalCreature class
var MythicalCreature = Container.expand(function () {
var self = Container.call(this);
var creatureGraphics = self.attachAsset('creature', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
// Update logic for MythicalCreature
self.y += self.speed;
};
});
// Puzzle class
var Puzzle = Container.expand(function () {
var self = Container.call(this);
var puzzleGraphics = self.attachAsset('puzzle', {
anchorX: 0.5,
anchorY: 0.5
});
self.solve = function () {
// Logic to solve the puzzle
};
});
//<Assets used in the game will automatically appear here>
// Timewalker class
var Timewalker = Container.expand(function () {
var self = Container.call(this);
var timewalkerGraphics = self.attachAsset('timewalker', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Update logic for Timewalker
};
self.move = function (x, y) {
self.x = x;
self.y = y;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize game elements
var timewalker = game.addChild(new Timewalker());
timewalker.x = 1024;
timewalker.y = 1366;
var creatures = [];
var puzzles = [];
// Create initial creatures and puzzles
for (var i = 0; i < 5; i++) {
var creature = new MythicalCreature();
creature.x = Math.random() * 2048;
creature.y = Math.random() * 1366;
creatures.push(creature);
game.addChild(creature);
}
for (var i = 0; i < 3; i++) {
var puzzle = new Puzzle();
puzzle.x = Math.random() * 2048;
puzzle.y = Math.random() * 1366;
puzzles.push(puzzle);
game.addChild(puzzle);
}
// Handle game move events
game.move = function (x, y, obj) {
timewalker.move(x, y);
};
// Update game logic
game.update = function () {
// Update creatures
for (var i = 0; i < creatures.length; i++) {
creatures[i].update();
if (timewalker.intersects(creatures[i])) {
// Handle battle logic
creatures[i].destroy();
creatures.splice(i, 1);
i--;
}
}
// Check for puzzle interactions
for (var i = 0; i < puzzles.length; i++) {
if (timewalker.intersects(puzzles[i])) {
puzzles[i].solve();
puzzles[i].destroy();
puzzles.splice(i, 1);
i--;
}
}
};
// Add score display
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Update score
function updateScore() {
scoreTxt.setText(LK.getScore());
}
// Set interval to update score
var scoreInterval = LK.setInterval(updateScore, 1000);