/****
* Classes
****/
// MythicalCreature class
var MythicalCreature = Container.expand(function () {
var self = Container.call(this);
var creatureGraphics = self.attachAsset('creature', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
// Update logic for MythicalCreature
self.y += self.speed;
};
});
// Puzzle class
var Puzzle = Container.expand(function () {
var self = Container.call(this);
var puzzleGraphics = self.attachAsset('puzzle', {
anchorX: 0.5,
anchorY: 0.5
});
self.solve = function () {
// Logic to solve the puzzle
};
});
//<Assets used in the game will automatically appear here>
// Timewalker class
var Timewalker = Container.expand(function () {
var self = Container.call(this);
var timewalkerGraphics = self.attachAsset('timewalker', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Update logic for Timewalker
};
self.move = function (x, y) {
self.x = x;
self.y = y;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize game elements
var timewalker = game.addChild(new Timewalker());
timewalker.x = 1024;
timewalker.y = 1366;
var creatures = [];
var puzzles = [];
// Create initial creatures and puzzles
for (var i = 0; i < 5; i++) {
var creature = new MythicalCreature();
creature.x = Math.random() * 2048;
creature.y = Math.random() * 1366;
creatures.push(creature);
game.addChild(creature);
}
for (var i = 0; i < 3; i++) {
var puzzle = new Puzzle();
puzzle.x = Math.random() * 2048;
puzzle.y = Math.random() * 1366;
puzzles.push(puzzle);
game.addChild(puzzle);
}
// Handle game move events
game.move = function (x, y, obj) {
timewalker.move(x, y);
};
// Update game logic
game.update = function () {
// Update creatures
for (var i = 0; i < creatures.length; i++) {
creatures[i].update();
if (timewalker.intersects(creatures[i])) {
// Handle battle logic
creatures[i].destroy();
creatures.splice(i, 1);
i--;
}
}
// Check for puzzle interactions
for (var i = 0; i < puzzles.length; i++) {
if (timewalker.intersects(puzzles[i])) {
puzzles[i].solve();
puzzles[i].destroy();
puzzles.splice(i, 1);
i--;
}
}
};
// Add score display
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Update score
function updateScore() {
scoreTxt.setText(LK.getScore());
}
// Set interval to update score
var scoreInterval = LK.setInterval(updateScore, 1000);