User prompt
Create an upgrade system at the bottom with two categories of items to buy. One makes the amount per click go up by one and the other upgrade adds a passive click every second. Give the items a price that gets substracted from the player score at the top and also the price increases with every buy
User prompt
Make the spawn of the small Muffins a little further down
User prompt
The mall Muffins still spawn in the middle of the screen instead of above. Fix it please
User prompt
Make the Muffins spawn outside (above) the visible area
User prompt
Make the smalltalk Muffins fall into the screen from the top. Spread them randomly across the with of the screen
User prompt
Make the click counter start by 0 instead of 1
User prompt
Create a background asset
User prompt
Make the smalltalk Muffins fall faster and further
User prompt
Fix Bug: 'ReferenceError: fallingMuffins is not defined' in this line: 'for (var i = fallingMuffins.length - 1; i >= 0; i--) {' Line Number: 76
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'push')' in this line: 'game.fallingMuffins.push(fallingMuffin);' Line Number: 16
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'push')' in this line: 'game.fallingMuffins.push(fallingMuffin);' Line Number: 16
User prompt
Create a background asset and an Animation for every click on the Muffin where a smaller Version of the Muffin slowly falls down in the background
Initial prompt
Muffin clicker
/**** * Classes ****/ // Background class to represent the game background asset var Background = Container.expand(function () { var self = Container.call(this); var backgroundGraphics = self.createAsset('background', 'Game background', 0.5, 0.5); self.width = 2048; // Full width of the game screen self.height = 2732; // Full height of the game screen // Position the background in the center of the screen self.x = 2048 / 2; self.y = 2732 / 2; }); // Muffin class to represent the main clickable muffin var Muffin = Container.expand(function () { var self = Container.call(this); var muffinGraphics = self.createAsset('muffin', 'Main clickable muffin', 0.5, 0.5); self.interactive = true; // Make the muffin clickable // Function to handle the click on the muffin self.click = function () { game.incrementScore(); var fallingMuffin = new FallingMuffin(); // Set the y position to spawn further down from the top of the screen fallingMuffin.y = -muffinGraphics.height / 2; game.addChild(fallingMuffin); if (!game.fallingMuffins) { game.fallingMuffins = []; } game.fallingMuffins.push(fallingMuffin); }; // Add event listener for clicks/taps self.on('down', function () { self.click(); }); }); // ScoreDisplay class to show the current score var ScoreDisplay = Container.expand(function () { var self = Container.call(this); var scoreText = new Text2('0', { size: 150, fill: "#ffffff" }); scoreText.anchor.set(0.5, 0); // Center the score text self.addChild(scoreText); // Function to update the score display self.updateScore = function (newScore) { scoreText.setText(newScore.toString()); }; }); var FallingMuffin = Container.expand(function () { var self = Container.call(this); var muffinGraphics = self.createAsset('smallMuffin', 'Falling muffin', 0.5, 0.5); self.speed = 5; // Set a random x position when the muffin is created self.x = Math.random() * 2048; // Start above the visible area self.y = -muffinGraphics.height * 2; self.move = function () { self.y += self.speed; self.alpha -= 0.005; if (self.y > 2732) { self.destroy(); } }; }); var UpgradeItem = Container.expand(function (id, name, cost, effect) { var self = Container.call(this); self.id = id; self.name = name; self.cost = cost; self.effect = effect; self.interactive = true; var upgradeGraphics = self.createAsset('upgrade' + id, 'Upgrade item', 0.5, 0.5); self.on('down', function () { if (score >= self.cost) { score -= self.cost; self.cost = Math.ceil(self.cost * 1.15); // Increase cost by 15% self.effect(); scoreDisplay.updateScore(score); } }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var clickUpgrade = game.addChild(new UpgradeItem(1, 'Click Upgrade', 10, function () { game.incrementScoreByAmount(1); })); clickUpgrade.x = 2048 / 4; clickUpgrade.y = 2732 - 200; var passiveUpgrade = game.addChild(new UpgradeItem(2, 'Passive Upgrade', 20, function () { game.addPassiveIncome(); })); passiveUpgrade.x = 2048 / 4 * 3; passiveUpgrade.y = 2732 - 200; // Initialize upgrade system variables game.upgradeCostMultiplier = 1.15; // Cost multiplier after each purchase game.clickValue = 1; // Amount added per click game.passiveIncomeRate = 0; // Passive income per second var background = game.addChild(new Background()); // Initialize important asset arrays and game variables var score = 0; game.fallingMuffins = []; var muffin = game.addChild(new Muffin()); var scoreDisplay = LK.gui.top.addChild(new ScoreDisplay()); // Position the muffin in the center of the screen muffin.x = 2048 / 2; muffin.y = 2732 / 2; // Game logic functions game.incrementScore = function () { score += game.clickValue; // Increment the score by clickValue scoreDisplay.updateScore(score); // Update the score display }; // Function to increment the amount added per click game.incrementScoreByAmount = function (amount) { game.clickValue += amount; }; // Function to add passive income game.addPassiveIncome = function () { game.passiveIncomeRate += 1; }; // Main game loop LK.on('tick', function () { // Game logic that needs to be executed every frame for (var i = game.fallingMuffins.length - 1; i >= 0; i--) { game.fallingMuffins[i].move(); if (game.fallingMuffins[i].alpha <= 0) { game.fallingMuffins.splice(i, 1); } } // Add passive income every second (60 ticks) if (LK.ticks % 60 === 0) { score += game.passiveIncomeRate; scoreDisplay.updateScore(score); } }); // Start the game with the muffin and score display initialized // The score is already initialized to 0, so no need to increment it here.
===================================================================
--- original.js
+++ change.js
@@ -62,8 +62,25 @@
self.destroy();
}
};
});
+var UpgradeItem = Container.expand(function (id, name, cost, effect) {
+ var self = Container.call(this);
+ self.id = id;
+ self.name = name;
+ self.cost = cost;
+ self.effect = effect;
+ self.interactive = true;
+ var upgradeGraphics = self.createAsset('upgrade' + id, 'Upgrade item', 0.5, 0.5);
+ self.on('down', function () {
+ if (score >= self.cost) {
+ score -= self.cost;
+ self.cost = Math.ceil(self.cost * 1.15); // Increase cost by 15%
+ self.effect();
+ scoreDisplay.updateScore(score);
+ }
+ });
+});
/****
* Initialize Game
****/
@@ -73,8 +90,22 @@
/****
* Game Code
****/
+var clickUpgrade = game.addChild(new UpgradeItem(1, 'Click Upgrade', 10, function () {
+ game.incrementScoreByAmount(1);
+}));
+clickUpgrade.x = 2048 / 4;
+clickUpgrade.y = 2732 - 200;
+var passiveUpgrade = game.addChild(new UpgradeItem(2, 'Passive Upgrade', 20, function () {
+ game.addPassiveIncome();
+}));
+passiveUpgrade.x = 2048 / 4 * 3;
+passiveUpgrade.y = 2732 - 200;
+// Initialize upgrade system variables
+game.upgradeCostMultiplier = 1.15; // Cost multiplier after each purchase
+game.clickValue = 1; // Amount added per click
+game.passiveIncomeRate = 0; // Passive income per second
var background = game.addChild(new Background());
// Initialize important asset arrays and game variables
var score = 0;
game.fallingMuffins = [];
@@ -84,11 +115,19 @@
muffin.x = 2048 / 2;
muffin.y = 2732 / 2;
// Game logic functions
game.incrementScore = function () {
- score += 1; // Increment the score by 1
+ score += game.clickValue; // Increment the score by clickValue
scoreDisplay.updateScore(score); // Update the score display
};
+// Function to increment the amount added per click
+game.incrementScoreByAmount = function (amount) {
+ game.clickValue += amount;
+};
+// Function to add passive income
+game.addPassiveIncome = function () {
+ game.passiveIncomeRate += 1;
+};
// Main game loop
LK.on('tick', function () {
// Game logic that needs to be executed every frame
for (var i = game.fallingMuffins.length - 1; i >= 0; i--) {
@@ -96,7 +135,12 @@
if (game.fallingMuffins[i].alpha <= 0) {
game.fallingMuffins.splice(i, 1);
}
}
+ // Add passive income every second (60 ticks)
+ if (LK.ticks % 60 === 0) {
+ score += game.passiveIncomeRate;
+ scoreDisplay.updateScore(score);
+ }
});
// Start the game with the muffin and score display initialized
// The score is already initialized to 0, so no need to increment it here.
\ No newline at end of file
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