User prompt
Create an upgrade system at the bottom with two categories of items to buy. One makes the amount per click go up by one and the other upgrade adds a passive click every second. Give the items a price that gets substracted from the player score at the top and also the price increases with every buy
User prompt
Make the spawn of the small Muffins a little further down
User prompt
The mall Muffins still spawn in the middle of the screen instead of above. Fix it please
User prompt
Make the Muffins spawn outside (above) the visible area
User prompt
Make the smalltalk Muffins fall into the screen from the top. Spread them randomly across the with of the screen
User prompt
Make the click counter start by 0 instead of 1
User prompt
Create a background asset
User prompt
Make the smalltalk Muffins fall faster and further
User prompt
Fix Bug: 'ReferenceError: fallingMuffins is not defined' in this line: 'for (var i = fallingMuffins.length - 1; i >= 0; i--) {' Line Number: 76
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'push')' in this line: 'game.fallingMuffins.push(fallingMuffin);' Line Number: 16
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'push')' in this line: 'game.fallingMuffins.push(fallingMuffin);' Line Number: 16
User prompt
Create a background asset and an Animation for every click on the Muffin where a smaller Version of the Muffin slowly falls down in the background
Initial prompt
Muffin clicker
/**** * Classes ****/ // Muffin class to represent the main clickable muffin var Muffin = Container.expand(function () { var self = Container.call(this); var muffinGraphics = self.createAsset('muffin', 'Main clickable muffin', 0.5, 0.5); self.interactive = true; // Make the muffin clickable // Function to handle the click on the muffin self.click = function () { game.incrementScore(); var fallingMuffin = new FallingMuffin(); fallingMuffin.x = self.x; fallingMuffin.y = self.y; game.addChild(fallingMuffin); game.fallingMuffins.push(fallingMuffin); }; // Add event listener for clicks/taps self.on('down', function () { self.click(); }); }); // ScoreDisplay class to show the current score var ScoreDisplay = Container.expand(function () { var self = Container.call(this); var scoreText = new Text2('0', { size: 150, fill: "#ffffff" }); scoreText.anchor.set(0.5, 0); // Center the score text self.addChild(scoreText); // Function to update the score display self.updateScore = function (newScore) { scoreText.setText(newScore.toString()); }; }); var FallingMuffin = Container.expand(function () { var self = Container.call(this); var muffinGraphics = self.createAsset('smallMuffin', 'Falling muffin', 0.5, 0.5); self.speed = 2; self.move = function () { self.y += self.speed; self.alpha -= 0.01; if (self.alpha <= 0) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize important asset arrays and game variables var score = 0; var fallingMuffins = []; var muffin = game.addChild(new Muffin()); var scoreDisplay = LK.gui.top.addChild(new ScoreDisplay()); // Position the muffin in the center of the screen muffin.x = 2048 / 2; muffin.y = 2732 / 2; // Game logic functions game.incrementScore = function () { score += 1; // Increment the score by 1 scoreDisplay.updateScore(score); // Update the score display }; // Main game loop LK.on('tick', function () { // Game logic that needs to be executed every frame for (var i = fallingMuffins.length - 1; i >= 0; i--) { fallingMuffins[i].move(); if (fallingMuffins[i].alpha <= 0) { fallingMuffins.splice(i, 1); } } }); // Start the game with the muffin and score display initialized game.incrementScore(); // Initialize the score to 0
===================================================================
--- original.js
+++ change.js
@@ -1,61 +1,84 @@
-/****
+/****
* Classes
****/
// Muffin class to represent the main clickable muffin
var Muffin = Container.expand(function () {
- var self = Container.call(this);
- var muffinGraphics = self.createAsset('muffin', 'Main clickable muffin', 0.5, 0.5);
- self.interactive = true; // Make the muffin clickable
- // Function to handle the click on the muffin
- self.click = function () {
- game.incrementScore();
- };
- // Add event listener for clicks/taps
- self.on('down', function () {
- self.click();
- });
+ var self = Container.call(this);
+ var muffinGraphics = self.createAsset('muffin', 'Main clickable muffin', 0.5, 0.5);
+ self.interactive = true; // Make the muffin clickable
+ // Function to handle the click on the muffin
+ self.click = function () {
+ game.incrementScore();
+ var fallingMuffin = new FallingMuffin();
+ fallingMuffin.x = self.x;
+ fallingMuffin.y = self.y;
+ game.addChild(fallingMuffin);
+ game.fallingMuffins.push(fallingMuffin);
+ };
+ // Add event listener for clicks/taps
+ self.on('down', function () {
+ self.click();
+ });
});
// ScoreDisplay class to show the current score
var ScoreDisplay = Container.expand(function () {
- var self = Container.call(this);
- var scoreText = new Text2('0', {
- size: 150,
- fill: "#ffffff"
- });
- scoreText.anchor.set(0.5, 0); // Center the score text
- self.addChild(scoreText);
- // Function to update the score display
- self.updateScore = function (newScore) {
- scoreText.setText(newScore.toString());
- };
+ var self = Container.call(this);
+ var scoreText = new Text2('0', {
+ size: 150,
+ fill: "#ffffff"
+ });
+ scoreText.anchor.set(0.5, 0); // Center the score text
+ self.addChild(scoreText);
+ // Function to update the score display
+ self.updateScore = function (newScore) {
+ scoreText.setText(newScore.toString());
+ };
});
+var FallingMuffin = Container.expand(function () {
+ var self = Container.call(this);
+ var muffinGraphics = self.createAsset('smallMuffin', 'Falling muffin', 0.5, 0.5);
+ self.speed = 2;
+ self.move = function () {
+ self.y += self.speed;
+ self.alpha -= 0.01;
+ if (self.alpha <= 0) {
+ self.destroy();
+ }
+ };
+});
-/****
+/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000 // Init game with black background
});
-/****
+/****
* Game Code
****/
// Initialize important asset arrays and game variables
var score = 0;
+var fallingMuffins = [];
var muffin = game.addChild(new Muffin());
var scoreDisplay = LK.gui.top.addChild(new ScoreDisplay());
// Position the muffin in the center of the screen
muffin.x = 2048 / 2;
muffin.y = 2732 / 2;
// Game logic functions
game.incrementScore = function () {
- score += 1; // Increment the score by 1
- scoreDisplay.updateScore(score); // Update the score display
+ score += 1; // Increment the score by 1
+ scoreDisplay.updateScore(score); // Update the score display
};
// Main game loop
LK.on('tick', function () {
- // Game logic that needs to be executed every frame
- // For Muffin Clicker, the main loop is simple as there are no moving elements
+ // Game logic that needs to be executed every frame
+ for (var i = fallingMuffins.length - 1; i >= 0; i--) {
+ fallingMuffins[i].move();
+ if (fallingMuffins[i].alpha <= 0) {
+ fallingMuffins.splice(i, 1);
+ }
+ }
});
// Start the game with the muffin and score display initialized
game.incrementScore(); // Initialize the score to 0
\ No newline at end of file
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