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a a 4. card but with a url to a img
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make all assets 2x bigger
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after some shuffles i cant flip cards fix that
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change the code so that after pressing the shuffle button a card should be picked and only that card can flip its sides. if i shuffle again there should be a new card and when i click it it flips sides
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if i click card 1 it should flip card one, if i click card 2 it should flip card 2
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make all cards able to flip
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why can i only flip one card. make it so i can flip all cards if they are picked
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change the code so not the first card is in the middle of the screen but the picked card from the shuffle cards function
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'on')' in or related to this line: 'self.on('down', function (obj) {' Line Number: 107
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if i shuffle a new card, make it so i can flip the currently picked card
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if i click the picked card it flips, if i shuffle a other card it cant be fliped. fix that
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each card should have a flip function. only the picked card in the middle should be able to use flip function
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'on')' in or related to this line: 'self.on('down', function (obj) {' Line Number: 107
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if i click the picked card in the middle it should flip sides
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implement the following game logic: there is a deck with cards. each card has a front with a img and a back with a number and a text. there should be a shuffle button. if i click the shuffle button a random card from the deck is picked and placed in the middle of the screen. if i click the card in the middle it should flip sides
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make it so only the choosen card in the middle of the screen flips on click
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only show 1 card in the middle of the screen. stack the other cards in a corner
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'on')' in or related to this line: 'self.on('down', function (obj) {' Line Number: 79
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make so i can flip the cards with a click
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'flip')' in or related to this line: 'card.flip();' Line Number: 79
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Hitstar
/**** * Classes ****/ // Assets will be automatically created based on usage in the code. // Card class var Card = Container.expand(function () { var self = Container.call(this); // Card front (image) and back (number) sides var cardFront, cardBack; var isFront = true; // Track if the card's front side is currently shown // Initialize card with an image and a number self.init = function (imageId, number) { cardFront = self.attachAsset(imageId, { anchorX: 0.5, anchorY: 0.5 }); cardBack = new Text2(number.toString(), { size: 100, fill: "#ffffff", anchorX: 0.5, anchorY: 0.5 }); self.addChild(cardBack); cardBack.visible = false; // Initially, show the image side }; // Flip the card self.flip = function () { if (cardFront && cardBack) { if (isFront) { cardFront.visible = false; cardBack.visible = true; } else { cardFront.visible = true; cardBack.visible = false; } isFront = !isFront; } }; }); // Shuffle Button class var ShuffleButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('button', { anchorX: 0.5, anchorY: 0.5 }); self.on('down', function (obj) { shuffleCards(); }); }); /**** * Initialize Game ****/ // Function to shuffle cards var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Global variables var cards = []; // Array to hold card instances var cardStack = []; // Array to hold the stack of cards var cardData = [ // Example card data { id: 'card1', number: 1900 }, { id: 'card2', number: 2014 }, { id: 'card3', number: 1955 }]; // Function to initialize cards function initCards() { var cardWidth = 200; var cardHeight = 300; var startX = (2048 - (cardWidth * cardData.length + 100 * (cardData.length - 1))) / 2; // Center cards horizontally var startY = (2732 - cardHeight) / 2; // Center cards vertically for (var i = 0; i < cardData.length; i++) { var card = new Card(); card.init(cardData[i].id, cardData[i].number); if (i == 0) { // Position the first card in the middle of the screen card.x = 2048 / 2; card.y = 2732 / 2; cards.push(card); } else { // Stack the other cards in a corner card.x = 0; card.y = 0; cardStack.push(card); } game.addChild(card); // Add touch event listener to flip the card card.on('down', function (obj) { if (cards.includes(card)) { card.flip(); } }); } } // Initialize cards when the game starts initCards(); // Initialize shuffle button var shuffleButton = new ShuffleButton(); shuffleButton.x = 2048 / 2; shuffleButton.y = 2732 - 200; // Position the button at the bottom of the screen game.addChild(shuffleButton); // Function to shuffle cards function shuffleCards() { if (cardStack.length > 0) { // Remove the current card from the middle of the screen var currentCard = cards.pop(); currentCard.x = 0; currentCard.y = 0; cardStack.push(currentCard); // Pick a random card from the stack var randomIndex = Math.floor(Math.random() * cardStack.length); var newCard = cardStack.splice(randomIndex, 1)[0]; newCard.x = 2048 / 2; newCard.y = 2732 / 2; cards.push(newCard); // Move the picked card to the middle of the screen newCard.x = 2048 / 2; newCard.y = 2732 / 2; } } // Main game tick function LK.on('tick', function () { // Game logic that needs to be updated every frame can go here });
===================================================================
--- original.js
+++ change.js
@@ -124,8 +124,11 @@
var newCard = cardStack.splice(randomIndex, 1)[0];
newCard.x = 2048 / 2;
newCard.y = 2732 / 2;
cards.push(newCard);
+ // Move the picked card to the middle of the screen
+ newCard.x = 2048 / 2;
+ newCard.y = 2732 / 2;
}
}
// Main game tick function
LK.on('tick', function () {