User prompt
Quiero que el botón de play y el de ajustes con el engranaje sean más grandes
User prompt
Haz que la línea que mata al sushi solo aparezcan las partidas y no que se vea en el lobby
User prompt
Haz el texto de level y puntuación más cortos para que quepan en el rectángulo naranja y pinta el texto de negro
User prompt
Pero quita el texto blanco de Play y quiero que el contador de experiencia no sea tan soso, crea un activo para que almenos parezca un boton
User prompt
Justo a la izquierda del letrero caza de sushis, hay un botón de play que no sirve para nada, eliminalo
User prompt
Solo has eliminado el de la tienda también quiero que elimines el de abajo
User prompt
Haz que los botones de la tienda y justo el de abajo sean invisibles o no visibles
User prompt
Sigue sin cargar
User prompt
Retira el sonido de botón clic de forma que se puedan cargar las cosas
User prompt
Crea un nuevo activo de sonido que sea al tocar un boton
User prompt
Agrega una nueva dificultad por encima del extremo en el que caigan dos veces más rápido los sushis que en el extremo, que esta se pueda aplicar en los ajustes también
User prompt
Haz que los botones de la tienda y el vestidor estén bloqueados o sea que no se puedan tocar
User prompt
Bájale las probabilidades a los sushies amarillentos que aparecen demasiado, haz que aparezcan cada cien sushis tocados y que con una probabilidad altamente baja o sea literalmente será súper difícil que aparezcan por separado
User prompt
Hazlo por probabilidad no pongas los sushies amarillentos que quieras, quiero que cada cien susis que hayan caído pongas uno amarillento, y que también puedan aparecer de vez en cuando con un 2% de probabilidad
User prompt
Haz que uno de cada 50 sushis que caigan caiga uno más amarillento que al tocarlo en vez de dar 1 de experiencia para el pase de 75
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '0')' in or related to this line: 'if (gameState === 'playing') {' Line Number: 208
User prompt
Haz que haya un botón para salir de la tienda y del vestidor al menu
User prompt
Haz los sushi es un pelín más pequeños
User prompt
Haz que en partida haya una nueva música de fondo, japonesa de peleas
User prompt
Haz los sushies más grandes y más visibles además de que quiero que quites el texto de "Play" que solo se ve al botón
User prompt
Agrega una musiquita en el menú que sea relajante y japonesa
User prompt
Haz que el letrero de caza de sushi en vez de ser un letrero sea un activo
User prompt
Haz un poco más pequeños los sushis y hazlos más altos
User prompt
Haz que los sushi sean un poco más altos y sean un poco más grandes, además quiero que hagas más gordas las letras del letrero en el que pone caza de sushis al inicio
User prompt
Haz que los sushis no se vean tan amarillentos al caer. porque les cambias el color? No lo hagas ↪💡 Consider importing and using the following plugins: @upit/tween.v1
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
// Initialize assets for play button
var Sushi = Container.expand(function () {
var self = Container.call(this);
var equippedSkinColor = 0xffa500;
var equippedSkinAssetId = 'sushi';
var equippedSkinId = storage.equippedSkin || 'default';
var isSpecialGoldenSushi = false;
var randomChance = Math.random() < 0.001;
var isEvery100th = totalSushiSpawned > 0 && totalSushiSpawned % 100 === 0;
if (randomChance || isEvery100th) {
isSpecialGoldenSushi = true;
equippedSkinColor = 0xFFD700;
}
for (var skinIdx = 0; skinIdx < availableSkins.length; skinIdx++) {
if (availableSkins[skinIdx].id === equippedSkinId) {
equippedSkinColor = availableSkins[skinIdx].color;
if (availableSkins[skinIdx].assetId) {
equippedSkinAssetId = availableSkins[skinIdx].assetId;
}
break;
}
}
var sushiGraphics = self.attachAsset(equippedSkinAssetId, {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2.5,
scaleY: 2.5
});
if (isSpecialGoldenSushi && !equippedSkinAssetId.includes('BattlePass')) {
sushiGraphics.tint = 0xFFD700;
}
self.speed = 5;
self.caught = false;
self.lastY = self.y;
self.interactive = true;
self.buttonMode = true;
self.down = function (x, y, obj) {
if (!self.caught) {
self.caught = true;
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
var expGain = isSpecialGoldenSushi ? 75 : 1;
storage.battlePassExp += expGain;
var expNeededForLevel = 200;
var levelUpOccurred = false;
while (storage.battlePassExp >= expNeededForLevel && storage.battlePassLevel < 30) {
storage.battlePassExp -= expNeededForLevel;
storage.battlePassLevel += 1;
levelUpOccurred = true;
var unlockedLevel = storage.battlePassLevel;
if (unlockedLevel === 10 || unlockedLevel === 15 || unlockedLevel === 20 || unlockedLevel === 25 || unlockedLevel === 30) {
var rewardSkinIndex = unlockedLevel / 5 - 1;
var rewardSkins = ['gold', 'purple', 'cyan', 'lime', 'pink'];
if (rewardSkins[rewardSkinIndex]) {
storage.unlockedBattlePassSkins[rewardSkins[rewardSkinIndex]] = true;
storage.sushiSkins[rewardSkins[rewardSkinIndex]] = true;
}
}
}
if (levelUpOccurred && gameState === 'playing') {
refreshWardrobeDisplay();
}
self.destroy();
}
};
self.update = function () {
self.lastY = self.y;
self.y += self.speed;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Game state - MUST be defined before game.update
var gameState = 'menu'; // 'menu', 'playing', or 'settings'
var currentDifficulty = 'medium'; // 'easy', 'medium', 'hard', or 'extremo'
var sushiSpawnRate = 60; // ticks between spawns
var isMenuMusicPlaying = false;
var isBattleMusicPlaying = false;
// Initialize default equipped skin if not set
if (!storage.equippedSkin) {
storage.equippedSkin = 'default';
}
if (!storage.sushiSkins) {
storage.sushiSkins = {};
}
if (!storage.unlockedBattlePassSkins) {
storage.unlockedBattlePassSkins = {};
}
// Create game background
var gameBackground = LK.getAsset('gameBackground', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
});
game.addChild(gameBackground);
// Create danger line at bottom
// Initialize assets for play button
var dangerLine = LK.getAsset('dangerLine', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 2500
});
game.addChild(dangerLine); //{p_end}
// Score display
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Battle Pass display with button styling
var battlePassButtonBg = LK.getAsset('expButtonBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 230
});
game.addChild(battlePassButtonBg);
var battlePassTxt = new Text2('Lvl ' + storage.battlePassLevel + ' ' + storage.battlePassExp + '/200', {
size: 80,
fill: 0x000000
});
battlePassTxt.anchor.set(0.5, 0.5);
battlePassTxt.x = 1024;
battlePassTxt.y = 230;
game.addChild(battlePassTxt);
//{w_end}
// Game variables
var sushiArray = [];
var sushiSpawnTimer = null;
var totalSushiSpawned = 0;
// In-game shop offers container
var gameShopContainer = new Container();
game.addChild(gameShopContainer);
gameShopContainer.visible = false;
// In-game shop title
var gameShopTitle = new Text2('Shop', {
size: 120,
fill: 0xFF6B6B
});
gameShopTitle.anchor.set(0.5, 0.5);
gameShopTitle.x = 1024;
gameShopTitle.y = 300;
gameShopContainer.addChild(gameShopTitle);
// In-game shop close button
var gameShopCloseButtonBg = LK.getAsset('settingsButtonBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 1898,
y: 2582
});
gameShopContainer.addChild(gameShopCloseButtonBg);
var gameShopCloseButtonText = new Text2('✕', {
size: 80,
fill: 0xFFFFFF
});
gameShopCloseButtonText.anchor.set(0.5, 0.5);
gameShopCloseButtonText.x = 1898;
gameShopCloseButtonText.y = 2582;
gameShopContainer.addChild(gameShopCloseButtonText);
gameShopCloseButtonBg.interactive = true;
gameShopCloseButtonBg.down = function (x, y, obj) {
gameShopContainer.visible = false;
};
// Game update loop
game.update = function () {
// Handle music playback based on game state
if (gameState === 'menu' && !isMenuMusicPlaying) {
LK.playMusic('menuMusic', {
loop: true
});
isMenuMusicPlaying = true;
isBattleMusicPlaying = false;
} else if (gameState === 'playing' && !isBattleMusicPlaying) {
LK.playMusic('battleMusic', {
loop: true
});
isBattleMusicPlaying = true;
isMenuMusicPlaying = false;
} else if (gameState !== 'menu' && gameState !== 'playing' && isMenuMusicPlaying) {
LK.stopMusic();
isMenuMusicPlaying = false;
isBattleMusicPlaying = false;
}
if (gameState === 'playing') {
dangerLine.visible = true;
// Spawn sushi periodically
if (LK.ticks % sushiSpawnRate === 0) {
totalSushiSpawned += 1;
var newSushi = new Sushi();
newSushi.x = Math.random() * 1800 + 100;
newSushi.y = -100;
newSushi.lastY = newSushi.y;
newSushi.speed = currentDifficulty === 'easy' ? 3 : currentDifficulty === 'medium' ? 5 : currentDifficulty === 'hard' ? 8 : currentDifficulty === 'extremo' ? 12 : 24;
sushiArray.push(newSushi);
game.addChild(newSushi);
}
// Update and check sushi
for (var i = sushiArray.length - 1; i >= 0; i--) {
var sushi = sushiArray[i];
if (sushi.lastY <= 2500 && sushi.y > 2500) {
LK.effects.flashScreen(0xff0000, 500);
LK.showGameOver();
}
}
battlePassTxt.setText('Lvl ' + storage.battlePassLevel + ' ' + storage.battlePassExp + '/200');
battlePassButtonBg.x = battlePassTxt.x;
battlePassButtonBg.y = battlePassTxt.y;
} else {
//{1k_new}
dangerLine.visible = false;
}
};
// Create main menu UI
var menuContainer = new Container();
game.addChild(menuContainer);
// Menu title
var titleAsset = LK.getAsset('cazaDeSushisTitle', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 700
});
menuContainer.addChild(titleAsset);
// Play button - Start Game
var playButtonBg = LK.getAsset('playButtonBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1400,
scaleX: 3.5,
scaleY: 2.5
});
menuContainer.addChild(playButtonBg);
var playButtonText = new Text2('', {
size: 100,
fill: 0xFFFFFF
});
playButtonText.anchor.set(0.5, 0.5);
playButtonText.x = 1024;
playButtonText.y = 1400;
menuContainer.addChild(playButtonText);
// Make play button interactive
playButtonBg.interactive = true;
playButtonBg.down = function (x, y, obj) {
gameState = 'playing';
menuContainer.visible = false;
gameMenuButtonBg.visible = true;
gameMenuButtonText.visible = true;
gameBackButtonBg.visible = true;
gameBackButtonText.visible = true;
};
// Settings button
var settingsButtonBg = LK.getAsset('settingsButtonBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1650,
scaleX: 1.6,
scaleY: 1.6
});
menuContainer.addChild(settingsButtonBg);
var settingsButtonText = new Text2('⚙️', {
size: 120,
fill: 0xFFFFFF
});
settingsButtonText.anchor.set(0.5, 0.5);
settingsButtonText.x = 1024;
settingsButtonText.y = 1650;
menuContainer.addChild(settingsButtonText);
settingsButtonBg.interactive = true;
settingsButtonBg.down = function (x, y, obj) {
gameState = 'settings';
menuContainer.visible = false;
settingsMenuContainer.visible = true;
};
// Shop button
var shopButtonBg = LK.getAsset('settingsButtonBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1900
});
menuContainer.addChild(shopButtonBg);
var shopButtonText = new Text2('🛍️', {
size: 80,
fill: 0xFFFFFF
});
shopButtonText.anchor.set(0.5, 0.5);
shopButtonText.x = 1024;
shopButtonText.y = 1900;
menuContainer.addChild(shopButtonText);
shopButtonBg.interactive = false;
shopButtonBg.visible = false;
shopButtonText.visible = false;
// Settings menu container
var settingsMenuContainer = new Container();
game.addChild(settingsMenuContainer);
settingsMenuContainer.visible = false;
// Shop menu container
var shopMenuContainer = new Container();
game.addChild(shopMenuContainer);
shopMenuContainer.visible = false;
var shopTitle = new Text2('Shop', {
size: 180,
fill: 0xFF6B6B
});
shopTitle.anchor.set(0.5, 0.5);
shopTitle.x = 1024;
shopTitle.y = 400;
shopMenuContainer.addChild(shopTitle);
// Shop back button (bottom-left)
var shopBackButtonBg = LK.getAsset('settingsButtonBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 150,
y: 2582
});
shopMenuContainer.addChild(shopBackButtonBg);
var shopBackButtonText = new Text2('←', {
size: 80,
fill: 0xFFFFFF
});
shopBackButtonText.anchor.set(0.5, 0.5);
shopBackButtonText.x = 150;
shopBackButtonText.y = 2582;
shopMenuContainer.addChild(shopBackButtonText);
shopBackButtonBg.interactive = true;
shopBackButtonBg.down = function (x, y, obj) {
gameState = 'menu';
shopMenuContainer.visible = false;
menuContainer.visible = true;
};
// Wardrobe button
var wardrobeButtonBg = LK.getAsset('settingsButtonBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 2150
});
menuContainer.addChild(wardrobeButtonBg);
var wardrobeButtonText = new Text2('👕', {
size: 80,
fill: 0xFFFFFF
});
wardrobeButtonText.anchor.set(0.5, 0.5);
wardrobeButtonText.x = 150;
wardrobeButtonText.y = 150;
menuContainer.addChild(wardrobeButtonText);
wardrobeButtonBg.interactive = false;
// Wardrobe menu container
var wardrobeMenuContainer = new Container();
game.addChild(wardrobeMenuContainer);
wardrobeMenuContainer.visible = false;
var wardrobeTitle = new Text2('Wardrobe', {
size: 180,
fill: 0xFF6B6B
});
wardrobeTitle.anchor.set(0.5, 0.5);
wardrobeTitle.x = 1024;
wardrobeTitle.y = 300;
wardrobeMenuContainer.addChild(wardrobeTitle);
// Initialize sushi skins in storage if not exists
if (!storage.sushiSkins) {
storage.sushiSkins = {};
}
if (!storage.equippedSkin) {
storage.equippedSkin = 'default';
}
// Available skins with their costs and colors
var availableSkins = [{
id: 'default',
name: 'Default',
color: 0xffa500,
cost: 0,
assetId: 'sushi'
}, {
id: 'gold',
name: 'Gold (BP Lvl 10)',
color: 0xFFD700,
cost: 0,
assetId: 'sushiBattlePass1'
}, {
id: 'purple',
name: 'Purple (BP Lvl 15)',
color: 0x9D4EDD,
cost: 0,
assetId: 'sushiBattlePass2'
}, {
id: 'cyan',
name: 'Cyan (BP Lvl 20)',
color: 0x00F5FF,
cost: 0,
assetId: 'sushiBattlePass3'
}, {
id: 'lime',
name: 'Lime',
color: 0x00FF00,
cost: 750
}, {
id: 'pink',
name: 'Pink',
color: 0xFF1493,
cost: 1000
}, {
id: 'silver',
name: 'Silver',
color: 0xC0C0C0,
cost: 1500
}];
// Wardrobe scroll container for skins grid
var wardrobeSkinContainer = new Container();
wardrobeMenuContainer.addChild(wardrobeSkinContainer);
wardrobeSkinContainer.x = 200;
wardrobeSkinContainer.y = 600;
wardrobeSkinContainer.width = 1648;
wardrobeSkinContainer.height = 1400;
wardrobeSkinContainer.interactive = true;
var wardrobeSkinMask = new Container();
wardrobeSkinMask.x = 200;
wardrobeSkinMask.y = 600;
var maskGraphic = LK.getAsset('playButtonBg', {
anchorX: 0,
anchorY: 0,
x: 0,
y: 0,
scaleX: 2.06,
scaleY: 1.75
});
wardrobeSkinMask.addChild(maskGraphic);
game.addChild(wardrobeSkinMask);
wardrobeSkinContainer.mask = maskGraphic;
var wardrobeScrollOffset = 0;
var wardrobeMaxScroll = 0;
function displayWardrobeSkins() {
wardrobeSkinContainer.removeChildren();
var unlockedSkins = [];
for (var u = 0; u < availableSkins.length; u++) {
var checkSkin = availableSkins[u];
if (checkSkin.id === 'default' || storage.sushiSkins[checkSkin.id]) {
unlockedSkins.push(checkSkin);
}
}
var skinsPerRow = 3;
var skinBoxSize = 200;
var skinGap = 100;
var skinX = 0;
var skinY = wardrobeScrollOffset;
for (var s = 0; s < unlockedSkins.length; s++) {
var skin = unlockedSkins[s];
var colIndex = s % skinsPerRow;
var rowIndex = Math.floor(s / skinsPerRow);
skinX = colIndex * (skinBoxSize + skinGap) + 50;
skinY = rowIndex * (skinBoxSize + skinGap) + wardrobeScrollOffset;
var skinBox = LK.getAsset('playButtonBg', {
anchorX: 0.5,
anchorY: 0.5,
x: skinX,
y: skinY,
scaleX: 1.5,
scaleY: 1.5
});
wardrobeSkinContainer.addChild(skinBox);
var isEquippedSkin = storage.equippedSkin === skin.id;
var isBattlePassReward = skin.id === 'gold' || skin.id === 'purple' || skin.id === 'cyan' || skin.id === 'lime' || skin.id === 'pink';
var requiredBPLevel = skin.id === 'gold' ? 10 : skin.id === 'purple' ? 15 : skin.id === 'cyan' ? 20 : skin.id === 'lime' ? 25 : skin.id === 'pink' ? 30 : 0;
var isUnlocked = skin.id === 'default' || storage.sushiSkins[skin.id];
if (isEquippedSkin) {
skinBox.tint = 0x00FF00;
} else if (isBattlePassReward && !isUnlocked && storage.battlePassLevel < requiredBPLevel) {
skinBox.tint = 0x555555;
} else {
skinBox.tint = 0x333333;
}
var assetIdToUse = skin.assetId || 'sushi';
var sushiAsset = LK.getAsset(assetIdToUse, {
anchorX: 0.5,
anchorY: 0.5,
x: skinX,
y: skinY,
scaleX: 2,
scaleY: 2
});
if (!skin.assetId) {
sushiAsset.tint = skin.color;
}
wardrobeSkinContainer.addChild(sushiAsset);
var isEquipped = storage.equippedSkin === skin.id;
var statusSymbol = isEquipped ? '✓' : '';
var isBattlePassSkin = skin.id === 'gold' || skin.id === 'purple' || skin.id === 'cyan' || skin.id === 'lime' || skin.id === 'pink';
var requiredLevel = skin.id === 'gold' ? 10 : skin.id === 'purple' ? 15 : skin.id === 'cyan' ? 20 : skin.id === 'lime' ? 25 : skin.id === 'pink' ? 30 : 0;
var levelInfo = isBattlePassSkin && requiredLevel > 0 ? ' [Lvl ' + requiredLevel + ']' : '';
var skinLabel = new Text2(skin.name + levelInfo + '\n' + statusSymbol, {
size: 50,
fill: 0xFFFFFF
});
skinLabel.anchor.set(0.5, 0.5);
skinLabel.x = skinX;
skinLabel.y = skinY + 120;
wardrobeSkinContainer.addChild(skinLabel);
skinBox.interactive = true;
skinBox.skinId = skin.id;
sushiAsset.interactive = true;
sushiAsset.skinId = skin.id;
var skinBoxDown = function skinBoxDown(x, y, obj) {
var clickedSkinId = this.skinId;
if (storage.sushiSkins[clickedSkinId] || clickedSkinId === 'default') {
storage.equippedSkin = clickedSkinId;
displayWardrobeSkins();
}
};
skinBox.skinId = skin.id;
skinBox.down = skinBoxDown;
sushiAsset.skinId = skin.id;
sushiAsset.down = skinBoxDown;
}
wardrobeMaxScroll = Math.max(0, Math.ceil(unlockedSkins.length / 3) * 300 - 1400);
}
displayWardrobeSkins();
wardrobeMenuContainer.move = function (x, y, obj) {
var scrollAmount = 100;
};
wardrobeMenuContainer.down = function (x, y, obj) {
wardrobeLastY = y;
};
wardrobeMenuContainer.up = function (x, y, obj) {};
var wardrobeLastY = 0;
function refreshWardrobeDisplay() {
displayWardrobeSkins();
}
// Wardrobe back button
var wardrobeBackButtonBg = LK.getAsset('settingsButtonBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 150,
y: 2582
}); //{3b_new}
wardrobeMenuContainer.addChild(wardrobeBackButtonBg);
var wardrobeBackButtonText = new Text2('←', {
size: 80,
fill: 0xFFFFFF
});
wardrobeBackButtonText.anchor.set(0.5, 0.5);
wardrobeBackButtonText.x = 150;
wardrobeBackButtonText.y = 2582;
wardrobeMenuContainer.addChild(wardrobeBackButtonText);
wardrobeBackButtonBg.interactive = true;
wardrobeBackButtonBg.down = function (x, y, obj) {
gameState = 'menu';
wardrobeMenuContainer.visible = false;
menuContainer.visible = true;
};
var settingsTitle = new Text2('Difficulty', {
size: 180,
fill: 0xFF6B6B
});
settingsTitle.anchor.set(0.5, 0.5);
settingsTitle.x = 1024;
settingsTitle.y = 600;
settingsMenuContainer.addChild(settingsTitle);
// Easy button
var easyButtonBg = LK.getAsset('playButtonBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1100
});
settingsMenuContainer.addChild(easyButtonBg);
var easyButtonText = new Text2('EASY', {
size: 80,
fill: 0xFFFFFF
});
easyButtonText.anchor.set(0.5, 0.5);
easyButtonText.x = 1024;
easyButtonText.y = 1100;
settingsMenuContainer.addChild(easyButtonText);
easyButtonBg.interactive = true;
easyButtonBg.down = function (x, y, obj) {
currentDifficulty = 'easy';
sushiSpawnRate = 90;
returnToMenu();
};
// Medium button
var mediumButtonBg = LK.getAsset('playButtonBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1350
});
settingsMenuContainer.addChild(mediumButtonBg);
var mediumButtonText = new Text2('MEDIUM', {
size: 80,
fill: 0xFFFFFF
});
mediumButtonText.anchor.set(0.5, 0.5);
mediumButtonText.x = 1024;
mediumButtonText.y = 1350;
settingsMenuContainer.addChild(mediumButtonText);
mediumButtonBg.interactive = true;
mediumButtonBg.down = function (x, y, obj) {
currentDifficulty = 'medium';
sushiSpawnRate = 60;
returnToMenu();
};
// Hard button
var hardButtonBg = LK.getAsset('playButtonBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1600
});
settingsMenuContainer.addChild(hardButtonBg);
var hardButtonText = new Text2('HARD', {
size: 80,
fill: 0xFFFFFF
});
hardButtonText.anchor.set(0.5, 0.5);
hardButtonText.x = 1024;
hardButtonText.y = 1600;
settingsMenuContainer.addChild(hardButtonText);
hardButtonBg.interactive = true;
hardButtonBg.down = function (x, y, obj) {
currentDifficulty = 'hard';
sushiSpawnRate = 40;
returnToMenu();
};
// Extremo button
var extremoButtonBg = LK.getAsset('playButtonBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1850
});
settingsMenuContainer.addChild(extremoButtonBg);
var extremoButtonText = new Text2('EXTREMO', {
size: 80,
fill: 0xFFFFFF
});
extremoButtonText.anchor.set(0.5, 0.5);
extremoButtonText.x = 1024;
extremoButtonText.y = 1850;
settingsMenuContainer.addChild(extremoButtonText);
extremoButtonBg.interactive = true;
extremoButtonBg.down = function (x, y, obj) {
currentDifficulty = 'extremo';
sushiSpawnRate = 25;
returnToMenu();
};
// Insano button
var insanoButtonBg = LK.getAsset('playButtonBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 2100
});
settingsMenuContainer.addChild(insanoButtonBg);
var insanoButtonText = new Text2('INSANO', {
size: 80,
fill: 0xFFFFFF
});
insanoButtonText.anchor.set(0.5, 0.5);
insanoButtonText.x = 1024;
insanoButtonText.y = 2100;
settingsMenuContainer.addChild(insanoButtonText);
insanoButtonBg.interactive = true;
insanoButtonBg.down = function (x, y, obj) {
currentDifficulty = 'insano';
sushiSpawnRate = 12;
returnToMenu();
};
// Back button
var backButtonBg = LK.getAsset('settingsButtonBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 150,
y: 2582
}); //{3W_new}
settingsMenuContainer.addChild(backButtonBg);
var backButtonText = new Text2('←', {
size: 80,
fill: 0xFFFFFF
});
backButtonText.anchor.set(0.5, 0.5);
backButtonText.x = 150;
backButtonText.y = 2582;
settingsMenuContainer.addChild(backButtonText);
backButtonBg.interactive = true;
backButtonBg.down = function (x, y, obj) {
returnToMenu();
};
// In-game menu button
var gameMenuButtonBg = LK.getAsset('settingsButtonBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 1898,
y: 2582
});
game.addChild(gameMenuButtonBg);
gameMenuButtonBg.visible = false;
var gameMenuButtonText = new Text2('≡', {
size: 80,
fill: 0xFFFFFF
});
gameMenuButtonText.anchor.set(0.5, 0.5);
gameMenuButtonText.x = 1898;
gameMenuButtonText.y = 2582;
game.addChild(gameMenuButtonText);
gameMenuButtonText.visible = false;
gameMenuButtonBg.interactive = true;
gameMenuButtonBg.down = function (x, y, obj) {
if (gameState === 'playing') {
if (gameShopContainer.visible) {
gameShopContainer.visible = false;
} else {
gameShopContainer.visible = true;
}
}
};
// Game back to menu button (bottom-left during gameplay)
var gameBackButtonBg = LK.getAsset('settingsButtonBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 150,
y: 2582
});
game.addChild(gameBackButtonBg);
gameBackButtonBg.visible = false;
var gameBackButtonText = new Text2('←', {
size: 80,
fill: 0xFFFFFF
});
gameBackButtonText.anchor.set(0.5, 0.5);
gameBackButtonText.x = 150;
gameBackButtonText.y = 2582;
game.addChild(gameBackButtonText);
gameBackButtonText.visible = false;
gameBackButtonBg.interactive = true;
gameBackButtonBg.visible = false;
gameBackButtonBg.down = function (x, y, obj) {
if (gameState === 'playing') {
gameState = 'menu';
menuContainer.visible = true;
gameMenuButtonBg.visible = false;
gameMenuButtonText.visible = false;
gameBackButtonBg.visible = false;
gameBackButtonText.visible = false;
gameShopContainer.visible = false;
sushiArray = [];
}
};
var lastTouchY = 0;
function returnToMenu() {
gameState = 'menu';
settingsMenuContainer.visible = false;
shopMenuContainer.visible = false;
menuContainer.visible = true;
gameMenuButtonBg.visible = false;
gameMenuButtonText.visible = false;
gameBackButtonBg.visible = false;
gameBackButtonText.visible = false;
}
game.move = function (x, y, obj) {
if (gameState === 'wardrobe' && wardrobeSkinContainer) {
if (lastTouchY !== 0) {
var deltaY = y - lastTouchY;
wardrobeScrollOffset += deltaY * 0.5;
wardrobeScrollOffset = Math.max(-wardrobeMaxScroll, Math.min(0, wardrobeScrollOffset));
displayWardrobeSkins();
}
lastTouchY = y;
}
};
game.down = function (x, y, obj) {
lastTouchY = y;
};
game.up = function (x, y, obj) {
lastTouchY = 0;
}; ===================================================================
--- original.js
+++ change.js
@@ -248,10 +248,10 @@
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1400,
- scaleX: 2.5,
- scaleY: 1.8
+ scaleX: 3.5,
+ scaleY: 2.5
});
menuContainer.addChild(playButtonBg);
var playButtonText = new Text2('', {
size: 100,
@@ -275,13 +275,15 @@
var settingsButtonBg = LK.getAsset('settingsButtonBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
- y: 1650
+ y: 1650,
+ scaleX: 1.6,
+ scaleY: 1.6
});
menuContainer.addChild(settingsButtonBg);
var settingsButtonText = new Text2('⚙️', {
- size: 80,
+ size: 120,
fill: 0xFFFFFF
});
settingsButtonText.anchor.set(0.5, 0.5);
settingsButtonText.x = 1024;
Un sushi con cara traviesa. In-Game asset. 2d. High contrast. No shadows
Un botón de jugar de color naranja sushi. In-Game asset. 2d. High contrast. No shadows
Un engranaje de ajustes naranja muy cute. In-Game asset. 2d. High contrast. No shadows
Sushi congelado con cara cute. In-Game asset. 2d. High contrast. No shadows
Sushi con apariencia de santa Claus/papa noel. In-Game asset. 2d. High contrast. No shadows
Un sushi con cara traviesa y con aspecto de elfo navideño. In-Game asset. 2d. High contrast. No shadows
Letrero rectangular pequeño que diga "caza de sushis". In-Game asset. 2d. High contrast. No shadows
Botón rectangular naranja color sushi. In-Game asset. 2d. High contrast. No shadows
Genera una línea horizontal de fuego con detalles ígneos!. In-Game asset. 2d. High contrast. No shadows
Genera una imagen de un sushi con cara de calavera, que sea un botón circular y que se vea muy epico. In-Game asset. 2d. High contrast. No shadows
Un botón rectangular azul. In-Game asset. 2d. High contrast. No shadows