User prompt
If the number of coins that appear on screen gets to 6, game over screen occurs
User prompt
Delete a coin a bit after it appears on screen
User prompt
Stop the game from lagging after too many explosions appear
User prompt
Remove, delete, and destroy particles after they appear so the game doesn't lag
User prompt
Remove the code you just added.
User prompt
Destroy hurlBall after it appears
User prompt
After particle appears, destroy it
User prompt
If hurlBall touches particle, destroy the particle.
User prompt
Establish a maximum number of particles that can exist at any given time. This prevents the game from creating an excessive number of particles, which can strain the system's resources. If the limit is reached, consider not creating new particles until some of the existing ones have been destroyed. The game is lagging.
User prompt
Ok, fix the problem.
User prompt
Find some way to optimize the game when it starts lagging. The lagging is caused by the particle effects not disappearing after 3 seconds I think. But it could be something else. I don't know.
User prompt
Make the particle effect disappear 3 seconds after it occurs. It staying there forever is lagging the game.
User prompt
If leftArrow is clicked, it will take you back to the first slide, or in other words the main game.
User prompt
When rightArrow is clicked, show leftArrow at the center left of the screen
User prompt
When right arrow pressed, make enemy, hero, particle, and hurlBall disappear
User prompt
Make comment appear
User prompt
Put shop at the bottom of the screen.
User prompt
Put shop a bit more to the bottom of the screen
User prompt
If rightArrow is clicked, make shop appear.
User prompt
If rightArrow is clicked, background2 will appear.
User prompt
Please fix the bug: 'ReferenceError: counter is not defined' in or related to this line: 'counter.setText((parseInt(counter.text) + 1).toString());' Line Number: 183
User prompt
Delete human.
User prompt
Put human in the center of the screen
User prompt
Put diagionally move human to the left
===================================================================
--- original.js
+++ change.js
@@ -223,10 +223,11 @@
game.removeChildren();
human = game.addChild(LK.getAsset('human', {
anchorX: 0.5,
anchorY: 0.5,
- x: 1024,
- y: 1366
+ x: 2048 / 2,
+ // Center horizontally
+ y: 2732 / 2 // Center vertically
}));
});
LK.on('tick', function () {
if (human) {
Right arrow icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Angry basketball hoop. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Top down view of a cannon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Kinda futuristic basketball court. Background
Duck in a jersey.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Forest. Background
Chat bubble that says "Ignore me and attend the game!". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Left arrow icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.