User prompt
make it drag and drop and collect jelly like candy crysh
User prompt
Please fix the bug: 'Uncaught TypeError: candies[i].intersectsPoint is not a function' in or related to this line: 'if (candies[i].intersectsPoint(x, y)) {' Line Number: 91
User prompt
like candy crush
Initial prompt
Match 3
===================================================================
--- original.js
+++ change.js
@@ -1,112 +1,96 @@
-/****
+/****
* Classes
-****/
+****/
// Define a class for bullets
var Bullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('bullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -10;
- self.update = function () {
- self.y += self.speed;
- };
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -10;
+ self.update = function () {
+ self.y += self.speed;
+ };
});
+// Define a class for candy blocks
+var Candy = Container.expand(function () {
+ var self = Container.call(this);
+ var candyGraphics = self.attachAsset('candy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Update logic for candy blocks
+ };
+});
// Define a class for enemies
var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 3;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.y = 0;
- self.x = Math.random() * 2048;
- }
- };
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 3;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.y = 0;
+ self.x = Math.random() * 2048;
+ }
+ };
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define a class for the player character
var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- // Update logic for player
- };
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ // Update logic for player
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
-// Initialize player
-var player = new Player();
-player.x = 1024;
-player.y = 2500;
-game.addChild(player);
-// Initialize enemies
-var enemies = [];
-for (var i = 0; i < 5; i++) {
- var enemy = new Enemy();
- enemy.x = Math.random() * 2048;
- enemy.y = Math.random() * 1000;
- enemies.push(enemy);
- game.addChild(enemy);
+****/
+// Initialize candy blocks
+var candies = [];
+for (var i = 0; i < 8; i++) {
+ for (var j = 0; j < 8; j++) {
+ var candy = new Candy();
+ candy.x = i * 256;
+ candy.y = j * 342;
+ candies.push(candy);
+ game.addChild(candy);
+ }
}
-// Initialize bullets
-var bullets = [];
-// Handle player movement
-game.move = function (x, y, obj) {
- player.x = x;
- player.y = y;
-};
-// Handle shooting
+// Handle candy block selection
game.down = function (x, y, obj) {
- var bullet = new Bullet();
- bullet.x = player.x;
- bullet.y = player.y;
- bullets.push(bullet);
- game.addChild(bullet);
+ // Select the candy block at the clicked position
+ for (var i = 0; i < candies.length; i++) {
+ if (candies[i].intersectsPoint(x, y)) {
+ // Highlight the selected candy block
+ candies[i].tint = 0xaaaaaa;
+ break;
+ }
+ }
};
// Update game state
game.update = function () {
- // Update enemies
- for (var i = 0; i < enemies.length; i++) {
- enemies[i].update();
- }
- // Update bullets
- for (var j = bullets.length - 1; j >= 0; j--) {
- bullets[j].update();
- if (bullets[j].y < 0) {
- bullets[j].destroy();
- bullets.splice(j, 1);
- }
- }
- // Check for collisions
- for (var k = enemies.length - 1; k >= 0; k--) {
- for (var l = bullets.length - 1; l >= 0; l--) {
- if (enemies[k].intersects(bullets[l])) {
- enemies[k].destroy();
- bullets[l].destroy();
- enemies.splice(k, 1);
- bullets.splice(l, 1);
- break;
- }
- }
- }
+ // Update candy blocks
+ for (var i = 0; i < candies.length; i++) {
+ candies[i].update();
+ }
};
\ No newline at end of file