/**** * Classes ****/ var Sparkle = Container.expand(function (color) { var self = Container.call(this); var sparkleGraphics = self.createAsset('sparkle', 'Sparkle Graphics', .5, .5); sparkleGraphics.tint = color; self.speedX = (Math.random() - 0.5) * 10; self.speedY = -Math.random() * 15; self.rotationSpeed = (Math.random() - 0.5) * 0.2; self.move = function () { self.x += self.speedX; self.y += self.speedY; self.speedY += 0.3; self.rotation += self.rotationSpeed; if (self.y > 2732 + self.height / 2) { self.destroy(); } }; }); var ExplodingOverhangPlate = Container.expand(function (width, direction, color) { var self = Container.call(this); var plateGraphics = self.createAsset('plate', 'Exploding Overhang Plate Graphics', .5, .5); plateGraphics.width = width; plateGraphics.tint = color; self.explode = function () { var explosionSpeed = 15; var numFragments = 10; var numSparkles = 5; for (var i = 0; i < numFragments; i++) { var fragment = self.createAsset('fragment', 'Fragment Graphics', .5, .5); fragment.width = width / numFragments / 2; fragment.tint = color; fragment.x = (i - numFragments / 2) * fragment.width * 2; fragment.speedX = (Math.random() - 0.5) * explosionSpeed; fragment.speedY = -Math.random() * explosionSpeed * 1.5; fragment.rotationSpeed = (Math.random() - 0.5) * 0.3; self.addChild(fragment); } for (var j = 0; j < numSparkles; j++) { var sparkleColor = j % 2 === 0 ? 0xFFFF00 : 0xFFFFFF; // Yellow or White var sparkle = new Sparkle(sparkleColor); sparkle.x = (Math.random() - 0.5) * width; sparkle.y = 0; self.addChild(sparkle); } }; self.move = function () { for (var i = 0; i < self.children.length; i++) { var fragment = self.children[i]; fragment.x += fragment.speedX; fragment.y += fragment.speedY; fragment.speedY += 0.5; fragment.rotation += fragment.rotationSpeed; if (fragment.y > 2732 + fragment.height / 2) { fragment.destroy(); } } }; }); var OverhangPlate = Container.expand(function (width, direction, color) { var self = Container.call(this); var plateGraphics = self.createAsset('plate', 'Overhang Plate Graphics', .5, .5); plateGraphics.width = width; plateGraphics.tint = color; self.speedX = direction === 'right' ? 5 : -5; self.speedY = -20; self.rotationSpeed = direction === 'right' ? 0.01 : -0.01; self.move = function () { self.x += self.speedX; self.y += self.speedY; self.speedY += 0.5; self.speedX *= 0.99; self.rotation += self.rotationSpeed; }; }); var Plate = Container.expand(function (targetWidth) { var self = Container.call(this); var plateGraphics = self.createAsset('plate', 'Plate Graphics', .5, .5); plateGraphics.width = targetWidth; self.colorIndex = 0; self.hsvToRgb = function (h, s, v) { var r, g, b; var i = Math.floor(h * 6); var f = h * 6 - i; var p = v * (1 - s); var q = v * (1 - f * s); var t = v * (1 - (1 - f) * s); switch (i % 6) { case 0: r = v, g = t, b = p; break; case 1: r = q, g = v, b = p; break; case 2: r = p, g = v, b = t; break; case 3: r = p, g = q, b = v; break; case 4: r = t, g = p, b = v; break; case 5: r = v, g = p, b = q; break; } return (r * 255 << 16) + (g * 255 << 8) + b * 255; }; self.updateColor = function () { var h = self.colorIndex / 32; var s = 1; var v = 1; self.color = self.hsvToRgb(h, s, v); plateGraphics.tint = self.color; self.colorIndex = (self.colorIndex + 1) % 32; var bgColor = self.hsvToRgb(h, s, v / 3); game.setBackgroundColor(bgColor); }; self.updateColor(); self.speed = 22.5; self.move = function () { self.x -= self.speed; }; self.stack = function () { self.speed = 0; }; self.slide = function () { self.x = 2048 + self.width / 2; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var scoreTxt = new Text2('0', { size: 150, fill: '#ffffff', font: 'Impact' }); scoreTxt.anchor.set(.5, 0); LK.gui.topCenter.addChild(scoreTxt); var plateContainer = new Container(); plateContainer.targetY = 0; game.addChild(plateContainer); var currentPlateWidth = 1000; var plates = []; var plateColorIndex = 0; var firstPlate = new Plate(currentPlateWidth); firstPlate.x = 2048 / 2; firstPlate.y = 2732 - firstPlate.height / 2; firstPlate.speed = 0; firstPlate.colorIndex = plateColorIndex; firstPlate.updateColor(); plates.push(firstPlate); plateContainer.addChild(firstPlate); var newPlate = new Plate(currentPlateWidth); newPlate.slide(); newPlate.y = 2732 - plates.length * newPlate.height - newPlate.height / 2; plateColorIndex++; newPlate.colorIndex = plateColorIndex; newPlate.updateColor(); plates.push(newPlate); plateContainer.addChild(newPlate); game.on('down', function (obj) { var topPlate = plates[plates.length - 2]; if (newPlate.x < topPlate.x + topPlate.width && newPlate.x + newPlate.width > topPlate.x) { var overhang = newPlate.x + newPlate.width / 2 - (topPlate.x + topPlate.width / 2); var overhangSide = overhang > 0 ? 'right' : 'left'; overhang = Math.abs(overhang); newPlate.stack(); currentPlateWidth -= overhang; var overhangPlate = new ExplodingOverhangPlate(overhang, overhangSide, newPlate.color); overhangPlate.x = overhangSide === 'right' ? newPlate.x + newPlate.width / 2 : newPlate.x - newPlate.width / 2; overhangPlate.y = newPlate.y; overhangPlate.explode(); plateContainer.addChildAt(overhangPlate, 0); newPlate.width -= overhang; if (overhangSide === 'right') { newPlate.x -= overhang / 2; overhangPlate.x -= overhang / 2; } else { newPlate.x += overhang / 2; overhangPlate.x += overhang / 2; } newPlate = new Plate(currentPlateWidth); newPlate.slide(); newPlate.y = 2732 - plates.length * newPlate.height - newPlate.height / 2; plateColorIndex++; newPlate.colorIndex = plateColorIndex; newPlate.updateColor(); plates.push(newPlate); plateContainer.addChild(newPlate); if (plates.length > 17) { plateContainer.targetY += newPlate.height; } scoreTxt.setText(plates.length - 2); } else { LK.showGameOver(); } }); LK.on('tick', function () { for (var i = 0; i < plateContainer.children.length; i++) { var plate = plateContainer.children[i]; plate.move(); if (plate instanceof OverhangPlate && (plate.x < -plate.width / 2 || plate.x > 2048 + plate.width / 2 || plate.y > 2732 + plate.height / 2)) { plate.destroy(); } if (plate instanceof Plate && plate.x < -plate.width / 2) { LK.showGameOver(); } } if (plateContainer.y !== plateContainer.targetY) { plateContainer.y += (plateContainer.targetY - plateContainer.y) * 0.1; } });
/****
* Classes
****/
var Sparkle = Container.expand(function (color) {
var self = Container.call(this);
var sparkleGraphics = self.createAsset('sparkle', 'Sparkle Graphics', .5, .5);
sparkleGraphics.tint = color;
self.speedX = (Math.random() - 0.5) * 10;
self.speedY = -Math.random() * 15;
self.rotationSpeed = (Math.random() - 0.5) * 0.2;
self.move = function () {
self.x += self.speedX;
self.y += self.speedY;
self.speedY += 0.3;
self.rotation += self.rotationSpeed;
if (self.y > 2732 + self.height / 2) {
self.destroy();
}
};
});
var ExplodingOverhangPlate = Container.expand(function (width, direction, color) {
var self = Container.call(this);
var plateGraphics = self.createAsset('plate', 'Exploding Overhang Plate Graphics', .5, .5);
plateGraphics.width = width;
plateGraphics.tint = color;
self.explode = function () {
var explosionSpeed = 15;
var numFragments = 10;
var numSparkles = 5;
for (var i = 0; i < numFragments; i++) {
var fragment = self.createAsset('fragment', 'Fragment Graphics', .5, .5);
fragment.width = width / numFragments / 2;
fragment.tint = color;
fragment.x = (i - numFragments / 2) * fragment.width * 2;
fragment.speedX = (Math.random() - 0.5) * explosionSpeed;
fragment.speedY = -Math.random() * explosionSpeed * 1.5;
fragment.rotationSpeed = (Math.random() - 0.5) * 0.3;
self.addChild(fragment);
}
for (var j = 0; j < numSparkles; j++) {
var sparkleColor = j % 2 === 0 ? 0xFFFF00 : 0xFFFFFF; // Yellow or White
var sparkle = new Sparkle(sparkleColor);
sparkle.x = (Math.random() - 0.5) * width;
sparkle.y = 0;
self.addChild(sparkle);
}
};
self.move = function () {
for (var i = 0; i < self.children.length; i++) {
var fragment = self.children[i];
fragment.x += fragment.speedX;
fragment.y += fragment.speedY;
fragment.speedY += 0.5;
fragment.rotation += fragment.rotationSpeed;
if (fragment.y > 2732 + fragment.height / 2) {
fragment.destroy();
}
}
};
});
var OverhangPlate = Container.expand(function (width, direction, color) {
var self = Container.call(this);
var plateGraphics = self.createAsset('plate', 'Overhang Plate Graphics', .5, .5);
plateGraphics.width = width;
plateGraphics.tint = color;
self.speedX = direction === 'right' ? 5 : -5;
self.speedY = -20;
self.rotationSpeed = direction === 'right' ? 0.01 : -0.01;
self.move = function () {
self.x += self.speedX;
self.y += self.speedY;
self.speedY += 0.5;
self.speedX *= 0.99;
self.rotation += self.rotationSpeed;
};
});
var Plate = Container.expand(function (targetWidth) {
var self = Container.call(this);
var plateGraphics = self.createAsset('plate', 'Plate Graphics', .5, .5);
plateGraphics.width = targetWidth;
self.colorIndex = 0;
self.hsvToRgb = function (h, s, v) {
var r, g, b;
var i = Math.floor(h * 6);
var f = h * 6 - i;
var p = v * (1 - s);
var q = v * (1 - f * s);
var t = v * (1 - (1 - f) * s);
switch (i % 6) {
case 0:
r = v, g = t, b = p;
break;
case 1:
r = q, g = v, b = p;
break;
case 2:
r = p, g = v, b = t;
break;
case 3:
r = p, g = q, b = v;
break;
case 4:
r = t, g = p, b = v;
break;
case 5:
r = v, g = p, b = q;
break;
}
return (r * 255 << 16) + (g * 255 << 8) + b * 255;
};
self.updateColor = function () {
var h = self.colorIndex / 32;
var s = 1;
var v = 1;
self.color = self.hsvToRgb(h, s, v);
plateGraphics.tint = self.color;
self.colorIndex = (self.colorIndex + 1) % 32;
var bgColor = self.hsvToRgb(h, s, v / 3);
game.setBackgroundColor(bgColor);
};
self.updateColor();
self.speed = 22.5;
self.move = function () {
self.x -= self.speed;
};
self.stack = function () {
self.speed = 0;
};
self.slide = function () {
self.x = 2048 + self.width / 2;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
var scoreTxt = new Text2('0', {
size: 150,
fill: '#ffffff',
font: 'Impact'
});
scoreTxt.anchor.set(.5, 0);
LK.gui.topCenter.addChild(scoreTxt);
var plateContainer = new Container();
plateContainer.targetY = 0;
game.addChild(plateContainer);
var currentPlateWidth = 1000;
var plates = [];
var plateColorIndex = 0;
var firstPlate = new Plate(currentPlateWidth);
firstPlate.x = 2048 / 2;
firstPlate.y = 2732 - firstPlate.height / 2;
firstPlate.speed = 0;
firstPlate.colorIndex = plateColorIndex;
firstPlate.updateColor();
plates.push(firstPlate);
plateContainer.addChild(firstPlate);
var newPlate = new Plate(currentPlateWidth);
newPlate.slide();
newPlate.y = 2732 - plates.length * newPlate.height - newPlate.height / 2;
plateColorIndex++;
newPlate.colorIndex = plateColorIndex;
newPlate.updateColor();
plates.push(newPlate);
plateContainer.addChild(newPlate);
game.on('down', function (obj) {
var topPlate = plates[plates.length - 2];
if (newPlate.x < topPlate.x + topPlate.width && newPlate.x + newPlate.width > topPlate.x) {
var overhang = newPlate.x + newPlate.width / 2 - (topPlate.x + topPlate.width / 2);
var overhangSide = overhang > 0 ? 'right' : 'left';
overhang = Math.abs(overhang);
newPlate.stack();
currentPlateWidth -= overhang;
var overhangPlate = new ExplodingOverhangPlate(overhang, overhangSide, newPlate.color);
overhangPlate.x = overhangSide === 'right' ? newPlate.x + newPlate.width / 2 : newPlate.x - newPlate.width / 2;
overhangPlate.y = newPlate.y;
overhangPlate.explode();
plateContainer.addChildAt(overhangPlate, 0);
newPlate.width -= overhang;
if (overhangSide === 'right') {
newPlate.x -= overhang / 2;
overhangPlate.x -= overhang / 2;
} else {
newPlate.x += overhang / 2;
overhangPlate.x += overhang / 2;
}
newPlate = new Plate(currentPlateWidth);
newPlate.slide();
newPlate.y = 2732 - plates.length * newPlate.height - newPlate.height / 2;
plateColorIndex++;
newPlate.colorIndex = plateColorIndex;
newPlate.updateColor();
plates.push(newPlate);
plateContainer.addChild(newPlate);
if (plates.length > 17) {
plateContainer.targetY += newPlate.height;
}
scoreTxt.setText(plates.length - 2);
} else {
LK.showGameOver();
}
});
LK.on('tick', function () {
for (var i = 0; i < plateContainer.children.length; i++) {
var plate = plateContainer.children[i];
plate.move();
if (plate instanceof OverhangPlate && (plate.x < -plate.width / 2 || plate.x > 2048 + plate.width / 2 || plate.y > 2732 + plate.height / 2)) {
plate.destroy();
}
if (plate instanceof Plate && plate.x < -plate.width / 2) {
LK.showGameOver();
}
}
if (plateContainer.y !== plateContainer.targetY) {
plateContainer.y += (plateContainer.targetY - plateContainer.y) * 0.1;
}
});