User prompt
when you get to -500 you lose the game
User prompt
Add a weapon that is a bomb. When you hit 5 enemies in a row a bomb goes off and clears the board
User prompt
When an enemy crosses the bottom threshold that is minus 5 points. Once I reach 150 points I win the game.
User prompt
Speed robotDogs up and send them in zigzags, also make them worth two points
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'if (bullets[k].intersects(robotDogs[n])) {' Line Number: 141
User prompt
Add Robot dogs
Initial prompt
CybWar
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,14 @@
/****
* Classes
****/
+// Bomb class
+var Bomb = Container.expand(function () {
+ var self = Container.call(this);
+ self.update = function () {
+ // Bomb update logic
+ };
+});
// Bullet class
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
@@ -73,8 +80,11 @@
// Initialize arrays for bullets and enemies
var bullets = [];
var enemies = [];
var robotDogs = [];
+// Initialize bomb and hit streak counter
+var bomb = null;
+var hitStreak = 0;
// Score display
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
@@ -137,8 +147,13 @@
bullets.splice(k, 1);
enemies.splice(l, 1);
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
+ hitStreak++;
+ if (hitStreak == 5) {
+ bomb = new Bomb();
+ game.addChild(bomb);
+ }
break;
}
}
for (var n = robotDogs.length - 1; n >= 0; n--) {
@@ -152,8 +167,22 @@
break;
}
}
}
+ // Clear the board when bomb is triggered
+ if (bomb) {
+ for (var i = enemies.length - 1; i >= 0; i--) {
+ enemies[i].destroy();
+ enemies.splice(i, 1);
+ }
+ for (var i = robotDogs.length - 1; i >= 0; i--) {
+ robotDogs[i].destroy();
+ robotDogs.splice(i, 1);
+ }
+ bomb.destroy();
+ bomb = null;
+ hitStreak = 0;
+ }
// Spawn enemies
if (LK.ticks % 60 == 0) {
var newEnemy = new Enemy();
newEnemy.x = Math.random() * 2048;
Large Bullet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Humanoid robots. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Badass marine with a green muscle T-shirt and a red bandana and a big cigar hanging from his mouth. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Rabid Robot Dog. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.