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now lets make difficulty selector. easy to hard
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at start screen "tap to play" is on the orb. take it little bit down
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change the orb to a speaker and put an effect that beating with waves ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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can you change orb to G sign
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start screen background image doesnt fit the screen please check it
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change the color and type of start screen writings
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add a futuristic background for start screen and game screen. but both different
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change the game name. just first line delete face bla bla thing
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not bad for begining. let's make a start screen
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still there is a problem. loading screen freezed
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make facekit optional. if there isn't camera go on with mouse control ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
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i added assets. what's wrong?
Code edit (1 edits merged)
Please save this source code
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Rhythm Sync - Face-Controlled Beat Catcher
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/**** Assets ****/ LK.init.shape('orb', {width: 80, height: 80, color: 0x00ffff, shape: 'ellipse'}); LK.init.shape('note', {width: 40, height: 40, color: 0xff00ff, shape: 'ellipse'}); LK.init.sound('pulse'); LK.init.music('mainTrack'); /**** Plugins ****/ var facekit = LK.import('@upit/facekit.v1'); var tween = LK.import('@upit/tween.v1'); /**** Variables ****/ var orb; var notes = []; var score = 0; var onBeat = false; var beatTimer = 0; var beatInterval = 30; var beatWindow = 8; var scoreDisplay; /**** Classes ****/ var Orb = Container.expand(function () { var self = Container.call(this); var g = self.attachAsset('orb', {anchorX: 0.5, anchorY: 0.5}); self.update = function () { if (onBeat) { g.tint = 0x00ffff; tween(g, {scaleX: 1.2, scaleY: 1.2}, {duration: 100}); tween(g, {scaleX: 1.0, scaleY: 1.0}, {duration: 200}); } else { g.tint = 0x004488; } }; return self; }); var Note = Container.expand(function () { var self = Container.call(this); var g = self.attachAsset('note', {anchorX: 0.5, anchorY: 0.5}); self.update = function () { if (onBeat) { g.alpha = 1; } else { g.alpha = 0.6; } if (orb.intersects(self)) { LK.getSound('pulse').play(); score += 10; updateScore(); tween(self, {scaleX: 2, scaleY: 2, alpha: 0}, { duration: 200, onFinish: function () { self.destroy(); notes.splice(notes.indexOf(self), 1); } }); } }; return self; }); /**** Game Setup ****/ var game = new LK.Game({backgroundColor: 0x001122}); orb = new Orb(); orb.x = 1024; orb.y = 1200; game.addChild(orb); scoreDisplay = new Text2('Score: 0', {size: 60, fill: 0xffffff}); scoreDisplay.anchor.set(0, 0); LK.gui.topLeft.addChild(scoreDisplay); facekit.init(); // Aktif etmek istemezsen bu satırı yorum satırı yap function updateScore() { scoreDisplay.setText('Score: ' + score); } /**** Input ****/ game.down = function (x, y) { orb.x = x; orb.y = y; }; game.drag = function (x, y) { orb.x = x; orb.y = y; }; /**** Loop ****/ game.update = function () { // Beat hesaplama beatTimer++; var beatPhase = beatTimer % beatInterval; onBeat = beatPhase < beatWindow; // Beat başladığında nota üret if (beatPhase === 0) { var n = new Note(); n.x = Math.random() * 2000; n.y = Math.random() * 2000; notes.push(n); game.addChild(n); } // FaceKit durumları (sadece hazır olsun diye) if (facekit.smile) game.setBackgroundColor(0x224455); else if (facekit.mouthOpen) game.setBackgroundColor(0x552244); else if (facekit.frown) game.setBackgroundColor(0x331111); else game.setBackgroundColor(0x001122); }; /**** Müzik ****/ LK.playMusic('mainTrack');
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
}); /****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
A futuristic abstract 2D background for a rhythm game start screen. Neon color palette — cyan, magenta, and deep purple. Floating glowing spheres, waveforms, and pulse rings layered over a dark space-like gradient background. Visual elements should feel musical — like a living audio visualizer. High detail, soft glowing effects, minimal UI clutter space in center. Style: Digital art, vibrant, atmospheric.. In-Game asset. 2d. High contrast. No shadows
Design a seamless looping 2D abstract background for a rhythm-based game. Color palette: dark blue, black, soft purples — with faint neon pulses. Include soft gradients, subtle waveform lines, and floating particles or rings. The background should feel immersive and reactive, but not distract from gameplay elements. Style: futuristic, ambient, minimalistic digital art. No characters or sharp objects. Ideal for side-scrolling or freely moving 2D rhythm gameplay.. In-Game asset. 2d. High contrast. No shadows
a round shape futuristic speaker. In-Game asset. 2d. High contrast. No shadows