User prompt
haz el asset del boton de confirmas un 10% mas ancho
User prompt
ahora añade un asset al boton de confirmar
User prompt
✅ Remove the red rectangle asset from ConfirmDialog class
User prompt
quita el asset del quadrado rojo quando pulso el boton de reiniciar
User prompt
quita el recuadro rosa que hay detras de la palabra confirmar o hazla invisible
User prompt
ajusta la palabra confirmar para que quepa en el quadrado rojo
User prompt
ahora en el boton de reiniciar que sale un asset rojo quiero que pongas dentro la palabra "Confirmar" que se vea
User prompt
ahora se ha puesto un color verde tambien quitalo
User prompt
quita el fondo de color rojo que sale quando pulsas el boton de reiniciar
User prompt
arregla quitando el fondo rojo quando pulso el boton de reiniciar
User prompt
desace lo ultimo que te dije
User prompt
mete un texto cuando pulse el boton de reiniciar, en el quadrado rojo que me sale, que diga "confirmar"
User prompt
quita el quadrado rojo de quando pulsas el boton de reiniciar
User prompt
desace lo ultimo que te dije
User prompt
cuando pulsas el boton de reiniciar pon un texto dentro del rectangulo rojo que sale que diga "confirmar"
User prompt
cuando pulsas el boton de reiniciar haz que el cuadrado que la pantalla que te sale este detras de la palabra "confirmar"
User prompt
el boton de reiniciar un 120% mas estrecho ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
haz el rectangulo del boton de reiniciar un 120% mas ancho ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
haz los botones de mejora un 50% mas estrechos ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
haz los botones de mejora un 100% mas anchos ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
el boton de click por segundo un 20% mas pequeño ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
el boton de click por segundo hazlo un 100% mas grande ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
Code edit (2 edits merged)
Please save this source code
User prompt
desace lo ultimo que te dije
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var ConfirmDialog = Container.expand(function () {
var self = Container.call(this);
var confirmText = self.addChild(new Text2('⚠️ ¿Estás seguro?', {
size: 50,
fill: 0xFFFFFF
}));
confirmText.anchor.set(0.5, 0.5);
confirmText.y = -30;
// Add red rectangle asset
var redRectangle = self.attachAsset('backgroundSquareRed', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 3,
scaleY: 1.5
});
redRectangle.y = 50;
// Add "Confirmar" text inside the red rectangle
var rectangleText = redRectangle.addChild(new Text2('Confirmar', {
size: 45,
fill: 0xFFFFFF
}));
rectangleText.anchor.set(0.5, 0.5);
var confirmButton = self.attachAsset('resetButton', {
anchorX: 0.5,
anchorY: 0.5
});
confirmButton.y = 100;
var buttonText = confirmButton.addChild(new Text2('✅ CONFIRMAR', {
size: 40,
fill: 0xFFFFFF
}));
buttonText.anchor.set(0.5, 0.5);
confirmButton.down = function (x, y, obj) {
if (self.onConfirm) {
self.onConfirm();
}
darkOverlay.destroy(); // Remove the dark overlay when confirmed
self.destroy();
};
return self;
});
var MoneyButton = Container.expand(function () {
var self = Container.call(this);
var buttonGraphics = self.attachAsset('moneyButton', {
anchorX: 0.5,
anchorY: 0.5
});
var moneyText = self.addChild(new Text2('', {
size: 200,
fill: 0xFFFFFF
}));
moneyText.anchor.set(0.5, 0.5);
self.down = function (x, y, obj) {
tween(buttonGraphics, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 50
});
LK.getSound('coinClick').play();
var earned = moneyPerClick;
money += earned;
updateMoneyDisplay();
var particle = new MoneyParticle();
particle.setValue(earned);
particle.x = self.x + (Math.random() - 0.5) * 200;
particle.y = self.y - 100;
game.addChild(particle);
moneyParticles.push(particle);
};
self.up = function (x, y, obj) {
tween(buttonGraphics, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
};
return self;
});
var MoneyParticle = Container.expand(function () {
var self = Container.call(this);
// Removed the yellow square asset to display only the number of coins earned per click
var particleText = self.addChild(new Text2('+$0', {
size: 60,
fill: 0xFFFFFF
}));
particleText.anchor.set(0.5, 0.5);
self.lifetime = 60;
self.velocityY = -8;
self.setValue = function (value) {
particleText.setText('$' + formatNumber(value)); // Display the number of coins earned per click with a dollar symbol
};
self.update = function () {
self.y += self.velocityY;
self.velocityY += 0.3;
self.lifetime--;
self.alpha = self.lifetime / 60;
if (self.lifetime <= 0) {
self.shouldDestroy = true;
}
};
return self;
});
var MuteButton = Container.expand(function () {
var self = Container.call(this);
var buttonGraphics = self.attachAsset('muteButton', {
anchorX: 0.5,
anchorY: 0.5
});
var muteText = self.addChild(new Text2('♪', {
size: 60,
fill: 0xFFFFFF
}));
muteText.anchor.set(0.5, 0.5);
self.isMuted = storage.isMuted || false;
self.updateDisplay = function () {
if (self.isMuted) {
muteText.setText('♪');
buttonGraphics.tint = 0x666666;
} else {
muteText.setText('♪');
buttonGraphics.tint = 0x4CAF50;
}
};
self.down = function (x, y, obj) {
self.isMuted = !self.isMuted;
if (self.isMuted) {
LK.stopMusic();
} else {
LK.playMusic('backgroundMusic');
}
self.updateDisplay();
storage.isMuted = self.isMuted;
};
self.updateDisplay();
return self;
});
var ResetButton = Container.expand(function () {
var self = Container.call(this);
var buttonGraphics = self.attachAsset('resetButton', {
anchorX: 0.5,
anchorY: 0.5
});
var resetText = self.addChild(new Text2('🔄 REINICIAR', {
size: 40,
fill: 0xFFFFFF
}));
resetText.anchor.set(0.5, 0.5);
self.down = function (x, y, obj) {
// Darken the background
darkOverlay = LK.getAsset('pixelBlock1', {
width: 2048,
height: 2732,
alpha: 0.5,
interactive: true
});
game.addChild(darkOverlay);
var confirmDialog = new ConfirmDialog();
game.addChild(confirmDialog);
confirmDialog.x = 2048 / 2;
confirmDialog.y = 2732 / 2;
confirmDialog.onConfirm = function () {
darkOverlay.destroy(); // Remove the dark overlay when confirmed
// Reset money and purchases
money = 0;
moneyPerClick = 1;
autoClickerRate = 0;
for (var i = 0; i < upgradeButtons.length; i++) {
upgradeButtons[i].purchased = false;
upgradeButtons[i].updateDisplay();
if (upgradeButtons[i].upgradeType === 'click2x') {
upgradeButtons[i].getChildAt(1).setText('+2 Click Power');
} else if (upgradeButtons[i].upgradeType === 'click8x') {
upgradeButtons[i].getChildAt(1).setText('+8 Click Power');
} else if (upgradeButtons[i].upgradeType === 'click5x') {
upgradeButtons[i].getChildAt(1).setText('+5 Click Power');
} else if (upgradeButtons[i].upgradeType === 'click10x') {
upgradeButtons[i].getChildAt(1).setText('+10 Click Power');
} else if (upgradeButtons[i].upgradeType === 'click50x') {
upgradeButtons[i].getChildAt(1).setText('+50 Click Power');
} else if (upgradeButtons[i].upgradeType === 'click200x') {
upgradeButtons[i].getChildAt(1).setText('+200 Click Power');
} else if (upgradeButtons[i].upgradeType === 'click500x') {
upgradeButtons[i].getChildAt(1).setText('+500 Click Power');
} else if (upgradeButtons[i].upgradeType === 'auto1') {
upgradeButtons[i].getChildAt(1).setText('Auto Clicker');
} else if (upgradeButtons[i].upgradeType === 'auto2') {
upgradeButtons[i].getChildAt(1).setText('Super Auto');
}
upgradeButtons[i].getChildAt(2).setText('$' + formatNumber(upgradeButtons[i].cost)); // Reset the cost text
}
// Reset upgrades
for (var i = 0; i < upgradeData.length; i++) {
upgradeData[i].cost = upgradeData[i].cost; // Reset cost to initial value
upgradeData[i].multiplier = upgradeData[i].multiplier; // Reset multiplier to initial value
}
updateMoneyDisplay();
saveGame();
};
confirmDialog.onConfirm = function () {
// Reset money and purchases
money = 0;
moneyPerClick = 1;
autoClickerRate = 0;
for (var i = 0; i < upgradeButtons.length; i++) {
upgradeButtons[i].purchased = false;
upgradeButtons[i].updateDisplay();
if (upgradeButtons[i].upgradeType === 'click2x') {
upgradeButtons[i].getChildAt(1).setText('2 Click Power');
} else if (upgradeButtons[i].upgradeType === 'click8x') {
upgradeButtons[i].getChildAt(1).setText('10 Click Power');
} else if (upgradeButtons[i].upgradeType === 'click5x') {
upgradeButtons[i].getChildAt(1).setText('5 Click Power');
} else if (upgradeButtons[i].upgradeType === 'click10x') {
upgradeButtons[i].getChildAt(1).setText('10 Click Power');
} else if (upgradeButtons[i].upgradeType === 'click50x') {
upgradeButtons[i].getChildAt(1).setText('50 Click Power');
} else if (upgradeButtons[i].upgradeType === 'click200x') {
upgradeButtons[i].getChildAt(1).setText('200 Click Power');
} else if (upgradeButtons[i].upgradeType === 'click500x') {
upgradeButtons[i].getChildAt(1).setText('500 Click Power');
} else if (upgradeButtons[i].upgradeType === 'auto1') {
upgradeButtons[i].getChildAt(1).setText('Auto Clicker');
} else if (upgradeButtons[i].upgradeType === 'auto2') {
upgradeButtons[i].getChildAt(1).setText('Super Auto');
}
upgradeButtons[i].getChildAt(2).setText('$' + formatNumber(upgradeButtons[i].cost)); // Reset the cost text
}
// Reset upgrades
for (var i = 0; i < upgradeData.length; i++) {
upgradeData[i].cost = upgradeData[i].cost; // Reset cost to initial value
upgradeData[i].multiplier = upgradeData[i].multiplier; // Reset multiplier to initial value
}
updateMoneyDisplay();
saveGame();
};
};
return self;
});
var UpgradeButton = Container.expand(function () {
var self = Container.call(this);
self.upgradeType = '';
self.cost = 0;
self.multiplier = 1;
self.purchased = false;
var buttonGraphics = self.attachAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.1
});
var titleText = self.addChild(new Text2('Upgrade', {
size: 40,
fill: 0xFFFFFF
}));
titleText.anchor.set(0.5, 0.5);
titleText.y = 35;
var costText = self.addChild(new Text2('$0', {
size: 40,
fill: 0xFFFFFF
}));
costText.anchor.set(0.5, 0.5);
costText.y = 90;
self.setup = function (type, baseCost, mult) {
self.upgradeType = type;
self.cost = baseCost;
self.multiplier = mult;
if (type === 'click2x') {
titleText.setText('💰 2 Click Power');
} else if (type === 'click8x') {
titleText.setText('🚀 10 Click Power');
} else if (type === 'click5x') {
titleText.setText('⭐ 5 Click Power');
} else if (type === 'click10x') {
titleText.setText('🔥 10 Click Power');
} else if (type === 'click50x') {
titleText.setText('💎 50 Click Power');
} else if (type === 'click200x') {
titleText.setText('👑 200 Click Power');
} else if (type === 'click500x') {
titleText.setText('🌟 500 Click Power');
} else if (type === 'auto1') {
titleText.setText('🤖 Auto Clicker');
} else if (type === 'auto2') {
titleText.setText('⚡ Super Auto');
}
self.updateDisplay();
};
self.updateDisplay = function () {
costText.setText('$' + formatNumber(self.cost));
if (money >= self.cost && !self.purchased) {
buttonGraphics.tint = 0xffffff;
} else {
buttonGraphics.tint = 0x666666;
}
};
self.down = function (x, y, obj) {
if (money >= self.cost && !self.purchased) {
money -= self.cost;
self.purchased = true;
if (self.upgradeType.startsWith('click')) {
if (self.upgradeType === 'click8x') {
moneyPerClick += 8;
} else if (self.upgradeType === 'click10x') {
moneyPerClick += 10;
} else if (self.upgradeType === 'click50x') {
moneyPerClick += 40;
} else if (self.upgradeType === 'click200x') {
moneyPerClick += 150;
} else if (self.upgradeType === 'click500x') {
moneyPerClick += 300;
} else {
moneyPerClick *= self.multiplier;
}
} else if (self.upgradeType.startsWith('auto')) {
if (self.upgradeType === 'auto1') {
autoClickerRate += 1;
} else if (self.upgradeType === 'auto2') {
autoClickerRate += 5;
}
}
LK.getSound('upgrade').play();
buttonGraphics.tint = 0x4CAF50;
titleText.setText('✅ COMPRADO');
costText.setText('');
updateMoneyDisplay();
saveGame();
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a1a1a
});
/****
* Game Code
****/
var darkOverlay; // Define darkOverlay in the global scope
var money = storage.money || 0;
var moneyPerClick = storage.moneyPerClick || 1;
var autoClickerRate = storage.autoClickerRate || 1;
var autoClickerTimer = 0;
var moneyParticles = [];
var moneyDisplay;
var moneyPerClickDisplay;
var autoIncomeDisplay;
var autoClicksDisplay;
var moneyButton;
var upgradeButtons = [];
function formatNumber(num) {
if (num >= 1000000000) {
return (num / 1000000000).toFixed(1) + 'B';
} else if (num >= 1000000) {
return (num / 1000000).toFixed(1) + 'M';
} else if (num >= 1000) {
return (num / 1000).toFixed(1) + 'K';
}
return Math.floor(num).toString();
}
function updateMoneyDisplay() {
moneyDisplay.setText('💰 $' + formatNumber(money));
moneyPerClickDisplay.setText('💸 Por Click: $' + formatNumber(moneyPerClick));
for (var i = 0; i < upgradeButtons.length; i++) {
upgradeButtons[i].updateDisplay();
}
}
function saveGame() {
storage.money = money;
storage.moneyPerClick = moneyPerClick;
storage.autoClickerRate = autoClickerRate;
}
// Create animated background with more elements
var backgroundElements = [];
// Create more pixelated blocks for richer visual experience
for (var i = 0; i < 8; i++) {
var pixelBlock = LK.getAsset('pixelBlock1', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.18
});
pixelBlock.x = Math.random() * 2048;
pixelBlock.y = Math.random() * 2732;
pixelBlock.scaleX = 1 + Math.random() * 0.5;
pixelBlock.scaleY = pixelBlock.scaleX;
game.addChildAt(pixelBlock, 0); // Add at bottom layer
backgroundElements.push(pixelBlock);
}
// Create more variant 2 blocks
for (var i = 0; i < 6; i++) {
var pixelBlock2 = LK.getAsset('pixelBlock2', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.20
});
pixelBlock2.x = Math.random() * 2048;
pixelBlock2.y = Math.random() * 2732;
pixelBlock2.scaleX = 0.8 + Math.random() * 0.4;
pixelBlock2.scaleY = pixelBlock2.scaleX;
game.addChildAt(pixelBlock2, 0);
backgroundElements.push(pixelBlock2);
}
// Create more small pixelated blocks
for (var i = 0; i < 5; i++) {
var pixelBlock3 = LK.getAsset('pixelBlock3', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.22
});
pixelBlock3.x = Math.random() * 2048;
pixelBlock3.y = Math.random() * 2732;
pixelBlock3.scaleX = 1 + Math.random() * 0.5;
pixelBlock3.scaleY = pixelBlock3.scaleX;
game.addChildAt(pixelBlock3, 0);
backgroundElements.push(pixelBlock3);
}
// Add more floating colorful squares
for (var i = 0; i < 6; i++) {
var squareVariant = ['backgroundSquare', 'backgroundSquareRed'][i % 2];
var floatingSquare = LK.getAsset(squareVariant, {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.15
});
floatingSquare.x = Math.random() * 2048;
floatingSquare.y = Math.random() * 2732;
floatingSquare.scaleX = 0.4 + Math.random() * 0.3;
floatingSquare.scaleY = floatingSquare.scaleX;
floatingSquare.rotation = Math.random() * Math.PI;
game.addChildAt(floatingSquare, 0);
backgroundElements.push(floatingSquare);
}
// Create money display
moneyDisplay = new Text2('💰 $0', {
size: 80,
fill: 0x4CAF50
});
moneyDisplay.anchor.set(0.5, 0);
moneyDisplay.x = 650;
moneyDisplay.y = 150;
game.addChild(moneyDisplay);
// Create money per click display
moneyPerClickDisplay = new Text2('💸 Por Click: $1', {
size: 40,
fill: 0xFFFFFF
});
moneyPerClickDisplay.anchor.set(0.5, 0);
moneyPerClickDisplay.x = 650;
moneyPerClickDisplay.y = 250;
game.addChild(moneyPerClickDisplay);
// Create money button
moneyButton = new MoneyButton();
moneyButton.x = 650;
moneyButton.y = 800;
moneyButton.scaleX = 1.6; // Make button 60% larger (20% smaller than previous 100% increase)
moneyButton.scaleY = 1.6; // Make button 60% larger (20% smaller than previous 100% increase)
game.addChild(moneyButton);
// Create upgrade menu title
var upgradeTitle = new Text2('🛒 MEJORAS', {
size: 60,
fill: 0xFFFFFF
});
upgradeTitle.anchor.set(0.5, 0);
upgradeTitle.x = 1524;
upgradeTitle.y = 150;
game.addChild(upgradeTitle);
// Create upgrade buttons
var upgradeData = [{
type: 'click2x',
cost: 50,
multiplier: 2
}, {
type: 'click8x',
cost: 200,
multiplier: 8
}, {
type: 'click50x',
cost: 1000,
multiplier: 50
}, {
type: 'click200x',
cost: 5000,
multiplier: 200
}, {
type: 'click500x',
cost: 20000,
multiplier: 500
}];
for (var i = 0; i < upgradeData.length; i++) {
var upgradeButton = new UpgradeButton();
upgradeButton.setup(upgradeData[i].type, upgradeData[i].cost, upgradeData[i].multiplier);
upgradeButton.x = 1524; // Align with the 'UPGRADES' text
upgradeButton.y = 250 + i * 200; // Position below the 'UPGRADES' text
upgradeButton.scaleX = 1.0; // Make buttons 50% narrower
game.addChild(upgradeButton);
upgradeButtons.push(upgradeButton);
}
// Update displays
updateMoneyDisplay();
// Create mute button
var muteButton = new MuteButton();
muteButton.x = 150;
muteButton.y = 2600;
game.addChild(muteButton);
// Play background music if not muted
if (!muteButton.isMuted) {
LK.playMusic('backgroundMusic');
}
// Create reset button
var resetButton = new ResetButton();
resetButton.x = 1800;
resetButton.y = 2600;
resetButton.scaleX = 1.0; // Make reset button 120% narrower
game.addChild(resetButton);
// Game update loop
game.update = function () {
// Auto clicker functionality
if (autoClickerRate > 0) {
autoClickerTimer++;
if (autoClickerTimer >= 12) {
// 60 ticks per second / 5 = 12 ticks for 5 clicks per second
autoClickerTimer = 0;
money += moneyPerClick;
updateMoneyDisplay();
}
}
// Update particles
for (var i = moneyParticles.length - 1; i >= 0; i--) {
var particle = moneyParticles[i];
if (particle.shouldDestroy) {
particle.destroy();
moneyParticles.splice(i, 1);
}
}
// More frequent background animation for dynamic visual experience
if (LK.ticks % 240 === 0) {
// Every 4 seconds for more dynamic animation
for (var i = 0; i < backgroundElements.length; i++) {
var element = backgroundElements[i];
var newX = element.x + (Math.random() - 0.5) * 200;
var newY = element.y + (Math.random() - 0.5) * 150;
// Keep within bounds
newX = Math.max(100, Math.min(1948, newX));
newY = Math.max(100, Math.min(2632, newY));
tween(element, {
x: newX,
y: newY
}, {
duration: 3000,
easing: tween.easeInOut
});
}
}
// Auto save every 5 seconds
if (LK.ticks % 300 === 0) {
saveGame();
}
}; ===================================================================
--- original.js
+++ change.js
@@ -14,8 +14,22 @@
fill: 0xFFFFFF
}));
confirmText.anchor.set(0.5, 0.5);
confirmText.y = -30;
+ // Add red rectangle asset
+ var redRectangle = self.attachAsset('backgroundSquareRed', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 3,
+ scaleY: 1.5
+ });
+ redRectangle.y = 50;
+ // Add "Confirmar" text inside the red rectangle
+ var rectangleText = redRectangle.addChild(new Text2('Confirmar', {
+ size: 45,
+ fill: 0xFFFFFF
+ }));
+ rectangleText.anchor.set(0.5, 0.5);
var confirmButton = self.attachAsset('resetButton', {
anchorX: 0.5,
anchorY: 0.5
});
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