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desace lo ultimo que te dije
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haz que los quadrados del fondo no interfieran mucho en el rendimiento
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elimina los quadrados blancos y añade mas de colores del fondo ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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borra los quadrados blancos que hay blancos que molesta y tapan los botones ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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ahora añade mas quadrados al fondo ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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el fondo hazlo tipo pixel que el juego va de eso ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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pon en el fondo un poquito mas de figuras y de diferentes colores ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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pon un fondo bonito con un poquito de movimineto ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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quita el quadrado rojo que hay quando pulsas el boton de reiniciar andentro
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el boton de confirma quando pulsas reiniciar hazlo un poco mas abajo
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el boton de confirma quando pulsas reiniciar hazlo un poco mas abajo
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Cambia un poco las letras del juego para que sea un poco mas llamativo
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haz 2 botones mas de mejora uno que ponga 200 click por click y otro de 500 clicks por click
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borra el boton de 5 clicks pr segundo
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arregla el boton de 5 clicks por segundo, son 5 no 10
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ahora añade otro boton de mejora que te de 5 click por segundo automaticamente y abajo del texto "Per Click: $1" haz un contador para cada vez que añada un boton de estos incremente la cantidad que diga el boton
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haz otro boton de mejora el qual te de +50 por click
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el boton de mutear la musica ponlo abajo a la izquierda
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haz un boton de mutear musica y que funcione
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elimina el boton de auto click
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var ConfirmDialog = Container.expand(function () {
var self = Container.call(this);
var dialogGraphics = self.attachAsset('resetButton', {
anchorX: 0.5,
anchorY: 0.5
});
var confirmText = self.addChild(new Text2('Estas seguro?', {
size: 50,
fill: 0xFFFFFF
}));
confirmText.anchor.set(0.5, 0.5);
confirmText.y = -30;
var confirmButton = self.attachAsset('resetButton', {
anchorX: 0.5,
anchorY: 0.5
});
confirmButton.y = 0;
var buttonText = confirmButton.addChild(new Text2('Confirmar', {
size: 40,
fill: 0xFFFFFF
}));
buttonText.anchor.set(0.5, 0.5);
confirmButton.down = function (x, y, obj) {
if (self.onConfirm) {
self.onConfirm();
}
darkOverlay.destroy(); // Remove the dark overlay when confirmed
self.destroy();
};
return self;
});
var MoneyButton = Container.expand(function () {
var self = Container.call(this);
var buttonGraphics = self.attachAsset('moneyButton', {
anchorX: 0.5,
anchorY: 0.5
});
var moneyText = self.addChild(new Text2('', {
size: 200,
fill: 0xFFFFFF
}));
moneyText.anchor.set(0.5, 0.5);
self.down = function (x, y, obj) {
tween(buttonGraphics, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 50
});
LK.getSound('coinClick').play();
var earned = moneyPerClick;
money += earned;
updateMoneyDisplay();
var particle = new MoneyParticle();
particle.setValue(earned);
particle.x = self.x + (Math.random() - 0.5) * 200;
particle.y = self.y - 100;
game.addChild(particle);
moneyParticles.push(particle);
};
self.up = function (x, y, obj) {
tween(buttonGraphics, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
};
return self;
});
var MoneyParticle = Container.expand(function () {
var self = Container.call(this);
// Removed the yellow square asset to display only the number of coins earned per click
var particleText = self.addChild(new Text2('+$0', {
size: 60,
fill: 0xFFFFFF
}));
particleText.anchor.set(0.5, 0.5);
self.lifetime = 60;
self.velocityY = -8;
self.setValue = function (value) {
particleText.setText('$' + formatNumber(value)); // Display the number of coins earned per click with a dollar symbol
};
self.update = function () {
self.y += self.velocityY;
self.velocityY += 0.3;
self.lifetime--;
self.alpha = self.lifetime / 60;
if (self.lifetime <= 0) {
self.shouldDestroy = true;
}
};
return self;
});
var MuteButton = Container.expand(function () {
var self = Container.call(this);
var buttonGraphics = self.attachAsset('muteButton', {
anchorX: 0.5,
anchorY: 0.5
});
var muteText = self.addChild(new Text2('♪', {
size: 60,
fill: 0xFFFFFF
}));
muteText.anchor.set(0.5, 0.5);
self.isMuted = storage.isMuted || false;
self.updateDisplay = function () {
if (self.isMuted) {
muteText.setText('♪');
buttonGraphics.tint = 0x666666;
} else {
muteText.setText('♪');
buttonGraphics.tint = 0x4CAF50;
}
};
self.down = function (x, y, obj) {
self.isMuted = !self.isMuted;
if (self.isMuted) {
LK.stopMusic();
} else {
LK.playMusic('backgroundMusic');
}
self.updateDisplay();
storage.isMuted = self.isMuted;
};
self.updateDisplay();
return self;
});
var ResetButton = Container.expand(function () {
var self = Container.call(this);
var buttonGraphics = self.attachAsset('resetButton', {
anchorX: 0.5,
anchorY: 0.5
});
var resetText = self.addChild(new Text2('Reiniciar', {
size: 40,
fill: 0xFFFFFF
}));
resetText.anchor.set(0.5, 0.5);
self.down = function (x, y, obj) {
// Darken the background
darkOverlay = LK.getAsset('resetButton', {
width: 2048,
height: 2732,
alpha: 0.5,
interactive: true,
tint: 0x000000
});
game.addChild(darkOverlay);
var confirmDialog = new ConfirmDialog();
confirmDialog.onConfirm = function () {
darkOverlay.destroy(); // Remove the dark overlay when confirmed
// Reset money and purchases
money = 0;
moneyPerClick = 1;
autoClickerRate = 0;
autoClicksCount = 0;
for (var i = 0; i < upgradeButtons.length; i++) {
upgradeButtons[i].purchased = false;
upgradeButtons[i].updateDisplay();
if (upgradeButtons[i].upgradeType === 'click2x') {
upgradeButtons[i].getChildAt(1).setText('+2 Click Power');
} else if (upgradeButtons[i].upgradeType === 'click8x') {
upgradeButtons[i].getChildAt(1).setText('+8 Click Power');
} else if (upgradeButtons[i].upgradeType === 'click5x') {
upgradeButtons[i].getChildAt(1).setText('+5 Click Power');
} else if (upgradeButtons[i].upgradeType === 'click10x') {
upgradeButtons[i].getChildAt(1).setText('+10 Click Power');
} else if (upgradeButtons[i].upgradeType === 'click50x') {
upgradeButtons[i].getChildAt(1).setText('+50 Click Power');
} else if (upgradeButtons[i].upgradeType === 'auto1') {
upgradeButtons[i].getChildAt(1).setText('Auto Clicker');
} else if (upgradeButtons[i].upgradeType === 'auto2') {
upgradeButtons[i].getChildAt(1).setText('Super Auto');
} else if (upgradeButtons[i].upgradeType === 'auto5clicks') {
upgradeButtons[i].getChildAt(1).setText('Auto 5 Clicks/sec');
}
upgradeButtons[i].getChildAt(2).setText('$' + formatNumber(upgradeButtons[i].cost)); // Reset the cost text
}
// Reset upgrades
for (var i = 0; i < upgradeData.length; i++) {
upgradeData[i].cost = upgradeData[i].cost; // Reset cost to initial value
upgradeData[i].multiplier = upgradeData[i].multiplier; // Reset multiplier to initial value
}
updateMoneyDisplay();
saveGame();
};
game.addChild(confirmDialog);
confirmDialog.x = 2048 / 2;
confirmDialog.y = 2732 / 2;
confirmDialog.onConfirm = function () {
// Reset money and purchases
money = 0;
moneyPerClick = 1;
autoClickerRate = 0;
autoClicksCount = 0;
for (var i = 0; i < upgradeButtons.length; i++) {
upgradeButtons[i].purchased = false;
upgradeButtons[i].updateDisplay();
if (upgradeButtons[i].upgradeType === 'click2x') {
upgradeButtons[i].getChildAt(1).setText('+2 Click Power');
} else if (upgradeButtons[i].upgradeType === 'click8x') {
upgradeButtons[i].getChildAt(1).setText('+10 Click Power');
} else if (upgradeButtons[i].upgradeType === 'click5x') {
upgradeButtons[i].getChildAt(1).setText('+5 Click Power');
} else if (upgradeButtons[i].upgradeType === 'click10x') {
upgradeButtons[i].getChildAt(1).setText('+10 Click Power');
} else if (upgradeButtons[i].upgradeType === 'click50x') {
upgradeButtons[i].getChildAt(1).setText('+50 Click Power');
} else if (upgradeButtons[i].upgradeType === 'auto1') {
upgradeButtons[i].getChildAt(1).setText('Auto Clicker');
} else if (upgradeButtons[i].upgradeType === 'auto2') {
upgradeButtons[i].getChildAt(1).setText('Super Auto');
} else if (upgradeButtons[i].upgradeType === 'auto5clicks') {
upgradeButtons[i].getChildAt(1).setText('Auto 5 Clicks/sec');
}
upgradeButtons[i].getChildAt(2).setText('$' + formatNumber(upgradeButtons[i].cost)); // Reset the cost text
}
// Reset upgrades
for (var i = 0; i < upgradeData.length; i++) {
upgradeData[i].cost = upgradeData[i].cost; // Reset cost to initial value
upgradeData[i].multiplier = upgradeData[i].multiplier; // Reset multiplier to initial value
}
updateMoneyDisplay();
saveGame();
};
game.addChild(confirmDialog);
};
return self;
});
var UpgradeButton = Container.expand(function () {
var self = Container.call(this);
self.upgradeType = '';
self.cost = 0;
self.multiplier = 1;
self.purchased = false;
var buttonGraphics = self.attachAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.1
});
var titleText = self.addChild(new Text2('Upgrade', {
size: 40,
fill: 0xFFFFFF
}));
titleText.anchor.set(0.5, 0.5);
titleText.y = 35;
var costText = self.addChild(new Text2('$0', {
size: 40,
fill: 0xFFFFFF
}));
costText.anchor.set(0.5, 0.5);
costText.y = 90;
self.setup = function (type, baseCost, mult) {
self.upgradeType = type;
self.cost = baseCost;
self.multiplier = mult;
if (type === 'click2x') {
titleText.setText('+2 Click Power');
} else if (type === 'click8x') {
titleText.setText('+10 Click Power');
} else if (type === 'click5x') {
titleText.setText('+5 Click Power');
} else if (type === 'click10x') {
titleText.setText('+10 Click Power');
} else if (type === 'click50x') {
titleText.setText('+50 Click Power');
} else if (type === 'auto1') {
titleText.setText('Auto Clicker');
} else if (type === 'auto2') {
titleText.setText('Super Auto');
} else if (type === 'auto5clicks') {
titleText.setText('Auto 5 Clicks/sec');
}
self.updateDisplay();
};
self.updateDisplay = function () {
costText.setText('$' + formatNumber(self.cost));
if (money >= self.cost && !self.purchased) {
buttonGraphics.tint = 0xffffff;
} else {
buttonGraphics.tint = 0x666666;
}
};
self.down = function (x, y, obj) {
if (money >= self.cost && !self.purchased) {
money -= self.cost;
self.purchased = true;
if (self.upgradeType.startsWith('click')) {
if (self.upgradeType === 'click8x') {
moneyPerClick += 8;
} else if (self.upgradeType === 'click10x') {
moneyPerClick += 10;
} else if (self.upgradeType === 'click50x') {
moneyPerClick += 40;
} else {
moneyPerClick *= self.multiplier;
}
} else if (self.upgradeType.startsWith('auto')) {
if (self.upgradeType === 'auto1') {
autoClickerRate += 1;
} else if (self.upgradeType === 'auto2') {
autoClickerRate += 5;
} else if (self.upgradeType === 'auto5clicks') {
autoClickerRate += 5;
autoClicksCount += 1;
}
}
LK.getSound('upgrade').play();
buttonGraphics.tint = 0x4CAF50;
titleText.setText('PURCHASED');
costText.setText('');
updateMoneyDisplay();
saveGame();
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a1a1a
});
/****
* Game Code
****/
var darkOverlay; // Define darkOverlay in the global scope
var money = storage.money || 0;
var moneyPerClick = storage.moneyPerClick || 1;
var autoClickerRate = storage.autoClickerRate || 1;
var autoClickerTimer = 0;
var autoClicksCount = storage.autoClicksCount || 0;
var moneyParticles = [];
var moneyDisplay;
var moneyPerClickDisplay;
var autoIncomeDisplay;
var autoClicksDisplay;
var moneyButton;
var upgradeButtons = [];
function formatNumber(num) {
if (num >= 1000000000) {
return (num / 1000000000).toFixed(1) + 'B';
} else if (num >= 1000000) {
return (num / 1000000).toFixed(1) + 'M';
} else if (num >= 1000) {
return (num / 1000).toFixed(1) + 'K';
}
return Math.floor(num).toString();
}
function updateMoneyDisplay() {
moneyDisplay.setText(formatNumber(money));
moneyPerClickDisplay.setText('Per Click: $' + formatNumber(moneyPerClick));
autoClicksDisplay.setText('Auto Clicks: ' + autoClicksCount);
for (var i = 0; i < upgradeButtons.length; i++) {
upgradeButtons[i].updateDisplay();
}
}
function saveGame() {
storage.money = money;
storage.moneyPerClick = moneyPerClick;
storage.autoClickerRate = autoClickerRate;
storage.autoClicksCount = autoClicksCount;
}
// Create money display
moneyDisplay = new Text2('$0', {
size: 80,
fill: 0x4CAF50
});
moneyDisplay.anchor.set(0.5, 0);
moneyDisplay.x = 650;
moneyDisplay.y = 150;
game.addChild(moneyDisplay);
// Create money per click display
moneyPerClickDisplay = new Text2('Per Click: $1', {
size: 40,
fill: 0xFFFFFF
});
moneyPerClickDisplay.anchor.set(0.5, 0);
moneyPerClickDisplay.x = 650;
moneyPerClickDisplay.y = 250;
game.addChild(moneyPerClickDisplay);
// Create auto clicks counter display
autoClicksDisplay = new Text2('Auto Clicks: 0', {
size: 40,
fill: 0xFFFFFF
});
autoClicksDisplay.anchor.set(0.5, 0);
autoClicksDisplay.x = 650;
autoClicksDisplay.y = 300;
game.addChild(autoClicksDisplay);
// Create money button
moneyButton = new MoneyButton();
moneyButton.x = 650;
moneyButton.y = 800;
game.addChild(moneyButton);
// Create upgrade menu title
var upgradeTitle = new Text2('UPGRADES', {
size: 60,
fill: 0xFFFFFF
});
upgradeTitle.anchor.set(0.5, 0);
upgradeTitle.x = 1524;
upgradeTitle.y = 150;
game.addChild(upgradeTitle);
// Create upgrade buttons
var upgradeData = [{
type: 'click2x',
cost: 50,
multiplier: 2
}, {
type: 'click8x',
cost: 200,
multiplier: 8
}, {
type: 'click50x',
cost: 1000,
multiplier: 50
}, {
type: 'auto5clicks',
cost: 500,
multiplier: 5
}];
for (var i = 0; i < upgradeData.length; i++) {
var upgradeButton = new UpgradeButton();
upgradeButton.setup(upgradeData[i].type, upgradeData[i].cost, upgradeData[i].multiplier);
upgradeButton.x = 1524; // Align with the 'UPGRADES' text
upgradeButton.y = 250 + i * 200; // Position below the 'UPGRADES' text
game.addChild(upgradeButton);
upgradeButtons.push(upgradeButton);
}
// Update displays
updateMoneyDisplay();
// Create mute button
var muteButton = new MuteButton();
muteButton.x = 150;
muteButton.y = 2600;
game.addChild(muteButton);
// Play background music if not muted
if (!muteButton.isMuted) {
LK.playMusic('backgroundMusic');
}
// Create reset button
var resetButton = new ResetButton();
resetButton.x = 1800;
resetButton.y = 2600;
game.addChild(resetButton);
// Game update loop
game.update = function () {
// Auto clicker functionality
if (autoClickerRate > 0) {
autoClickerTimer++;
if (autoClickerTimer >= 60 / autoClickerRate) {
// 60 ticks per second
autoClickerTimer = 0;
money += moneyPerClick;
updateMoneyDisplay();
}
}
// Update particles
for (var i = moneyParticles.length - 1; i >= 0; i--) {
var particle = moneyParticles[i];
if (particle.shouldDestroy) {
particle.destroy();
moneyParticles.splice(i, 1);
}
}
// Auto save every 5 seconds
if (LK.ticks % 300 === 0) {
saveGame();
}
}; ===================================================================
--- original.js
+++ change.js
@@ -162,8 +162,9 @@
// Reset money and purchases
money = 0;
moneyPerClick = 1;
autoClickerRate = 0;
+ autoClicksCount = 0;
for (var i = 0; i < upgradeButtons.length; i++) {
upgradeButtons[i].purchased = false;
upgradeButtons[i].updateDisplay();
if (upgradeButtons[i].upgradeType === 'click2x') {
@@ -200,21 +201,22 @@
// Reset money and purchases
money = 0;
moneyPerClick = 1;
autoClickerRate = 0;
+ autoClicksCount = 0;
for (var i = 0; i < upgradeButtons.length; i++) {
upgradeButtons[i].purchased = false;
upgradeButtons[i].updateDisplay();
if (upgradeButtons[i].upgradeType === 'click2x') {
upgradeButtons[i].getChildAt(1).setText('+2 Click Power');
} else if (upgradeButtons[i].upgradeType === 'click8x') {
- upgradeButtons[i].getChildAt(1).setText('+8 Click Power');
+ upgradeButtons[i].getChildAt(1).setText('+10 Click Power');
} else if (upgradeButtons[i].upgradeType === 'click5x') {
upgradeButtons[i].getChildAt(1).setText('+5 Click Power');
} else if (upgradeButtons[i].upgradeType === 'click10x') {
upgradeButtons[i].getChildAt(1).setText('+10 Click Power');
} else if (upgradeButtons[i].upgradeType === 'click50x') {
- upgradeButtons[i].getChildAt(1).setText('+40 Click Power');
+ upgradeButtons[i].getChildAt(1).setText('+50 Click Power');
} else if (upgradeButtons[i].upgradeType === 'auto1') {
upgradeButtons[i].getChildAt(1).setText('Auto Clicker');
} else if (upgradeButtons[i].upgradeType === 'auto2') {
upgradeButtons[i].getChildAt(1).setText('Super Auto');
@@ -263,9 +265,9 @@
self.multiplier = mult;
if (type === 'click2x') {
titleText.setText('+2 Click Power');
} else if (type === 'click8x') {
- titleText.setText('+8 Click Power');
+ titleText.setText('+10 Click Power');
} else if (type === 'click5x') {
titleText.setText('+5 Click Power');
} else if (type === 'click10x') {
titleText.setText('+10 Click Power');
@@ -297,9 +299,9 @@
moneyPerClick += 8;
} else if (self.upgradeType === 'click10x') {
moneyPerClick += 10;
} else if (self.upgradeType === 'click50x') {
- moneyPerClick += 50;
+ moneyPerClick += 40;
} else {
moneyPerClick *= self.multiplier;
}
} else if (self.upgradeType.startsWith('auto')) {
@@ -307,9 +309,10 @@
autoClickerRate += 1;
} else if (self.upgradeType === 'auto2') {
autoClickerRate += 5;
} else if (self.upgradeType === 'auto5clicks') {
- autoClickerRate += 1;
+ autoClickerRate += 5;
+ autoClicksCount += 1;
}
}
LK.getSound('upgrade').play();
buttonGraphics.tint = 0x4CAF50;
@@ -336,12 +339,14 @@
var money = storage.money || 0;
var moneyPerClick = storage.moneyPerClick || 1;
var autoClickerRate = storage.autoClickerRate || 1;
var autoClickerTimer = 0;
+var autoClicksCount = storage.autoClicksCount || 0;
var moneyParticles = [];
var moneyDisplay;
var moneyPerClickDisplay;
var autoIncomeDisplay;
+var autoClicksDisplay;
var moneyButton;
var upgradeButtons = [];
function formatNumber(num) {
if (num >= 1000000000) {
@@ -355,16 +360,18 @@
}
function updateMoneyDisplay() {
moneyDisplay.setText(formatNumber(money));
moneyPerClickDisplay.setText('Per Click: $' + formatNumber(moneyPerClick));
+ autoClicksDisplay.setText('Auto Clicks: ' + autoClicksCount);
for (var i = 0; i < upgradeButtons.length; i++) {
upgradeButtons[i].updateDisplay();
}
}
function saveGame() {
storage.money = money;
storage.moneyPerClick = moneyPerClick;
storage.autoClickerRate = autoClickerRate;
+ storage.autoClicksCount = autoClicksCount;
}
// Create money display
moneyDisplay = new Text2('$0', {
size: 80,
@@ -382,8 +389,17 @@
moneyPerClickDisplay.anchor.set(0.5, 0);
moneyPerClickDisplay.x = 650;
moneyPerClickDisplay.y = 250;
game.addChild(moneyPerClickDisplay);
+// Create auto clicks counter display
+autoClicksDisplay = new Text2('Auto Clicks: 0', {
+ size: 40,
+ fill: 0xFFFFFF
+});
+autoClicksDisplay.anchor.set(0.5, 0);
+autoClicksDisplay.x = 650;
+autoClicksDisplay.y = 300;
+game.addChild(autoClicksDisplay);
// Create money button
moneyButton = new MoneyButton();
moneyButton.x = 650;
moneyButton.y = 800;
@@ -409,8 +425,12 @@
}, {
type: 'click50x',
cost: 1000,
multiplier: 50
+}, {
+ type: 'auto5clicks',
+ cost: 500,
+ multiplier: 5
}];
for (var i = 0; i < upgradeData.length; i++) {
var upgradeButton = new UpgradeButton();
upgradeButton.setup(upgradeData[i].type, upgradeData[i].cost, upgradeData[i].multiplier);
@@ -436,8 +456,18 @@
resetButton.y = 2600;
game.addChild(resetButton);
// Game update loop
game.update = function () {
+ // Auto clicker functionality
+ if (autoClickerRate > 0) {
+ autoClickerTimer++;
+ if (autoClickerTimer >= 60 / autoClickerRate) {
+ // 60 ticks per second
+ autoClickerTimer = 0;
+ money += moneyPerClick;
+ updateMoneyDisplay();
+ }
+ }
// Update particles
for (var i = moneyParticles.length - 1; i >= 0; i--) {
var particle = moneyParticles[i];
if (particle.shouldDestroy) {
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