User prompt
ahora haz una interfaz debajo del cuadrado, en el que indique una barra de vida
User prompt
cambia el color del fondo a negro
User prompt
bien, ahora haz que el jugador este encerrado en un cuadrado, el jugador al chocarse con alguno de los muros del cuadrado, frenar al jugador y evitar que avanze mas alla
Code edit (1 edits merged)
Please save this source code
User prompt
Mouse Follower
Initial prompt
crea a un jugador el cual siga constante y permanentemente el mouse
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Character = Container.expand(function () {
var self = Container.call(this);
var characterGraphics = self.attachAsset('character', {
anchorX: 0.5,
anchorY: 0.5
});
// Target position for smooth movement
self.targetX = 0;
self.targetY = 0;
// Movement speed factor for smooth following
self.followSpeed = 0.15;
self.update = function () {
// Smoothly move towards target position
var deltaX = self.targetX - self.x;
var deltaY = self.targetY - self.y;
self.x += deltaX * self.followSpeed;
self.y += deltaY * self.followSpeed;
// Keep character within screen boundaries
if (self.x < 60) self.x = 60;
if (self.x > 2048 - 60) self.x = 2048 - 60;
if (self.y < 60) self.y = 60;
if (self.y > 2732 - 60) self.y = 2732 - 60;
};
// Method to set target position
self.setTarget = function (x, y) {
self.targetX = x;
self.targetY = y;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2196F3
});
/****
* Game Code
****/
// Create the character at center of screen
var character = game.addChild(new Character());
character.x = 2048 / 2;
character.y = 2732 / 2;
// Set initial target position to character's starting position
character.setTarget(character.x, character.y);
// Handle mouse/touch movement
game.move = function (x, y, obj) {
// Set character target to mouse position
character.setTarget(x, y);
};
// Handle mouse/touch down - also update position immediately
game.down = function (x, y, obj) {
// Set character target to touch/click position
character.setTarget(x, y);
};
// Main game update loop
game.update = function () {
// Character update is called automatically by the engine
// No additional logic needed for basic mouse following
}; ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,70 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Character = Container.expand(function () {
+ var self = Container.call(this);
+ var characterGraphics = self.attachAsset('character', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Target position for smooth movement
+ self.targetX = 0;
+ self.targetY = 0;
+ // Movement speed factor for smooth following
+ self.followSpeed = 0.15;
+ self.update = function () {
+ // Smoothly move towards target position
+ var deltaX = self.targetX - self.x;
+ var deltaY = self.targetY - self.y;
+ self.x += deltaX * self.followSpeed;
+ self.y += deltaY * self.followSpeed;
+ // Keep character within screen boundaries
+ if (self.x < 60) self.x = 60;
+ if (self.x > 2048 - 60) self.x = 2048 - 60;
+ if (self.y < 60) self.y = 60;
+ if (self.y > 2732 - 60) self.y = 2732 - 60;
+ };
+ // Method to set target position
+ self.setTarget = function (x, y) {
+ self.targetX = x;
+ self.targetY = y;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x2196F3
+});
+
+/****
+* Game Code
+****/
+// Create the character at center of screen
+var character = game.addChild(new Character());
+character.x = 2048 / 2;
+character.y = 2732 / 2;
+// Set initial target position to character's starting position
+character.setTarget(character.x, character.y);
+// Handle mouse/touch movement
+game.move = function (x, y, obj) {
+ // Set character target to mouse position
+ character.setTarget(x, y);
+};
+// Handle mouse/touch down - also update position immediately
+game.down = function (x, y, obj) {
+ // Set character target to touch/click position
+ character.setTarget(x, y);
+};
+// Main game update loop
+game.update = function () {
+ // Character update is called automatically by the engine
+ // No additional logic needed for basic mouse following
+};
\ No newline at end of file