User prompt
Alright, then add 4 buttons: a forward arrow, a backward arrow, a right arrow, and a left arrow.
User prompt
Don't let the tomatoes come from below.
User prompt
build a store on the game screen and have 5 guns
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'to')' in or related to this line: 'tween(m).to({' Line Number: 252
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'to')' in or related to this line: 'tween(m).to({' Line Number: 252
User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(m, {' Line Number: 252
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'to')' in or related to this line: 'tween(m).to({' Line Number: 252
User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(m, {' Line Number: 252
User prompt
The money should come directly and the amount of my money should be visible.
User prompt
Kill the tomato and let the money come.
Code edit (1 edits merged)
Please save this source code
User prompt
Ball Blaster: Tomato Attack
Initial prompt
make a ball that shoots bullets, the bullets should kill the tomatoes
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Player Ball var Ball = Container.expand(function () { var self = Container.call(this); var ballGfx = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); // For possible future use self.radius = ballGfx.width / 2; return self; }); // Bullet var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGfx = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); // Direction (unit vector) self.dx = 0; self.dy = -1; self.speed = 40; // px per frame self.update = function () { self.x += self.dx * self.speed; self.y += self.dy * self.speed; }; return self; }); // Money (drops when tomato is killed) var Money = Container.expand(function () { var self = Container.call(this); // Use bullet asset for money for now, but color it gold var moneyGfx = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); moneyGfx.tint = 0xffd700; // gold color self.value = 1; self.dy = 10 + Math.random() * 5; // fall speed self.update = function () { self.y += self.dy; }; return self; }); // Tomato Enemy var Tomato = Container.expand(function () { var self = Container.call(this); var tomatoGfx = self.attachAsset('tomato', { anchorX: 0.5, anchorY: 0.5 }); // Target to move towards (the player ball) self.target = null; self.speed = 7 + Math.random() * 3; // px per frame, randomize a bit self.update = function () { if (!self.target) return; var dx = self.target.x - self.x; var dy = self.target.y - self.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 0) { self.x += dx / dist * self.speed; self.y += dy / dist * self.speed; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x181818 }); /**** * Game Code ****/ // Sound for shooting // Tomato enemy // Bullet // Ball (player) // Game area: 2048x2732 // Center player ball var player = new Ball(); player.x = 2048 / 2; player.y = 2732 - 350; game.addChild(player); // Score display var score = 0; var scoreTxt = new Text2('0', { size: 120, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Money display var money = 0; var moneyTxt = new Text2('0', { size: 100, fill: 0xffd700 }); moneyTxt.anchor.set(0.5, 0); moneyTxt.x = 2048 / 2 + 300; // Place to the right of score moneyTxt.y = 0; LK.gui.top.addChild(moneyTxt); // Bullets and tomatoes arrays var bullets = []; var tomatoes = []; // Dragging var dragNode = null; // For shooting: track last tap position var lastTapX = null; var lastTapY = null; // Prevent elements in top left 100x100 // (player and GUI are well away from this area) // Spawn tomato at random edge function spawnTomato() { var t = new Tomato(); // Randomly pick one of four edges var edge = Math.floor(Math.random() * 4); var margin = 100; if (edge === 0) { // Top t.x = margin + Math.random() * (2048 - 2 * margin); t.y = -80; } else if (edge === 1) { // Bottom t.x = margin + Math.random() * (2048 - 2 * margin); t.y = 2732 + 80; } else if (edge === 2) { // Left t.x = -80; t.y = margin + Math.random() * (2732 - 2 * margin); } else { // Right t.x = 2048 + 80; t.y = margin + Math.random() * (2732 - 2 * margin); } t.target = player; tomatoes.push(t); game.addChild(t); } // Initial tomato spawn for (var i = 0; i < 2; i++) { spawnTomato(); } // Tomato spawn timer var tomatoTimer = LK.setInterval(function () { spawnTomato(); }, 1200); // Handle dragging the player ball function handleMove(x, y, obj) { if (dragNode) { // Clamp to game area, avoid top 100px var r = dragNode.radius; var nx = Math.max(r, Math.min(2048 - r, x)); var ny = Math.max(100 + r, Math.min(2732 - r, y)); dragNode.x = nx; dragNode.y = ny; } } game.move = handleMove; game.down = function (x, y, obj) { // If touch is on player, start drag var dx = x - player.x; var dy = y - player.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist < player.radius + 10) { dragNode = player; } else { // Shoot bullet towards tap shootBullet(x, y); } }; game.up = function (x, y, obj) { dragNode = null; }; // Shoot bullet from player towards (tx, ty) function shootBullet(tx, ty) { var b = new Bullet(); b.x = player.x; b.y = player.y; var dx = tx - player.x; var dy = ty - player.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist === 0) { b.dx = 0; b.dy = -1; } else { b.dx = dx / dist; b.dy = dy / dist; } bullets.push(b); game.addChild(b); LK.getSound('shoot').play(); } // Main game update game.update = function () { // Update bullets for (var i = bullets.length - 1; i >= 0; i--) { var b = bullets[i]; b.update(); // Remove if off screen if (b.x < -60 || b.x > 2048 + 60 || b.y < -60 || b.y > 2732 + 60) { b.destroy(); bullets.splice(i, 1); continue; } } // Update tomatoes for (var j = tomatoes.length - 1; j >= 0; j--) { var t = tomatoes[j]; t.update(); // Check collision with player if (t.intersects(player)) { // Flash screen, game over LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } // Check collision with bullets for (var k = bullets.length - 1; k >= 0; k--) { var b = bullets[k]; if (t.intersects(b)) { // Destroy both t.destroy(); b.destroy(); // Spawn money at tomato position and make it fly to player, then increment money immediately var m = new Money(); m.x = t.x; m.y = t.y; game.addChild(m); // Animate money flying to player tween(m).to({ x: player.x, y: player.y }, 400).onComplete(function () { m.destroy(); money += m.value; moneyTxt.setText(money); LK.effects.flashObject(player, 0xffd700, 400); }).start(); tomatoes.splice(j, 1); bullets.splice(k, 1); // Score up score += 1; LK.setScore(score); scoreTxt.setText(score); // Flash tomato on hit // (optional: could tween, but keep minimal) break; } } } // Update money drops if (window.moneyDrops) { for (var mIdx = window.moneyDrops.length - 1; mIdx >= 0; mIdx--) { var m = window.moneyDrops[mIdx]; m.update(); // Remove if off screen if (m.lastY <= 2732 + 100 && m.y > 2732 + 100) { m.destroy(); window.moneyDrops.splice(mIdx, 1); continue; } // Collect if player touches var dx = m.x - player.x; var dy = m.y - player.y; var dist = Math.sqrt(dx * dx + dy * dy); if (!m.collected && dist < m.collectRadius + player.radius) { m.collected = true; m.destroy(); window.moneyDrops.splice(mIdx, 1); // (Optional: add to money counter, play sound, etc) // For now, just flash a little LK.effects.flashObject(player, 0xffd700, 400); } m.lastY = m.y; } } }; // Play music if you want, but not required for MVP // Clean up on game over (handled by LK automatically)
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--- original.js
+++ change.js