Code edit (1 edits merged)
Please save this source code
Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: "Set limit of new sore" is not a function' in or related to this line: '"Set limit of new sore"(100);' Line Number: 79
Code edit (1 edits merged)
Please save this source code
Initial prompt
The ultimate basketball
===================================================================
--- original.js
+++ change.js
@@ -1,74 +1,74 @@
-/****
+/****
* Classes
-****/
+****/
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Basketball class representing the ball in the game
var Basketball = Container.expand(function () {
- var self = Container.call(this);
- var ballGraphics = self.attachAsset('basketball', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speedX = 0;
- self.speedY = 0;
- self.update = function () {
- self.x += self.speedX;
- self.y += self.speedY;
- // Apply gravity
- self.speedY += 0.5;
- // Check for out of bounds
- if (self.y > 2732) {
- self.reset();
- }
- };
- self.reset = function () {
- self.x = 2048 / 2;
- self.y = 2732 - 200;
- self.speedX = 0;
- self.speedY = 0;
- };
+ var self = Container.call(this);
+ var ballGraphics = self.attachAsset('basketball', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speedX = 0;
+ self.speedY = 0;
+ self.update = function () {
+ self.x += self.speedX;
+ self.y += self.speedY;
+ // Apply gravity
+ self.speedY += 0.5;
+ // Check for out of bounds
+ if (self.y > 2732) {
+ self.reset();
+ }
+ };
+ self.reset = function () {
+ self.x = 2048 / 2;
+ self.y = 2732 - 200;
+ self.speedX = 0;
+ self.speedY = 0;
+ };
});
// Hoop class representing the basketball hoop
var Hoop = Container.expand(function () {
- var self = Container.call(this);
- var hoopGraphics = self.attachAsset('hoop', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.x = 2048 / 2;
- self.y = 300;
+ var self = Container.call(this);
+ var hoopGraphics = self.attachAsset('hoop', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.x = 2048 / 2;
+ self.y = 300;
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000 // Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
var basketball = game.addChild(new Basketball());
basketball.reset();
var hoop = game.addChild(new Hoop());
var score = 0;
var scoreTxt = new Text2('Score: 0', {
- size: 100,
- fill: "#ffffff"
+ size: 100,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
game.down = function (x, y, obj) {
- var localPos = game.toLocal(obj.global);
- basketball.speedX = (localPos.x - basketball.x) / 10;
- basketball.speedY = (localPos.y - basketball.y) / 10;
+ var localPos = game.toLocal(obj.global);
+ basketball.speedX = (localPos.x - basketball.x) / 10;
+ basketball.speedY = (localPos.y - basketball.y) / 10;
};
game.update = function () {
- basketball.update();
- if (basketball.intersects(hoop)) {
- score += 1;
- scoreTxt.setText('Score: ' + score);
- basketball.reset();
- }
+ basketball.update();
+ if (basketball.intersects(hoop)) {
+ score += 1;
+ scoreTxt.setText('Score:100' + score);
+ basketball.reset();
+ }
};
\ No newline at end of file