Code edit (1 edits merged)
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Code edit (2 edits merged)
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User prompt
Please fix the bug: 'TypeError: "Set limit of new sore" is not a function' in or related to this line: '"Set limit of new sore"(100);' Line Number: 79
Code edit (1 edits merged)
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Initial prompt
The ultimate basketball
/**** * Classes ****/ // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Basketball class representing the ball in the game var Basketball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('basketball', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = 0; self.speedY = 0; self.update = function () { self.x += self.speedX; self.y += self.speedY; // Apply gravity self.speedY += 0.5; // Check for out of bounds if (self.y > 2732) { self.reset(); } }; self.reset = function () { self.x = 2048 / 2; self.y = 2732 - 200; self.speedX = 0; self.speedY = 0; }; }); // Hoop class representing the basketball hoop var Hoop = Container.expand(function () { var self = Container.call(this); var hoopGraphics = self.attachAsset('hoop', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; self.y = 300; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var basketball = game.addChild(new Basketball()); basketball.reset(); var hoop = game.addChild(new Hoop()); var score = 0; var scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); game.down = function (x, y, obj) { var localPos = game.toLocal(obj.global); basketball.speedX = (localPos.x - basketball.x) / 10; basketball.speedY = (localPos.y - basketball.y) / 10; }; game.update = function () { basketball.update(); if (basketball.intersects(hoop)) { score += 1; scoreTxt.setText('Score:' + score); basketball.reset(); // Placeholder for setting a limit on the score, if needed // Example: if (score > 100) { score = 10; } } };
===================================================================
--- original.js
+++ change.js
@@ -70,7 +70,7 @@
score += 1;
scoreTxt.setText('Score:' + score);
basketball.reset();
// Placeholder for setting a limit on the score, if needed
- // Example: if (score > 10) { score = 100; }
+ // Example: if (score > 100) { score = 10; }
}
};
\ No newline at end of file