/****
* Classes
****/
// The assets will be automatically created and loaded by the LK engine
// Create a Bird class
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedY = 0;
self.gravity = 0.5;
self.jumpForce = -15;
self.update = function () {
self.y += self.speedY;
self.speedY += self.gravity;
if (self.y > 2732) {
self.y = 2732;
self.speedY = 0;
}
if (self.y < 0) {
self.y = 0;
self.speedY = 0;
}
};
self.jump = function () {
self.speedY = self.jumpForce;
};
});
// Create an Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = -5;
self.update = function () {
self.x += self.speedX;
if (self.x < -100) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
var bird = game.addChild(new Bird());
bird.x = 500;
bird.y = 1366;
var obstacles = [];
game.update = function () {
if (LK.ticks % 120 == 0) {
var obstacle = game.addChild(new Obstacle());
obstacle.x = 2048;
obstacle.y = Math.random() * 2732;
obstacles.push(obstacle);
}
for (var i = obstacles.length - 1; i >= 0; i--) {
if (bird.intersects(obstacles[i])) {
LK.showGameOver();
}
if (obstacles[i].x < -100) {
obstacles[i].destroy();
obstacles.splice(i, 1);
}
}
};
game.down = function (x, y, obj) {
bird.jump();
};