User prompt
Make font colors white
User prompt
After rolling, print the name of the item and the chance rate on the screen.
User prompt
Change the item names to Water, Stone, Flame, Breeze and Amber
User prompt
Change "Blue Box" name a "Water"
User prompt
Please fix the bug: 'Uncaught RangeError: Maximum call stack size exceeded' in or related to this line: 'rollBtn.down(x, y, obj);' Line Number: 358
Code edit (1 edits merged)
Please save this source code
User prompt
Loot of Odds: The RNG Collection
Initial prompt
: I want to create a random loot-based RNG game. The game contains a growing list of unique items, each with a specific rarity. Rarities are defined as 1 in X chances (e.g., 1/2, 1/4, 1/1000, etc.), and the odds vary non-linearly. Some rarities are close, while others have large gaps. The items are labeled with fitting names that reflect their rarity (e.g., "Water" is common, while "Eternity" is extremely rare). There are currently 50 items, each with a rarity value. More items will be added in the future, either between existing items or at the end. When a new item is added between two existing ones, the others are pushed down but their internal numbers remain stable (i.e., item #23 stays #23 even if a new item is inserted before it and becomes #24). The rarity values are not always neat powers of two or rounded numbers; some values are arbitrary like 1/384000 or 1/12999999 to make the system feel more organic. I want you to simulate or help code this system. The structure should allow: Random rolls that select items based on their defined rarity Easy insertion of new items without breaking existing IDs or logic Optional: output of the rolled item and its rarity
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
Water. In-Game asset. 2d. High contrast. No shadows
Stone. In-Game asset. 2d. High contrast. No shadows
Flame. In-Game asset. 2d. High contrast. No shadows
Breeze. In-Game asset. 2d. High contrast. No shadows
Ember. In-Game asset. 2d. High contrast. No shadows
light green moss. In-Game asset. 2d. High contrast. No shadows
Crystal. In-Game asset. 2d. High contrast. No shadows
sand. In-Game asset. 2d. High contrast. No shadows
Gray ash. In-Game asset. 2d. High contrast. No shadows
Iron bar. In-Game asset. 2d. High contrast. No shadows
Rectangular button. In-Game asset. 2d. High contrast. No shadows
Quartz. In-Game asset. 2d. High contrast. No shadows
smoke. In-Game asset. 2d. High contrast. No shadows
Frozen human. In-Game asset. 2d. High contrast. No shadows
Thunder. In-Game asset. 2d. High contrast. No shadows
Vine. In-Game asset. 2d. High contrast. No shadows
spark. In-Game asset. 2d. High contrast. No shadows
lucky pebble. In-Game asset. 2d. High contrast. No shadows
Fortune Leaf. In-Game asset. 2d. High contrast. No shadows