/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Bubble class representing each bubble in the game
var Bubble = Container.expand(function () {
var self = Container.call(this);
var bubbleGraphics = self.attachAsset('bubble', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for bubbles if needed
};
});
// Shooter class representing the bubble shooter
var Shooter = Container.expand(function () {
var self = Container.call(this);
var shooterGraphics = self.attachAsset('shooter', {
anchorX: 0.5,
anchorY: 0.5
});
self.shoot = function () {
// Logic to shoot a bubble
var newBubble = new Bubble();
newBubble.x = self.x;
newBubble.y = self.y;
bubbles.push(newBubble);
game.addChild(newBubble);
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize variables
var bubbles = [];
var shooter = game.addChild(new Shooter());
shooter.x = 2048 / 2;
shooter.y = 2732 - 100; // Position shooter near the bottom
// Function to handle shooting
function handleShoot(x, y, obj) {
shooter.shoot();
}
// Event listener for shooting
game.down = function (x, y, obj) {
handleShoot(x, y, obj);
};
// Update function called every frame
game.update = function () {
for (var i = bubbles.length - 1; i >= 0; i--) {
bubbles[i].update();
// Check for collisions or out-of-bounds bubbles
if (bubbles[i].y < 0) {
bubbles[i].destroy();
bubbles.splice(i, 1);
}
}
};
// Add more game logic as needed /****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Bubble class representing each bubble in the game
var Bubble = Container.expand(function () {
var self = Container.call(this);
var bubbleGraphics = self.attachAsset('bubble', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for bubbles if needed
};
});
// Shooter class representing the bubble shooter
var Shooter = Container.expand(function () {
var self = Container.call(this);
var shooterGraphics = self.attachAsset('shooter', {
anchorX: 0.5,
anchorY: 0.5
});
self.shoot = function () {
// Logic to shoot a bubble
var newBubble = new Bubble();
newBubble.x = self.x;
newBubble.y = self.y;
bubbles.push(newBubble);
game.addChild(newBubble);
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize variables
var bubbles = [];
var shooter = game.addChild(new Shooter());
shooter.x = 2048 / 2;
shooter.y = 2732 - 100; // Position shooter near the bottom
// Function to handle shooting
function handleShoot(x, y, obj) {
shooter.shoot();
}
// Event listener for shooting
game.down = function (x, y, obj) {
handleShoot(x, y, obj);
};
// Update function called every frame
game.update = function () {
for (var i = bubbles.length - 1; i >= 0; i--) {
bubbles[i].update();
// Check for collisions or out-of-bounds bubbles
if (bubbles[i].y < 0) {
bubbles[i].destroy();
bubbles.splice(i, 1);
}
}
};
// Add more game logic as needed