User prompt
Please fix the bug: 'TypeError: self.setText is not a function' in or related to this line: 'self.setText(displayText);' Line Number: 55
User prompt
Make A Chatting System to chat to ai players
User prompt
Add A Menu when U open the game
User prompt
Make A Multiplayer Mode
User prompt
Make The Ai Players Move
User prompt
Please fix the bug: 'ReferenceError: aiPlayers is not defined' in or related to this line: 'for (var i = 0; i < aiPlayers.length; i++) {' Line Number: 133
User prompt
Add More Ai Players and make them not chase you
User prompt
Add Ai Players
User prompt
When Nextbots See you they chase after you
User prompt
Please fix the bug: 'ReferenceError: ost is not defined' in or related to this line: 'ost.stop();' Line Number: 107
User prompt
Make a music soundtrack
User prompt
Please fix the bug: 'ReferenceError: ost is not defined' in or related to this line: 'ost.stop();' Line Number: 106
User prompt
Create a OST
Initial prompt
Nextbot Chase
/****
* Classes
****/
// AIPlayer class representing the AI controlled players
var AIPlayer = Container.expand(function () {
var self = Container.call(this);
var aiPlayerGraphics = self.attachAsset('hero', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// AIPlayer update logic
// AIPlayer moves randomly
self.x += (Math.random() - 0.5) * self.speed;
self.y += (Math.random() - 0.5) * self.speed;
// Ensure AIPlayer stays within game boundaries
if (self.x < 0) {
self.x = 0;
}
if (self.x > 2048) {
self.x = 2048;
}
if (self.y < 0) {
self.y = 0;
}
if (self.y > 2732) {
self.y = 2732;
}
// Add chat messages from AI players
if (LK.ticks % 120 == 0) {
var message = "AI Player at (" + self.x + ", " + self.y + ")";
chat.addMessage(message);
}
};
});
// Chat class representing the chat system
var Chat = Container.expand(function () {
var self = Container.call(this);
self.messages = [];
self.addMessage = function (message) {
self.messages.push(message);
// Display the last 10 messages
var displayMessages = self.messages.slice(-10);
var displayText = displayMessages.join('\n');
self.text = displayText;
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Hero class representing the player character
var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.attachAsset('hero', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Hero update logic
};
});
// Menu class representing the game menu
var Menu = Container.expand(function () {
var self = Container.call(this);
var menuGraphics = self.attachAsset('menu', {
anchorX: 0.5,
anchorY: 0.5
});
self.visible = false;
self.show = function () {
self.visible = true;
};
self.hide = function () {
self.visible = false;
};
});
// Multiplayer class to handle multiplayer mode
var Multiplayer = Container.expand(function () {
var self = Container.call(this);
self.players = [];
self.addPlayer = function (player) {
self.players.push(player);
};
self.removePlayer = function (player) {
var index = self.players.indexOf(player);
if (index > -1) {
self.players.splice(index, 1);
}
};
self.update = function () {
for (var i = 0; i < self.players.length; i++) {
self.players[i].update();
}
};
});
// Nextbot class representing the chasing enemies
var Nextbot = Container.expand(function () {
var self = Container.call(this);
var nextbotGraphics = self.attachAsset('nextbot', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Calculate the direction vector from the nextbot to the hero
var dx = hero.x - self.x;
var dy = hero.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
// Normalize the direction vector
dx /= distance;
dy /= distance;
// Move the nextbot towards the hero
self.x += dx * self.speed;
self.y += dy * self.speed;
};
});
// OST class representing the game music
var OST = Container.expand(function () {
var self = Container.call(this);
self.play = function () {
// Play the game music
LK.playMusic('Brat');
};
self.stop = function () {
// Stop the game music
LK.stopMusic();
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize game variables
var hero;
var nextbots = [];
var score = 0;
var scoreTxt;
// Function to initialize game elements
function initGame() {
// Create and position the hero
hero = game.addChild(new Hero());
hero.x = 2048 / 2;
hero.y = 2732 - 200;
// Create score text
scoreTxt = new Text2('Score: 0', {
size: 100,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Initialize the game music
ost = new OST();
ost.play();
// Initialize the game menu
menu = new Menu();
game.addChild(menu);
// Initialize the chat system
chat = new Chat();
game.addChild(chat);
// Initialize multiplayer mode
multiplayer = new Multiplayer();
// Create and position multiple AIPlayers
aiPlayers = [];
for (var i = 0; i < 5; i++) {
var aiPlayer = game.addChild(new AIPlayer());
aiPlayer.x = Math.random() * 2048;
aiPlayer.y = Math.random() * 2732;
multiplayer.addPlayer(aiPlayer);
}
// Spawn initial nextbots
spawnNextbot();
}
// Function to spawn a nextbot
function spawnNextbot() {
var nextbot = new Nextbot();
nextbot.x = Math.random() * 2048;
nextbot.y = -100; // Start above the screen
nextbots.push(nextbot);
game.addChild(nextbot);
}
// Handle game updates
game.update = function () {
// Update hero and AIPlayer position based on touch input
if (dragNode) {
hero.x = dragNode.x;
hero.y = dragNode.y;
}
// Update multiplayer mode
multiplayer.update();
// Update nextbots
for (var i = nextbots.length - 1; i >= 0; i--) {
var nextbot = nextbots[i];
nextbot.y += nextbot.speed;
// Check for collision with hero
if (nextbot.intersects(hero)) {
LK.effects.flashScreen(0xff0000, 1000);
ost.stop();
LK.showGameOver();
}
// Remove nextbots that are off-screen
if (nextbot.y > 2732 + 100) {
nextbot.destroy();
nextbots.splice(i, 1);
}
}
// Spawn new nextbots periodically
if (LK.ticks % 120 == 0) {
spawnNextbot();
}
};
// Handle touch input
var dragNode = null;
game.down = function (x, y, obj) {
dragNode = {
x: x,
y: y
};
// Hide the game menu
menu.hide();
};
game.move = function (x, y, obj) {
if (dragNode) {
dragNode.x = x;
dragNode.y = y;
}
};
game.up = function (x, y, obj) {
dragNode = null;
};
// Initialize the game
initGame();
// Show the game menu
menu.show(); ===================================================================
--- original.js
+++ change.js
@@ -42,9 +42,9 @@
self.messages.push(message);
// Display the last 10 messages
var displayMessages = self.messages.slice(-10);
var displayText = displayMessages.join('\n');
- self.setText(displayText);
+ self.text = displayText;
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>