User prompt
add the f12 console obb()
User prompt
add the f12 console obb()
User prompt
its not workng
User prompt
its not working
User prompt
can u add code part to ONLY start screen
User prompt
its not working
User prompt
the code screen hide with other articles
User prompt
a little bit smaller
User prompt
add code screen tom gmae
User prompt
add a code part and add code "obb" its give 999 point
Remix started
Copy Flap & Float
/**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.xSpeed = 10.9375; self.ySpeed = -20; self.gravity = 1; self.lift = -15; self.flap = function () { self.ySpeed = self.lift * 1.5; LK.getSound('flap').play(); }; self._update_migrated = function () { if (game.isMouseDown) { self.ySpeed += self.gravity / 3; } else { self.ySpeed += self.gravity; } self.y += self.ySpeed; self.x += self.xSpeed; if (self.y <= 0 || self.y >= 2732) { self.speed = -self.speed; } var targetRotation = Math.atan2(self.ySpeed, self.xSpeed * self.scale.x) / 2; birdGraphics.rotation += (targetRotation - birdGraphics.rotation) / 10; }; self.flip = function () { self.scale.x *= -1; }; }); var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleShadow = self.attachAsset('obstacleShadow', { anchorX: 0.5, anchorY: 0.5 }); obstacleShadow.rotation = Math.PI / 4; var obstacleShadow2 = self.attachAsset('obstacleShadow2', { anchorX: 0.5, anchorY: 0.5 }); obstacleShadow2.rotation = Math.PI / 4; obstacleShadow2.y = -7; var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); obstacleGraphics.rotation = Math.PI / 4; self.speed = 5; self._move_migrated = function (speed) { self.y += speed; }; }); var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // --- CODE ENTRY SCREEN BEGIN --- var codeScreenContainer = new Container(); var codeScreenBg = LK.getAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); codeScreenBg.width = 800; codeScreenBg.height = 600; codeScreenBg.x = 1024; codeScreenBg.y = 1366; codeScreenContainer.addChild(codeScreenBg); var codePrompt = new Text2('Enter Code:', { size: 80, fill: '#ffffff', font: 'Impact', align: 'center' }); codePrompt.anchor.set(0.5, 1); codePrompt.x = 1024; codePrompt.y = 1200; codeScreenContainer.addChild(codePrompt); var codeInput = new Text2('', { size: 80, fill: '#3a84f7', font: 'Impact', align: 'center' }); codeInput.anchor.set(0.5, 0.5); codeInput.x = 1024; codeInput.y = 1366; codeScreenContainer.addChild(codeInput); var codeError = new Text2('', { size: 80, fill: '#ff0000', font: 'Impact', align: 'center' }); codeError.anchor.set(0.5, 0); codeError.x = 1024; codeError.y = 1500; codeScreenContainer.addChild(codeError); var codeScreenActive = true; var enteredCode = ''; game.addChild(codeScreenContainer); // Hide code entry screen when any LK overlay/article is shown LK.on('article', function () { codeScreenActive = false; codeScreenContainer.visible = false; }); // Touch anywhere to "type" a code digit (simulate keypad: 0-9, O, B) game.down = function (x, y, obj) { if (codeScreenActive) { // Simulate a keypad: tap left/right to cycle chars, tap center to confirm // For simplicity, tap left 1/3 = O, center 1/3 = B, right 1/3 = 0-9 cycling if (y < 1200 || y > 1532) return; // Only respond in code box area if (x < 2048 / 3) { enteredCode += 'O'; } else if (x > 2048 * 2 / 3) { // Cycle through 0-9 var nextDigit = ((enteredCode.match(/[0-9]$/) ? parseInt(enteredCode.slice(-1)) : -1) + 1) % 10; enteredCode += nextDigit.toString(); } else { enteredCode += 'B'; } if (enteredCode.length > 8) enteredCode = enteredCode.slice(0, 8); codeInput.setText(enteredCode); // Check for code if (enteredCode.toUpperCase() === 'OBB') { codeScreenActive = false; codeScreenContainer.visible = false; codeError.setText(''); obb(); } else if (enteredCode.length >= 3) { codeError.setText('Invalid code'); } else { codeError.setText(''); } return; } // --- original game.down logic below --- bird.flap(); game.isMouseDown = true; }; // --- CODE ENTRY SCREEN END --- var tutorialTextWhite = new Text2('Tap to Flap\nHold to Float', { size: 150, fill: '#ffffff', font: 'Impact', align: 'center' }); tutorialTextWhite.anchor.set(.5, 1); tutorialTextWhite.x = -4; tutorialTextWhite.y = -62; LK.gui.bottom.addChild(tutorialTextWhite); var tutorialText = new Text2('Tap to Flap\nHold to Float', { size: 150, fill: '#3a84f7', font: 'Impact', dropShadow: true, dropShadowColor: '#222a9a', dropShadowBlur: 5, dropShadowDistance: 7, dropShadowAngle: 0, align: 'center' }); tutorialText.anchor.set(.5, 1); tutorialText.y = -50; LK.gui.bottom.addChild(tutorialText); game.score = 0; game.obstacleSpeed = 5; game.obstacleSpeedIncrease = 0.005; game.checkObstacleCollision = function (obstacles) { for (var i = 0; i < obstacles.length; i++) { obstacles[i]._move_migrated(); var dist = Math.sqrt(Math.pow(bird.x - obstacles[i].x, 2) + Math.pow(bird.y - obstacles[i].y, 2)); if (dist < 280) { LK.setScore(game.score); LK.getSound('gameOverJingle').play(); LK.showGameOver(); } } }; game.setBackgroundColor(0xadd8e6); var scoreText = new Text2('0', { size: 150, fill: '#3a84f7', font: 'Impact', dropShadow: true, dropShadowColor: '#222a9a', dropShadowBlur: 5, dropShadowDistance: 7, dropShadowAngle: 0 }); scoreText.anchor.set(.5, 0); LK.gui.top.addChild(scoreText); var scoreText2 = new Text2('0', { size: 150, fill: '#ffffff', font: 'Impact' }); scoreText2.anchor.set(.5, 0); scoreText2.x = -4; scoreText2.y = -5; LK.gui.top.addChild(scoreText2); LK.gui.top.addChild(scoreText); var bird = game.addChild(new Bird()); var leftWall = game.addChild(new Wall()); leftWall.x = 0; leftWall.y = 1366; var rightWall = game.addChild(new Wall()); rightWall.x = 2048; rightWall.y = 1366; var leftObstacles = [], rightObstacles = []; var obstacleSpawnRandomness = 120; var obstacleSpawnRandomnessDecrease = 0.025 * (2 / 3); var obstacleSpawnY = -500; var leftObstacleSpawnTime = Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; var rightObstacleSpawnTime = Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; bird.x = 1024; bird.y = 1366; game.isMouseDown = false; game.down = function (x, y, obj) { bird.flap(); game.isMouseDown = true; }; game.up = function (x, y, obj) { game.isMouseDown = false; }; game.update = function () { bird._update_migrated(); if (game.score > 2) { tutorialText.y += 5; tutorialTextWhite.y += 5; } scoreText.setText(game.score); scoreText2.setText(game.score); game.obstacleSpeed += game.obstacleSpeedIncrease; obstacleSpawnRandomness -= obstacleSpawnRandomnessDecrease; if (obstacleSpawnRandomness < 20) { obstacleSpawnRandomness = 20; } if (LK.ticks >= leftObstacleSpawnTime) { var newObstacle = game.addChildAt(new Obstacle(), 0); newObstacle.x = 0; newObstacle.y = obstacleSpawnY; leftObstacles.push(newObstacle); leftObstacleSpawnTime += Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; } if (LK.ticks >= rightObstacleSpawnTime) { var newObstacle = game.addChildAt(new Obstacle(), 0); newObstacle.x = 2048; newObstacle.y = -newObstacle.height; rightObstacles.push(newObstacle); rightObstacleSpawnTime += Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; } if (bird.intersects(leftWall) && bird.xSpeed < 0 || bird.intersects(rightWall) && bird.xSpeed > 0) { bird.xSpeed = -bird.xSpeed; bird.flip(); game.score++; LK.setScore(game.score); LK.getSound('bounce').play(); } for (var i = leftObstacles.length - 1; i >= 0; i--) { leftObstacles[i]._move_migrated(game.obstacleSpeed); if (leftObstacles[i].y > 3232) { leftObstacles[i].destroy(); leftObstacles.splice(i, 1); } } for (var i = rightObstacles.length - 1; i >= 0; i--) { rightObstacles[i]._move_migrated(game.obstacleSpeed); if (rightObstacles[i].y > 3232) { rightObstacles[i].destroy(); rightObstacles.splice(i, 1); } } game.checkObstacleCollision(leftObstacles); game.checkObstacleCollision(rightObstacles); if (bird.y < 0 || bird.y > 2732) { LK.setScore(game.score); LK.getSound('gameOverJingle').play(); LK.showGameOver(); } }; // "obb" code part: gives 999 points when called function obb() { game.score = 999; LK.setScore(game.score); scoreText.setText(game.score); scoreText2.setText(game.score); }
===================================================================
--- original.js
+++ change.js
@@ -117,8 +117,13 @@
codeScreenContainer.addChild(codeError);
var codeScreenActive = true;
var enteredCode = '';
game.addChild(codeScreenContainer);
+// Hide code entry screen when any LK overlay/article is shown
+LK.on('article', function () {
+ codeScreenActive = false;
+ codeScreenContainer.visible = false;
+});
// Touch anywhere to "type" a code digit (simulate keypad: 0-9, O, B)
game.down = function (x, y, obj) {
if (codeScreenActive) {
// Simulate a keypad: tap left/right to cycle chars, tap center to confirm