/**** * Classes ****/ // Class for Dog var Dog = Container.expand(function () { var self = Container.call(this); var dogGraphics = self.attachAsset('dog', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Dog's update logic if needed }; }); // Class for Mouse var Mouse = Container.expand(function () { var self = Container.call(this); var mouseGraphics = self.attachAsset('mouse', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Mouse's update logic if needed }; }); // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Class for Safiye the Cat var Safiye = Container.expand(function () { var self = Container.call(this); var safiyeGraphics = self.attachAsset('safiye', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Safiye's update logic if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var safiye = game.addChild(new Safiye()); safiye.x = 2048 / 2; safiye.y = 2732 - 200; var mice = []; var dogs = []; // Function to spawn a mouse function spawnMouse() { var mouse = new Mouse(); mouse.x = Math.random() * 2048; mouse.y = Math.random() * 1000; mice.push(mouse); game.addChild(mouse); } // Function to spawn a dog function spawnDog() { var dog = new Dog(); dog.x = Math.random() * 2048; dog.y = Math.random() * 1000; dogs.push(dog); game.addChild(dog); } // Handle game updates game.update = function () { // Check for collisions with mice for (var i = mice.length - 1; i >= 0; i--) { if (safiye.intersects(mice[i])) { score += 1; LK.setScore(score); scoreTxt.setText(score); mice[i].destroy(); mice.splice(i, 1); } } // Check for collisions with dogs for (var j = dogs.length - 1; j >= 0; j--) { if (safiye.intersects(dogs[j])) { score -= 10; LK.setScore(score); scoreTxt.setText(score); dogs[j].destroy(); dogs.splice(j, 1); } } // Check if score is below 1 if (score < -1) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } // Spawn mice and dogs periodically if (LK.ticks % 120 == 0) { spawnMouse(); } if (LK.ticks % 180 == 0) { spawnDog(); } }; // Handle touch events to move Safiye game.down = function (x, y, obj) { safiye.x = x; safiye.y = y; }; game.move = function (x, y, obj) { safiye.x = x; safiye.y = y; }; game.up = function (x, y, obj) { // No action needed on touch up };
===================================================================
--- original.js
+++ change.js
@@ -78,9 +78,9 @@
game.update = function () {
// Check for collisions with mice
for (var i = mice.length - 1; i >= 0; i--) {
if (safiye.intersects(mice[i])) {
- score += 10;
+ score += 1;
LK.setScore(score);
scoreTxt.setText(score);
mice[i].destroy();
mice.splice(i, 1);