User prompt
Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 600
User prompt
Final score 100 olunca oyun bitsin sevinç gösterisi olsun dinozor kurtulsun. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Dinozor daha yükseğe zıplasın
User prompt
Dinozor büyük olsun
User prompt
Final skoru 300 olunca oyun bitsin dinozorun hayatını kurtarıyım ve bir sevinç gösterisi olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
2071 yılı seçeneğini seçtiğimiz zaman gece İstanbul temalı gelişmiş bir şehir teması olacak ve ay yıldız sembolü olacak gece olarak tasarla
User prompt
2071 gelecek şehri gece olarak tasarla gelişmiş şehir İstanbul teması olarak tasarla ve yukarda türk sembolü olsun robotlar olsun
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'jump')' in or related to this line: 'player.jump();' Line Number: 393
User prompt
Oyun başlamadan önce bize iki seçenek bir gündüz teması m.ö. 3000 yılına uygun tema ve seçenek olsun ikinci seçenek ise 2071 yılında geçsin robotlar ve gökdelenler olsun gece teması olsun ve yukarda türk bayrağı sembolü olsun
User prompt
Gece temasını sil gündüz teması yap m.ö. 3000 yılına uygun bir tema tasarla
User prompt
Gece şehirli bölümünü sil yıl 2070 gelişmiş şehir ve yapay zeka teknoljisi ile şehir tasarla teması olsun
User prompt
Gece bölümünü yap şehirli bölümünüde yap temasını yap
User prompt
Player büyük olsun birazdaha ve daha yükseğe zıplasın
Code edit (1 edits merged)
Please save this source code
User prompt
Turtle Trouble
Initial prompt
Great choice! Here's a short and clear concept for a Super Mario–style 2D platformer game with turtles, written in English: --- Game Title: Turtle Trouble Genre: 2D Side-Scroller / Platformer Description: Jump, run, and survive in this classic 2D platformer! Players control a character who must jump over moving turtles to avoid being caught. If a turtle touches the player — Game Over. Gameplay Features: Classic Mario-style side-scrolling Jump over turtles or fall behind them Collect coins and stars for bonus points Increasing speed and difficulty as levels go on One-touch or arrow-key controls Game Over Condition: 👉 If a turtle touches the player — you lose! Why It Works: Simple, nostalgic platformer fun Fast-paced and addictive Easy to learn, hard to master Great for mobile or web Monetize with ads and level unlocks Technology: Unity 2D C# scripting Mobile and Web compatible --- Would you like a sample level design or character art idea next?
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Cloud = Container.expand(function () { var self = Container.call(this); var cloudGraphics = self.attachAsset('cloud', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -0.5; // Very slow parallax self.floatTimer = Math.random() * 100; self.update = function () { self.x += self.speed; self.floatTimer += 0.02; cloudGraphics.y = Math.sin(self.floatTimer) * 20; }; return self; }); var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -8; self.value = 10; self.bobOffset = 0; self.update = function () { self.x += self.speed; // Add bobbing animation self.bobOffset += 0.1; coinGraphics.y = Math.sin(self.bobOffset) * 10; }; return self; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 1.0 }); self.velocityY = 0; self.isJumping = false; self.jumpForce = -35; self.gravity = 1.2; self.groundY = 2532; // Ground level self.update = function () { // Apply gravity self.velocityY += self.gravity; self.y += self.velocityY; // Check ground collision if (self.y >= self.groundY) { self.y = self.groundY; self.velocityY = 0; self.isJumping = false; } }; self.jump = function () { if (!self.isJumping) { self.velocityY = self.jumpForce; self.isJumping = true; LK.getSound('jump').play(); } }; return self; }); var Pyramid = Container.expand(function () { var self = Container.call(this); var pyramidType = Math.floor(Math.random() * 3) + 1; var pyramidGraphics = self.attachAsset('pyramid' + pyramidType, { anchorX: 0.5, anchorY: 1.0 }); self.speed = -2; // Slower parallax speed // Add stone blocks around pyramid for (var i = 0; i < 5; i++) { if (Math.random() > 0.4) { var stoneBlock = self.attachAsset('stone_block', { anchorX: 0.5, anchorY: 0.5 }); stoneBlock.x = (Math.random() - 0.5) * pyramidGraphics.width * 1.2; stoneBlock.y = -Math.random() * 100; } } // Add palm trees around pyramid if (Math.random() > 0.3) { var palmTrunk = self.attachAsset('palm_trunk', { anchorX: 0.5, anchorY: 1.0 }); var palmLeaves = self.attachAsset('palm_leaves', { anchorX: 0.5, anchorY: 0.5 }); palmTrunk.x = (Math.random() - 0.5) * pyramidGraphics.width * 1.5; palmTrunk.y = 0; palmLeaves.x = palmTrunk.x; palmLeaves.y = palmTrunk.y - palmTrunk.height; } self.update = function () { self.x += self.speed; }; return self; }); var Star = Container.expand(function () { var self = Container.call(this); var starGraphics = self.attachAsset('star', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -8; self.value = 50; self.rotationSpeed = 0.1; self.update = function () { self.x += self.speed; starGraphics.rotation += self.rotationSpeed; }; return self; }); var Turtle = Container.expand(function () { var self = Container.call(this); var turtleGraphics = self.attachAsset('turtle', { anchorX: 0.5, anchorY: 1.0 }); self.speed = -8; self.groundY = 2532; self.update = function () { self.x += self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb }); /**** * Game Code ****/ // Game variables var gameSpeed = 8; var spawnTimer = 0; var difficultyTimer = 0; var distance = 0; var scoreMultiplier = 1; // Game objects var player; var ground; var sun; var turtles = []; var coins = []; var stars = []; var pyramids = []; var clouds = []; // UI elements var scoreTxt = new Text2('0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var distanceTxt = new Text2('0m', { size: 80, fill: 0xFFFFFF }); distanceTxt.anchor.set(1, 0); LK.gui.topRight.addChild(distanceTxt); // Initialize game elements function initializeGame() { // Create sun sun = game.addChild(LK.getAsset('sun', { anchorX: 0.5, anchorY: 0.5 })); sun.x = 1700; sun.y = 400; // Create background clouds for (var i = 0; i < 15; i++) { var cloud = new Cloud(); cloud.x = Math.random() * 2500; cloud.y = Math.random() * 600 + 200; clouds.push(cloud); game.addChild(cloud); } // Create initial pyramids for (var i = 0; i < 8; i++) { var pyramid = new Pyramid(); pyramid.x = i * 300 + Math.random() * 100; pyramid.y = 2732; pyramids.push(pyramid); game.addChild(pyramid); } // Create ground ground = game.addChild(LK.getAsset('ground', { anchorX: 0, anchorY: 1 })); ground.x = 0; ground.y = 2732; // Create player player = game.addChild(new Player()); player.x = 300; player.y = 2532; // Start background music LK.playMusic('bgmusic'); } // Spawn turtle enemy function spawnTurtle() { var turtle = new Turtle(); turtle.x = 2200; turtle.y = 2532; turtle.speed = -(gameSpeed + Math.random() * 4); turtles.push(turtle); game.addChild(turtle); } // Spawn coin function spawnCoin() { var coin = new Coin(); coin.x = 2200; coin.y = 2400 - Math.random() * 300; coin.speed = -gameSpeed; coins.push(coin); game.addChild(coin); } // Spawn star function spawnStar() { var star = new Star(); star.x = 2200; star.y = 2300 - Math.random() * 200; star.speed = -gameSpeed; stars.push(star); game.addChild(star); } // Spawn pyramid function spawnPyramid() { var pyramid = new Pyramid(); pyramid.x = 2200; pyramid.y = 2732; pyramids.push(pyramid); game.addChild(pyramid); } // Touch controls game.down = function (x, y, obj) { player.jump(); }; // Main game loop game.update = function () { // Update distance distance += gameSpeed / 10; distanceTxt.setText(Math.floor(distance) + 'm'); // Increase difficulty over time difficultyTimer++; if (difficultyTimer % 1800 === 0) { // Every 30 seconds gameSpeed += 0.5; } // Spawn enemies and collectibles spawnTimer++; // Spawn turtles if (spawnTimer % 120 === 0) { spawnTurtle(); } // Spawn coins if (spawnTimer % 180 === 0) { spawnCoin(); } // Spawn stars (less frequent) if (spawnTimer % 480 === 0) { spawnStar(); } // Spawn pyramids for background if (spawnTimer % 350 === 0) { spawnPyramid(); } // Update and check turtles for (var i = turtles.length - 1; i >= 0; i--) { var turtle = turtles[i]; // Remove if off screen if (turtle.x < -100) { turtle.destroy(); turtles.splice(i, 1); continue; } // Check collision with player if (turtle.intersects(player)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } } // Update and check coins for (var i = coins.length - 1; i >= 0; i--) { var coin = coins[i]; // Remove if off screen if (coin.x < -100) { coin.destroy(); coins.splice(i, 1); continue; } // Check collection if (coin.intersects(player)) { LK.setScore(LK.getScore() + coin.value * scoreMultiplier); scoreTxt.setText(LK.getScore()); LK.getSound('coin').play(); coin.destroy(); coins.splice(i, 1); } } // Update and check stars for (var i = stars.length - 1; i >= 0; i--) { var star = stars[i]; // Remove if off screen if (star.x < -100) { star.destroy(); stars.splice(i, 1); continue; } // Check collection if (star.intersects(player)) { LK.setScore(LK.getScore() + star.value * scoreMultiplier); scoreTxt.setText(LK.getScore()); scoreMultiplier += 0.1; LK.getSound('star').play(); LK.effects.flashObject(star, 0xFFFFFF, 500); star.destroy(); stars.splice(i, 1); } } // Update and cleanup pyramids for (var i = pyramids.length - 1; i >= 0; i--) { var pyramid = pyramids[i]; if (pyramid.x < -400) { pyramid.destroy(); pyramids.splice(i, 1); } } // Update and cleanup clouds for (var i = clouds.length - 1; i >= 0; i--) { var cloud = clouds[i]; if (cloud.x < -150) { cloud.destroy(); clouds.splice(i, 1); // Spawn new cloud var newCloud = new Cloud(); newCloud.x = 2100 + Math.random() * 200; newCloud.y = Math.random() * 600 + 200; clouds.push(newCloud); game.addChild(newCloud); } } // Add distance to score LK.setScore(LK.getScore() + Math.floor(gameSpeed / 10)); scoreTxt.setText(LK.getScore()); }; // Initialize the game initializeGame();
===================================================================
--- original.js
+++ change.js
@@ -5,20 +5,20 @@
/****
* Classes
****/
-var BackgroundStar = Container.expand(function () {
+var Cloud = Container.expand(function () {
var self = Container.call(this);
- var starGraphics = self.attachAsset('star_bg', {
+ var cloudGraphics = self.attachAsset('cloud', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = -1; // Very slow parallax
- self.twinkleTimer = Math.random() * 100;
+ self.speed = -0.5; // Very slow parallax
+ self.floatTimer = Math.random() * 100;
self.update = function () {
self.x += self.speed;
- self.twinkleTimer++;
- starGraphics.alpha = 0.3 + Math.sin(self.twinkleTimer * 0.05) * 0.7;
+ self.floatTimer += 0.02;
+ cloudGraphics.y = Math.sin(self.floatTimer) * 20;
};
return self;
});
var Coin = Container.expand(function () {
@@ -68,69 +68,62 @@
}
};
return self;
});
-var Star = Container.expand(function () {
+var Pyramid = Container.expand(function () {
var self = Container.call(this);
- var starGraphics = self.attachAsset('star', {
+ var pyramidType = Math.floor(Math.random() * 3) + 1;
+ var pyramidGraphics = self.attachAsset('pyramid' + pyramidType, {
anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -8;
- self.value = 50;
- self.rotationSpeed = 0.1;
- self.update = function () {
- self.x += self.speed;
- starGraphics.rotation += self.rotationSpeed;
- };
- return self;
-});
-var Tower = Container.expand(function () {
- var self = Container.call(this);
- var towerType = Math.floor(Math.random() * 3) + 1;
- var towerGraphics = self.attachAsset('tower' + towerType, {
- anchorX: 0.5,
anchorY: 1.0
});
self.speed = -2; // Slower parallax speed
- // Add neon lights randomly
- for (var i = 0; i < 8; i++) {
- if (Math.random() > 0.3) {
- var neonLight = self.attachAsset('neon_light', {
+ // Add stone blocks around pyramid
+ for (var i = 0; i < 5; i++) {
+ if (Math.random() > 0.4) {
+ var stoneBlock = self.attachAsset('stone_block', {
anchorX: 0.5,
anchorY: 0.5
});
- neonLight.x = (Math.random() - 0.5) * towerGraphics.width * 0.7;
- neonLight.y = -Math.random() * towerGraphics.height * 0.9;
+ stoneBlock.x = (Math.random() - 0.5) * pyramidGraphics.width * 1.2;
+ stoneBlock.y = -Math.random() * 100;
}
}
- // Add AI cores
- for (var i = 0; i < 3; i++) {
- if (Math.random() > 0.5) {
- var aiCore = self.attachAsset('ai_core', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- aiCore.x = (Math.random() - 0.5) * towerGraphics.width * 0.5;
- aiCore.y = -Math.random() * towerGraphics.height * 0.7;
- }
+ // Add palm trees around pyramid
+ if (Math.random() > 0.3) {
+ var palmTrunk = self.attachAsset('palm_trunk', {
+ anchorX: 0.5,
+ anchorY: 1.0
+ });
+ var palmLeaves = self.attachAsset('palm_leaves', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ palmTrunk.x = (Math.random() - 0.5) * pyramidGraphics.width * 1.5;
+ palmTrunk.y = 0;
+ palmLeaves.x = palmTrunk.x;
+ palmLeaves.y = palmTrunk.y - palmTrunk.height;
}
- // Add energy beams
- for (var i = 0; i < 2; i++) {
- if (Math.random() > 0.6) {
- var energyBeam = self.attachAsset('energy_beam', {
- anchorX: 0.5,
- anchorY: 0
- });
- energyBeam.x = (Math.random() - 0.5) * towerGraphics.width * 0.4;
- energyBeam.y = -towerGraphics.height;
- }
- }
self.update = function () {
self.x += self.speed;
};
return self;
});
+var Star = Container.expand(function () {
+ var self = Container.call(this);
+ var starGraphics = self.attachAsset('star', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -8;
+ self.value = 50;
+ self.rotationSpeed = 0.1;
+ self.update = function () {
+ self.x += self.speed;
+ starGraphics.rotation += self.rotationSpeed;
+ };
+ return self;
+});
var Turtle = Container.expand(function () {
var self = Container.call(this);
var turtleGraphics = self.attachAsset('turtle', {
anchorX: 0.5,
@@ -147,9 +140,9 @@
/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x0a0a0f
+ backgroundColor: 0x87ceeb
});
/****
* Game Code
@@ -162,14 +155,14 @@
var scoreMultiplier = 1;
// Game objects
var player;
var ground;
-var moon;
+var sun;
var turtles = [];
var coins = [];
var stars = [];
-var towers = [];
-var backgroundStars = [];
+var pyramids = [];
+var clouds = [];
// UI elements
var scoreTxt = new Text2('0', {
size: 100,
fill: 0xFFFFFF
@@ -183,30 +176,30 @@
distanceTxt.anchor.set(1, 0);
LK.gui.topRight.addChild(distanceTxt);
// Initialize game elements
function initializeGame() {
- // Create hologram
- moon = game.addChild(LK.getAsset('hologram', {
+ // Create sun
+ sun = game.addChild(LK.getAsset('sun', {
anchorX: 0.5,
anchorY: 0.5
}));
- moon.x = 1700;
- moon.y = 400;
- // Create background stars
- for (var i = 0; i < 20; i++) {
- var bgStar = new BackgroundStar();
- bgStar.x = Math.random() * 2500;
- bgStar.y = Math.random() * 800 + 200;
- backgroundStars.push(bgStar);
- game.addChild(bgStar);
+ sun.x = 1700;
+ sun.y = 400;
+ // Create background clouds
+ for (var i = 0; i < 15; i++) {
+ var cloud = new Cloud();
+ cloud.x = Math.random() * 2500;
+ cloud.y = Math.random() * 600 + 200;
+ clouds.push(cloud);
+ game.addChild(cloud);
}
- // Create initial towers
- for (var i = 0; i < 10; i++) {
- var tower = new Tower();
- tower.x = i * 250 + Math.random() * 100;
- tower.y = 2732;
- towers.push(tower);
- game.addChild(tower);
+ // Create initial pyramids
+ for (var i = 0; i < 8; i++) {
+ var pyramid = new Pyramid();
+ pyramid.x = i * 300 + Math.random() * 100;
+ pyramid.y = 2732;
+ pyramids.push(pyramid);
+ game.addChild(pyramid);
}
// Create ground
ground = game.addChild(LK.getAsset('ground', {
anchorX: 0,
@@ -247,15 +240,15 @@
star.speed = -gameSpeed;
stars.push(star);
game.addChild(star);
}
-// Spawn tower
-function spawnTower() {
- var tower = new Tower();
- tower.x = 2200;
- tower.y = 2732;
- towers.push(tower);
- game.addChild(tower);
+// Spawn pyramid
+function spawnPyramid() {
+ var pyramid = new Pyramid();
+ pyramid.x = 2200;
+ pyramid.y = 2732;
+ pyramids.push(pyramid);
+ game.addChild(pyramid);
}
// Touch controls
game.down = function (x, y, obj) {
player.jump();
@@ -284,11 +277,11 @@
// Spawn stars (less frequent)
if (spawnTimer % 480 === 0) {
spawnStar();
}
- // Spawn towers for background
+ // Spawn pyramids for background
if (spawnTimer % 350 === 0) {
- spawnTower();
+ spawnPyramid();
}
// Update and check turtles
for (var i = turtles.length - 1; i >= 0; i--) {
var turtle = turtles[i];
@@ -342,28 +335,28 @@
star.destroy();
stars.splice(i, 1);
}
}
- // Update and cleanup towers
- for (var i = towers.length - 1; i >= 0; i--) {
- var tower = towers[i];
- if (tower.x < -400) {
- tower.destroy();
- towers.splice(i, 1);
+ // Update and cleanup pyramids
+ for (var i = pyramids.length - 1; i >= 0; i--) {
+ var pyramid = pyramids[i];
+ if (pyramid.x < -400) {
+ pyramid.destroy();
+ pyramids.splice(i, 1);
}
}
- // Update and cleanup background stars
- for (var i = backgroundStars.length - 1; i >= 0; i--) {
- var bgStar = backgroundStars[i];
- if (bgStar.x < -50) {
- bgStar.destroy();
- backgroundStars.splice(i, 1);
- // Spawn new star
- var newStar = new BackgroundStar();
- newStar.x = 2100 + Math.random() * 200;
- newStar.y = Math.random() * 800 + 200;
- backgroundStars.push(newStar);
- game.addChild(newStar);
+ // Update and cleanup clouds
+ for (var i = clouds.length - 1; i >= 0; i--) {
+ var cloud = clouds[i];
+ if (cloud.x < -150) {
+ cloud.destroy();
+ clouds.splice(i, 1);
+ // Spawn new cloud
+ var newCloud = new Cloud();
+ newCloud.x = 2100 + Math.random() * 200;
+ newCloud.y = Math.random() * 600 + 200;
+ clouds.push(newCloud);
+ game.addChild(newCloud);
}
}
// Add distance to score
LK.setScore(LK.getScore() + Math.floor(gameSpeed / 10));