User prompt
Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 600
User prompt
Final score 100 olunca oyun bitsin sevinç gösterisi olsun dinozor kurtulsun. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Dinozor daha yükseğe zıplasın
User prompt
Dinozor büyük olsun
User prompt
Final skoru 300 olunca oyun bitsin dinozorun hayatını kurtarıyım ve bir sevinç gösterisi olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
2071 yılı seçeneğini seçtiğimiz zaman gece İstanbul temalı gelişmiş bir şehir teması olacak ve ay yıldız sembolü olacak gece olarak tasarla
User prompt
2071 gelecek şehri gece olarak tasarla gelişmiş şehir İstanbul teması olarak tasarla ve yukarda türk sembolü olsun robotlar olsun
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'jump')' in or related to this line: 'player.jump();' Line Number: 393
User prompt
Oyun başlamadan önce bize iki seçenek bir gündüz teması m.ö. 3000 yılına uygun tema ve seçenek olsun ikinci seçenek ise 2071 yılında geçsin robotlar ve gökdelenler olsun gece teması olsun ve yukarda türk bayrağı sembolü olsun
User prompt
Gece temasını sil gündüz teması yap m.ö. 3000 yılına uygun bir tema tasarla
User prompt
Gece şehirli bölümünü sil yıl 2070 gelişmiş şehir ve yapay zeka teknoljisi ile şehir tasarla teması olsun
User prompt
Gece bölümünü yap şehirli bölümünüde yap temasını yap
User prompt
Player büyük olsun birazdaha ve daha yükseğe zıplasın
Code edit (1 edits merged)
Please save this source code
User prompt
Turtle Trouble
Initial prompt
Great choice! Here's a short and clear concept for a Super Mario–style 2D platformer game with turtles, written in English: --- Game Title: Turtle Trouble Genre: 2D Side-Scroller / Platformer Description: Jump, run, and survive in this classic 2D platformer! Players control a character who must jump over moving turtles to avoid being caught. If a turtle touches the player — Game Over. Gameplay Features: Classic Mario-style side-scrolling Jump over turtles or fall behind them Collect coins and stars for bonus points Increasing speed and difficulty as levels go on One-touch or arrow-key controls Game Over Condition: 👉 If a turtle touches the player — you lose! Why It Works: Simple, nostalgic platformer fun Fast-paced and addictive Easy to learn, hard to master Great for mobile or web Monetize with ads and level unlocks Technology: Unity 2D C# scripting Mobile and Web compatible --- Would you like a sample level design or character art idea next?
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -8; self.value = 10; self.bobOffset = 0; self.update = function () { self.x += self.speed; // Add bobbing animation self.bobOffset += 0.1; coinGraphics.y = Math.sin(self.bobOffset) * 10; }; return self; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 1.0 }); self.velocityY = 0; self.isJumping = false; self.jumpForce = -35; self.gravity = 1.2; self.groundY = 2532; // Ground level self.update = function () { // Apply gravity self.velocityY += self.gravity; self.y += self.velocityY; // Check ground collision if (self.y >= self.groundY) { self.y = self.groundY; self.velocityY = 0; self.isJumping = false; } }; self.jump = function () { if (!self.isJumping) { self.velocityY = self.jumpForce; self.isJumping = true; LK.getSound('jump').play(); } }; return self; }); var Star = Container.expand(function () { var self = Container.call(this); var starGraphics = self.attachAsset('star', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -8; self.value = 50; self.rotationSpeed = 0.1; self.update = function () { self.x += self.speed; starGraphics.rotation += self.rotationSpeed; }; return self; }); var Turtle = Container.expand(function () { var self = Container.call(this); var turtleGraphics = self.attachAsset('turtle', { anchorX: 0.5, anchorY: 1.0 }); self.speed = -8; self.groundY = 2532; self.update = function () { self.x += self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Game variables var gameSpeed = 8; var spawnTimer = 0; var difficultyTimer = 0; var distance = 0; var scoreMultiplier = 1; // Game objects var player; var ground; var turtles = []; var coins = []; var stars = []; // UI elements var scoreTxt = new Text2('0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var distanceTxt = new Text2('0m', { size: 80, fill: 0xFFFFFF }); distanceTxt.anchor.set(1, 0); LK.gui.topRight.addChild(distanceTxt); // Initialize game elements function initializeGame() { // Create ground ground = game.addChild(LK.getAsset('ground', { anchorX: 0, anchorY: 1 })); ground.x = 0; ground.y = 2732; // Create player player = game.addChild(new Player()); player.x = 300; player.y = 2532; // Start background music LK.playMusic('bgmusic'); } // Spawn turtle enemy function spawnTurtle() { var turtle = new Turtle(); turtle.x = 2200; turtle.y = 2532; turtle.speed = -(gameSpeed + Math.random() * 4); turtles.push(turtle); game.addChild(turtle); } // Spawn coin function spawnCoin() { var coin = new Coin(); coin.x = 2200; coin.y = 2400 - Math.random() * 300; coin.speed = -gameSpeed; coins.push(coin); game.addChild(coin); } // Spawn star function spawnStar() { var star = new Star(); star.x = 2200; star.y = 2300 - Math.random() * 200; star.speed = -gameSpeed; stars.push(star); game.addChild(star); } // Touch controls game.down = function (x, y, obj) { player.jump(); }; // Main game loop game.update = function () { // Update distance distance += gameSpeed / 10; distanceTxt.setText(Math.floor(distance) + 'm'); // Increase difficulty over time difficultyTimer++; if (difficultyTimer % 1800 === 0) { // Every 30 seconds gameSpeed += 0.5; } // Spawn enemies and collectibles spawnTimer++; // Spawn turtles if (spawnTimer % 120 === 0) { spawnTurtle(); } // Spawn coins if (spawnTimer % 180 === 0) { spawnCoin(); } // Spawn stars (less frequent) if (spawnTimer % 480 === 0) { spawnStar(); } // Update and check turtles for (var i = turtles.length - 1; i >= 0; i--) { var turtle = turtles[i]; // Remove if off screen if (turtle.x < -100) { turtle.destroy(); turtles.splice(i, 1); continue; } // Check collision with player if (turtle.intersects(player)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } } // Update and check coins for (var i = coins.length - 1; i >= 0; i--) { var coin = coins[i]; // Remove if off screen if (coin.x < -100) { coin.destroy(); coins.splice(i, 1); continue; } // Check collection if (coin.intersects(player)) { LK.setScore(LK.getScore() + coin.value * scoreMultiplier); scoreTxt.setText(LK.getScore()); LK.getSound('coin').play(); coin.destroy(); coins.splice(i, 1); } } // Update and check stars for (var i = stars.length - 1; i >= 0; i--) { var star = stars[i]; // Remove if off screen if (star.x < -100) { star.destroy(); stars.splice(i, 1); continue; } // Check collection if (star.intersects(player)) { LK.setScore(LK.getScore() + star.value * scoreMultiplier); scoreTxt.setText(LK.getScore()); scoreMultiplier += 0.1; LK.getSound('star').play(); LK.effects.flashObject(star, 0xFFFFFF, 500); star.destroy(); stars.splice(i, 1); } } // Add distance to score LK.setScore(LK.getScore() + Math.floor(gameSpeed / 10)); scoreTxt.setText(LK.getScore()); }; // Initialize the game initializeGame();
===================================================================
--- original.js
+++ change.js
@@ -30,9 +30,9 @@
anchorY: 1.0
});
self.velocityY = 0;
self.isJumping = false;
- self.jumpForce = -25;
+ self.jumpForce = -35;
self.gravity = 1.2;
self.groundY = 2532; // Ground level
self.update = function () {
// Apply gravity