User prompt
aşşağ deyince kuş ölsün
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'tint' in undefined' in or related to this line: 'tween(hearts[h], {' Line Number: 218 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
kalpler de hasar hasar alınca kızarsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
kalplerdeki renk deyişimini kaldır ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
dikenlarde aynı efekti versin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
ateşe deyince kızarsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
ateş 1 can götürsün ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
etraftan alevler çıksın ve kuş bunlara deyince ölsün ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
yere deyince ve yukarı deyince kuş seksin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
yukarı ve aşşağa deyince kuş ölmesin
User prompt
4 kalp olsun
User prompt
can barı yerine kalp koy ve kalp azaldıkca renk deyişsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
4canımız olsun can barı yerine kalp koy ve canımız azaldıkca kalplerin rengi deyişsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
can kırmızıya inince ölelim yani kırmızıyı görelim
User prompt
2 dikene deyince can 1 azalıyor 1 dikene deyince 1 cann gitsin
User prompt
dönme hızı sürekli artıp azalsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
objeler aşşağı gidince yok olsun
User prompt
blok çıkma yoğunluğunu azalt
User prompt
dikenler dönsün ve büyüyüp küçülsün (çok deyil) bazıları ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
hız 5 saniyede bir gözle görülür hızda artıp azalsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
oyun random bir şekilde hızlansın ama çok deyil
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'healthBarFill.style.fill = '#00ff00'; // Green' Line Number: 256
User prompt
can barı ekle
User prompt
dikenler arasındaki boşluğu arttır ve sol tıka basılı tutula bilsin
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.xSpeed = 10.9375;
self.ySpeed = -20;
self.gravity = 1;
self.lift = -15;
self.flap = function () {
self.ySpeed = self.lift * 1.5;
LK.getSound('flap').play();
};
self._update_migrated = function () {
if (game.isMouseDown) {
self.ySpeed += self.gravity / 3;
} else {
self.ySpeed += self.gravity;
}
self.y += self.ySpeed;
self.x += self.xSpeed;
if (self.y <= 0 || self.y >= 2732) {
self.speed = -self.speed;
}
var targetRotation = Math.atan2(self.ySpeed, self.xSpeed * self.scale.x) / 2;
birdGraphics.rotation += (targetRotation - birdGraphics.rotation) / 10;
};
self.flip = function () {
self.scale.x *= -1;
};
});
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleShadow = self.attachAsset('obstacleShadow', {
anchorX: 0.5,
anchorY: 0.5
});
obstacleShadow.rotation = Math.PI / 4;
var obstacleShadow2 = self.attachAsset('obstacleShadow2', {
anchorX: 0.5,
anchorY: 0.5
});
obstacleShadow2.rotation = Math.PI / 4;
obstacleShadow2.y = -7;
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
obstacleGraphics.rotation = Math.PI / 4;
self.speed = 5;
// Animation properties
self.shouldRotate = Math.random() < 0.3; // 30% chance to rotate
self.shouldScale = Math.random() < 0.3; // 30% chance to scale
self.rotationSpeed = (Math.random() - 0.5) * 0.05; // Random rotation speed
self.baseScale = 1;
self.scaleRange = 0.3; // Scale variation range
self._move_migrated = function (speed) {
self.y += speed;
// Apply rotation animation with dynamic speed multiplier
if (self.shouldRotate) {
var currentRotationSpeed = self.rotationSpeed * game.currentRotationSpeedMultiplier;
obstacleShadow.rotation += currentRotationSpeed;
obstacleShadow2.rotation += currentRotationSpeed;
obstacleGraphics.rotation += currentRotationSpeed;
}
};
});
var Wall = Container.expand(function () {
var self = Container.call(this);
var wallGraphics = self.attachAsset('wall', {
anchorX: 0.5,
anchorY: 0.5
});
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
var tutorialTextWhite = new Text2('Tap to Flap\nHold to Float', {
size: 150,
fill: '#ffffff',
font: 'Impact',
align: 'center'
});
tutorialTextWhite.anchor.set(.5, 1);
tutorialTextWhite.x = -4;
tutorialTextWhite.y = -62;
LK.gui.bottom.addChild(tutorialTextWhite);
var tutorialText = new Text2('Tap to Flap\nHold to Float', {
size: 150,
fill: '#3a84f7',
font: 'Impact',
dropShadow: true,
dropShadowColor: '#222a9a',
dropShadowBlur: 5,
dropShadowDistance: 7,
dropShadowAngle: 0,
align: 'center'
});
tutorialText.anchor.set(.5, 1);
tutorialText.y = -50;
LK.gui.bottom.addChild(tutorialText);
game.score = 0;
game.obstacleSpeed = 5;
game.obstacleSpeedIncrease = 0.005;
game.maxHealth = 200;
game.currentHealth = 200;
game.speedBoostTimer = 0;
game.speedBoostDuration = 0;
game.isSpeedBoosted = false;
game.baseObstacleSpeed = 5;
game.currentSpeed = 5;
game.targetSpeed = 5;
game.speedTweenTimer = 0;
game.rotationSpeedTweenTimer = 0;
game.targetRotationSpeedMultiplier = 1;
game.currentRotationSpeedMultiplier = 1;
game.checkObstacleCollision = function (obstacles) {
for (var i = 0; i < obstacles.length; i++) {
obstacles[i]._move_migrated();
var dist = Math.sqrt(Math.pow(bird.x - obstacles[i].x, 2) + Math.pow(bird.y - obstacles[i].y, 2));
if (dist < 200) {
game.currentHealth -= 25;
LK.getSound('bounce').play();
obstacles[i].destroy();
obstacles.splice(i, 1);
if (game.currentHealth <= 0) {
LK.setScore(game.score);
LK.getSound('gameOverJingle').play();
LK.showGameOver();
}
break;
}
}
};
game.setBackgroundColor(0xadd8e6);
var scoreText = new Text2('0', {
size: 150,
fill: '#3a84f7',
font: 'Impact',
dropShadow: true,
dropShadowColor: '#222a9a',
dropShadowBlur: 5,
dropShadowDistance: 7,
dropShadowAngle: 0
});
scoreText.anchor.set(.5, 0);
LK.gui.top.addChild(scoreText);
var scoreText2 = new Text2('0', {
size: 150,
fill: '#ffffff',
font: 'Impact'
});
scoreText2.anchor.set(.5, 0);
scoreText2.x = -4;
scoreText2.y = -5;
LK.gui.top.addChild(scoreText2);
LK.gui.top.addChild(scoreText);
// Hearts container
var heartsContainer = new Container();
heartsContainer.x = 120;
heartsContainer.y = 50;
LK.gui.topLeft.addChild(heartsContainer);
// Create 4 hearts for 4 lives
var hearts = [];
for (var h = 0; h < 4; h++) {
var heart = LK.getAsset('heart', {
anchorX: 0.5,
anchorY: 0.5
});
heart.x = h * 100;
heart.y = 0;
hearts.push(heart);
heartsContainer.addChild(heart);
}
var bird = game.addChild(new Bird());
var leftWall = game.addChild(new Wall());
leftWall.x = 0;
leftWall.y = 1366;
var rightWall = game.addChild(new Wall());
rightWall.x = 2048;
rightWall.y = 1366;
var leftObstacles = [],
rightObstacles = [],
bottomObstacles = [];
var bottomObstacleSpawnTime = Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness * 2;
var obstacleSpawnRandomness = 180;
var obstacleSpawnRandomnessDecrease = 0.025 * (2 / 3);
var obstacleSpawnY = -500;
var leftObstacleSpawnTime = Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness;
var rightObstacleSpawnTime = Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness;
bird.x = 1024;
bird.y = 1366;
game.isMouseDown = false;
game.isZeroPressed = false;
game.down = function (x, y, obj) {
bird.flap();
game.isMouseDown = true;
};
game.up = function (x, y, obj) {
game.isMouseDown = false;
};
game.keydown = function (key) {
if (key === '0') {
game.isZeroPressed = true;
game.score++;
LK.setScore(game.score);
scoreText.setText(game.score);
scoreText2.setText(game.score);
}
};
game.keyup = function (key) {
if (key === '0') {
game.isZeroPressed = false;
}
};
game.update = function () {
bird._update_migrated();
if (game.isMouseDown && LK.ticks % 15 === 0) {
bird.flap();
}
if (game.isZeroPressed && LK.ticks % 10 === 0) {
game.score++;
LK.setScore(game.score);
}
if (game.score > 2) {
tutorialText.y += 5;
tutorialTextWhite.y += 5;
}
scoreText.setText(game.score);
scoreText2.setText(game.score);
// Update hearts display based on health
var livesRemaining = Math.ceil(game.currentHealth / 25); // 8 hits = 1 life lost, so 25 health per life
for (var h = 0; h < hearts.length; h++) {
if (h < livesRemaining) {
// Heart is active - change color based on health level
var healthPercentage = game.currentHealth / game.maxHealth;
if (healthPercentage > 0.75) {
hearts[h].tint = 0xff0000; // Red (full health)
} else if (healthPercentage > 0.5) {
hearts[h].tint = 0xffaa00; // Orange (medium health)
} else if (healthPercentage > 0.25) {
hearts[h].tint = 0xffff00; // Yellow (low health)
} else {
hearts[h].tint = 0x666666; // Dark gray (very low health)
}
hearts[h].alpha = 1;
} else {
// Heart is lost - make it dark and transparent
hearts[h].tint = 0x333333;
hearts[h].alpha = 0.3;
}
}
game.obstacleSpeed += game.obstacleSpeedIncrease;
// Speed tween system - change speed every 5 seconds (300 ticks at 60fps)
if (LK.ticks - game.speedTweenTimer >= 300) {
game.speedTweenTimer = LK.ticks;
// Set new target speed with visible variation (±30% of base speed)
var speedVariation = 0.7 + Math.random() * 0.6; // 0.7x to 1.3x speed multiplier
game.targetSpeed = game.baseObstacleSpeed * speedVariation;
// Tween to new speed over 1 second
tween(game, {
currentSpeed: game.targetSpeed
}, {
duration: 1000,
easing: tween.easeInOut
});
}
// Use current tweened speed for obstacles
game.obstacleSpeed = game.currentSpeed;
// Rotation speed tween system - change rotation speed every 3 seconds (180 ticks at 60fps)
if (LK.ticks - game.rotationSpeedTweenTimer >= 180) {
game.rotationSpeedTweenTimer = LK.ticks;
// Set new target rotation speed multiplier with visible variation (0.5x to 2.5x speed multiplier)
var rotationSpeedVariation = 0.5 + Math.random() * 2; // 0.5x to 2.5x rotation speed multiplier
game.targetRotationSpeedMultiplier = rotationSpeedVariation;
// Tween to new rotation speed multiplier over 1.5 seconds
tween(game, {
currentRotationSpeedMultiplier: game.targetRotationSpeedMultiplier
}, {
duration: 1500,
easing: tween.easeInOut
});
}
obstacleSpawnRandomness -= obstacleSpawnRandomnessDecrease;
if (obstacleSpawnRandomness < 20) {
obstacleSpawnRandomness = 20;
}
if (LK.ticks >= leftObstacleSpawnTime) {
var newObstacle = game.addChildAt(new Obstacle(), 0);
newObstacle.x = Math.random() * (2048 - 600) + 300; // Random x position with margins
newObstacle.y = obstacleSpawnY;
// Start scaling animation if needed
if (newObstacle.shouldScale) {
tween(newObstacle.scale, {
x: newObstacle.baseScale + newObstacle.scaleRange,
y: newObstacle.baseScale + newObstacle.scaleRange
}, {
duration: 1000 + Math.random() * 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(newObstacle.scale, {
x: newObstacle.baseScale - newObstacle.scaleRange,
y: newObstacle.baseScale - newObstacle.scaleRange
}, {
duration: 1000 + Math.random() * 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
// Continue scaling loop
if (newObstacle.shouldScale) {
tween(newObstacle.scale, {
x: newObstacle.baseScale + newObstacle.scaleRange,
y: newObstacle.baseScale + newObstacle.scaleRange
}, {
duration: 1000 + Math.random() * 1000,
easing: tween.easeInOut
});
}
}
});
}
});
}
leftObstacles.push(newObstacle);
leftObstacleSpawnTime += Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness * 1.5;
}
if (LK.ticks >= rightObstacleSpawnTime) {
var newObstacle = game.addChildAt(new Obstacle(), 0);
newObstacle.x = Math.random() * (2048 - 600) + 300; // Random x position with margins
newObstacle.y = obstacleSpawnY;
// Start scaling animation if needed
if (newObstacle.shouldScale) {
tween(newObstacle.scale, {
x: newObstacle.baseScale + newObstacle.scaleRange,
y: newObstacle.baseScale + newObstacle.scaleRange
}, {
duration: 1000 + Math.random() * 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(newObstacle.scale, {
x: newObstacle.baseScale - newObstacle.scaleRange,
y: newObstacle.baseScale - newObstacle.scaleRange
}, {
duration: 1000 + Math.random() * 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
// Continue scaling loop
if (newObstacle.shouldScale) {
tween(newObstacle.scale, {
x: newObstacle.baseScale + newObstacle.scaleRange,
y: newObstacle.baseScale + newObstacle.scaleRange
}, {
duration: 1000 + Math.random() * 1000,
easing: tween.easeInOut
});
}
}
});
}
});
}
rightObstacles.push(newObstacle);
rightObstacleSpawnTime += Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness * 1.5;
}
if (bird.intersects(leftWall) && bird.xSpeed < 0 || bird.intersects(rightWall) && bird.xSpeed > 0) {
bird.xSpeed = -bird.xSpeed;
bird.flip();
game.score++;
LK.setScore(game.score);
LK.getSound('bounce').play();
}
for (var i = leftObstacles.length - 1; i >= 0; i--) {
leftObstacles[i]._move_migrated(game.obstacleSpeed);
if (leftObstacles[i].y > 2732 + 200) {
// Destroy when off bottom of screen
leftObstacles[i].destroy();
leftObstacles.splice(i, 1);
}
}
for (var i = rightObstacles.length - 1; i >= 0; i--) {
rightObstacles[i]._move_migrated(game.obstacleSpeed);
if (rightObstacles[i].y > 2732 + 200) {
// Destroy when off bottom of screen
rightObstacles[i].destroy();
rightObstacles.splice(i, 1);
}
}
if (LK.ticks >= bottomObstacleSpawnTime) {
var newObstacle = game.addChildAt(new Obstacle(), 0);
newObstacle.x = Math.random() * (2048 - 600) + 300; // Random x position with margins
newObstacle.y = 2732 + 300; // Start below screen
// Start scaling animation if needed
if (newObstacle.shouldScale) {
tween(newObstacle.scale, {
x: newObstacle.baseScale + newObstacle.scaleRange,
y: newObstacle.baseScale + newObstacle.scaleRange
}, {
duration: 1000 + Math.random() * 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(newObstacle.scale, {
x: newObstacle.baseScale - newObstacle.scaleRange,
y: newObstacle.baseScale - newObstacle.scaleRange
}, {
duration: 1000 + Math.random() * 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
// Continue scaling loop
if (newObstacle.shouldScale) {
tween(newObstacle.scale, {
x: newObstacle.baseScale + newObstacle.scaleRange,
y: newObstacle.baseScale + newObstacle.scaleRange
}, {
duration: 1000 + Math.random() * 1000,
easing: tween.easeInOut
});
}
}
});
}
});
}
bottomObstacles.push(newObstacle);
bottomObstacleSpawnTime += Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness * 2;
}
for (var i = bottomObstacles.length - 1; i >= 0; i--) {
bottomObstacles[i]._move_migrated(-game.obstacleSpeed); // Move upward (negative speed)
if (bottomObstacles[i].y < -200) {
// Destroy when off top of screen
bottomObstacles[i].destroy();
bottomObstacles.splice(i, 1);
}
}
game.checkObstacleCollision(leftObstacles);
game.checkObstacleCollision(rightObstacles);
game.checkObstacleCollision(bottomObstacles);
// Bird can now move freely up and down without dying
}; ===================================================================
--- original.js
+++ change.js
@@ -449,10 +449,6 @@
}
game.checkObstacleCollision(leftObstacles);
game.checkObstacleCollision(rightObstacles);
game.checkObstacleCollision(bottomObstacles);
- if (bird.y < 0 || bird.y > 2732) {
- LK.setScore(game.score);
- LK.getSound('gameOverJingle').play();
- LK.showGameOver();
- }
+ // Bird can now move freely up and down without dying
};
\ No newline at end of file