User prompt
aşşağ deyince kuş ölsün
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'tint' in undefined' in or related to this line: 'tween(hearts[h], {' Line Number: 218 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
kalpler de hasar hasar alınca kızarsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
kalplerdeki renk deyişimini kaldır ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
dikenlarde aynı efekti versin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
ateşe deyince kızarsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
ateş 1 can götürsün ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
etraftan alevler çıksın ve kuş bunlara deyince ölsün ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
yere deyince ve yukarı deyince kuş seksin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
yukarı ve aşşağa deyince kuş ölmesin
User prompt
4 kalp olsun
User prompt
can barı yerine kalp koy ve kalp azaldıkca renk deyişsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
4canımız olsun can barı yerine kalp koy ve canımız azaldıkca kalplerin rengi deyişsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
can kırmızıya inince ölelim yani kırmızıyı görelim
User prompt
2 dikene deyince can 1 azalıyor 1 dikene deyince 1 cann gitsin
User prompt
dönme hızı sürekli artıp azalsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
objeler aşşağı gidince yok olsun
User prompt
blok çıkma yoğunluğunu azalt
User prompt
dikenler dönsün ve büyüyüp küçülsün (çok deyil) bazıları ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
hız 5 saniyede bir gözle görülür hızda artıp azalsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
oyun random bir şekilde hızlansın ama çok deyil
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'healthBarFill.style.fill = '#00ff00'; // Green' Line Number: 256
User prompt
can barı ekle
User prompt
dikenler arasındaki boşluğu arttır ve sol tıka basılı tutula bilsin
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.xSpeed = 10.9375;
self.ySpeed = -20;
self.gravity = 1;
self.lift = -15;
self.flap = function () {
self.ySpeed = self.lift * 1.5;
LK.getSound('flap').play();
};
self._update_migrated = function () {
if (game.isMouseDown) {
self.ySpeed += self.gravity / 3;
} else {
self.ySpeed += self.gravity;
}
self.y += self.ySpeed;
self.x += self.xSpeed;
if (self.y <= 0 || self.y >= 2732) {
self.speed = -self.speed;
}
var targetRotation = Math.atan2(self.ySpeed, self.xSpeed * self.scale.x) / 2;
birdGraphics.rotation += (targetRotation - birdGraphics.rotation) / 10;
};
self.flip = function () {
self.scale.x *= -1;
};
});
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleShadow = self.attachAsset('obstacleShadow', {
anchorX: 0.5,
anchorY: 0.5
});
obstacleShadow.rotation = Math.PI / 4;
var obstacleShadow2 = self.attachAsset('obstacleShadow2', {
anchorX: 0.5,
anchorY: 0.5
});
obstacleShadow2.rotation = Math.PI / 4;
obstacleShadow2.y = -7;
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
obstacleGraphics.rotation = Math.PI / 4;
self.speed = 5;
self._move_migrated = function (speed) {
self.y += speed;
};
});
var Wall = Container.expand(function () {
var self = Container.call(this);
var wallGraphics = self.attachAsset('wall', {
anchorX: 0.5,
anchorY: 0.5
});
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
var tutorialTextWhite = new Text2('Tap to Flap\nHold to Float', {
size: 150,
fill: '#ffffff',
font: 'Impact',
align: 'center'
});
tutorialTextWhite.anchor.set(.5, 1);
tutorialTextWhite.x = -4;
tutorialTextWhite.y = -62;
LK.gui.bottom.addChild(tutorialTextWhite);
var tutorialText = new Text2('Tap to Flap\nHold to Float', {
size: 150,
fill: '#3a84f7',
font: 'Impact',
dropShadow: true,
dropShadowColor: '#222a9a',
dropShadowBlur: 5,
dropShadowDistance: 7,
dropShadowAngle: 0,
align: 'center'
});
tutorialText.anchor.set(.5, 1);
tutorialText.y = -50;
LK.gui.bottom.addChild(tutorialText);
game.score = 0;
game.obstacleSpeed = 5;
game.obstacleSpeedIncrease = 0.005;
game.maxHealth = 100;
game.currentHealth = 100;
game.speedBoostTimer = 0;
game.speedBoostDuration = 0;
game.isSpeedBoosted = false;
game.baseObstacleSpeed = 5;
game.currentSpeed = 5;
game.targetSpeed = 5;
game.speedTweenTimer = 0;
game.checkObstacleCollision = function (obstacles) {
for (var i = 0; i < obstacles.length; i++) {
obstacles[i]._move_migrated();
var dist = Math.sqrt(Math.pow(bird.x - obstacles[i].x, 2) + Math.pow(bird.y - obstacles[i].y, 2));
if (dist < 200) {
game.currentHealth -= 20;
LK.getSound('bounce').play();
obstacles[i].destroy();
obstacles.splice(i, 1);
if (game.currentHealth <= 0) {
LK.setScore(game.score);
LK.getSound('gameOverJingle').play();
LK.showGameOver();
}
break;
}
}
};
game.setBackgroundColor(0xadd8e6);
var scoreText = new Text2('0', {
size: 150,
fill: '#3a84f7',
font: 'Impact',
dropShadow: true,
dropShadowColor: '#222a9a',
dropShadowBlur: 5,
dropShadowDistance: 7,
dropShadowAngle: 0
});
scoreText.anchor.set(.5, 0);
LK.gui.top.addChild(scoreText);
var scoreText2 = new Text2('0', {
size: 150,
fill: '#ffffff',
font: 'Impact'
});
scoreText2.anchor.set(.5, 0);
scoreText2.x = -4;
scoreText2.y = -5;
LK.gui.top.addChild(scoreText2);
LK.gui.top.addChild(scoreText);
// Health bar background
var healthBarBg = new Text2('████████████████████', {
size: 60,
fill: '#444444',
font: 'Impact'
});
healthBarBg.anchor.set(0, 0);
healthBarBg.x = 120;
healthBarBg.y = 20;
LK.gui.topLeft.addChild(healthBarBg);
// Health bar fill
var healthBarFill = new Text2('████████████████████', {
size: 60,
fill: '#00ff00',
font: 'Impact'
});
healthBarFill.anchor.set(0, 0);
healthBarFill.x = 120;
healthBarFill.y = 20;
LK.gui.topLeft.addChild(healthBarFill);
// Health text
var healthText = new Text2('HP', {
size: 60,
fill: '#ffffff',
font: 'Impact'
});
healthText.anchor.set(0, 0);
healthText.x = 120;
healthText.y = 80;
LK.gui.topLeft.addChild(healthText);
var bird = game.addChild(new Bird());
var leftWall = game.addChild(new Wall());
leftWall.x = 0;
leftWall.y = 1366;
var rightWall = game.addChild(new Wall());
rightWall.x = 2048;
rightWall.y = 1366;
var leftObstacles = [],
rightObstacles = [],
bottomObstacles = [];
var bottomObstacleSpawnTime = Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness * 2;
var obstacleSpawnRandomness = 120;
var obstacleSpawnRandomnessDecrease = 0.025 * (2 / 3);
var obstacleSpawnY = -500;
var leftObstacleSpawnTime = Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness;
var rightObstacleSpawnTime = Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness;
bird.x = 1024;
bird.y = 1366;
game.isMouseDown = false;
game.isZeroPressed = false;
game.down = function (x, y, obj) {
bird.flap();
game.isMouseDown = true;
};
game.up = function (x, y, obj) {
game.isMouseDown = false;
};
game.keydown = function (key) {
if (key === '0') {
game.isZeroPressed = true;
game.score++;
LK.setScore(game.score);
scoreText.setText(game.score);
scoreText2.setText(game.score);
}
};
game.keyup = function (key) {
if (key === '0') {
game.isZeroPressed = false;
}
};
game.update = function () {
bird._update_migrated();
if (game.isMouseDown && LK.ticks % 15 === 0) {
bird.flap();
}
if (game.isZeroPressed && LK.ticks % 10 === 0) {
game.score++;
LK.setScore(game.score);
}
if (game.score > 2) {
tutorialText.y += 5;
tutorialTextWhite.y += 5;
}
scoreText.setText(game.score);
scoreText2.setText(game.score);
// Update health bar
var healthPercentage = game.currentHealth / game.maxHealth;
var healthBarLength = Math.floor(20 * healthPercentage);
var healthBarText = '';
for (var h = 0; h < healthBarLength; h++) {
healthBarText += '█';
}
healthBarFill.setText(healthBarText);
// Change health bar color based on health level
if (healthPercentage > 0.6) {
healthBarFill = new Text2(healthBarText, {
size: 60,
fill: '#00ff00',
font: 'Impact'
});
} else if (healthPercentage > 0.3) {
healthBarFill = new Text2(healthBarText, {
size: 60,
fill: '#ffff00',
font: 'Impact'
});
} else {
healthBarFill = new Text2(healthBarText, {
size: 60,
fill: '#ff0000',
font: 'Impact'
});
}
healthBarFill.anchor.set(0, 0);
healthBarFill.x = 120;
healthBarFill.y = 20;
LK.gui.topLeft.addChild(healthBarFill);
game.obstacleSpeed += game.obstacleSpeedIncrease;
// Speed tween system - change speed every 5 seconds (300 ticks at 60fps)
if (LK.ticks - game.speedTweenTimer >= 300) {
game.speedTweenTimer = LK.ticks;
// Set new target speed with visible variation (±30% of base speed)
var speedVariation = 0.7 + Math.random() * 0.6; // 0.7x to 1.3x speed multiplier
game.targetSpeed = game.baseObstacleSpeed * speedVariation;
// Tween to new speed over 1 second
tween(game, {
currentSpeed: game.targetSpeed
}, {
duration: 1000,
easing: tween.easeInOut
});
}
// Use current tweened speed for obstacles
game.obstacleSpeed = game.currentSpeed;
obstacleSpawnRandomness -= obstacleSpawnRandomnessDecrease;
if (obstacleSpawnRandomness < 20) {
obstacleSpawnRandomness = 20;
}
if (LK.ticks >= leftObstacleSpawnTime) {
var newObstacle = game.addChildAt(new Obstacle(), 0);
newObstacle.x = Math.random() * (2048 - 600) + 300; // Random x position with margins
newObstacle.y = obstacleSpawnY;
leftObstacles.push(newObstacle);
leftObstacleSpawnTime += Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness;
}
if (LK.ticks >= rightObstacleSpawnTime) {
var newObstacle = game.addChildAt(new Obstacle(), 0);
newObstacle.x = Math.random() * (2048 - 600) + 300; // Random x position with margins
newObstacle.y = obstacleSpawnY;
rightObstacles.push(newObstacle);
rightObstacleSpawnTime += Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness;
}
if (bird.intersects(leftWall) && bird.xSpeed < 0 || bird.intersects(rightWall) && bird.xSpeed > 0) {
bird.xSpeed = -bird.xSpeed;
bird.flip();
game.score++;
LK.setScore(game.score);
LK.getSound('bounce').play();
}
for (var i = leftObstacles.length - 1; i >= 0; i--) {
leftObstacles[i]._move_migrated(game.obstacleSpeed);
if (leftObstacles[i].y > 3232) {
leftObstacles[i].destroy();
leftObstacles.splice(i, 1);
}
}
for (var i = rightObstacles.length - 1; i >= 0; i--) {
rightObstacles[i]._move_migrated(game.obstacleSpeed);
if (rightObstacles[i].y > 3232) {
rightObstacles[i].destroy();
rightObstacles.splice(i, 1);
}
}
if (LK.ticks >= bottomObstacleSpawnTime) {
var newObstacle = game.addChildAt(new Obstacle(), 0);
newObstacle.x = Math.random() * (2048 - 600) + 300; // Random x position with margins
newObstacle.y = 2732 + 300; // Start below screen
bottomObstacles.push(newObstacle);
bottomObstacleSpawnTime += Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness * 1.5;
}
for (var i = bottomObstacles.length - 1; i >= 0; i--) {
bottomObstacles[i]._move_migrated(-game.obstacleSpeed); // Move upward (negative speed)
if (bottomObstacles[i].y < -500) {
bottomObstacles[i].destroy();
bottomObstacles.splice(i, 1);
}
}
game.checkObstacleCollision(leftObstacles);
game.checkObstacleCollision(rightObstacles);
game.checkObstacleCollision(bottomObstacles);
if (bird.y < 0 || bird.y > 2732) {
LK.setScore(game.score);
LK.getSound('gameOverJingle').play();
LK.showGameOver();
}
}; ===================================================================
--- original.js
+++ change.js
@@ -1,5 +1,10 @@
/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
* Classes
****/
var Bird = Container.expand(function () {
var self = Container.call(this);
@@ -106,8 +111,11 @@
game.speedBoostTimer = 0;
game.speedBoostDuration = 0;
game.isSpeedBoosted = false;
game.baseObstacleSpeed = 5;
+game.currentSpeed = 5;
+game.targetSpeed = 5;
+game.speedTweenTimer = 0;
game.checkObstacleCollision = function (obstacles) {
for (var i = 0; i < obstacles.length; i++) {
obstacles[i]._move_migrated();
var dist = Math.sqrt(Math.pow(bird.x - obstacles[i].x, 2) + Math.pow(bird.y - obstacles[i].y, 2));
@@ -266,26 +274,24 @@
healthBarFill.x = 120;
healthBarFill.y = 20;
LK.gui.topLeft.addChild(healthBarFill);
game.obstacleSpeed += game.obstacleSpeedIncrease;
- // Random speed boost system
- if (!game.isSpeedBoosted && Math.random() < 0.001) {
- // 0.1% chance per frame for speed boost
- game.isSpeedBoosted = true;
- game.speedBoostTimer = LK.ticks;
- game.speedBoostDuration = Math.random() * 300 + 120; // 2-7 seconds at 60fps
- game.baseObstacleSpeed = game.obstacleSpeed;
+ // Speed tween system - change speed every 5 seconds (300 ticks at 60fps)
+ if (LK.ticks - game.speedTweenTimer >= 300) {
+ game.speedTweenTimer = LK.ticks;
+ // Set new target speed with visible variation (±30% of base speed)
+ var speedVariation = 0.7 + Math.random() * 0.6; // 0.7x to 1.3x speed multiplier
+ game.targetSpeed = game.baseObstacleSpeed * speedVariation;
+ // Tween to new speed over 1 second
+ tween(game, {
+ currentSpeed: game.targetSpeed
+ }, {
+ duration: 1000,
+ easing: tween.easeInOut
+ });
}
- // Apply speed boost
- if (game.isSpeedBoosted) {
- var boostMultiplier = 1.3 + Math.random() * 0.4; // 1.3x to 1.7x speed boost
- game.obstacleSpeed = game.baseObstacleSpeed * boostMultiplier;
- // End speed boost after duration
- if (LK.ticks - game.speedBoostTimer > game.speedBoostDuration) {
- game.isSpeedBoosted = false;
- game.obstacleSpeed = game.baseObstacleSpeed;
- }
- }
+ // Use current tweened speed for obstacles
+ game.obstacleSpeed = game.currentSpeed;
obstacleSpawnRandomness -= obstacleSpawnRandomnessDecrease;
if (obstacleSpawnRandomness < 20) {
obstacleSpawnRandomness = 20;
}