User prompt
aşşağ deyince kuş ölsün
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'tint' in undefined' in or related to this line: 'tween(hearts[h], {' Line Number: 218 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
kalpler de hasar hasar alınca kızarsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
kalplerdeki renk deyişimini kaldır ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
dikenlarde aynı efekti versin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
ateşe deyince kızarsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
ateş 1 can götürsün ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
etraftan alevler çıksın ve kuş bunlara deyince ölsün ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
yere deyince ve yukarı deyince kuş seksin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
yukarı ve aşşağa deyince kuş ölmesin
User prompt
4 kalp olsun
User prompt
can barı yerine kalp koy ve kalp azaldıkca renk deyişsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
4canımız olsun can barı yerine kalp koy ve canımız azaldıkca kalplerin rengi deyişsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
can kırmızıya inince ölelim yani kırmızıyı görelim
User prompt
2 dikene deyince can 1 azalıyor 1 dikene deyince 1 cann gitsin
User prompt
dönme hızı sürekli artıp azalsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
objeler aşşağı gidince yok olsun
User prompt
blok çıkma yoğunluğunu azalt
User prompt
dikenler dönsün ve büyüyüp küçülsün (çok deyil) bazıları ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
hız 5 saniyede bir gözle görülür hızda artıp azalsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
oyun random bir şekilde hızlansın ama çok deyil
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'healthBarFill.style.fill = '#00ff00'; // Green' Line Number: 256
User prompt
can barı ekle
User prompt
dikenler arasındaki boşluğu arttır ve sol tıka basılı tutula bilsin
/**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.xSpeed = 10.9375; self.ySpeed = -20; self.gravity = 1; self.lift = -15; self.flap = function () { self.ySpeed = self.lift * 1.5; LK.getSound('flap').play(); }; self._update_migrated = function () { if (game.isMouseDown) { self.ySpeed += self.gravity / 3; } else { self.ySpeed += self.gravity; } self.y += self.ySpeed; self.x += self.xSpeed; if (self.y <= 0 || self.y >= 2732) { self.speed = -self.speed; } var targetRotation = Math.atan2(self.ySpeed, self.xSpeed * self.scale.x) / 2; birdGraphics.rotation += (targetRotation - birdGraphics.rotation) / 10; }; self.flip = function () { self.scale.x *= -1; }; }); var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleShadow = self.attachAsset('obstacleShadow', { anchorX: 0.5, anchorY: 0.5 }); obstacleShadow.rotation = Math.PI / 4; var obstacleShadow2 = self.attachAsset('obstacleShadow2', { anchorX: 0.5, anchorY: 0.5 }); obstacleShadow2.rotation = Math.PI / 4; obstacleShadow2.y = -7; var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); obstacleGraphics.rotation = Math.PI / 4; self.speed = 5; self._move_migrated = function (speed) { self.y += speed; }; }); var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var tutorialTextWhite = new Text2('Tap to Flap\nHold to Float', { size: 150, fill: '#ffffff', font: 'Impact', align: 'center' }); tutorialTextWhite.anchor.set(.5, 1); tutorialTextWhite.x = -4; tutorialTextWhite.y = -62; LK.gui.bottom.addChild(tutorialTextWhite); var tutorialText = new Text2('Tap to Flap\nHold to Float', { size: 150, fill: '#3a84f7', font: 'Impact', dropShadow: true, dropShadowColor: '#222a9a', dropShadowBlur: 5, dropShadowDistance: 7, dropShadowAngle: 0, align: 'center' }); tutorialText.anchor.set(.5, 1); tutorialText.y = -50; LK.gui.bottom.addChild(tutorialText); game.score = 0; game.obstacleSpeed = 5; game.obstacleSpeedIncrease = 0.005; game.maxHealth = 100; game.currentHealth = 100; game.speedBoostTimer = 0; game.speedBoostDuration = 0; game.isSpeedBoosted = false; game.baseObstacleSpeed = 5; game.checkObstacleCollision = function (obstacles) { for (var i = 0; i < obstacles.length; i++) { obstacles[i]._move_migrated(); var dist = Math.sqrt(Math.pow(bird.x - obstacles[i].x, 2) + Math.pow(bird.y - obstacles[i].y, 2)); if (dist < 200) { game.currentHealth -= 20; LK.getSound('bounce').play(); obstacles[i].destroy(); obstacles.splice(i, 1); if (game.currentHealth <= 0) { LK.setScore(game.score); LK.getSound('gameOverJingle').play(); LK.showGameOver(); } break; } } }; game.setBackgroundColor(0xadd8e6); var scoreText = new Text2('0', { size: 150, fill: '#3a84f7', font: 'Impact', dropShadow: true, dropShadowColor: '#222a9a', dropShadowBlur: 5, dropShadowDistance: 7, dropShadowAngle: 0 }); scoreText.anchor.set(.5, 0); LK.gui.top.addChild(scoreText); var scoreText2 = new Text2('0', { size: 150, fill: '#ffffff', font: 'Impact' }); scoreText2.anchor.set(.5, 0); scoreText2.x = -4; scoreText2.y = -5; LK.gui.top.addChild(scoreText2); LK.gui.top.addChild(scoreText); // Health bar background var healthBarBg = new Text2('████████████████████', { size: 60, fill: '#444444', font: 'Impact' }); healthBarBg.anchor.set(0, 0); healthBarBg.x = 120; healthBarBg.y = 20; LK.gui.topLeft.addChild(healthBarBg); // Health bar fill var healthBarFill = new Text2('████████████████████', { size: 60, fill: '#00ff00', font: 'Impact' }); healthBarFill.anchor.set(0, 0); healthBarFill.x = 120; healthBarFill.y = 20; LK.gui.topLeft.addChild(healthBarFill); // Health text var healthText = new Text2('HP', { size: 60, fill: '#ffffff', font: 'Impact' }); healthText.anchor.set(0, 0); healthText.x = 120; healthText.y = 80; LK.gui.topLeft.addChild(healthText); var bird = game.addChild(new Bird()); var leftWall = game.addChild(new Wall()); leftWall.x = 0; leftWall.y = 1366; var rightWall = game.addChild(new Wall()); rightWall.x = 2048; rightWall.y = 1366; var leftObstacles = [], rightObstacles = [], bottomObstacles = []; var bottomObstacleSpawnTime = Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness * 2; var obstacleSpawnRandomness = 120; var obstacleSpawnRandomnessDecrease = 0.025 * (2 / 3); var obstacleSpawnY = -500; var leftObstacleSpawnTime = Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; var rightObstacleSpawnTime = Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; bird.x = 1024; bird.y = 1366; game.isMouseDown = false; game.isZeroPressed = false; game.down = function (x, y, obj) { bird.flap(); game.isMouseDown = true; }; game.up = function (x, y, obj) { game.isMouseDown = false; }; game.keydown = function (key) { if (key === '0') { game.isZeroPressed = true; game.score++; LK.setScore(game.score); scoreText.setText(game.score); scoreText2.setText(game.score); } }; game.keyup = function (key) { if (key === '0') { game.isZeroPressed = false; } }; game.update = function () { bird._update_migrated(); if (game.isMouseDown && LK.ticks % 15 === 0) { bird.flap(); } if (game.isZeroPressed && LK.ticks % 10 === 0) { game.score++; LK.setScore(game.score); } if (game.score > 2) { tutorialText.y += 5; tutorialTextWhite.y += 5; } scoreText.setText(game.score); scoreText2.setText(game.score); // Update health bar var healthPercentage = game.currentHealth / game.maxHealth; var healthBarLength = Math.floor(20 * healthPercentage); var healthBarText = ''; for (var h = 0; h < healthBarLength; h++) { healthBarText += '█'; } healthBarFill.setText(healthBarText); // Change health bar color based on health level if (healthPercentage > 0.6) { healthBarFill = new Text2(healthBarText, { size: 60, fill: '#00ff00', font: 'Impact' }); } else if (healthPercentage > 0.3) { healthBarFill = new Text2(healthBarText, { size: 60, fill: '#ffff00', font: 'Impact' }); } else { healthBarFill = new Text2(healthBarText, { size: 60, fill: '#ff0000', font: 'Impact' }); } healthBarFill.anchor.set(0, 0); healthBarFill.x = 120; healthBarFill.y = 20; LK.gui.topLeft.addChild(healthBarFill); game.obstacleSpeed += game.obstacleSpeedIncrease; // Random speed boost system if (!game.isSpeedBoosted && Math.random() < 0.001) { // 0.1% chance per frame for speed boost game.isSpeedBoosted = true; game.speedBoostTimer = LK.ticks; game.speedBoostDuration = Math.random() * 300 + 120; // 2-7 seconds at 60fps game.baseObstacleSpeed = game.obstacleSpeed; } // Apply speed boost if (game.isSpeedBoosted) { var boostMultiplier = 1.3 + Math.random() * 0.4; // 1.3x to 1.7x speed boost game.obstacleSpeed = game.baseObstacleSpeed * boostMultiplier; // End speed boost after duration if (LK.ticks - game.speedBoostTimer > game.speedBoostDuration) { game.isSpeedBoosted = false; game.obstacleSpeed = game.baseObstacleSpeed; } } obstacleSpawnRandomness -= obstacleSpawnRandomnessDecrease; if (obstacleSpawnRandomness < 20) { obstacleSpawnRandomness = 20; } if (LK.ticks >= leftObstacleSpawnTime) { var newObstacle = game.addChildAt(new Obstacle(), 0); newObstacle.x = Math.random() * (2048 - 600) + 300; // Random x position with margins newObstacle.y = obstacleSpawnY; leftObstacles.push(newObstacle); leftObstacleSpawnTime += Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; } if (LK.ticks >= rightObstacleSpawnTime) { var newObstacle = game.addChildAt(new Obstacle(), 0); newObstacle.x = Math.random() * (2048 - 600) + 300; // Random x position with margins newObstacle.y = obstacleSpawnY; rightObstacles.push(newObstacle); rightObstacleSpawnTime += Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; } if (bird.intersects(leftWall) && bird.xSpeed < 0 || bird.intersects(rightWall) && bird.xSpeed > 0) { bird.xSpeed = -bird.xSpeed; bird.flip(); game.score++; LK.setScore(game.score); LK.getSound('bounce').play(); } for (var i = leftObstacles.length - 1; i >= 0; i--) { leftObstacles[i]._move_migrated(game.obstacleSpeed); if (leftObstacles[i].y > 3232) { leftObstacles[i].destroy(); leftObstacles.splice(i, 1); } } for (var i = rightObstacles.length - 1; i >= 0; i--) { rightObstacles[i]._move_migrated(game.obstacleSpeed); if (rightObstacles[i].y > 3232) { rightObstacles[i].destroy(); rightObstacles.splice(i, 1); } } if (LK.ticks >= bottomObstacleSpawnTime) { var newObstacle = game.addChildAt(new Obstacle(), 0); newObstacle.x = Math.random() * (2048 - 600) + 300; // Random x position with margins newObstacle.y = 2732 + 300; // Start below screen bottomObstacles.push(newObstacle); bottomObstacleSpawnTime += Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness * 1.5; } for (var i = bottomObstacles.length - 1; i >= 0; i--) { bottomObstacles[i]._move_migrated(-game.obstacleSpeed); // Move upward (negative speed) if (bottomObstacles[i].y < -500) { bottomObstacles[i].destroy(); bottomObstacles.splice(i, 1); } } game.checkObstacleCollision(leftObstacles); game.checkObstacleCollision(rightObstacles); game.checkObstacleCollision(bottomObstacles); if (bird.y < 0 || bird.y > 2732) { LK.setScore(game.score); LK.getSound('gameOverJingle').play(); LK.showGameOver(); } };
===================================================================
--- original.js
+++ change.js
@@ -102,8 +102,12 @@
game.obstacleSpeed = 5;
game.obstacleSpeedIncrease = 0.005;
game.maxHealth = 100;
game.currentHealth = 100;
+game.speedBoostTimer = 0;
+game.speedBoostDuration = 0;
+game.isSpeedBoosted = false;
+game.baseObstacleSpeed = 5;
game.checkObstacleCollision = function (obstacles) {
for (var i = 0; i < obstacles.length; i++) {
obstacles[i]._move_migrated();
var dist = Math.sqrt(Math.pow(bird.x - obstacles[i].x, 2) + Math.pow(bird.y - obstacles[i].y, 2));
@@ -262,8 +266,26 @@
healthBarFill.x = 120;
healthBarFill.y = 20;
LK.gui.topLeft.addChild(healthBarFill);
game.obstacleSpeed += game.obstacleSpeedIncrease;
+ // Random speed boost system
+ if (!game.isSpeedBoosted && Math.random() < 0.001) {
+ // 0.1% chance per frame for speed boost
+ game.isSpeedBoosted = true;
+ game.speedBoostTimer = LK.ticks;
+ game.speedBoostDuration = Math.random() * 300 + 120; // 2-7 seconds at 60fps
+ game.baseObstacleSpeed = game.obstacleSpeed;
+ }
+ // Apply speed boost
+ if (game.isSpeedBoosted) {
+ var boostMultiplier = 1.3 + Math.random() * 0.4; // 1.3x to 1.7x speed boost
+ game.obstacleSpeed = game.baseObstacleSpeed * boostMultiplier;
+ // End speed boost after duration
+ if (LK.ticks - game.speedBoostTimer > game.speedBoostDuration) {
+ game.isSpeedBoosted = false;
+ game.obstacleSpeed = game.baseObstacleSpeed;
+ }
+ }
obstacleSpawnRandomness -= obstacleSpawnRandomnessDecrease;
if (obstacleSpawnRandomness < 20) {
obstacleSpawnRandomness = 20;
}