User prompt
make 10 separate objects in assets and place them on the upper right edge of the frame.
User prompt
make 10 separate objects in assets and align them to the upper right edge of the frame.
User prompt
Make 10 separate objects in assets and align them to the upper right edge.
User prompt
Make 10 separate objects in assets and align them to the upper right edge.
User prompt
make the spaces between the objects smaller by 2 times and align on the right edge
User prompt
make the gaps between the objects smaller by a factor of 3.
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place 10 objects one by one in the bottom of the top edge of the screen.
User prompt
Fix Bug: 'TypeError: textGraphics.setText is not a function' in this line: 'textGraphics.setText('F=');' Line Number: 7
User prompt
the first time a red apple hits the players, display the text "F=".
User prompt
напиши на экране формулу тяготения
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write this text 'F=' on the screen at the top of the frame the first time a red apple hits the players
User prompt
Add red text 'F=' at the top of the frame when players are first hit by a red apple
User prompt
Add red 'F=' text at the top of the frame when players are first hit by a red apple
User prompt
уменьши текст и перемести вправо
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жирный шрифт для текста
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сделать текст красным
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v
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put the text "F=" at the top of the frame.
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center the formula in the center of the screen F++++++++
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center the formula in the center of the screen F=========
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center the formula in the center of the screen F________
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center the formula in the center of the screen F=G(Mm)/R^2
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display the formula on the screen F=G(Mm)/R^2
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show the letter F in the text box
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create a text box and place it at the top right of the screen
===================================================================
--- original.js
+++ change.js
@@ -97,8 +97,30 @@
}
return false;
};
});
+// GreenApple class
+var GreenApple = Container.expand(function () {
+ var self = Container.call(this);
+ var appleGraphics = self.createAsset('greenApple', 'Falling green apple', 0.5, 0.5);
+ self.speed = 10;
+ self.move = function () {
+ self.y += self.speed;
+ };
+ self.isCaught = function (player) {
+ var playerHeadY = player.y - player.height / 2;
+ var appleBottomY = self.y + self.height / 2;
+ if (self.intersects(player) && appleBottomY < playerHeadY) {
+ var skull = new Skull();
+ skull.x = self.x;
+ skull.y = self.y;
+ game.addChild(skull);
+ skull.animate();
+ return true;
+ }
+ return false;
+ };
+});
/****
* Initialize Game
****/
@@ -142,9 +164,9 @@
healthMeters.push(healthMeter);
}
var scorePrefixTxt = new Text2('F=', {
size: 150,
- fill: "#ffffff"
+ fill: "#ff0000"
});
scorePrefixTxt.anchor.set(0, 0);
scorePrefixTxt.x = 10;
scorePrefixTxt.y = 10;
@@ -189,8 +211,28 @@
LK.setScore(LK.getScore() + 1);
// Remove caught apple
apples[i].destroy();
apples.splice(i, 1);
+ } else if (player.visible && apples[i] instanceof GreenApple && apples[i].isCaught(player) || player2.visible && apples[i] instanceof GreenApple && apples[i].isCaught(player2)) {
+ // Decrease health and check for game over
+ if (healthMeters.length > 0) {
+ var lastHealthMeter = healthMeters.pop();
+ lastHealthMeter.destroy();
+ if (healthMeters.length === 0) {
+ // Trigger game over with golden effect
+ LK.effects.flashScreen(0xFFFF00, 1000);
+ var endGameItem = game.addChild(new EndGameItem());
+ endGameItem.x = player.x;
+ endGameItem.y = player.y;
+ endGameItem.visible = true;
+ player.visible = false;
+ player2.visible = false;
+ LK.showGameOver();
+ }
+ }
+ // Remove caught green apple
+ apples[i].destroy();
+ apples.splice(i, 1);
} else if (apples[i].y > 2732) {
// Remove apple if it falls off the screen
apples[i].destroy();
apples.splice(i, 1);
@@ -199,9 +241,9 @@
// Spawn apples less frequently
if (LK.ticks % 120 == 0) {
// Every two seconds
- var appleType = new Apple(); // Only spawn red apples
+ var appleType = Math.random() < 0.25 ? new Apple() : new GreenApple(); // 25% chance for red apple, 75% for green apple
var newApple = appleType;
newApple.x = Math.random() * 2048;
newApple.y = 2732 / 2; // Start at the middle of the screen in height
apples.push(newApple);
grass
the fields of Britain, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
eureka moment, cartoon style, light, no people. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
heart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
stars flying on an ellipse, cartoon style, side view , no people. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white "=" on a green apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white "F" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the "G" sign on the red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white " (M" on a red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white sign with a small "m" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white " /" on a green apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white "R" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green
a white " 2" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.