User prompt
create a text box
User prompt
print the letter "F" at the top of the frame at the first hit of the red apple
User prompt
print the letter F at the top of the frame at the first hit of the red apple
User prompt
derive this formula "F" at the top of the frame on the first hit of the red apple
User prompt
Fix Bug: 'ReferenceError: Apple is not defined' in this line: 'if (player.visible && apples[i] instanceof Apple && apples[i].isCaught(player) || player2.visible && apples[i] instanceof Apple && apples[i].isCaught(player2)) {' Line Number: 219
User prompt
derive this formula at the top of the frame when the first red apple hits "F"
User prompt
display this formula over the players when the red apple hits F=G(Mm)/R^2
User prompt
output this formula at a random place on the screen when a red apple hits F=G(Mm)/R^2
User prompt
display this formula in the center of the screen when a red apple hits F=G(Mm)/R^2
User prompt
make it a score counter.
User prompt
award 10 points for each hit of the red apple.
User prompt
turn the meter green.
User prompt
add a point counter to the top right corner, for every red apple hit to players assign 10 points
User prompt
add a counter of hits of red apples in the upper right corner for each red apple to give 10 points.
User prompt
Fix Bug: 'ReferenceError: symbol1 is not defined' in this line: 'symbol1.visible = true;' Line Number: 251
User prompt
put this text in the middle of the screen "f(x)dx = F(b) − F(a)"
User prompt
add symbol6 to the upper right corner of the screen after the sixth hit of the red apple, and remove symbol5 at this point.
User prompt
Fix Bug: 'ReferenceError: symbol5 is not defined' in this line: 'symbol5.visible = false;' Line Number: 274
User prompt
add symbol6 to the upper right corner of the screen after the sixth red apple hits and remove symbol5.
User prompt
add symbol6 to the upper right corner of the screen after the sixth red apple hits and remove symbol5.
User prompt
add symbol5 to the upper right corner of the screen after the fifth red apple hits and remove symbol4.
User prompt
the symbols should appear at the same coordinates in the upper right corner.
User prompt
the symbols should appear at the same coordinates in the upper right corner.
User prompt
add symbol5 to the upper right corner of the screen after the fifth hit of the red apple and remove symbol4.
User prompt
Fix Bug: 'Uncaught ReferenceError: symbol4 is not defined' in this line: 'symbol5.y = symbol1.height + symbol2.height + symbol3.height + symbol4.height;' Line Number: 212
===================================================================
--- original.js
+++ change.js
@@ -40,8 +40,22 @@
self.destroy();
}, 500);
};
});
+// FormulaDisplay class
+var FormulaDisplay = Container.expand(function () {
+ var self = Container.call(this);
+ var formulaGraphics = self.createAsset('formula', 'Formula display', 0.5, 0);
+ self.visible = false;
+ self.show = function () {
+ self.visible = true;
+ self.y = 0; // Top of the screen
+ self.x = 2048 / 2; // Centered horizontally
+ LK.setTimeout(function () {
+ self.visible = false;
+ }, 2000); // Visible for 2 seconds
+ };
+});
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.createAsset('player', 'Player character', 0.5, 1);
@@ -75,12 +89,12 @@
self.x += self.speed;
}
};
});
-// RedApple class
-var RedApple = Container.expand(function () {
+// Apple class
+var Apple = Container.expand(function () {
var self = Container.call(this);
- var appleGraphics = self.createAsset('apple', 'Falling red apple', 0.5, 0.5);
+ var appleGraphics = self.createAsset('apple', 'Falling apple', 0.5, 0.5);
self.speed = 6;
self.move = function () {
self.y += self.speed;
};
@@ -92,21 +106,8 @@
explosion.x = self.x;
explosion.y = self.y;
game.addChild(explosion);
explosion.animate();
- if (!LK.firstRedAppleCaught) {
- LK.firstRedAppleCaught = true;
- var formulaText = new Text2('F = ma', {
- size: 150,
- fill: "#ffffff"
- });
- formulaText.x = self.x;
- formulaText.y = self.y - 100;
- LK.gui.center.addChild(formulaText);
- LK.setTimeout(function () {
- formulaText.destroy();
- }, 2000);
- }
return true;
}
return false;
};
@@ -143,11 +144,8 @@
/****
* Game Code
****/
-// Flag to check if the first red apple has been caught
-LK.firstRedAppleCaught = false;
-
// Initialize second background
var background2 = game.addChild(LK.getAsset('background2', 'Second background', 0, 0));
background2.width = 2048;
background2.height = 2732;
@@ -170,8 +168,11 @@
// Initialize player2
var player2 = game.addChild(new Player2());
player2.x = 2048 / 2;
player2.y = 2732 - 50; // Positioned at the bottom of the screen, same as player
+// Initialize formula display
+var formulaDisplay = game.addChild(new FormulaDisplay());
+
// Initialize health meters
var healthMeters = [];
for (var i = 0; i < 3; i++) {
var healthMeter = game.addChild(new HealthMeter());
@@ -213,11 +214,15 @@
// Move apples
for (var i = apples.length - 1; i >= 0; i--) {
apples[i].move();
// Check if apple is caught by the player or player2 depending on their visibility
- if (player.visible && apples[i] instanceof RedApple && apples[i].isCaught(player) || player2.visible && apples[i] instanceof RedApple && apples[i].isCaught(player2)) {
+ if (player.visible && apples[i] instanceof Apple && apples[i].isCaught(player) || player2.visible && apples[i] instanceof Apple && apples[i].isCaught(player2)) {
// Increase score
LK.setScore(LK.getScore() + 1);
+ // Show the formula display on the first red apple caught
+ if (LK.getScore() === 1) {
+ formulaDisplay.show();
+ }
// Remove caught apple
apples[i].destroy();
apples.splice(i, 1);
} else if (player.visible && apples[i] instanceof GreenApple && apples[i].isCaught(player) || player2.visible && apples[i] instanceof GreenApple && apples[i].isCaught(player2)) {
@@ -249,9 +254,9 @@
// Spawn apples less frequently
if (LK.ticks % 120 == 0) {
// Every two seconds
- var appleType = Math.random() < 0.25 ? new RedApple() : new GreenApple(); // 25% chance for red apple, 75% for green apple
+ var appleType = Math.random() < 0.25 ? new Apple() : new GreenApple(); // 25% chance for red apple, 75% for green apple
var newApple = appleType;
newApple.x = Math.random() * 2048;
newApple.y = 2732 / 2; // Start at the middle of the screen in height
apples.push(newApple);
grass
the fields of Britain, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
eureka moment, cartoon style, light, no people. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
heart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
stars flying on an ellipse, cartoon style, side view , no people. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white "=" on a green apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white "F" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the "G" sign on the red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white " (M" on a red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white sign with a small "m" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white " /" on a green apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white "R" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green
a white " 2" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.