User prompt
create a text box
User prompt
print the letter "F" at the top of the frame at the first hit of the red apple
User prompt
print the letter F at the top of the frame at the first hit of the red apple
User prompt
derive this formula "F" at the top of the frame on the first hit of the red apple
User prompt
Fix Bug: 'ReferenceError: Apple is not defined' in this line: 'if (player.visible && apples[i] instanceof Apple && apples[i].isCaught(player) || player2.visible && apples[i] instanceof Apple && apples[i].isCaught(player2)) {' Line Number: 219
User prompt
derive this formula at the top of the frame when the first red apple hits "F"
User prompt
display this formula over the players when the red apple hits F=G(Mm)/R^2
User prompt
output this formula at a random place on the screen when a red apple hits F=G(Mm)/R^2
User prompt
display this formula in the center of the screen when a red apple hits F=G(Mm)/R^2
User prompt
make it a score counter.
User prompt
award 10 points for each hit of the red apple.
User prompt
turn the meter green.
User prompt
add a point counter to the top right corner, for every red apple hit to players assign 10 points
User prompt
add a counter of hits of red apples in the upper right corner for each red apple to give 10 points.
User prompt
Fix Bug: 'ReferenceError: symbol1 is not defined' in this line: 'symbol1.visible = true;' Line Number: 251
User prompt
put this text in the middle of the screen "f(x)dx = F(b) − F(a)"
User prompt
add symbol6 to the upper right corner of the screen after the sixth hit of the red apple, and remove symbol5 at this point.
User prompt
Fix Bug: 'ReferenceError: symbol5 is not defined' in this line: 'symbol5.visible = false;' Line Number: 274
User prompt
add symbol6 to the upper right corner of the screen after the sixth red apple hits and remove symbol5.
User prompt
add symbol6 to the upper right corner of the screen after the sixth red apple hits and remove symbol5.
User prompt
add symbol5 to the upper right corner of the screen after the fifth red apple hits and remove symbol4.
User prompt
the symbols should appear at the same coordinates in the upper right corner.
User prompt
the symbols should appear at the same coordinates in the upper right corner.
User prompt
add symbol5 to the upper right corner of the screen after the fifth hit of the red apple and remove symbol4.
User prompt
Fix Bug: 'Uncaught ReferenceError: symbol4 is not defined' in this line: 'symbol5.y = symbol1.height + symbol2.height + symbol3.height + symbol4.height;' Line Number: 212
/**** * Classes ****/ // EndGameItem class var EndGameItem = Container.expand(function () { var self = Container.call(this); var endGraphics = self.createAsset('end', 'End game object', 0.5, 1); self.visible = false; }); // Skull class var Skull = Container.expand(function () { var self = Container.call(this); var skullGraphics = self.createAsset('skull', 'Skull effect', 0.5, 0.5); skullGraphics.alpha = 1; self.animate = function () { LK.setTimeout(function () { self.destroy(); }, 500); }; }); // HealthMeter class var HealthMeter = Container.expand(function () { var self = Container.call(this); var meterGraphics = self.createAsset('healthMeter', 'Health meter display', 0, 0); self.decreaseHealth = function () { meterGraphics.width -= meterGraphics.width / 3; if (meterGraphics.width <= 0) { meterGraphics.width = 0; // Trigger game over or any other necessary action } }; }); // Explosion class var Explosion = Container.expand(function () { var self = Container.call(this); var explosionGraphics = self.createAsset('explosion', 'Explosion effect', 0.5, 0.5); explosionGraphics.alpha = 1; self.animate = function () { LK.setTimeout(function () { self.destroy(); }, 500); }; }); // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.createAsset('player', 'Player character', 0.5, 1); self.speed = 10; self.targetX = self.x; self.moveLeft = function () { if (self.x > self.targetX && self.x > playerGraphics.width / 2) { self.x -= self.speed; } }; self.moveRight = function () { if (self.x < self.targetX && self.x < 2048 - playerGraphics.width / 2) { self.x += self.speed; } }; }); // Player2 class var Player2 = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.createAsset('player2', 'Alternate player character', 0.5, 1); self.speed = 10; self.targetX = self.x; self.visible = false; self.moveLeft = function () { if (self.x > self.targetX && self.x > playerGraphics.width / 2) { self.x -= self.speed; } }; self.moveRight = function () { if (self.x < self.targetX && self.x < 2048 - playerGraphics.width / 2) { self.x += self.speed; } }; }); // Apple class var Apple = Container.expand(function () { var self = Container.call(this); var appleGraphics = self.createAsset('apple', 'Falling apple', 0.5, 0.5); self.speed = 6; self.move = function () { self.y += self.speed; }; self.isCaught = function (player) { var playerHeadY = player.y - player.height / 2; var appleBottomY = self.y + self.height / 2; if (self.intersects(player) && appleBottomY < playerHeadY) { var explosion = new Explosion(); explosion.x = self.x; explosion.y = self.y; game.addChild(explosion); explosion.animate(); return true; } return false; }; }); // GreenApple class var GreenApple = Container.expand(function () { var self = Container.call(this); var appleGraphics = self.createAsset('greenApple', 'Falling green apple', 0.5, 0.5); self.speed = 10; self.move = function () { self.y += self.speed; }; self.isCaught = function (player) { var playerHeadY = player.y - player.height / 2; var appleBottomY = self.y + self.height / 2; if (self.intersects(player) && appleBottomY < playerHeadY) { var skull = new Skull(); skull.x = self.x; skull.y = self.y; game.addChild(skull); skull.animate(); return true; } return false; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize second background var background2 = game.addChild(LK.getAsset('background2', 'Second background', 0, 0)); background2.width = 2048; background2.height = 2732; background2.x = 0; background2.y = 0; background2.anchor.set(0, 0); // Initialize backgrounds var background = game.addChild(LK.getAsset('background', 'Game background', 0, 0)); background.width = 2048; background.height = 2732; background.x = 0; background.y = 0; background.anchor.set(0, 0); // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 50; // Positioned at the bottom of the screen // Initialize player2 var player2 = game.addChild(new Player2()); player2.x = 2048 / 2; player2.y = 2732 - 50; // Positioned at the bottom of the screen, same as player // Initialize health meters var healthMeters = []; for (var i = 0; i < 3; i++) { var healthMeter = game.addChild(new HealthMeter()); healthMeter.x = i * 70; // Assuming each health meter is 64 pixels wide plus some padding healthMeter.y = 10; healthMeters.push(healthMeter); } // Initialize score text var scoreText = new Text2('0', { size: 150, fill: "#ffffff" }); scoreText.anchor.set(0.5, 0); LK.gui.topRight.addChild(scoreText); // Initialize apples array var apples = []; // Handle touch movement function handleTouchMove(obj) { var touchPos = obj.event.getLocalPosition(game); player.targetX = touchPos.x; player2.targetX = touchPos.x; } // Attach touch move event to the game game.on('move', handleTouchMove); // Game tick event LK.on('tick', function () { // Move player towards targetX and control visibility of player and player2 // Only move if the targetX is not directly on the player if (Math.abs(player.x - player.targetX) > player.width / 2) { if (player.x < player.targetX) { player.moveRight(); player2.moveRight(); player.visible = false; player2.visible = true; } else if (player.x > player.targetX) { player.moveLeft(); player2.moveLeft(); player.visible = true; player2.visible = false; } } // Move apples for (var i = apples.length - 1; i >= 0; i--) { apples[i].move(); // Check if apple is caught by the player or player2 depending on their visibility if (player.visible && apples[i] instanceof Apple && apples[i].isCaught(player) || player2.visible && apples[i] instanceof Apple && apples[i].isCaught(player2)) { // Increase score by 10 points for red apple LK.setScore(LK.getScore() + 10); // Update score text scoreText.setText(LK.getScore().toString()); // Remove caught apple apples[i].destroy(); apples.splice(i, 1); } else if (player.visible && apples[i] instanceof GreenApple && apples[i].isCaught(player) || player2.visible && apples[i] instanceof GreenApple && apples[i].isCaught(player2)) { // Decrease health and check for game over if (healthMeters.length > 0) { var lastHealthMeter = healthMeters.pop(); lastHealthMeter.destroy(); if (healthMeters.length === 0) { // Trigger game over with golden effect LK.effects.flashScreen(0xFFFF00, 1000); var endGameItem = game.addChild(new EndGameItem()); endGameItem.x = player.x; endGameItem.y = player.y; endGameItem.visible = true; player.visible = false; player2.visible = false; LK.showGameOver(); } } // Remove caught green apple apples[i].destroy(); apples.splice(i, 1); } else if (apples[i].y > 2732) { // Remove apple if it falls off the screen apples[i].destroy(); apples.splice(i, 1); } } // Spawn apples less frequently if (LK.ticks % 120 == 0) { // Every two seconds var appleType = Math.random() < 0.25 ? new Apple() : new GreenApple(); // 25% chance for red apple, 75% for green apple var newApple = appleType; newApple.x = Math.random() * 2048; newApple.y = 2732 / 2; // Start at the middle of the screen in height apples.push(newApple); game.addChild(newApple); } });
===================================================================
--- original.js
+++ change.js
@@ -1,26 +1,7 @@
/****
* Classes
****/
-var ScoreCounter = Container.expand(function () {
- var self = Container.call(this);
- var scoreText = new Text2('Score: 0', {
- size: 70,
- fill: "#ffffff",
- anchor: {
- x: 1,
- y: 0
- }
- });
- self.score = 0;
- self.updateScore = function (points) {
- self.score += points;
- scoreText.setText('Score: ' + self.score);
- };
- self.addChild(scoreText);
- scoreText.x = 2048;
- scoreText.y = 10;
-});
// EndGameItem class
var EndGameItem = Container.expand(function () {
var self = Container.call(this);
var endGraphics = self.createAsset('end', 'End game object', 0.5, 1);
@@ -181,10 +162,15 @@
healthMeter.x = i * 70; // Assuming each health meter is 64 pixels wide plus some padding
healthMeter.y = 10;
healthMeters.push(healthMeter);
}
-// Initialize ScoreCounter
-var scoreCounter = game.addChild(new ScoreCounter());
+// Initialize score text
+var scoreText = new Text2('0', {
+ size: 150,
+ fill: "#ffffff"
+});
+scoreText.anchor.set(0.5, 0);
+LK.gui.topRight.addChild(scoreText);
// Initialize apples array
var apples = [];
@@ -219,10 +205,12 @@
for (var i = apples.length - 1; i >= 0; i--) {
apples[i].move();
// Check if apple is caught by the player or player2 depending on their visibility
if (player.visible && apples[i] instanceof Apple && apples[i].isCaught(player) || player2.visible && apples[i] instanceof Apple && apples[i].isCaught(player2)) {
- // Increase score by 10 for red apple
- scoreCounter.updateScore(10);
+ // Increase score by 10 points for red apple
+ LK.setScore(LK.getScore() + 10);
+ // Update score text
+ scoreText.setText(LK.getScore().toString());
// Remove caught apple
apples[i].destroy();
apples.splice(i, 1);
} else if (player.visible && apples[i] instanceof GreenApple && apples[i].isCaught(player) || player2.visible && apples[i] instanceof GreenApple && apples[i].isCaught(player2)) {
grass
the fields of Britain, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
eureka moment, cartoon style, light, no people. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
heart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
stars flying on an ellipse, cartoon style, side view , no people. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white "=" on a green apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white "F" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the "G" sign on the red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white " (M" on a red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white sign with a small "m" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white " /" on a green apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white "R" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green
a white " 2" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.