User prompt
add symbol5 to the upper right corner of the screen after the fifth hit of the red apple and remove symbol4.
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'height')' in this line: 'symbol4.y = symbol1.height + symbol2.height + symbol3.height;' Line Number: 199
User prompt
add symbol1 to the upper right corner of the screen after the fifth hit of the red apple and remove symbol4.
User prompt
add symbol5 to the upper right corner of the screen after the fifth hit of the red apple and remove symbol4
User prompt
add symbol5 to the upper right corner of the screen after the fifth hit of the red apple and remove symbol4.
User prompt
add symbol5 to the upper right corner of the screen after the fifth hit of the red apple and remove symbol4.
User prompt
add symbol4 to the upper right corner of the screen after the fourth hit of the red apple and remove symbol3.
User prompt
add symbol4 to the upper right corner of the screen after the third hit of the red apple and remove symbol3.
User prompt
add symbol3 to the upper right corner of the screen after the third hit of the red apple and remove symbol2.
User prompt
add symbol1 to the top right corner of the screen after the first hit of the red apple add symbol2 to the upper right corner of the screen after the second red apple hits and remove symbol1.
User prompt
add symbol2 at the top of the screen after the second hit of the red apple and remove symbol1
User prompt
add symbol1 at the top of the screen after the first hit of the red apple
User prompt
symbol1 at the top of the screen after the first hit of the red apple symbol2 at the top of the screen after the second hit of the red apple
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'symbol3.x = symbol2.x + symbol2.width + 20; // Position to the right of symbol2 with a 20px gap' Line Number: 248
User prompt
position symbol3 10 to the right of symbol3.
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'symbol3.x = symbol2.x + symbol2.width + 10; // Position to the right of symbol2 with a 10px gap' Line Number: 249
User prompt
position symbol3 to the right of symbol3
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'symbol3.x = symbol2.x + symbol2.width + 10; // Position to the right of symbol2 with a 10px gap' Line Number: 248
User prompt
place symbol3 after the third red apple hits player and player2
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'symbol3.x = symbol2.x + symbol2.width + 10; // Position to the right of symbol2 with a 10px gap' Line Number: 248
User prompt
place symbol3 to the right of symbol2 after the third red apple hits player and player2
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'symbol3.x = symbol2.x + symbol2.width + 10; // Position to the right of symbol2 with a 10px gap' Line Number: 249
User prompt
place symbol3 to the right of symbol2
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'symbol3.x = symbol2.x + symbol2.width + 10; // Position to the right of symbol2 with a 10px gap' Line Number: 249
User prompt
add symbol3 to the right of symbol2 after the third red apple hits player and player2
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,14 @@
/****
* Classes
****/
+// Symbol class
+var _Symbol = Container.expand(function () {
+ var self = Container.call(this);
+ self.createAsset = function (assetId, description, anchorX, anchorY) {
+ return self.addChild(LK.getAsset(assetId, description, anchorX, anchorY));
+ };
+});
// EndGameItem class
var EndGameItem = Container.expand(function () {
var self = Container.call(this);
var endGraphics = self.createAsset('end', 'End game object', 0.5, 1);
@@ -40,26 +47,8 @@
self.destroy();
}, 500);
};
});
-// Symbol2 class
-var Symbol2 = Container.expand(function () {
- var self = Container.call(this);
- var symbolGraphics = self.createAsset('symbol2', 'Symbol after catching second red apple', 0.5, 0);
- self.visible = false;
- self.show = function () {
- self.visible = true;
- };
-});
-// Symbol1 class
-var Symbol1 = Container.expand(function () {
- var self = Container.call(this);
- var symbolGraphics = self.createAsset('symbol1', 'Symbol after catching red apple', 0.5, 0);
- self.visible = false;
- self.show = function () {
- self.visible = true;
- };
-});
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.createAsset('player', 'Player character', 0.5, 1);
@@ -137,17 +126,8 @@
}
return false;
};
});
-// Symbol3 class
-var Symbol3 = Container.expand(function () {
- var self = Container.call(this);
- var symbolGraphics = self.createAsset('symbol3', 'Symbol after catching third red apple', 0.5, 0);
- self.visible = false;
- self.show = function () {
- self.visible = true;
- };
-});
/****
* Initialize Game
****/
@@ -181,20 +161,29 @@
// Initialize player2
var player2 = game.addChild(new Player2());
player2.x = 2048 / 2;
player2.y = 2732 - 50; // Positioned at the bottom of the screen, same as player
-// Initialize Symbol1
-var symbol1 = game.addChild(new Symbol1());
-symbol1.x = 2048 / 2;
-symbol1.y = 0; // Positioned at the top of the screen
-// Initialize health meters
+// Initialize health meters and symbols
var healthMeters = [];
+var symbols = [];
for (var i = 0; i < 3; i++) {
var healthMeter = game.addChild(new HealthMeter());
healthMeter.x = i * 70; // Assuming each health meter is 64 pixels wide plus some padding
healthMeter.y = 10;
healthMeters.push(healthMeter);
}
+// Initialize symbols
+var symbol1 = game.addChild(new _Symbol());
+symbol1.createAsset('symbol1', 'First symbol', 0.5, 0);
+symbol1.x = 2048 / 4;
+symbol1.y = 10;
+symbol1.visible = false;
+var symbol2 = game.addChild(new _Symbol());
+symbol2.createAsset('symbol2', 'Second symbol', 0.5, 0);
+symbol2.x = 2048 / 4 * 3;
+symbol2.y = 10;
+symbol2.visible = false;
+symbols.push(symbol1, symbol2);
// Initialize apples array
var apples = [];
@@ -229,30 +218,16 @@
for (var i = apples.length - 1; i >= 0; i--) {
apples[i].move();
// Check if apple is caught by the player or player2 depending on their visibility
if (player.visible && apples[i] instanceof Apple && apples[i].isCaught(player) || player2.visible && apples[i] instanceof Apple && apples[i].isCaught(player2)) {
- // Increase score
+ // Increase score and display symbols
LK.setScore(LK.getScore() + 1);
- // Show Symbol1
- symbol1.show();
- // Show Symbol2 after the second hit and Symbol3 after the third hit
- if (LK.getScore() % 2 === 0) {
- var symbol2 = game.addChild(new Symbol2());
- symbol2.x = symbol1.x + symbol1.width + 10; // Position to the right of symbol1 with a 10px gap
- symbol2.y = symbol1.y;
- symbol2.show();
+ var caughtApples = LK.getScore();
+ if (caughtApples == 1) {
+ symbols[0].visible = true;
+ } else if (caughtApples == 2) {
+ symbols[1].visible = true;
}
- if (LK.getScore() % 3 === 0) {
- var symbol3 = game.addChild(new Symbol3());
- // Ensure symbol2 is defined before using its properties
- if (typeof symbol2 !== 'undefined') {
- symbol3.x = symbol2.x + symbol2.width + 20; // Position to the right of symbol2 with a 20px gap
- } else {
- symbol3.x = symbol1.x + symbol1.width + 30; // Fallback position to the right of symbol1 with a 30px gap
- }
- symbol3.y = symbol1.y;
- symbol3.show();
- }
// Remove caught apple
apples[i].destroy();
apples.splice(i, 1);
} else if (player.visible && apples[i] instanceof GreenApple && apples[i].isCaught(player) || player2.visible && apples[i] instanceof GreenApple && apples[i].isCaught(player2)) {
grass
the fields of Britain, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
eureka moment, cartoon style, light, no people. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
heart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
stars flying on an ellipse, cartoon style, side view , no people. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white "=" on a green apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white "F" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the "G" sign on the red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white " (M" on a red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white sign with a small "m" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white " /" on a green apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white "R" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green
a white " 2" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.