User prompt
Fix Bug: 'TypeError: game.getChildByName is not a function' in this line: 'var symbol2 = game.getChildByName('symbol2');' Line Number: 248
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'symbol3.x = symbol2.x + symbol2.width + 10; // Position to the right of symbol2 with a 10px gap' Line Number: 249
User prompt
add symbol3 to the right of symbol2 after the third red apple hits player and player2
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in this line: 'symbol3.y = symbol2.y;' Line Number: 252
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'symbol3.x = symbol2.x + symbol2.width + 10; // Position to the right of symbol2 with a 10px gap' Line Number: 249
User prompt
add symbol3 to the right of symbol2 after the third red apple hits player and player2
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'symbol3.x = symbol2.x + symbol2.width + 10; // Position to the right of symbol2 with a 10px gap' Line Number: 247
User prompt
add symbol3to the right of symbol2 after the third hit to player and player2 of the red apple
User prompt
add symbol3 to the right of symbol2 after the second hit to player and player2 of the red apple
User prompt
add symbol2 to the right of symbol1 after the second hit to player and player2 of the red apple
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'show')' in this line: 'scoreObject.show();' Line Number: 233
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'show')' in this line: 'scoreObject.show();' Line Number: 233
User prompt
add scoreObject to the right of symbol1 after the second hit to player and player2 of the red apple
User prompt
Fix Bug: 'ReferenceError: symbol1 is not defined' in this line: 'symbol1.show();' Line Number: 221
User prompt
Fix Bug: 'ReferenceError: symbol1 is not defined' in this line: 'scoreObject.x = symbol1.x + symbol1.width / 2 + 20; // Position to the right of symbol1' Line Number: 265
User prompt
Fix Bug: 'Uncaught ReferenceError: Symbol1 is not defined' in this line: 'var symbol1 = game.addChild(new Symbol1());' Line Number: 173
User prompt
add scoreObject to the right of symbol1 after the second hit to player and player2 of the red apple
User prompt
symbol1 should not disappear after it appears
User prompt
add symbol1 to the top of the screen after first hitting player and player2 red apple
User prompt
add symbol1 to the top of the screen after first hitting player and player2 red apple
User prompt
add 10 objects to the top edge of the screen with spaces between the objects.
User prompt
put 10 objects to the top of the screen with spaces between the objects.
User prompt
add 10 objects to the top of the screen with spaces between the objects.
User prompt
put 10 object in the upper right corner.
User prompt
put 10 object meters in the upper right corner.
/****
* Classes
****/
// EndGameItem class
var EndGameItem = Container.expand(function () {
var self = Container.call(this);
var endGraphics = self.createAsset('end', 'End game object', 0.5, 1);
self.visible = false;
});
// Skull class
var Skull = Container.expand(function () {
var self = Container.call(this);
var skullGraphics = self.createAsset('skull', 'Skull effect', 0.5, 0.5);
skullGraphics.alpha = 1;
self.animate = function () {
LK.setTimeout(function () {
self.destroy();
}, 500);
};
});
// HealthMeter class
var HealthMeter = Container.expand(function () {
var self = Container.call(this);
var meterGraphics = self.createAsset('healthMeter', 'Health meter display', 0, 0);
self.decreaseHealth = function () {
meterGraphics.width -= meterGraphics.width / 3;
if (meterGraphics.width <= 0) {
meterGraphics.width = 0;
// Trigger game over or any other necessary action
}
};
});
// Explosion class
var Explosion = Container.expand(function () {
var self = Container.call(this);
var explosionGraphics = self.createAsset('explosion', 'Explosion effect', 0.5, 0.5);
explosionGraphics.alpha = 1;
self.animate = function () {
LK.setTimeout(function () {
self.destroy();
}, 500);
};
});
// Symbol2 class
var Symbol2 = Container.expand(function () {
var self = Container.call(this);
var symbolGraphics = self.createAsset('symbol2', 'Symbol after catching second red apple', 0.5, 0);
self.visible = false;
self.show = function () {
self.visible = true;
};
});
// Symbol3 class
var Symbol3 = Container.expand(function () {
var self = Container.call(this);
var symbolGraphics = self.createAsset('symbol3', 'Symbol after catching second red apple', 0.5, 0);
self.visible = false;
self.show = function () {
self.visible = true;
};
});
// Symbol1 class
var Symbol1 = Container.expand(function () {
var self = Container.call(this);
var symbolGraphics = self.createAsset('symbol1', 'Symbol after catching red apple', 0.5, 0);
self.visible = false;
self.show = function () {
self.visible = true;
};
});
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.createAsset('player', 'Player character', 0.5, 1);
self.speed = 10;
self.targetX = self.x;
self.moveLeft = function () {
if (self.x > self.targetX && self.x > playerGraphics.width / 2) {
self.x -= self.speed;
}
};
self.moveRight = function () {
if (self.x < self.targetX && self.x < 2048 - playerGraphics.width / 2) {
self.x += self.speed;
}
};
});
// Player2 class
var Player2 = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.createAsset('player2', 'Alternate player character', 0.5, 1);
self.speed = 10;
self.targetX = self.x;
self.visible = false;
self.moveLeft = function () {
if (self.x > self.targetX && self.x > playerGraphics.width / 2) {
self.x -= self.speed;
}
};
self.moveRight = function () {
if (self.x < self.targetX && self.x < 2048 - playerGraphics.width / 2) {
self.x += self.speed;
}
};
});
// Apple class
var Apple = Container.expand(function () {
var self = Container.call(this);
var appleGraphics = self.createAsset('apple', 'Falling apple', 0.5, 0.5);
self.speed = 6;
self.move = function () {
self.y += self.speed;
};
self.isCaught = function (player) {
var playerHeadY = player.y - player.height / 2;
var appleBottomY = self.y + self.height / 2;
if (self.intersects(player) && appleBottomY < playerHeadY) {
var explosion = new Explosion();
explosion.x = self.x;
explosion.y = self.y;
game.addChild(explosion);
explosion.animate();
return true;
}
return false;
};
});
// GreenApple class
var GreenApple = Container.expand(function () {
var self = Container.call(this);
var appleGraphics = self.createAsset('greenApple', 'Falling green apple', 0.5, 0.5);
self.speed = 10;
self.move = function () {
self.y += self.speed;
};
self.isCaught = function (player) {
var playerHeadY = player.y - player.height / 2;
var appleBottomY = self.y + self.height / 2;
if (self.intersects(player) && appleBottomY < playerHeadY) {
var skull = new Skull();
skull.x = self.x;
skull.y = self.y;
game.addChild(skull);
skull.animate();
return true;
}
return false;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize second background
var background2 = game.addChild(LK.getAsset('background2', 'Second background', 0, 0));
background2.width = 2048;
background2.height = 2732;
background2.x = 0;
background2.y = 0;
background2.anchor.set(0, 0);
// Initialize backgrounds
var background = game.addChild(LK.getAsset('background', 'Game background', 0, 0));
background.width = 2048;
background.height = 2732;
background.x = 0;
background.y = 0;
background.anchor.set(0, 0);
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 50; // Positioned at the bottom of the screen
// Initialize player2
var player2 = game.addChild(new Player2());
player2.x = 2048 / 2;
player2.y = 2732 - 50; // Positioned at the bottom of the screen, same as player
// Initialize Symbol1
var symbol1 = game.addChild(new Symbol1());
symbol1.x = 2048 / 2;
symbol1.y = 0; // Positioned at the top of the screen
// Initialize health meters
var healthMeters = [];
for (var i = 0; i < 3; i++) {
var healthMeter = game.addChild(new HealthMeter());
healthMeter.x = i * 70; // Assuming each health meter is 64 pixels wide plus some padding
healthMeter.y = 10;
healthMeters.push(healthMeter);
}
// Initialize apples array
var apples = [];
// Handle touch movement
function handleTouchMove(obj) {
var touchPos = obj.event.getLocalPosition(game);
player.targetX = touchPos.x;
player2.targetX = touchPos.x;
}
// Attach touch move event to the game
game.on('move', handleTouchMove);
// Game tick event
LK.on('tick', function () {
// Move player towards targetX and control visibility of player and player2
// Only move if the targetX is not directly on the player
if (Math.abs(player.x - player.targetX) > player.width / 2) {
if (player.x < player.targetX) {
player.moveRight();
player2.moveRight();
player.visible = false;
player2.visible = true;
} else if (player.x > player.targetX) {
player.moveLeft();
player2.moveLeft();
player.visible = true;
player2.visible = false;
}
}
// Move apples
for (var i = apples.length - 1; i >= 0; i--) {
apples[i].move();
// Check if apple is caught by the player or player2 depending on their visibility
if (player.visible && apples[i] instanceof Apple && apples[i].isCaught(player) || player2.visible && apples[i] instanceof Apple && apples[i].isCaught(player2)) {
// Increase score
LK.setScore(LK.getScore() + 1);
// Show Symbol1
symbol1.show();
// Show Symbol2 after the second hit
if (LK.getScore() % 2 === 0) {
var symbol2 = game.addChild(new Symbol2());
symbol2.x = symbol1.x + symbol1.width + 10; // Position to the right of symbol1 with a 10px gap
symbol2.y = symbol1.y;
symbol2.show();
// Show Symbol3 to the right of symbol2
var symbol3 = game.addChild(new Symbol3());
symbol3.x = symbol2.x + symbol2.width + 10; // Position to the right of symbol2 with a 10px gap
symbol3.y = symbol2.y;
symbol3.show();
}
// Remove caught apple
apples[i].destroy();
apples.splice(i, 1);
} else if (player.visible && apples[i] instanceof GreenApple && apples[i].isCaught(player) || player2.visible && apples[i] instanceof GreenApple && apples[i].isCaught(player2)) {
// Decrease health and check for game over
if (healthMeters.length > 0) {
var lastHealthMeter = healthMeters.pop();
lastHealthMeter.destroy();
if (healthMeters.length === 0) {
// Trigger game over with golden effect
LK.effects.flashScreen(0xFFFF00, 1000);
var endGameItem = game.addChild(new EndGameItem());
endGameItem.x = player.x;
endGameItem.y = player.y;
endGameItem.visible = true;
player.visible = false;
player2.visible = false;
LK.showGameOver();
}
}
// Remove caught green apple
apples[i].destroy();
apples.splice(i, 1);
} else if (apples[i].y > 2732) {
// Remove apple if it falls off the screen
apples[i].destroy();
apples.splice(i, 1);
}
}
// Spawn apples less frequently
if (LK.ticks % 120 == 0) {
// Every two seconds
var appleType = Math.random() < 0.25 ? new Apple() : new GreenApple(); // 25% chance for red apple, 75% for green apple
var newApple = appleType;
newApple.x = Math.random() * 2048;
newApple.y = 2732 / 2; // Start at the middle of the screen in height
apples.push(newApple);
game.addChild(newApple);
}
}); ===================================================================
--- original.js
+++ change.js
@@ -49,8 +49,17 @@
self.show = function () {
self.visible = true;
};
});
+// Symbol3 class
+var Symbol3 = Container.expand(function () {
+ var self = Container.call(this);
+ var symbolGraphics = self.createAsset('symbol3', 'Symbol after catching second red apple', 0.5, 0);
+ self.visible = false;
+ self.show = function () {
+ self.visible = true;
+ };
+});
// Symbol1 class
var Symbol1 = Container.expand(function () {
var self = Container.call(this);
var symbolGraphics = self.createAsset('symbol1', 'Symbol after catching red apple', 0.5, 0);
@@ -230,8 +239,13 @@
var symbol2 = game.addChild(new Symbol2());
symbol2.x = symbol1.x + symbol1.width + 10; // Position to the right of symbol1 with a 10px gap
symbol2.y = symbol1.y;
symbol2.show();
+ // Show Symbol3 to the right of symbol2
+ var symbol3 = game.addChild(new Symbol3());
+ symbol3.x = symbol2.x + symbol2.width + 10; // Position to the right of symbol2 with a 10px gap
+ symbol3.y = symbol2.y;
+ symbol3.show();
}
// Remove caught apple
apples[i].destroy();
apples.splice(i, 1);
grass
the fields of Britain, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
eureka moment, cartoon style, light, no people. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
heart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
stars flying on an ellipse, cartoon style, side view , no people. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white "=" on a green apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white "F" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the "G" sign on the red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white " (M" on a red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white sign with a small "m" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white " /" on a green apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white "R" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green
a white " 2" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.