User prompt
Fix Bug: 'TypeError: game.getChildByName is not a function' in this line: 'var symbol2 = game.getChildByName('symbol2');' Line Number: 248
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'symbol3.x = symbol2.x + symbol2.width + 10; // Position to the right of symbol2 with a 10px gap' Line Number: 249
User prompt
add symbol3 to the right of symbol2 after the third red apple hits player and player2
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in this line: 'symbol3.y = symbol2.y;' Line Number: 252
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'symbol3.x = symbol2.x + symbol2.width + 10; // Position to the right of symbol2 with a 10px gap' Line Number: 249
User prompt
add symbol3 to the right of symbol2 after the third red apple hits player and player2
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'symbol3.x = symbol2.x + symbol2.width + 10; // Position to the right of symbol2 with a 10px gap' Line Number: 247
User prompt
add symbol3to the right of symbol2 after the third hit to player and player2 of the red apple
User prompt
add symbol3 to the right of symbol2 after the second hit to player and player2 of the red apple
User prompt
add symbol2 to the right of symbol1 after the second hit to player and player2 of the red apple
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'show')' in this line: 'scoreObject.show();' Line Number: 233
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'show')' in this line: 'scoreObject.show();' Line Number: 233
User prompt
add scoreObject to the right of symbol1 after the second hit to player and player2 of the red apple
User prompt
Fix Bug: 'ReferenceError: symbol1 is not defined' in this line: 'symbol1.show();' Line Number: 221
User prompt
Fix Bug: 'ReferenceError: symbol1 is not defined' in this line: 'scoreObject.x = symbol1.x + symbol1.width / 2 + 20; // Position to the right of symbol1' Line Number: 265
User prompt
Fix Bug: 'Uncaught ReferenceError: Symbol1 is not defined' in this line: 'var symbol1 = game.addChild(new Symbol1());' Line Number: 173
User prompt
add scoreObject to the right of symbol1 after the second hit to player and player2 of the red apple
User prompt
symbol1 should not disappear after it appears
User prompt
add symbol1 to the top of the screen after first hitting player and player2 red apple
User prompt
add symbol1 to the top of the screen after first hitting player and player2 red apple
User prompt
add 10 objects to the top edge of the screen with spaces between the objects.
User prompt
put 10 objects to the top of the screen with spaces between the objects.
User prompt
add 10 objects to the top of the screen with spaces between the objects.
User prompt
put 10 object in the upper right corner.
User prompt
put 10 object meters in the upper right corner.
===================================================================
--- original.js
+++ change.js
@@ -49,11 +49,20 @@
self.show = function () {
self.visible = true;
LK.setTimeout(function () {
self.visible = false;
- }, 1000); // Visible for 1 second
+ }, 1000);
};
});
+// Symbol1 class
+var Symbol1 = Container.expand(function () {
+ var self = Container.call(this);
+ var symbolGraphics = self.createAsset('symbol1', 'Symbol after catching red apple', 0.5, 0);
+ self.visible = false;
+ self.show = function () {
+ self.visible = true;
+ };
+});
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.createAsset('player', 'Player character', 0.5, 1);
@@ -167,9 +176,11 @@
var player2 = game.addChild(new Player2());
player2.x = 2048 / 2;
player2.y = 2732 - 50; // Positioned at the bottom of the screen, same as player
// Initialize Symbol1
-
+var symbol1 = game.addChild(new Symbol1());
+symbol1.x = 2048 / 2;
+symbol1.y = 0; // Positioned at the top of the screen
// Initialize health meters
var healthMeters = [];
for (var i = 0; i < 3; i++) {
var healthMeter = game.addChild(new HealthMeter());
@@ -214,10 +225,14 @@
// Check if apple is caught by the player or player2 depending on their visibility
if (player.visible && apples[i] instanceof Apple && apples[i].isCaught(player) || player2.visible && apples[i] instanceof Apple && apples[i].isCaught(player2)) {
// Increase score
LK.setScore(LK.getScore() + 1);
- // Show scoreObject
- scoreObject.show();
+ if (LK.getScore() % 2 === 0) {
+ // After every second red apple caught
+ scoreObject.show();
+ }
+ // Show Symbol1
+ symbol1.show();
// Remove caught apple
apples[i].destroy();
apples.splice(i, 1);
} else if (player.visible && apples[i] instanceof GreenApple && apples[i].isCaught(player) || player2.visible && apples[i] instanceof GreenApple && apples[i].isCaught(player2)) {
@@ -246,45 +261,20 @@
apples.splice(i, 1);
}
}
+ // Initialize scoreObject
+ var scoreObject = game.addChild(new ScoreObject());
+ scoreObject.x = symbol1.x + symbol1.width + 10; // Positioned to the right of symbol1
+ scoreObject.y = symbol1.y;
+
// Spawn apples less frequently
if (LK.ticks % 120 == 0) {
// Every two seconds
var appleType = Math.random() < 0.25 ? new Apple() : new GreenApple(); // 25% chance for red apple, 75% for green apple
var newApple = appleType;
newApple.x = Math.random() * 2048;
- newApple.y = 0; // Start at the top of the screen
+ newApple.y = 2732 / 2; // Start at the middle of the screen in height
apples.push(newApple);
game.addChild(newApple);
}
-
- // Initialize ScoreObject
- var scoreObject = game.addChild(new ScoreObject());
- scoreObject.x = player.x + player.width / 2 + 20; // Position to the right of player
- scoreObject.y = player.y - player.height / 2 - scoreObject.height / 2;
-
- // Track red apple catches
- var redAppleCatches = 0;
-
- // Update game tick event to show ScoreObject after second red apple catch
- LK.on('tick', function () {
- // existing tick code...
- // Check if apple is caught by the player or player2 depending on their visibility
- if (player.visible && apples[i] instanceof Apple && apples[i].isCaught(player) || player2.visible && apples[i] instanceof Apple && apples[i].isCaught(player2)) {
- // Increase score
- LK.setScore(LK.getScore() + 1);
- // Show Symbol1
- symbol1.show();
- // Increment red apple catches
- redAppleCatches++;
- // Show ScoreObject after second red apple catch
- if (redAppleCatches === 2) {
- scoreObject.show();
- }
- // Remove caught apple
- apples[i].destroy();
- apples.splice(i, 1);
- }
- // rest of existing tick code...
- });
});
\ No newline at end of file
grass
the fields of Britain, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
eureka moment, cartoon style, light, no people. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
heart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
stars flying on an ellipse, cartoon style, side view , no people. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white "=" on a green apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white "F" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the "G" sign on the red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white " (M" on a red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white sign with a small "m" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white " /" on a green apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white "R" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green
a white " 2" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.