User prompt
Fix Bug: 'TypeError: game.getChildByName is not a function' in this line: 'var symbol2 = game.getChildByName('symbol2');' Line Number: 248
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'symbol3.x = symbol2.x + symbol2.width + 10; // Position to the right of symbol2 with a 10px gap' Line Number: 249
User prompt
add symbol3 to the right of symbol2 after the third red apple hits player and player2
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in this line: 'symbol3.y = symbol2.y;' Line Number: 252
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'symbol3.x = symbol2.x + symbol2.width + 10; // Position to the right of symbol2 with a 10px gap' Line Number: 249
User prompt
add symbol3 to the right of symbol2 after the third red apple hits player and player2
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'symbol3.x = symbol2.x + symbol2.width + 10; // Position to the right of symbol2 with a 10px gap' Line Number: 247
User prompt
add symbol3to the right of symbol2 after the third hit to player and player2 of the red apple
User prompt
add symbol3 to the right of symbol2 after the second hit to player and player2 of the red apple
User prompt
add symbol2 to the right of symbol1 after the second hit to player and player2 of the red apple
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'show')' in this line: 'scoreObject.show();' Line Number: 233
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'show')' in this line: 'scoreObject.show();' Line Number: 233
User prompt
add scoreObject to the right of symbol1 after the second hit to player and player2 of the red apple
User prompt
Fix Bug: 'ReferenceError: symbol1 is not defined' in this line: 'symbol1.show();' Line Number: 221
User prompt
Fix Bug: 'ReferenceError: symbol1 is not defined' in this line: 'scoreObject.x = symbol1.x + symbol1.width / 2 + 20; // Position to the right of symbol1' Line Number: 265
User prompt
Fix Bug: 'Uncaught ReferenceError: Symbol1 is not defined' in this line: 'var symbol1 = game.addChild(new Symbol1());' Line Number: 173
User prompt
add scoreObject to the right of symbol1 after the second hit to player and player2 of the red apple
User prompt
symbol1 should not disappear after it appears
User prompt
add symbol1 to the top of the screen after first hitting player and player2 red apple
User prompt
add symbol1 to the top of the screen after first hitting player and player2 red apple
User prompt
add 10 objects to the top edge of the screen with spaces between the objects.
User prompt
put 10 objects to the top of the screen with spaces between the objects.
User prompt
add 10 objects to the top of the screen with spaces between the objects.
User prompt
put 10 object in the upper right corner.
User prompt
put 10 object meters in the upper right corner.
/**** * Classes ****/ // TopObject class var TopObject = Container.expand(function () { var self = Container.call(this); var topObjectGraphics = self.createAsset('topObject', 'Top screen object', 0.5, 0); }); // EndGameItem class var EndGameItem = Container.expand(function () { var self = Container.call(this); var endGraphics = self.createAsset('end', 'End game object', 0.5, 1); self.visible = false; }); // Skull class var Skull = Container.expand(function () { var self = Container.call(this); var skullGraphics = self.createAsset('skull', 'Skull effect', 0.5, 0.5); skullGraphics.alpha = 1; self.animate = function () { LK.setTimeout(function () { self.destroy(); }, 500); }; }); // HealthMeter class var HealthMeter = Container.expand(function () { var self = Container.call(this); var meterGraphics = self.createAsset('healthMeter', 'Health meter display', 0, 0); self.decreaseHealth = function () { meterGraphics.width -= meterGraphics.width / 3; if (meterGraphics.width <= 0) { meterGraphics.width = 0; // Trigger game over or any other necessary action } }; }); // Explosion class var Explosion = Container.expand(function () { var self = Container.call(this); var explosionGraphics = self.createAsset('explosion', 'Explosion effect', 0.5, 0.5); explosionGraphics.alpha = 1; self.animate = function () { LK.setTimeout(function () { self.destroy(); }, 500); }; }); // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.createAsset('player', 'Player character', 0.5, 1); self.speed = 10; self.targetX = self.x; self.moveLeft = function () { if (self.x > self.targetX && self.x > playerGraphics.width / 2) { self.x -= self.speed; } }; self.moveRight = function () { if (self.x < self.targetX && self.x < 2048 - playerGraphics.width / 2) { self.x += self.speed; } }; }); // Player2 class var Player2 = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.createAsset('player2', 'Alternate player character', 0.5, 1); self.speed = 10; self.targetX = self.x; self.visible = false; self.moveLeft = function () { if (self.x > self.targetX && self.x > playerGraphics.width / 2) { self.x -= self.speed; } }; self.moveRight = function () { if (self.x < self.targetX && self.x < 2048 - playerGraphics.width / 2) { self.x += self.speed; } }; }); // Apple class var Apple = Container.expand(function () { var self = Container.call(this); var appleGraphics = self.createAsset('apple', 'Falling apple', 0.5, 0.5); self.speed = 6; self.move = function () { self.y += self.speed; }; self.isCaught = function (player) { var playerHeadY = player.y - player.height / 2; var appleBottomY = self.y + self.height / 2; if (self.intersects(player) && appleBottomY < playerHeadY) { var explosion = new Explosion(); explosion.x = self.x; explosion.y = self.y; game.addChild(explosion); explosion.animate(); return true; } return false; }; }); // GreenApple class var GreenApple = Container.expand(function () { var self = Container.call(this); var appleGraphics = self.createAsset('greenApple', 'Falling green apple', 0.5, 0.5); self.speed = 10; self.move = function () { self.y += self.speed; }; self.isCaught = function (player) { var playerHeadY = player.y - player.height / 2; var appleBottomY = self.y + self.height / 2; if (self.intersects(player) && appleBottomY < playerHeadY) { var skull = new Skull(); skull.x = self.x; skull.y = self.y; game.addChild(skull); skull.animate(); return true; } return false; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize top objects var topObjects = []; for (var i = 0; i < 10; i++) { var topObject = game.addChild(new TopObject()); topObject.x = i * (2048 / 10) + 2048 / 20; topObject.y = 0; topObjects.push(topObject); } // Initialize second background var background2 = game.addChild(LK.getAsset('background2', 'Second background', 0, 0)); background2.width = 2048; background2.height = 2732; background2.x = 0; background2.y = 0; background2.anchor.set(0, 0); // Initialize backgrounds var background = game.addChild(LK.getAsset('background', 'Game background', 0, 0)); background.width = 2048; background.height = 2732; background.x = 0; background.y = 0; background.anchor.set(0, 0); // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 50; // Positioned at the bottom of the screen // Initialize player2 var player2 = game.addChild(new Player2()); player2.x = 2048 / 2; player2.y = 2732 - 50; // Positioned at the bottom of the screen, same as player // Initialize health meters var healthMeters = []; for (var i = 0; i < 3; i++) { var healthMeter = game.addChild(new HealthMeter()); healthMeter.x = i * 70; // Assuming each health meter is 64 pixels wide plus some padding healthMeter.y = 10; healthMeters.push(healthMeter); } // Initialize apples array var apples = []; // Handle touch movement function handleTouchMove(obj) { var touchPos = obj.event.getLocalPosition(game); player.targetX = touchPos.x; player2.targetX = touchPos.x; } // Attach touch move event to the game game.on('move', handleTouchMove); // Game tick event LK.on('tick', function () { // Move player towards targetX and control visibility of player and player2 // Only move if the targetX is not directly on the player if (Math.abs(player.x - player.targetX) > player.width / 2) { if (player.x < player.targetX) { player.moveRight(); player2.moveRight(); player.visible = false; player2.visible = true; } else if (player.x > player.targetX) { player.moveLeft(); player2.moveLeft(); player.visible = true; player2.visible = false; } } // Move apples for (var i = apples.length - 1; i >= 0; i--) { apples[i].move(); // Check if apple is caught by the player or player2 depending on their visibility if (player.visible && apples[i] instanceof Apple && apples[i].isCaught(player) || player2.visible && apples[i] instanceof Apple && apples[i].isCaught(player2)) { // Increase score LK.setScore(LK.getScore() + 1); // Remove caught apple apples[i].destroy(); apples.splice(i, 1); } else if (player.visible && apples[i] instanceof GreenApple && apples[i].isCaught(player) || player2.visible && apples[i] instanceof GreenApple && apples[i].isCaught(player2)) { // Decrease health and check for game over if (healthMeters.length > 0) { var lastHealthMeter = healthMeters.pop(); lastHealthMeter.destroy(); if (healthMeters.length === 0) { // Trigger game over with golden effect LK.effects.flashScreen(0xFFFF00, 1000); var endGameItem = game.addChild(new EndGameItem()); endGameItem.x = player.x; endGameItem.y = player.y; endGameItem.visible = true; player.visible = false; player2.visible = false; LK.showGameOver(); } } // Remove caught green apple apples[i].destroy(); apples.splice(i, 1); } else if (apples[i].y > 2732) { // Remove apple if it falls off the screen apples[i].destroy(); apples.splice(i, 1); } } // Spawn apples less frequently if (LK.ticks % 120 == 0) { // Every two seconds var appleType = Math.random() < 0.25 ? new Apple() : new GreenApple(); // 25% chance for red apple, 75% for green apple var newApple = appleType; newApple.x = Math.random() * 2048; newApple.y = 2732 / 2; // Start at the middle of the screen in height apples.push(newApple); game.addChild(newApple); } });
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,12 @@
/****
* Classes
****/
+// TopObject class
+var TopObject = Container.expand(function () {
+ var self = Container.call(this);
+ var topObjectGraphics = self.createAsset('topObject', 'Top screen object', 0.5, 0);
+});
// EndGameItem class
var EndGameItem = Container.expand(function () {
var self = Container.call(this);
var endGraphics = self.createAsset('end', 'End game object', 0.5, 1);
@@ -40,15 +45,8 @@
self.destroy();
}, 500);
};
});
-// UpperRightObject class
-var UpperRightObject = Container.expand(function () {
- var self = Container.call(this);
- var upperRightGraphics = self.createAsset('upperRightObject', 'Object in the upper right corner', 0.5, 0.5);
- self.x = 2048 - upperRightGraphics.width / 2;
- self.y = upperRightGraphics.height / 2;
-});
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.createAsset('player', 'Player character', 0.5, 1);
@@ -137,8 +135,17 @@
/****
* Game Code
****/
+// Initialize top objects
+var topObjects = [];
+for (var i = 0; i < 10; i++) {
+ var topObject = game.addChild(new TopObject());
+ topObject.x = i * (2048 / 10) + 2048 / 20;
+ topObject.y = 0;
+ topObjects.push(topObject);
+}
+
// Initialize second background
var background2 = game.addChild(LK.getAsset('background2', 'Second background', 0, 0));
background2.width = 2048;
background2.height = 2732;
@@ -168,15 +175,8 @@
var healthMeter = game.addChild(new HealthMeter());
healthMeter.x = i * 70; // Assuming each health meter is 64 pixels wide plus some padding
healthMeter.y = 10;
healthMeters.push(healthMeter);
-} // Initialize UpperRightObjects array
-var upperRightObjects = [];
-for (var i = 0; i < 10; i++) {
- var upperRightObject = game.addChild(new UpperRightObject());
- upperRightObject.x = 2048 - i * upperRightObject.width - upperRightObject.width / 2;
- upperRightObject.y = upperRightObject.height / 2;
- upperRightObjects.push(upperRightObject);
}
// Initialize apples array
var apples = [];
grass
the fields of Britain, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
eureka moment, cartoon style, light, no people. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
heart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
stars flying on an ellipse, cartoon style, side view , no people. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white "=" on a green apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white "F" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the "G" sign on the red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white " (M" on a red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white sign with a small "m" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white " /" on a green apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white "R" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green
a white " 2" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.