User prompt
display a string of 10 objects at the top of the screen.
User prompt
display a string of 10 characters at the top of the screen.
User prompt
display a string of 10 characters at the top of the screen.
User prompt
put symbol2 in the upper right corner of the screen, when the second red apple hits the player and player2 moves symbol1 to the left.
User prompt
display symbol1 in the upper right corner of the screen, the first time a red apple hits player and player2
User prompt
Fix Bug: 'ReferenceError: symbol1Displayed is not defined' in this line: 'if (!symbol1Displayed) {' Line Number: 102
User prompt
Fix Bug: 'ReferenceError: symbol1Displayed is not defined' in this line: 'if (!symbol1Displayed) {' Line Number: 102
User prompt
display symbol1 in the upper right corner of the screen, the first time a red apple hits player and player2
User prompt
display symbol1 in the upper right corner of the screen, the first time a red apple hits player and player2
User prompt
display symbol1, symbol2, symbol3, symbol4, symbol5, symbol6, symbol7, symbol8, symbol9, symbol10, one after another on the same line in the upper right corner of the screen.
User prompt
display symbol1, symbol2, symbol3, symbol4, symbol5, symbol6, symbol7, symbol8, symbol9, symbol10, one after another on the same line in the upper right corner of the screen.
User prompt
display symbol1, symbol2, symbol3, symbol4, symbol5, symbol6, symbol7, symbol8, symbol9, symbol10, one after another on the same line in the upper right corner of the screen.
User prompt
create create output in the upper right corner of the screen symbol1, symbol2, symbol3, symbol4, symbol5, symbol6, symbol7, symbol8, symbol9, symbol10,
User prompt
when the second red apple hits player and player2, move scoreObject to the left and add scoreObject2 in its place.
User prompt
Fix Bug: 'TypeError: game.getChildByName is not a function' in this line: 'var scoreObj = game.getChildByName('scoreObject');' Line Number: 236
User prompt
Fix Bug: 'TypeError: game.getChildByName is not a function' in this line: 'var scoreObj = game.getChildByName('scoreObject');' Line Number: 234
User prompt
scoreObject should be moved, not copied
User prompt
when the second red apple hits player and player2, move scoreObject to the left and add scoreObject2 in its place.
User prompt
when a red apple hits player and player2 for the second time, move object 1 to the left and add object 2 in its former place
User prompt
when a red apple hits player and player2 for the second time, move object 1 to the left and add object 2 in its former place
User prompt
Fix Bug: 'ReferenceError: scoreObj is not defined' in this line: 'object2.y = scoreObj.height / 2;' Line Number: 224
User prompt
place object 2 on the right side of the screen in line with object1.
User prompt
when player and player2 are hit for the second time by a red apple, add object 2 to the upper right corner of the screen
User prompt
when player and player2 are hit by a red apple, add object 1 to the upper right corner of the screen.
User prompt
after the end of health show the object "end" on the place of player and player2, hide player and player2
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,13 @@
/****
* Classes
****/
+// TopObject class
+var TopObject = Container.expand(function () {
+ var self = Container.call(this);
+ var topObjectGraphics = self.createAsset('topObject', 'Top screen object', 0.5, 0);
+ self.y = 0;
+});
// EndGameItem class
var EndGameItem = Container.expand(function () {
var self = Container.call(this);
var endGraphics = self.createAsset('end', 'End game object', 0.5, 1);
@@ -130,8 +136,16 @@
/****
* Game Code
****/
+// Initialize top objects array
+var topObjects = [];
+for (var i = 0; i < 10; i++) {
+ var topObject = game.addChild(new TopObject());
+ topObject.x = i * (2048 / 10) + 2048 / 20; // Position objects evenly across the top
+ topObjects.push(topObject);
+}
+
// Initialize second background
var background2 = game.addChild(LK.getAsset('background2', 'Second background', 0, 0));
background2.width = 2048;
background2.height = 2732;
@@ -162,17 +176,8 @@
healthMeter.x = i * 70; // Assuming each health meter is 64 pixels wide plus some padding
healthMeter.y = 10;
healthMeters.push(healthMeter);
}
-// Display a string of 10 characters at the top of the screen
-var charString = new Text2('ABCDEFGHIJ', {
- size: 150,
- fill: "#ffffff"
-});
-charString.anchor.set(0.5, 0);
-charString.x = 2048 / 2;
-charString.y = 0;
-LK.gui.top.addChild(charString);
// Initialize apples array
var apples = [];
grass
the fields of Britain, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
eureka moment, cartoon style, light, no people. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
heart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
stars flying on an ellipse, cartoon style, side view , no people. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white "=" on a green apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white "F" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the "G" sign on the red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white " (M" on a red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white sign with a small "m" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white " /" on a green apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white "R" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green
a white " 2" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.