User prompt
The chest should appear in a random location on the map for the first time after 10 seconds of play
User prompt
the chest should appear in a random place on the map every 10 seconds of the game and disappear after 10 seconds.
User prompt
the chest should be born 10 seconds after the start of the game, once 10 seconds and disappear after 10 seconds of being on the screen
User prompt
make the first birth of the chest to be after 10 seconds after the game starts
User prompt
make the first birth of the chest to be after 10 seconds after the game starts
User prompt
the first birth of a chest after 10 seconds of play
User prompt
a chest can only be born 10 seconds after the start of the game
User prompt
a chest can only be born 10 seconds after the start of the game
User prompt
the chest should not be spawned closer than 500 pixels to the edges of the screen
User prompt
the chest should not be born where the balls are currently located
User prompt
the chest should be spawned further from the balls, but no closer than 500 pixels from the edges of the screen
User prompt
the chest should be spawned further from the balls, but no closer than 500 pixels from the edges of the screen
User prompt
the chest should be spawned further from the balls
User prompt
the chest should be born immediately without changing transparency
User prompt
when the balls interact with the cannonball, show an explosion next to the balls for 2 seconds
User prompt
the chest should not be spawned closer than 500 pixels to the edges of the screen
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var moveStepX = ball.velocity.x / moveDuration;' Line Number: 140
User prompt
the coin must move next to the balls before it disappears
User prompt
when the balls interact with the chest, show a coin next to the balls for 2 second
User prompt
when the balls interact with the chest, show a coin next to the balls for half a second
User prompt
the cannonball must be born no closer than 500 pixels to the side edges of the screen
User prompt
balls should not change position when interacting with a chest or a cannonball
User prompt
fix the situation when the balls endlessly move between the rackets without changing the rebound angle
User prompt
make the initial amount of health 3
User prompt
When adding new health, align all health in the middle of the screen
===================================================================
--- original.js
+++ change.js
@@ -329,9 +329,9 @@
if (ball.x <= 0 || ball.x >= 2048) {
ball.reset();
}
// Chest appearance and interaction logic
- if ((LK.ticks === 600 || LK.ticks > 600 && LK.ticks % (10 * 60) === 0) && !interactableChest.isVisible) {
+ if (LK.ticks % (10 * 60) === 0 && !interactableChest.isVisible && LK.ticks > 0) {
interactableChest.showChest();
}
interactableChest.interactWithBall(ball);
// Cannonball collision with ball and show explosion
ancient nautical chart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
head of the wind god that blows wind on ancient maps, Middle Ages, black and white, wind from the mouth. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
scrub
pirate treasure chest. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
anchor. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cannonball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
explosion, black and white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.