User prompt
When a chest collides with a ball or ball2, the chest disappears from the screen and one health is added
User prompt
when adding health, align them in the middle of the screen
User prompt
If a ball or ball2 collides with a chest, the chest is lost and one health is added.
User prompt
the chests stopped being born, fix it.
User prompt
add one health when the chest collides with ball and ball2
User prompt
Fix Bug: 'ReferenceError: ball2 is not defined' in or related to this line: 'if (chest.isVisible && (ball.intersects(chest) || ball2.intersects(chest))) {' Line Number: 300
User prompt
add one health when the chest collides with ball and ball2
User prompt
when the chest collides with ball and ball2, add one health and align the health in the middle of the screen
User prompt
Fix Bug: 'ReferenceError: ball2 is not defined' in or related to this line: 'if (chest.isVisible && (ball.intersects(chest) || ball2.intersects(chest))) {' Line Number: 300
User prompt
when the chest collides with ball and ball2, add one health and align the health in the middle of the screen
User prompt
When a cannonball collides with a ball or ball2, it disappears from the screen.
User prompt
Fix Bug: 'TypeError: ball.swapBallAsset is not a function' in or related to this line: 'ball.swapBallAsset();' Line Number: 231
User prompt
Fix Bug: 'TypeError: ball.swapBallAsset is not a function' in or related to this line: 'ball.swapBallAsset();' Line Number: 231
User prompt
Fix Bug: 'ReferenceError: ball2 is not defined' in or related to this line: 'if (chest.isVisible && (chest.intersects(ball) || chest.intersects(ball2))) {' Line Number: 234
User prompt
Fix Bug: 'Uncaught TypeError: ball.reset is not a function' in or related to this line: 'ball.reset();' Line Number: 250
User prompt
when the chest collides with the ball and ball2, add one more health to the screen and align the health in the middle of the screen.
User prompt
Fix Bug: 'ReferenceError: ball2 is not defined' in or related to this line: 'if (chest.isVisible && (chest.intersects(ball) || chest.intersects(ball2))) {' Line Number: 300
User prompt
when the chest collides with the ball and ball2, add one more health to the screen and align the health in the middle of the screen.
User prompt
add one health when the chest collides with ball and ball2
User prompt
Remove one health when a cannonball collides with ball and ball2
User prompt
when a cannonball collides with ball and ball2, remove one health, but provided that the cannonball is completely opaque at the moment of collision.
User prompt
when a cannonball collides with ball and ball2, remove one health, but provided that the cannonball is completely opaque at the moment of collision.
User prompt
make the corners of the background darker
User prompt
make the corners of the background darker
User prompt
Fix Bug: 'Uncaught TypeError: Graphics is not a constructor' in or related to this line: 'var radialGradient = new Graphics();' Line Number: 30
===================================================================
--- original.js
+++ change.js
@@ -229,12 +229,8 @@
chest.y = 2732 / 4; // Position the chest at one quarter down the screen
ball.reset();
// Game tick event
LK.on('tick', function () {
- // Chest appearance logic
- if (LK.ticks % (10 * 60) === 0 && !chest.isVisible) {
- chest.showChest();
- }
// Move the ball
ball.move();
// Ball collision with top and bottom
if (ball.y <= 0 || ball.y >= 2732) {
@@ -282,13 +278,17 @@
// Ball out of bounds
if (ball.x <= 0 || ball.x >= 2048) {
ball.reset();
}
- // Chest appearance logic moved into the main game tick event
- // Cannonball collision with ball
+ // Chest appearance logic
+ if (LK.ticks % (10 * 60) === 0 && !chest.isVisible) {
+ chest.showChest();
+ }
+ // Cannonball collision with ball and ball collision with chest
var cannonballs = game.children.filter(function (child) {
return child instanceof Cannonball;
});
+ var chestCollided = false;
cannonballs.forEach(function (cannonball) {
if (cannonball.intersects(ball)) {
// Remove one health
if (healthIcons.length > 0) {
@@ -300,20 +300,20 @@
cannonball.destroy();
}
// Reset the ball
ball.reset();
- } else if (chest.isVisible && (chest.intersects(ball) || chest.intersects(ball.ballGraphics))) {
- // Add one health
- if (healthIcons.length < totalHealthIcons) {
- var newHealthIcon = game.addChild(new Health());
- newHealthIcon.setPosition(healthIcons.length, totalHealthIcons);
- healthIcons.push(newHealthIcon);
- }
- // Hide the chest
- chest.isVisible = false;
- chest.alpha = 0;
}
});
+ if (chest.isVisible && ball.intersects(chest)) {
+ chestCollided = true;
+ chest.isVisible = false;
+ chest.alpha = 0;
+ // Add one health
+ var newHealthIcon = new Health();
+ newHealthIcon.setPosition(healthIcons.length, healthIcons.length + 1);
+ game.addChild(newHealthIcon);
+ healthIcons.push(newHealthIcon);
+ }
}); // Game tick event
LK.on('tick', function () {
// Move the ball
ball.move();
ancient nautical chart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
head of the wind god that blows wind on ancient maps, Middle Ages, black and white, wind from the mouth. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
scrub
pirate treasure chest. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
anchor. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cannonball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
explosion, black and white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.