User prompt
When a chest collides with a ball or ball2, the chest disappears from the screen and one health is added
User prompt
when adding health, align them in the middle of the screen
User prompt
If a ball or ball2 collides with a chest, the chest is lost and one health is added.
User prompt
the chests stopped being born, fix it.
User prompt
add one health when the chest collides with ball and ball2
User prompt
Fix Bug: 'ReferenceError: ball2 is not defined' in or related to this line: 'if (chest.isVisible && (ball.intersects(chest) || ball2.intersects(chest))) {' Line Number: 300
User prompt
add one health when the chest collides with ball and ball2
User prompt
when the chest collides with ball and ball2, add one health and align the health in the middle of the screen
User prompt
Fix Bug: 'ReferenceError: ball2 is not defined' in or related to this line: 'if (chest.isVisible && (ball.intersects(chest) || ball2.intersects(chest))) {' Line Number: 300
User prompt
when the chest collides with ball and ball2, add one health and align the health in the middle of the screen
User prompt
When a cannonball collides with a ball or ball2, it disappears from the screen.
User prompt
Fix Bug: 'TypeError: ball.swapBallAsset is not a function' in or related to this line: 'ball.swapBallAsset();' Line Number: 231
User prompt
Fix Bug: 'TypeError: ball.swapBallAsset is not a function' in or related to this line: 'ball.swapBallAsset();' Line Number: 231
User prompt
Fix Bug: 'ReferenceError: ball2 is not defined' in or related to this line: 'if (chest.isVisible && (chest.intersects(ball) || chest.intersects(ball2))) {' Line Number: 234
User prompt
Fix Bug: 'Uncaught TypeError: ball.reset is not a function' in or related to this line: 'ball.reset();' Line Number: 250
User prompt
when the chest collides with the ball and ball2, add one more health to the screen and align the health in the middle of the screen.
User prompt
Fix Bug: 'ReferenceError: ball2 is not defined' in or related to this line: 'if (chest.isVisible && (chest.intersects(ball) || chest.intersects(ball2))) {' Line Number: 300
User prompt
when the chest collides with the ball and ball2, add one more health to the screen and align the health in the middle of the screen.
User prompt
add one health when the chest collides with ball and ball2
User prompt
Remove one health when a cannonball collides with ball and ball2
User prompt
when a cannonball collides with ball and ball2, remove one health, but provided that the cannonball is completely opaque at the moment of collision.
User prompt
when a cannonball collides with ball and ball2, remove one health, but provided that the cannonball is completely opaque at the moment of collision.
User prompt
make the corners of the background darker
User prompt
make the corners of the background darker
User prompt
Fix Bug: 'Uncaught TypeError: Graphics is not a constructor' in or related to this line: 'var radialGradient = new Graphics();' Line Number: 30
===================================================================
--- original.js
+++ change.js
@@ -1,34 +1,7 @@
/****
* Classes
****/
-var Vignette = Container.expand(function () {
- var self = Container.call(this);
- var vignetteGraphics = self.attachAsset('vignetteOverlay', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Set vignette to cover the entire game area
- vignetteGraphics.width = 2048;
- vignetteGraphics.height = 2732;
- // Position the vignette in the center
- self.x = 2048 / 2;
- self.y = 2732 / 2;
- // Apply a radial gradient to simulate dark corners
- var radialGradient = self.attachAsset('vignetteOverlay', {
- anchorX: 0.5,
- anchorY: 0.5,
- width: 2048,
- height: 2732,
- radialGradient: {
- colors: [0x000000, 0x000000],
- alphas: [0, 0.5],
- radius: [0, 2048]
- }
- });
- // Attach the radial gradient above the vignette overlay
- self.addChild(radialGradient);
-});
// RightPaddle class
var RightPaddle = Container.expand(function () {
var self = Container.call(this);
var paddleGraphics = self.attachAsset('rightPaddle', {
@@ -118,11 +91,17 @@
backgroundGraphics.height = 2732;
// Position the background in the center
self.x = 2048 / 2;
self.y = 2732 / 2;
- // Add the Vignette to the game
- var vignette = new Vignette();
- self.addChild(vignette);
+ // Create a vignette overlay
+ var vignette = self.attachAsset('vignetteOverlay', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: 2048,
+ height: 2732,
+ alpha: 0.5
+ });
+ vignette.tint = 0x000000; // Darken the overlay
});
// Health class
var Health = Container.expand(function () {
var self = Container.call(this);
ancient nautical chart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
head of the wind god that blows wind on ancient maps, Middle Ages, black and white, wind from the mouth. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
scrub
pirate treasure chest. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
anchor. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cannonball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
explosion, black and white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.